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| | #61 | ||
| Lives for gear Joined: Jun 2005 Location: Southern California
Posts: 2,193
| Quote:
Quote:
what are the chances of getting this guy in the set?
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| | #62 |
| Gear Guru |
Bullwhip! But seriously, are you hired as an engineer or a producer? If you're an engineer, listen and don't argue. If you're a producer, tell him gently that if he wants you to do your job he has to at least try things your way. If he won't do that, quit - as a producer. Tell him you'll be glad to engineer, but success of the production is up to him. |
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| | #63 | |
| Gear Guru | Quote:
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| | #64 | |
| Gear Guru | Quote:
It used to be that the artist was rarely the customer - the customer was the PRODUCER, who was answerable to the label, either because they were footing the bill or because he was trying to broker a deal so they WOULD foot the bill. Artists were just talent, like actors on a movie set. Engineers were like cameramen - responsible to the producer (or director in movies) but not to the artist. Now that artists are footing the bill and probably trying to act as their own label that whole established structure is turned on its head. Really not a good thing, in a multiplicity of ways....... Not in the least because most of these artists have never been n a real studio and couldn't produce their way out of a wet paper bag....... Now where the heck did I leave the keys for the time machine? | |
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| | #65 |
| Lives for gear Joined: Feb 2007 Location: Nashville, TN
Posts: 1,192
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This topic reminds me of a passage from the auto biography of advertising great David Ogilvy. He went to a meeting with the CEO of a Fortune 500 company, where the CEO laid out this elaborate master plan for an ad campaign. Ogilvy stood up and put his coat on without saying a word. The CEO, incredulous, sputtered "Where are you going"? Ogilvy replied "You don't need me, all you need is a graphic artist". He got the gig after explaining that he should be hired based on his reputation, and wasn't willing to take the fall for someone else's idea, should it fail. Not to say don't listen to the client, but don't be a lacky either.
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| | #66 |
| Gear Head Joined: Apr 2009 Location: NYC
Posts: 39
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I dont think this is about control, it sounds like the man knows what he wants and you should respect that.
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| | #67 |
| Lives for gear Joined: Jun 2005 Location: Colombia / Montreal
Posts: 1,310
| Charge per hour.
Charge per hour. Cheers, Pupo P.S. Charge per hour. |
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| | #68 | |
| Gear Guru | Quote:
Regardless - the client does NOT have the right to waste endless amounts of your time on a "flat rate" project. There has to be an ending point. It's one thing for Fleetwood Mac to spend endless hours at the Record Plant noodling around at $200/hour. It's an entirely different thing to have some local artist expect to spend the same amount of time at your studio for a few hundred dollars flat fee. You need to impose a time limit. 2 days per song seems about right, given the circumstances. | |
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