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| | #121 |
| Gear Head Join Date: Feb 2008 Location: Where the Mountains of Mourne sweep down to the sea..
Posts: 47
| Took all of the advice on board and the results are here - MySpace.com - Circadianmusic - Downpatrick, UK - Metal / Progressive / Rock - www.myspace.com/circadianni I have sent the wav`s to a poper engineer to mix as what you hear is a rough mix by me, so will post the remixed and mastered files once he works his magic.
__________________ If you assume I know nothing, you wont be disappointed.
Last edited by feckinedgit; 9th April 2008 at 11:56 AM.. Reason: spelling mistake in mix |
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| | #122 |
| Lives for gear | Lately, for most "natural" sounding tracks, I've been making sure to get 80% of tones from OHEads, then sneak in some kik and snare direct,and a compressed ribbon room... good kit/player/tuning , and i'm pretty much there with that ( and work really hard to make sure i got the goods with just those mics) at that point, i go ahead and mic everything and the kitchen sink. multiple rooms, direct toms, under snare etc. Just to have it, as many times ya don'tknow what you'll need on the mix. but it still stands,that if I just pull up those four mics... and blend accordingly, I've got "a good drum sound". i guess i addressed tracking more than mixing... but anyhow, that's my story.
__________________ Craig Zarkos http://www.myspace.com/cajonezzz http://t ybridroom.com/ z-orama TourstopLIVE! Calavera Proving Grounds (record & ride!) ----------------------------------------------------------------- Watch your thoughts, for they become words. Watch your words, for they become actions. Watch your actions, for they become habits. Watch your habits, for they become character. Watch your character, for it becomes your destiny. |
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| | #123 | |
| Lives for gear Join Date: Nov 2007 Location: Orange CA
Posts: 980
| Quote:
I've been throwing a C24 up top for OH A 57 on the snare A D12 on the kick and a 4038 out front This is my minimalistic setup I have been toying with | |
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| | #124 |
| Lives for gear Join Date: Jan 2003 Location: Los Angeles, CA
Posts: 909
| Random tip: Getting the snare "up there". After not doing a modern rock project for, oh, about 2 or 3 years, I had to hammer out some label demos for a talented group of rockin' lads I've been working with... Something that served me well while trying to get the drum sound together: Drum kits have a ton of "girth" in the low mids. They are big & "heavy" in that they occupy alot of space in these low-mid frequencies. Even cymbals! One aspect of the modern sound is to take that girth and fullness and translate it into a brighter spectrum, with lots of "impact" in the upper midrange, and "apparent (or relative) brightness"... to make other instruments seem heavier! That said, contemplate your untreated snare drum. Thunk around 200, tons of honk around 600, thwap around 1500, bite around 3-5k, air higher up if you've got a good room, a mic other than a 57, and aren't swimming in hihat bleed. Pretty full range, with lots of low mids naturally. Now assume: The spectral perspective of your mixed kit will come largely from where you place this snare sound in the frequency spectrum. So --again, work with me-- you want to get your snare sound up into the range where it feels good & impactful, but leaves room for other things (like your guitars) to feel "girthy", "big", and full. So take a leap of faith & CRANK somewhere around 2-3KHz, med-Q. Alot. If you solo it, it will probably sound JUST PLAIN WRONG relative to your untreated snare or overheads, but that's the range you want to push it into. Cut some additional honk, probably add some additional brightness (maybe use an under mic or an added sample to acheive this). Then futz with your compressor to get the envelope focused, consistent and impactful. [edit: I've been reminded that you can get this same 3k effect by blending a nice under-snare mic capture...] NOW, treat your overheads to fit that "elevated" snare. You'll probably find you can cut alot of low mids and still have it sound full. Or you can even boost some lows (depending on your room & micing) and upper mids, thus translating low-mid "girth" to "impact" frequencies. You might not have to add as much brightness as you thought, since your perspective on the whole kit sound has shifted (starting with the snare). The proportion of lows & midrange in the kick will be easier to sort out. Toms will now fit into the picture alot easier as well. I've found that I kind of have to FIGHT to get my ears and expectations reoriented towards that modern rock target sound. It ain't natural, and it's not how I intuitively want my drum kits to sound... But it serves a very noble end, in that it gives you a lot of space to make guitars sound huge down below. For me, getting that snare "up there" makes the whole kit fall into place ALOT FASTER. Hope it helps somebody else! |
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| | #125 | |
| Lives for gear Join Date: Dec 2004 Location: mexico
Posts: 3,620
| Quote:
who prefers mono room mic and why? i've recorded rooms with C24 that sound great, stereo ribbons, or mono. depends on the mood and things can sound great either way, but i recently sent a tracking date to be mixed somewhere else with a mono LDC for room and the AE complained. of course there are no rules but i'd like to get a sense of what people are doing these days... in the 80s i always used to go for stereo room, but these days i've found myself digging mono. thanks. | |
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| | #126 |
| Gear nut Join Date: Feb 2007
Posts: 146
| Tracking properly is always the best... ... ...but... ...sometimes you've got what you've got, and sometimes that isn't so hot, and all you can do at that point is salvage. (Most engineers have been there ...roll up your sleeves, put on your wading boots and jump in!!)Example: MySpace.com - H u e l a (new live track posted!) - SYRACUSE - Folk Rock / Indie / Soul - www.myspace.com/huelamusic ...recorded live, on a small stage with who-knows-what mics and some mixer/firewire interface. ...mixed with PT's stock eq's, dynamics, delays, verbs. ...Not awesome...tons of distortion...a thick layer of Myspace glaze....but I didn't have to replace the drums, so I'd consider it a success ![]() edit: this is not representative of the work of Subcat Studios (thank goodness). I did this quickly on a home studio rig as a favor to a friend (the singer/songwriter/guitarist of the band). I'm just using it as an example of dirty deeds done dirt cheap to a drum mix.
__________________ Elias Gwinn Electrical Engineer Benchmark Media Systems, Inc Producer / Engineer Subcat Studios |
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| | #127 |
| Lives for gear Join Date: Nov 2007 Location: Orange CA
Posts: 980
| I have come to like mono rooms because there are less phase or comb filtering issues, I think you get a sound that is more true to the actual sound of the kit when you have less mics, I am also giving drums much less width in the stereo image than I did in the past and the mono room mic actually helps achieve that as well. |
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| | #128 | |
| Gear addict Join Date: Oct 2006 Location: Kent, England
Posts: 339
| Quote:
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| | #129 | |
| Lives for gear Join Date: Nov 2007 Location: Cleveland, Ohio
Posts: 1,376
| Quote:
First off, you are going to live and die by your ROOM mics. These are going to be the tone and ambiance of the drums. Myself, I'd send the rooms to 2 stereo sends on the SSL (or you can buss to 2 aux's in PT, whatever... just get two stereo pairs) and treat each one differently. The first one would be my 'neutral' room mics--I'd aim to get as honest and realistic sounding a drum sound off of them without resorting to heavy compression or EQ. On the second pair I'd *CRUSH* them with compression and set it about 12db underneath the main set for girth and power (mix/crush as needed). This would be the basis of my drum sound. Next I'd bring up the overheads and focus on mild compression and EQ boosts aimed at complimenting the room mics. More than likely I would emphasize clarity more than anything else, and try to get some 'snap' off the kick and snare, as well as some crispness off the cymbals. Chances are I'd also automate the OH's pretty heavily--bump them up 2-4db on each cymbal hit for a beat or two so I can get the crashes to really jump out at you. I'd work the room pairs and the OH's until I had a nice representation of what I"m looking for IN THE MIX. Once you have the drums sitting about where they need to be against the other instruments I'd start to bring in the close mics, starting with kick. Subtlety is the name of the game here--you are looking to accent the rooms/OH's with the close mics. Chances are I'd be doing some gating and compression to get the impact and snap required and nothing more. I'd probably do a fair amount of top/bottom filtering, and subtractive EQ, with minimal boosting where it's needed to really make things feel special. Don't kill things with the close mics. Your drums should sound right before you bring 'em in. You are just accenting lightly! A little more impact on the snare, a bit more beef to the kick and so forth. It's a very different approach than most records are made these days. The important thing is to get the rooms and OH's work for you. You'd be amazed how great a kick drum sounds from just rooms and OH's. Try to keep the arrangement around this tight but not congested. If you've compressed and limited the daylights out of the other instruments you're going to have to do the same with the drums and you'll find yourself relying more and more on the direct mics. This kind of defeats the whole purpose of what you were trying to do, so be careful when assembling the mix. Hope this helps someone. I've done a few tracks for folksier bands and took this kind of approach on the drums. It takes some getting used to if you're doing heavy rock drums day in and day out. At first it doesn't sound right! Also, be careful with too much top end on the rooms. If you freak out on the 10K+ frequencies the drums will seem more distant than you may prefer. If you need brightness overall I'd look at the overheads for that. Sometimes I'll even roll off some of the top end on the room mics to get a beefier sound.
__________________ http://www.myspace.com/jamesmeekerproductions | |
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| | #130 |
| Gear nut Join Date: Apr 2004 Location: Melbourne
Posts: 76
| I have been enjoying pushing 5k by 6db or so BEFORE the compressor on the room mic. Probably just me though. |
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| | #131 |
| Gear interested Join Date: Jul 2008 Location: Rochester, NY
Posts: 10
| RE Something i do for example snare: I copy the track and pan each one like 11 or 7% left and Right. So this widens the snare. I'll then compress but use a different compressor for each one. I normally like one snare compressor to be a fat sound and the other kind of transparent. EQ to taste and there ya go. Snare just pops out and great! I also Parallel compress the whole kit. Actually NY compression works great. Which is pretty much the same thing as parallel but with a scoop around 500Hz with a wide Q. So that you get compressed highs and Compressed Lows. But your uncompressed midrange will be a more dynamic. I love this! Mix those to taste and automate where needed.
__________________ HP pavilion 3GB Ram, Core 2 Duo 2.4GHZ, 400GB hd, 160GB external Drive, Digi002R (Pro Tools LE 7.4) Projects I'm working on right now |
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| | #132 |
| Gear nut Join Date: Feb 2008
Posts: 85
| For those of you out there who, like me, don't have the luxury of recording in a good room, you can try this if you have a convolution reverb: Find an impulse response (I know the Waves library has at least one) for the live room of a recording studio, load it on an aux track, then bus all your drums to it. Use the level of the send to blend the amount of each track that's going to the live-room reverb to make your kit sound like it's in the live room. Once you've done that print the output of the reverb to a stereo pair of tracks and you've got yourself some faux-room mics! No substitute for the real thing, but it can add some nice depth when you've got no other options. |
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| | #133 |
| Gear nut | More brilliant replies, thanks again to everyone who has responded to this thread. I'd say about 99% of people who hear my tracks now wouldn't know that a real kit isn't used. As to the talent of the drummer however, that may be another story! Cheers, PiN |
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| | #134 | |
| Gear nut Join Date: Apr 2008
Posts: 107
| Quote:
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| | #135 |
| Gear maniac Join Date: Feb 2006
Posts: 266
| ...lots of boost here ,do this cut here, do that , place mic;s like such, colour you hair, do a funny dance....... first u need is a reference, what do u think is a good drum sound in the first place, no reference and u'll be searching and wondering forever.... it is so dependend on what skins and material the dummer uses, there is no way u can determine the cut and boost frequencies by standard, set up your mic's , make sure the drummer tunes his kit in such a matter that there is no over excessive frequencies dominating the sound, then simply mix the kit until you got a nice ballance and then dtermine what is in the way or what is lacking , FIRST u try to correct it with mic placement, if that dont work u grab the EQ and try to make it work, there is no fixed freq for drums, depends on the song and kit and drummer, reverb and such is also totally dependend on the song, first make sure u get a good CLEAN sounding kit
__________________ we are all lost sheep trying to find our way back http://www.myspace.com/165142445 |
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| | #136 |
| Gear maniac Join Date: Dec 2007 Location: Sweden
Posts: 229
| Having lived off of being a serious drummer for many years, I’ve worked quite alot in the studio with drums. I’m no engineer, I only got as much knowledge and ear as most people who is around music, but not the perspectives of serious engineers. I loved this thread and thought I would contribute a view from the other side of the control room window. If there are any other drummers reading this, I’m sure you’ll agree and please add to it if you feel it needs to. The social aspect is very important when recording such a cumbersome instrument as the drumkit is. Bottom line: Do not tell any instrumentalist that what he sounds like isn’t useful for recording. That’s completely backwards, and it puts people in defence-mode right away. You feel like your bare presence is a pain in the neck and causes the engineer to have to do extra work to cover up for your dumbass insufficiency as a resource. What makes those matters even worse, is if the engineer was the guy who hired you in the first place. An engineer should be able to capture and reproduce any sound, so telling a customer that his stuff isn't useful for recording is not derived from a technical problem. It's derived from the engineer thinking that his own preference for drums sounds is superior to that of his customer, and the customer should therefore do what the engineer commands. That is ok if the engineer is the guy who called the drummer in to do stuff for the engineer's music. It’s easier said than done, but the hardliner bottom is: the drummer is responsible for what he sounds like and the engineer is responsible for capturing and reproducing precisely that sound. The most productive however, is if the instrumentalist and engineer works together - naturally. Workwise, I see it as 2 different scenarios:
If the drummer is a first timer a studio environment, don’t tell him what and how to do things. A musician needs to feel he’s doing his thing to sound confident and deliver a musical message. Rather encourage him to just do his thing. If you find difficulties making that useful, then direct the individual issues with suggestions from there instead. Do not ever replace a drum sounds by another sound without the drummer’s full approval. If you’re in the need of doing that, then you either did a really poor job as an engineer, or you didn’t take care of the problem that needed attention before the recording started. To the drummer this is embarrasing, and terribly disrespectful and patronizing. The technical aspects, this is a list of common problems that I see too often:
If you record overheads and room, then your panning of each close mic stem - as well as the width of the entire drumkit - will be locked by the panorama captured in the overheads (and possibly room too). If you record using M/S setup you'll release yourself from this lock. Thanks for reading this all :) |
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| | #137 |
| Gear maniac Join Date: Feb 2006
Posts: 266
| refernce, key is reference, without reference u'll die, there is NO sience, there is no RULE, u can think of anything and it wont work, work towards your reference with the stuff u got, nothing else
__________________ we are all lost sheep trying to find our way back http://www.myspace.com/165142445 |
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| | #138 |
| Gear nut Join Date: Feb 2007
Posts: 146
| Sk106, that was a very well-thought-out and informative post. That is exactly the type of post that make forums like this valuable. It gives great prospective to the engineer who, ultimately, needs to work compatibly with the musicians he/she is recording. bravo...
__________________ Elias Gwinn Electrical Engineer Benchmark Media Systems, Inc Producer / Engineer Subcat Studios |
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| | #139 | |
| Gear maniac Join Date: Dec 2007 Location: Sweden
Posts: 229
| Quote:
I was afraid my writing mania in that huge post killed the thread. I was in a real writing mood, but .. hopefully it offers some good that some can use. | |
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| | #140 |
| Gear nut Join Date: Jul 2007 Location: Stockholm
Posts: 78
| Great posts Sk106 and James! Recording and mixing drums is the trickiest part of the whole methinks. Also the thing where the musician makes the most difference. Put two drummers at the same kit with same micing and you can get almost two totally different sounds... One of my biggest beefs about recording drums is that, having a small project studio, you end up recording bands on a budget. So they wanna do 5 songs in 3 days, they show up, you start setting up the drums, everyone else runs around making noise, playing instruments and are eager to start recording. So you end up going for the first thing that sound decent... gah... Also, how do you mic drums if you record a whole band live in the same (small) room? things like room mics are gonna have too much spill to be usable etc... cheers /DZ
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| | #141 |
| Lives for gear Join Date: Oct 2004 Location: m a n h a t t a n
Posts: 5,583
| gobos are good. so is bleed. when recording everyone together, you may find that those room mics are among the most useful tracks you have. gregoire del ubk .
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| | #142 |
| Gear interested Join Date: Jul 2008 Location: Rochester, NY
Posts: 10
| RE Thanks SK106! I really enjoyed reading your posts. I do what I can to help build confidence with the players. But there is only so much you can do. I get a lot of untalented and uneducated drummers in my studio. It comes down to "how are your editing skills." I hate quantizing drums because it destroys the feel and groove in any style. I always have to tune their kits and I tell them to changes their heads before they come.... and they never do. And they still expect the best. I guess people say that i can take a terrible band and make them work. Not something i am proud of by any means. I wish I had more talent come in and I could spend more time doing mixing than editing.
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| | #143 | |
| Lives for gear Join Date: Jan 2008 Location: The City Of Brotherly Love And Sisterly Affection
Posts: 2,769
| Quote:
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