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| | #451 |
| Gear Head Join Date: Jul 2008
Posts: 44
| lets face this! Including in a daw tools like vocal/pitch editors, beat maker tools, lots of crappy plugins.... for the only purpose to have them all included make us as customers to ignore high quality stuff from celemony,fxpansion, toontrack,ni...isn't this new approach more commercial than professional or what? i don't know what's your opinion but for this is another reason i decided to keep XP instead of Vista, to use Firefox and not IE, to get rid off Cubase you're not wrong,my feeling also,Samplitude is more intuitive to use |
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| | #452 |
| Lives for gear Join Date: Dec 2006
Posts: 782
| After reading this thread about a month ago, I decided to check out the Samplitude demo which you can use for 30 days. It's been a revelation. I mixed a song from a rock album project I'm working on and it sounds distinctly better than the other songs from that project that were mixed on Reaper and Sonar. The whole album was recorded as analog multitrack in the same studio and all the basic tracks were recorded in one session on one day. So the basic sound quality of the tracks is very similar from song to song. The Samplitude mix has a clarity that the others lack. I'm using the same mixing techniques and the same plug-ins. After hearing this, I took a song from another project I'd mixed in Sonar that I was pretty happy with and imported the tracks to Samplitude. I duplicated the mix and the Samplitude mix was a revelation. My wife could hear the difference. It's not a subtle thing. Yesterday I tried going back to Reaper to mix another song from the rock album project and I just couldn't stand it. After hearing Samplitude for a few weeks I noticed there seemed to be a layer of obscuring distortion over the whole thing in Reaper that made mixing a fight. I ended up importing the files to Samplitude and that distorted overlay disappeared. I can hear the tracks way better and make adjustments much more quickly. I've learned a few DAWs (DP, Logic, Sonar, Reaper, Tracktion) and I must say that Samplitude was the fastest and easiest to learn. Also, as I started to check out the included plug-ins, I realized that they sounded great, especially the channel EQ. I wish I had just bought Samplitude about 3 years ago. I could have saved a lot of plug-in money. And I want to thank that the person who posted that link to David Kahne's review of Samplitude. I saw this after I'd heard how good Samplitude is, but he's basically talking about hearing the same kind of difference. I just ordered the Samplitude Pro cross-grade for $599. For those who are skeptical, I recommend that you download the Samplitude demo and play around with it before you buy any more plug-ins. |
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| | #453 |
| Gear addict Join Date: Nov 2007 Location: Bay area
Posts: 488
| Samplitude V11 has been released in Germany, and apparently English version due in August. Greg |
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| | #454 |
| Gear maniac Join Date: Jul 2008
Posts: 286
| I've always noticed a difference between the sound of different DAWs. I bought Samplitude once I heard it. It sounds better than the other three I've used - you can't convince me otherwise. I didn't feel the need to transfer all my projects to Samplitude and I still use my other DAW often, but Samplitude is my 1st choice now for mixing and I usually use the other DAW more to develop ideas before transferring the project over to Samp. The sound quality and Object concept will save you time and money - you could spend much more than the price difference between Samp Pro and some other DAWs trying to improve your gear to bring another DAW up to Samplitude's level. You can get a great-sounding pro mix in all the DAWs (that I've tried), Samp just makes it easier (and easier on the ears in the process). You just have to try it - you don't really know you're missing anything until you hear it. |
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| | #455 |
| Gear maniac Join Date: Jun 2008 Location: Copenhagen, Denmark
Posts: 204
| Very very late to the party.... Wow, what a depressing read....and entertaining at the same time. Depressing to see how little people grasp of science, considering how important it is to our survival as a species. Even after it's been firmly established that there is no difference, people still pop in saying how much better X sounds than Y. Un-be-lie-va-ble. mplancke, you have a very limited grasp of the science. You don't seem to understand the whole purpose behind the null test and burden of proof. And what it is with the irrelevant talk about people's credentials and accomplishments? Go for the ball, not the man! You'd make a great scientist: "Before I'll even consider rebuking my esteemed colleague's criticism of my hypothesis, I'd ask him to take his pants down so we can measure..."...Yeah, that's how it's done.... ![]() And Gibson that has popped by every now and then spouting his own brand of crazy. Priceless! When will you people understand how little you can trust your own ears? And that science is by definition THE only thing we can actually trust. If you think one DAW sounds better than the next, go ahead and believe that. But you need to learn that when a null test shows otherwise, it is your ears that are lying. Not the null test. I was surprised to see that even though this thread took off into the usual flame war pretty quickly, we had to wait all the way to post #396 until any mention of Hitler (and then even only by proxy/category). Lesson that should've been learned: Science - it works, bitches! |
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| | #456 |
| Gear maniac Join Date: Feb 2009 Location: USA
Posts: 179
| This thread is fu*king stupid. I agree w/the guy above me. And As long as your working w/the same bit rate & sample rate, you're going to get the same quality. Aside from your hardware interface and the converters that is. Maybe PTs audiosuite plug-ins sound better to one person than another. The plug-ins from one DAW to another will sound different, but aside from that there shouldn't be a difference. Either way you can get the same results from one workstation to another. |
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| | #457 |
| Gear maniac Join Date: Jul 2008
Posts: 286
| Science is supposed to aid your hearing, not replace it. If you don't think the difference between DAWs is a hindrance for professional work, I agree with you. If you flat out can't hear the difference between DAWs, you should probably stop trying to mix your own material. |
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| | #458 | |
| Lives for gear | Quote:
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| | #459 | |
| Lives for gear Join Date: Apr 2006
Posts: 4,747
| Quote:
I wish SAMP would FIX the issues instead of adding to the version number dfegad We have one Steinberg already, we dont need another
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| | #460 | |||
| Lives for gear Join Date: Mar 2009
Posts: 1,544
| Quote:
I mean, it is a test as a direct response of an observation. In my eyes that is a correct procedure to find out if there is something to observe. Quote:
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If things null then there is absolutely no difference. The same numbers will arrive at the DA converters and then will produce identical sound. It's not magic, it's intrinsic to what digital is. On thing is sure, you cannot do a null test on the plugins of Samp. So i you use them then there may be a difference. But i think that we had established that there is nothing different about the summing engine of samplitude compared to most other DAWs. You have to remember that in digital, there is nothing beyond the samples themselfs. So if stuff nulls in a comparison then whatever you are comparing is identical. You'd have to bend the universe to change this. But there is one limitation to a null test. It will only give meaningfull results if there is a completely perfect null. If there is a residu then there is a difference and however subtle it would possibly be hearable and thus constitute a difference. So one needs to interpret null tests correctly. | |||
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| | #461 |
| Lives for gear | All these talk about Samplitude vrs the rest.......what made me choose Samplitude is not that it sounded better than Cubase, but it's work flow, what it offers compared to Cubase. First off, you can burns CD's in Samp, and they have a lot of the important features that Wavelab has. Working in one program for everything is more appealing to me. All these DAW's are deep programs, and I found Samp has the best tutorial videos at Samplitude.com to understand all the main features from recording, mixing, midi, effects, and mastering. This saves hours of frustration in figuring out things. I like the mixer in Samp a lot better. They first offer serveral skins to choose from. In addition, you can see your inputs, aux, inserts, EQ and faders all on the screen at the same time. With Cubase, you can't see the bottom of the screen since they force 8 inserts in which takes up a lot of room. Their layout is not as good as Samp either. Samp has better compressors, and utility effects than Cubase though I still use Waves, and UAD, the Samp effects sometimes does it better. I also like the two master faders compared to the single one in Cubase. Not to mention the mono button they have on the master buss, and enhance knob which really can help the sound of a mix. I also found that Samp uses less CPU than Cubase. Regarding sound quality, I have found better mic placement makes more of a difference than the DAW you use. 5 -10 years ago, I would agree more, but I think most of the DAW engines are pretty close to each other. I would say though that in working both in Cubase and Samp that Samp's high end seems a little more crystal clear. The latest version 10 is very stable on my computer. They have come out with version 11 mostly because Cubase, Logic and Sonar keep adding to their programs so they have to stay competitive. Though I don't care for amp simulations, they can be handy and the amp simulations in Samp 11 on youtube sound decent. I am more excited about the new EQ which is suppose to be more like the Red EQ that is out there. However version 10 is such a deep program and more designed for engineers compared to Sonar which is more for musicians. My understanding is Magix worked with making Samp 11 a little more user friendly to musicians, so I welcome any improvement in that area as well. |
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| | #462 |
| Lives for gear Join Date: Mar 2009
Posts: 1,544
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| | #463 | |
| Lives for gear | Quote:
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| | #464 |
| Lives for gear | Cubase and Nuendo use the same audio engine. Don't ever believe anything a Steinberg rep tells you - they're pathological liars. In fact, after speaking with several of them in person on various occasions I'm convinced that that is one of the traits they're hired for - being able to lie with a straight face. Steinberg lies to their customers more than any other company I know of - they lie about performance, they lie about upgrades, they lie about release dates, they lie about copy protection impacting on program performance, they lie about the inner workings of the programs themselves. |
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| | #465 |
| Lives for gear Join Date: Mar 2008 Location: southampton
Posts: 936
| just to through some more fuel on the fire - just tried metric halo mix bus after using pro tool and logic previously - sounds unbelievable- panning sounds like panning, reverb sounds like reverb. No doubt someone will say it nulls with everything else but I think its a revelation
__________________ 'We've made no plans, so nothing can go wrong'- S Milligan 'The art of good management is to keep the people who hate you away from the ones who haven't made up their minds yet' |
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| | #466 | |
| Gear maniac Join Date: Jun 2008 Location: Copenhagen, Denmark
Posts: 204
| Quote:
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| | #467 |
| 3 + infractions, forum membership suspended. Join Date: Oct 2004 Location: Rosedale Cemetery Singing Beach, MA
Posts: 4,873
| this post is still going? I haven't been on GS in 7 months ( lucky you right) I remember you guys going back and forth on this biz 2 years ago. Samplitude sounds great as does Cubase. Some DAW's I've heard do not. I am a strong believer in DAW sound differences. Maybe most of it has to do with plugin implementation, summing, dithering etc... But if you run a test between DAW's and are not specifically testing these main processes then you're not really testing. That NULL test on it's own is just stupid and has no validity. DAW's sound different. summing, dithering, plugin implementation, sound card driver implementation and memory management? Don't kid yourselves there are differences. The null test you guys have been spewing for a year does not count as a test. It is pointless. That's maybe why it's called a NULL TEST. Howabout more like a 'moot' test Use a transparent splitter like the one BA makes and record a whole song to multiple DAW's simultaneously then tell me DAW's don't sound different. Until then this Null test is a frikkin WASTE OF TIME And does not address all aspects of why DAW's may or maynot differ in sound. The null test address only one of many aspects of a DAW as a whole. |
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| | #468 | |
| Lives for gear | Quote:
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| | #469 | |
| Lives for gear Join Date: Mar 2008 Location: southampton
Posts: 936
| Quote:
The whole point of making music is to get it sounding as good as possible. If a setup A sounds consistently better to me than setup B then that matters to me. If others share my perspective then great, but at the end of the day music is subjective. From my understanding of the metric halo summing engine it is fundamentally different from others particularly in relation to headroom - before being dismissive you might want to check it out good luck! | |
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| | #470 | |
| Lives for gear Join Date: Mar 2009
Posts: 1,544
| Quote:
They are only ment to transfer samples, they do not actually do anything to the data they transfer. Plugin implementation would be depending only on the CPU architecture. So a TDM plugin nessesarily works differently from a VST plug. Build-in plugins are of course completely dependant on the DAW manufacturer and are a comparison all of their own. Summing has been shown to be identical in most DAWs. Differences in dither algorithms between DAWs are hard to tell. So, what's left that we can blame? Maybe it's the precision of the automation. Thats just about the only thing i can imagine apart from the workflow. | |
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| | #471 | |
| Lives for gear Join Date: Mar 2009
Posts: 1,544
| Quote:
You need to split the signals after AD conversion. But yeah, that would tell us if there is any difference. | |
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| | #472 |
| Lives for gear Join Date: Nov 2003 Location: Beautiful NYC
Posts: 1,161
| Your ears will tell you if there's any difference. I could only stomach a couple pages of this thread. I fully appreciate the charts and graphs, and I have the highest respect for the scientific method -- I minored in astronomy. A few years back I spent a lot of time with the nulls and the pan laws and the intense staring at wave forms and the constant out-of-context comparisons. But if I use Box X and it makes my music sound noticeably better, even if the entire scientific community all over the Alpha Quadrant of the Milky Way simultaneously jumps up and down proclaiming it's impossible, I'm still going to trust my ears. It took me years to learn that lesson. Samplitude is now my app of choice. It ain't perfect, but from the second I gave it a try I've liked it better than anything I've used before -- and Good God Magnum it sounds better to me. DAWs are a personal thing, but Samp 10 is what I wanted Reaper to be -- just as inventive, just as smart -- though in a mature version, and past all the growing pains Reaper's experiencing now. It's not bug-free, and it's definitely for adults, but my mixes are coming together faster now, and sounding better than they ever have before. Yay. Cheers all. ![]()
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| | #473 | ||
| Lives for gear Join Date: Jun 2002 Location: New York
Posts: 9,227
| Quote:
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Repeat: no one is questioning your preference in software. Only the unsupported claim that it contains unique sonic characteristics unobtainable in other software.
__________________ . “What you ask about is music. What you like is sound. Now music and sound are akin, but they are not the same.” — Confucius | ||
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| | #474 | |
| Lives for gear Join Date: Nov 2003 Location: Beautiful NYC
Posts: 1,161
| Quote:
I have a feeling my actual observations on this issue would drive you to distraction, which I must confess provides me some small amusement. Alas, I have no desire to engage you in this particular gerbil-wheel, having already done my time (as I mentioned earlier). It's silly of me to be here at all, as I've got an arrangement to figure out before close of business. You stick with your charts; I'll stick with mine. ![]() But please...enjoy. Cheers. ![]() | |
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| | #475 |
| Lives for gear Join Date: Mar 2008 Location: southampton
Posts: 936
| [QUOTE=Empty Planet;4346373]Mmm, not a point I ever made. But your referring to arguments with the use of words such as "demolished" clearly indicates that you're deeply invested in the outcome of this....chat. I have a feeling my actual observations on this issue would drive you to distraction, which I must confess provides me some small amusement. Alas, I have no desire to engage you in this particular gerbil-wheel, having already done my time (as I mentioned earlier). It's silly of me to be here at all, as I've got an arrangement to figure out before close of business. You stick with your charts; I'll stick with mine. ![]() But please...enjoy. Cheers. I agree but its quite funny given your avatar the nature of this thread Maybe you're being punished? |
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| | #476 | |
| 3 + infractions, forum membership suspended. Join Date: Oct 2004 Location: Rosedale Cemetery Singing Beach, MA
Posts: 4,873
| Quote:
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| | #477 |
| Lives for gear Join Date: Mar 2009
Posts: 1,544
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| | #478 |
| Lives for gear Join Date: Jan 2004 Location: USA
Posts: 1,016
| One comment about null tests... Ok, so the audio engines *almost* null. And then the EQs *almost* null. And on and on... One of these differences alone might not make much of a difference, but the additive effect of all of them put together might be significant. For example, when I use the "listen" (or solo) function on my copy of the UAD Precision De-Esser, there is very little sound coming out, yet the removal of the small amount of sound is making a large difference in the sound of the vocal track. It almost sounds a little eerie to hear a small buzz like bees in a jar, and you think "how could that small sound being subtracted possibly affect the vocal sound?" But it does. However, I do agree that a NULL IS A NULL. Period.
__________________ DH "Nobody goes there anymore; it's too crowded." -Yogi Berra |
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| | #479 | |
| Lives for gear Join Date: Mar 2009
Posts: 1,544
| Quote:
Null is Null Not Null means something is going on. And that something can make a big difference even if it's small. | |
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| | #480 | |
| Gear maniac Join Date: Jul 2008
Posts: 286
| Quote:
It's not a hallucination. Samp sounds different than most other DAWs and better to me. It's probably more evident to the (mainly) ITB folks than the console folks with outboard for days. When I mix ITB, I'm a lot more grateful for any slight boost in sound quality than I am when I have a board and a lotta knobs to turn. | |
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