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| | #1 |
| Lives for gear Join Date: Nov 2007
Posts: 4,803
Thread Starter | This stops me from being a good engineer and I don't know what to do about it. I can get some pretty good sounds out of stuff that I track. When I control the quality going in. I'm all good. But when I'm asked to track low budget stuff that's not tracked under the "best" or conditions (read best as meaning at least good/decent conditions). I never get what I want from it. I'm a terrible turd polisher but more and more I'm being asked to fix stuff that I really don't feel I can get the results I'd want from. What do I do to improve this?
__________________ When material gain becomes the god before which all must be sacrificed, even one's own humanity, all manner of crimes and pursuant justifications become possible. And when crimes become heinous enough, as in wars of aggression, genocide and enslavement, the perpetrators have little choice but to dehumanize their victims.--Dr. Joy Degruy Leary |
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| | #2 | |
| Gear addict Join Date: Sep 2006 Location: Seattle
Posts: 322
| Quote:
Perhaps one solution would be to plan for the shortcomings ahead of time. Maybe grab a di from the guitars so you can reamp later - or plan on using samples to some degree to help the drums etc....
__________________ Ah. I love the smell of entitlement in the morning.... -Lynn Fuston | |
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| | #3 |
| Gear maniac Join Date: May 2008
Posts: 217
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| | #4 |
| Lives for gear Join Date: Feb 2008 Location: Calgary, Alberta
Posts: 871
| I wish more people weren't such good turd polishers. Let the shitty bands suck I say. But if you have to, I'd say develop some auto tune skills. Get good at drum sampling. Get good at time stretching. Find a good therapist, you'll need one. |
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| | #5 |
| Gear addict Join Date: Sep 2007 Location: Canada
Posts: 488
| I too suffer from a lack of motivation and drive as soon as I hear a bad player. It's so easy to just give up on them and let it fly as long as they're happy. But I think this hurts you in the long run, because you end up with a bunch of shitty work on your resume. As said before, record DI's to reamp after they take their crappy amps home, get good at editing drums and everything else, use samples, etc... As hard as it is, sift through tracks after sessions and put together the best takes for each instrument - for example, instead of tracking each chorus 5 times for comping, save some time and just do each one once or twice and take the best parts of each, and use that for every chorus. stuff like that. It's usually a matter of letting them think they're good during tracking, and then editing the hell out of them after. i wish I could let the bad bands suck, but the way it is these days, I wouldn't have any business. |
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| | #6 |
| Lives for gear Join Date: Feb 2008
Posts: 625
| Just say outright that what you are working with is SHITE. |
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| | #7 |
| Lives for gear | so i sometimes have to polish some turds. thankfully boston has a lot of really wonderful bands right now. when polishing the poo, i usually try to find some type of core element that is interesting (maybe bass, or guitar sounds) and use it as my anchor of hope almost. this gets me through long days with crappy suburban blah.. |
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| | #8 |
| Lives for gear Join Date: Jul 2007
Posts: 1,028
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| | #9 |
| Lives for gear Join Date: Dec 2005 Location: Portland, OR
Posts: 1,143
| It's work man... sometimes you love it... other times... it's work. My advice is to always keep working as hard as you possibly can. Also... be diligent. In all honesty, most people I've ever known have learned a LOT of great tricks while polishing turds. Usually, they're tricks that payoff later in my opinion..... Take it or leave it anyways... Good luck with it,
__________________ www.myspace.com/aaronlamere |
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| | #10 |
| Lives for gear Join Date: Sep 2005
Posts: 1,981
| Try to work out a deal with the band to retrack the song or parts that are unsavable. Like a retrack and mix discount, itll help both of you guys in the long run.
__________________ Carlos Henard |
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| | #11 |
| Lives for gear Join Date: Sep 2005 Location: calgary canada
Posts: 951
| Drumagog has helped me out of a pinch before. |
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| | #12 |
| Lives for gear Join Date: Jun 2007 Location: somewhere in Tasmania
Posts: 1,152
| re-record some of the mechanical things yourself that they won't notice, like tambourine that's out of time etc. |
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| | #13 | |
| Lives for gear Join Date: Dec 2007 Location: Sweden
Posts: 1,347
| Quote:
However, you shouldn't accept to work with things that in your opinion is so bad shape that it's not going to be worth the time to fix it up. That's not good for the soul, and it's also quite practically dumb. Think of it as a busted up car; if the cost of fixing up the car is higher than the market value it will retain when fixed up, then you don't fix it up. Some people will fix unworthwhile cars up, saying "I need the cash" or "I'm building a network of contacts this way". While this may or may not be true, it certainly is a prostitute situation that needs to elevate or improve before it gets too heavy on the individual. We don't work well without sufficient rewards. As much as engineering is a technical profession, you're interweaved with artistic decision, so it's not as easy to get people to accept your decision as with the car example above. With the car you can point to the numbers and show that it's not gonna fly, and boom the argument is over. With sound and music however things are subject to opinions rather than hard facts. So, stay away from getting drawn into arguments of however it is or isn't worthwhile; because the truth is your decision is made on your opinion and you have no hard, undisputable facts to show. Make up your mind about it, to yourself, make a mature and good decision and stick to it, then deliver it to the other parties. Of course there are social factors involved too, work strategy and loyalty things as well that needs to be a part of the decision. Sometimes you are too cooperative and people feel you're a bit too jelly and don't respect that. Sometimes you tell a customer to straigthen up and fly right, take a couple of arguments, and it may get people feeling you're a decisive guy because of it. Either way, don't work on stuff you feel too bad about, it wears you down spiritually, and if you don't believe in what you work on, then the end result usually reflects that. Good luck. | |
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| | #14 | |
| Lives for gear Join Date: Feb 2005 Location: Sydney
Posts: 5,675
| Quote:
If no amount of fixing is going to make it listenable then tell them that you would need to retrack those elements that are most important. If they are coming to you for your results then 9 times out of 10 they will do what you say. If they balk, then weigh up the damage. If the artist has a killer track and is probably going somewhere then polish like you have never polished before because at the end of the day the artist will shine through. See becks first release for example. If the artist is terrible and the recording is terrible then I would suggest demanding a retrack or passing on the gig altogether if you can afford it. | |
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| | #15 | |
| Lives for gear Join Date: Nov 2007
Posts: 4,803
Thread Starter | Quote:
Slip I'm not judging the music. Just the way it's tracked. The quality of what I get in the end (for me) is highly dependent on the quality of what I'm given to work with.. | |
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| | #16 | |
| Gear addict Join Date: Jan 2008 Location: Miami, Florida
Posts: 347
| Quote:
Sometimes the mixes are like reconstructive surgery but when the end result sounds decent it all pays off. I look at it as training. The fast track to one day being a mastering engineer. If everything i mixed was pristine all the time I wouldn't know half the tricks i do now. Embrace it and you will eventually be able to do what others deem impossible.
__________________ "No recording studio allowed or any other illegal activity." - somewhere on craigslist | |
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| | #17 |
| Lives for gear Join Date: Dec 2003 Location: Ft. Lauderdale, FL
Posts: 7,936
| I remember asking Tom Lord Alge about this once. I asked him if he ever gets shitty sounding tracks to mix, and if so does he send them back to the client to retrack or fix, and he said no, his job was to make whatever he's given sound the best it can, and sometimes it means reaching into the bag of tricks to do whatever is necessary to make it sound great, or at least up to par. Developing the bag of tricks takes time, experimentation, learning and experience. That said, here are a few practical tips I find useful: -drums (real or programmed) should never be a problem and can easily be fixed these days, even if it means replacing or augmenting every element of the kit, including cymbals. Sometimes it means getting tedious, but you do what you have to--we have the technology ![]() -find the best sounding element of the arrangement and make that one of the focal points of the mix. Downplay the worse sounding elements, or trash them up even more to make it sound like they were meant to be that way -focus on the drums and vocals. If you can get those two elements sounding great, the ear will forgive a lot of sins in the rest of the arrangement -never underestimate how aggressive EQ in the right frequencies can radically alter or reshape sounds to be a far cry from what they started out as -amp simulators are your friend. I can't count how many times Sansamp or Amp Farm has salvaged a lousy sounding bass, wimpy guitars, even vocals and drums
__________________ What the wise man does in the beginning, fools do in the end. --Warren Buffett The four most expensive words in the English language are: "This time it's different." --John Marks Templeton |
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| | #18 |
| Gear Head Join Date: Jul 2008
Posts: 60
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| | #19 | |
| Lives for gear Join Date: Dec 2007 Location: Sweden
Posts: 1,347
| Quote:
I can't imagine a good musician saying he won't play a tune because it won't make him sound as good as he want to be regarded as. ![]() | |
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| | #20 |
| Lives for gear | My experience is that the bad bands or musicians are going to need a very careful treatment and you have to be also an psychologist to get what you like to hear. I have done those jobs my first two years and I can tell you I am off with it. If someone can not perform or neither I see chance that he or she is getting it right I will not start working with this client. It is always calling for trouble. Most of the shitty musicians also think they know all about arrangement and you just have to shut up.... so NOT WITH ME ANY MOREdfegad
__________________ "No need to worry, it will come back to me" "Every day in every way I am getting better and better" Émile Coué |
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| | #21 | |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 5,872
| Quote:
There's nothing worse than turdpolishing and I am of the opinion that it's best left to people who seem to like being submerged in turdsurgery for large parts of their working hours. Nothing more depressing than working under your own standard. Doesn't do you any good careerwise either, unless you plan to milk the turdmarket to the limit. What I don't understand is how many people on this forum defend polishing shite as a necessary evil....again, only if you want to get more of the same work, as no result from those conditions is going to sound in a way that it will help you get better work. Have a doorpolicy. Oh, and its easy for TLA to say that, as he's already way past getting served some proper turdfodder anyway......it's all relative.
__________________ Compress everything so it's amplitude is basically smooth like a square. - Kupiti Last edited by Karloff70; 31st July 2008 at 06:09 PM.. Reason: wrong alge..... | |
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| | #22 | |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 5,872
| Quote:
Ah, but then you say, 'yes, but you're not Dylan!', and you'd be right. But nevertheless if someone wants to carve a career with some integrity of some kind it's not going to happen by constantly taking substandard gigs and moaning about the turds they 'have to' work on. NO ONE has to! So do you want to be a turdpolisher with maybe a somewhat more secure incomeflow and lots to moan about or did you have a dream once about making really good records?? You know, ones you'd actually choose to listen to in YOUR own spare time..... | |
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| | #23 | |
| Lives for gear Join Date: Dec 2007 Location: Sweden
Posts: 1,347
| Quote:
and, if Dylan rejects an offer to do Spears stuff, he won't reject because it doesn't make him look as good as he wants to ![]() | |
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| | #24 | ||
| Lives for gear Join Date: Dec 2003 Location: Ft. Lauderdale, FL
Posts: 7,936
| Quote:
Quote:
The difference between the top level mixers and everybody else is that they have their own assistants to do most of the pre-turd polishing, cleaning up, fixing, sample replacing, consolidating, comping, editing and other work that the rest of us mortals have to do ourselves when we get shitty recorded and edited tracks to mix. Don't fool yourself. | ||
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| | #25 | |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 5,872
| Quote:
So 'whatever he's given' will at least be in a region of possible to make sound good. I strongly doubt his management would even bother him with a true turd. | |
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| | #26 | |
| Lives for gear Join Date: Dec 2007 Location: Sweden
Posts: 1,347
| Quote:
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| | #27 | |
| Lives for gear Join Date: Dec 2003 Location: Ft. Lauderdale, FL
Posts: 7,936
| Quote:
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| | #28 | |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 5,872
| Quote:
I think you've misunderstood me here....mainly about the definition of a 'polishable turd'. I agree with everything you say, yet I believe th OP was talking about the material in whatever way being unpolishable to achieve a good result. This is obviously not the case unless it is extreme, and a bit of someone's livingroom tracking doesn't necessarily pose a problem (could be better than someone elses studio tracking...). I edit plenty, yet if you get the feeling its a 'deadborn' from the start I just don't see the point in doing it. And, yes, the big guys have teams of 'polishing mokeys' to shine it up before it hits the master's faders. All part of the machine the client has payed for. Doesn't negate my angle though, of questioning if being such a machine is actually everyones idea of happiness........ I have spent YEARS turdpolishing for all and sundry and know one thing for sure now: Most things are better than a day in a studio doing that! And if that means I work on less music and enjoy it every time, tha's a lot closer to my original dream..... You see, being a successful turdpolishing machine was never part of the dream, and never made me happy when I did it either. Just raising the point for some to think about, as I for one given the chance to go back, would not have spent as much time with turds as I did. There is more to life than turds! Oh yeah, and like you say 'somebody had to do that stuff'....just a question if YOU want to be that somebody or not. No one HAS TO, plenty think they have to. | |
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| | #29 | |
| Lives for gear Join Date: Oct 2006 Location: london
Posts: 5,872
| Quote:
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| | #30 |
| Lives for gear | You have to use bad tracks as a way to learn, when I used to do dance remixes , the 2 remixers I worked with would often come up with bad unmusical sounds. Of course they would fall in love with those bad sounds, I learned to deal with it and make it sound better and make them work in the track. I remember getting tracks from a contemporary jazz project that were track so badly I got scared. The guy who tracked them I think used 2 dollar mics and decided that since the drummer hit the snare so hard he needed to move the snare mic away from the snare and put it next to the hi hat, which of course the drummer also pounded the s@#t out of. Somehow I figured a way to mix this stuff and get it to sound decent and then Scott Hull mastered it. Even in the last 2 weeks I got a project that has been totally ass backwards, the artist came here and I recorded him playing acoustic guitar to a click, then he had a bass player come in, after that he went to his drummers house who is a fine drummer but no engineer and has crappy mics , pre's and converters and cut drums there cause he got them done for free. So now I've had to edit and clean up these bad drums which by the way probably have cost him as much in my editing time as it would have to just cut the drums here. So suck it up and instead of feeling like your not being a good engineer, learn!
__________________ Lou Gimenez www.musiclabnyc.com |
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