![]() | All Advertisers |
| Member Services Directory | Classifieds | Reviews | Jobs | Deal Zone | Merchandise | Marketplace | Facebook App | Books, DVDs & Gadgets | Video Vault | Tips & Techniques |
| |||||||
New Reply | Thread Tools | Search this Thread |
| | #331 |
| Gear maniac Joined: Oct 2008 Location: Santarem
Posts: 162
| incremental
when I spend money on preamps and other hardware I know I'm incrementally improving on my sound but this (Samplitude) was like when you go somewhere like Cape Verde and put your feet on the white talk powder sand when you've spent your life going to some 2nd rate Mediterranean resort. It seemed more than just an incremental difference.
|
| | |
| | #332 |
| Gear addict | A real world test
I've constructed a null test which is closer to real world examples of using a DAW application. Instead of using stems and sub mixes of dubious quality I've utilized high resolution drum tracks which I recorded recently through Apogee AD16X converters. The project utilizes panning and volume control settings that are not unity because unity settings are not a real test of what a DAW is capable and certainly doesn't reflect any real world mixing situation. I realize it makes it easy to do "null" test, but nothing worthwhile is easy. So presented here is a recording of a full kit, at 24/96KHz with panning, volume control settings and sub-mix bus assignments. All tests were conducted at 32 bit and 96KHz, no re-sampling, down sampling or other manipulations. The project was created in Samplitude and transferred to Reaper using an EDL file which eliminates any variables within the mixer settings because all the pans, volume and track assignments are transferred within the EDL file itself. I did have two issues with the transfer into Reaper. 1. No submix bus assignments were done so I had to assign those manually in Reaper. 2. The resulting stereo file from Reaper had it's L,R channels flipped which I corrected when the results were compared between the two DAW's. So, here are the results along with screen captures of the various stages. Here's the mixer setup in Samplitude. And in Reaper Here's the Null result project setup Sample alignment ![]() The "null" results And the results normalized Ooooo, that's not pretty. As you can see there is a significant difference, especially present with heavy transients such as the hats and kick. Here's the audio. The Samplitude version http://sharktankpro.com/GSNullTest/d...Samplitude.mp3 320K, MP3 version http://sharktankpro.com/GSNullTest/d...Samplitude.wav 32 bit, 96KHz version http://sharktankpro.com/GSNullTest/d...tude-24bit.wav 24 bit, Pow-R1, 96KHz version The Reaper version, *note* these are L/R reversed. http://sharktankpro.com/GSNullTest/d...ums-Reaper.mp3 320K, MP3 version http://sharktankpro.com/GSNullTest/d...ums-Reaper.wav 32 bit, 96KHz version I have corrected the L/R channel positions on this example http://sharktankpro.com/GSNullTest/d...aper-24bit.wav 24 bit, Pow-R1, 96KHz version And the resulting, normalized null http://sharktankpro.com/GSNullTest/d...Normalized.mp3 And here are the test results repeated with using the EDL file as the source for both projects in Reaper and Samplitude http://sharktankpro.com/GSNullTest/d...ResultsEDL.mp3 I noted that even in the MP3 version that Sampltitude has superior transient detail, especially notable are the snare, cymbals and hat. I have entire project available in 24/96KHz format if anyone would like to run the tests for themselves. Additionally, the test can easily be recreated in any DAW that offers EDL support. Here are the high resolution 24/96KHz test files. http://sharktankpro.com/GSNullTest/d...umNullTest.rar, 85.7mb file Mark
__________________ SharktankPro.com |
| | |
| | #333 |
| Lives for gear |
Don't forget that version 11 is coming out with more improvements and a nice linear EQ.
|
| | |
| | #334 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
![]() i read all the posts, and i havent seen one single post that claims, REAPER sounds better... and its is free God sake. all Reaper users posts said, which there are only 2 or 3, they were happy with Reaper... nothing else ![]() whats yoys point, you are farting big time again | |
| | |
| | #335 |
| Gear nut Joined: Mar 2009
Posts: 101
| |
| | |
| | #336 | |
| Gear addict | Quote:
Now you've changed your tune and you're all about, well that ones free so it doesn't count. Hear that, it's the sound of you grasping at straws. Mark | |
| | |
| | #337 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
![]() no one ever included Reaper as a serious contender... it doesnt even has its own wave editor yet.... we are on F-1 race, you are talking about your stinky honda civic... ( no offense to Reaper users, ) everybody is here talking about major big $$ ones... how many times do we have to tell you, no baked beans in the morning ![]() come to SAE, you will learn some | |
| | |
| | #338 |
| Gear addict | |
| | |
| | #339 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
ooohhhh you old fart, stop crying ![]() stop messing up with the reaper, come to real world. thats your poor old fart attitude tho, what can i do | |
| | |
| | #340 | ||
| Gear addict |
Not that I should have to defend my choice of Reaper in the "ALL DAW's NULL!" contest, but I browsed quickly and found these gems within the first four pages. There's even one from one of your "ALL DAW's NULL!" poster boys. Quote:
Quote:
/IGNORE=ON Mark | ||
| | |
| | #341 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
yes, read them well, reaper is not a contender here, you old fart | |
| | |
| | #342 | |
| Gear addict | Quote:
So nice of you to steer clear of personal insults, very professional of you. Now, just so everyone is clear on your position. 1. REAPER is not a considered a viable DAW. 2. REAPER is not included in the "ALL DAW'S NULL" theory. Mark | |
| | |
| | #343 |
| Gear addict Joined: Feb 2009 Location: Melbourne
Posts: 411
|
It's funny how people have debates over software computer programs. Simply put ! There all thin and arificial sounding. Listen to all those comercial mixes done today with computers, it's all thin and crunchy. You want to get a good sound then stop comparing software, ditch your computers and look elsewhere. Radar, Roland and other similar digital recorders sound so much better. |
| | |
| | #344 | |
| Lives for gear Joined: Mar 2009
Posts: 1,546
| Quote:
I imagine the effects supplied with samp are top notch but replacable by vst's. So strictly speaking they should not be part of a test of the sound quality of the engine. Could you maybe post the recorded files ? Just one recording, done in samp and in cubase at the same time. | |
| | |
| | #345 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
2. yes. 3 . why dont you use cubsae or nuendo or logic. i ma sure you have o friend who happens to have either of them... 4. personal insult... you are funny, you have the attitude, you get what you ask. 5. since when iIGNORE=OFF you have been keep replying to me... 6. if you are the adult then act like an adult, and make everybody respect you. but since you dont , you wont get iit, 7. put your ignore back on again | |
| | |
| | #346 | |
| Lives for gear Joined: Mar 2009
Posts: 1,546
| Quote:
That way you would eliminate any errors in interpretation of the edl. And then you are still left with the fact that an edl made by samplitude could be working better for creating a samplitude project than a reaper project. FYI edl is a format ment to be used for video stuff. Using it for sound could yield small timing differences. | |
| | |
| | #347 |
| Gear Head Joined: Mar 2009
Posts: 69
|
mplancke, thanks for taking the time to come up with a test. The results you came up with (normalized null) do sound a tad suspicious, namely because the crash/hats/ride (excuse my lack of terminology, I make dance music and do not deal with "real world" instruments, par se ) come out so clear on the null, suggesting that maybe the levels/pan positions did not convert completely accurately from samplitude to reaper (I am in no way suggesting this was done in purpose, just machine error). BTW I have only listened to the null mp3 on my laptop (has internet), I'm downloading the other files ATM and will check them out on the studio PC when complete.Would it be possible for you to upload a pack containing all the audio files and info on channel levels/panning/routing? Not only would this allow me to do the same in Cubase for comparrison, but it would eliminate the possibility of reaper not restoring the samplitude settings 100% faithfully. Maybe stick to hard panning and mono for convinience. One other thing, what panning law are the reaper and samplitude projects? |
| | |
| | #348 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
we have a session later this evening ![]() | |
| | |
| | #349 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
you are the best | |
| | |
| | #350 | |
| Gear addict | Quote:
I don't buy into the hard panning, mono thing because that's not how the majority people work. I chose Samplitude and Reaper because they both support EDL which eliminates any variables when setting pans and levels. I don't believe that Cubase supports EDL format, but I'm pretty sure that Nuendo does so perhaps you could have a go with that. I have no hidden agendas and I'm willing share my source materials. I certainly welcome any well thought out and constructive criticisms. I'll get together a file for download with all of the relevant project files and post a link in the next hour or so. Mark | |
| | |
| | #351 |
| Gear Head Joined: Mar 2009
Posts: 69
|
I have done some more thorough testing and have some suprising results. Here's the exact steps of what I did: First, I imported both tracks (96khz versions) into Cubase and inverted the phase of Reaper's mixer channel. I then bounced this (Samplitude and inverted reaper) as a 32bit stereo wav (all faders at unity) and imported this null track into the project. Something was amiss on playback, so I looked at the original reaper and samplitude wavs. mplancke, the reason they do not null is beacause Reaper has it's L and R swapped compared to samplitudes ![]() So, after swapping the reaper file's L and R around, I re-enabled the invert phase on the reaper channel and created a new null file. Now this is where it gets interesting... After listening to the null, it sounded suspiciously like antiphase... so, I put PAZ position analyser on the master output and looked at the positioning. Sure enough, the anaylser read as antiphase. Now, just to be sure, I split the null file into it's left and right components. When I inverted the phase on the left (or right) track, low and behold complete cancellation took place. So basically the difference between the Reaper and the Samplitude output is that some tracks in the left channel of Samplitude are completely the opposite phase of the Reaper output's right channel. So, essentially, human/computer error has accidently led to phase inversion of one or more tracks in the reaper project. mplancke, can you double check the chanels and buses in both projects and make sure the projects settings have translated to reaper 100% faithfully? Last edited by Em Kay; 2nd April 2009 at 07:34 PM.. Reason: clarity |
| | |
| | #352 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
YOU SON OF A BITCH why diud you delete your message that you were accusing me of being a teacher and getting steady paid etc...and you think you were having fun with me and my reply to you was skipped to Em Kay, made me look stupid... lucky i checked my post before i lefty the house for the session.... YOU ARE NOTHING BUT AN OLD C***T that was my original reply to you, you old C***T " e heeeI AM A STDENT YOU FART FACE ![]() AND AS ALWAYS, YOU ARE TALKING FROM YOUR FAT ARSE GAIN, bye for now, i have a session to catch i have some homework to do, BTW : we put your web link at out school board ![]() how to make stinky mixes with great gear you have alot of fun here ![]() you should come and lecture us one day ![]() you will get paid well ![]() ta " | |
| | |
| | #353 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
couple of minitues ago, i have sent a new post, but that son of a bitch mplancke deleted his post and my reply skipped to you some how... if you did seee at, it wasnt meant to you, it was for mplancke my apologies | |
| | |
| | #354 | |
| Gear nut Joined: Mar 2009
Posts: 101
| Quote:
hahahahhahaaa i can see that even on pictures he posted.... I TOLD YOU GUYS THIS GUYS IS GREAT we love you ![]() i am late to school :( it really did worth the hassle ![]() ![]() ![]() | |
| | |
| | #355 | |
| Lives for gear Joined: Mar 2009
Posts: 1,546
| Quote:
And now that i have had a closer look at the files i can say the following: The mp3 file supposedly being the end result does not seem to be the same one i got from the sources. The one i got was very similar to the mp3 but it had some huge peaks in it as well. One of the files has indeed got the sides swapped. I did a test to hear how it would sound if i did not reverse the channels on one of the sources. The result i got was in fact almost identical to the correctly nulled file, just at a much higher level and without the peaks. Very much like the mp3 you provided as end result. Furthermore, both the correctly nulled result and the swapped-channels-on-one-file nulled results are COMPLETELY OUT OF PHASE (checked with a phase correlation merter). Which suggests a problem of some magnitude. Either your test setup is bad (like an edl interpretation error) , one of the programs is bad or you did something wrong.. all bets are still open. In any case providing the actual recordings would be helpful so people can do this test properly. -edit- Darn, just read your post Em Kay. You beat me to it !! ![]() but it must be nice to see your results affirmed | |
| | |
| | #356 |
| Gear Head Joined: Mar 2009
Posts: 69
|
Winrar, that is no problem, but I ask you to be civil as regardless of whether you and mplancke agree, he has taken the time to make a null test. And the results are certainly interesting! Actually, if you look at the waveform you can see the left and right channels are in opposite phase with eachother. They are in fact identicle signals, albeit with opposite polarity. Try what I did above and you will see that the null'd difference is something in the left channel of samplitude that is out of phase with something in the right of reaper. Last edited by Em Kay; 2nd April 2009 at 08:17 PM.. Reason: more clarity |
| | |
| | #357 |
| Gear nut Joined: Mar 2009
Posts: 101
| |
| | |
| | #358 |
| Gear nut Joined: Mar 2009
Posts: 101
|
[QUOTE=Em Kay;4058202]Winrar, that is no problem, but I ask you to be civil as regardless of whether you and mplancke agree, he has taken the time to make a null test. And the results are certainly interesting! agree, sorry |
| | |
| | #359 | |
| Gear addict | Quote:
I noted how the Reaper stereo file was L/R reversed and accounted for that in Samplitude in my comparison test. There are screen shots and a description of what I did. I've also uploaded the entire project so that you can do your own tests. Off to my session. Mark | |
| | |
| | #360 |
| Gear nut Joined: Mar 2009
Posts: 101
|
[QUOTE=monomer;4058189] Either your test setup is bad (like an edl interpretation error) , one of the programs is bad or you did something wrong.. all bets are still open. [IMG] if you check the pictures he posted from the real world session 7-8 10-11 15-16 panned complete opposite on both DAWs... i am really late to school :( |
| | |
New Reply
Facebook
Twitter
LinkedIn
| Thread Tools | Search this Thread |
| Similar Threads | ||||
| Thread | Thread starter | Forum | Replies | Last Post |
| Improving sound quality | Hope209 | So much gear, so little time! | 53 | 16th August 2010 02:41 AM |
| patchbay sound quality? | fondone | High end | 22 | 10th March 2010 12:32 PM |
| macbook pro fireface samplitude and samplitude 9 routing question | sonicdom | Music computers | 1 | 28th January 2010 12:47 AM |
| A/B ing nuendo and samplitude sound engines | The dman | Music computers | 91 | 30th August 2009 04:55 PM |
| sound quality 20 vs. 24 bit | nodell | Music computers | 1 | 22nd October 2002 12:51 PM |
| |