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| | #61 |
| Gear addict Join Date: Jun 2004 Location: Frankfurt
Posts: 361
| i like getting the drum sound during recording. that helps deciding for the direction of the production and makes everything else fit into picture much better. no surprises @ mixdown. i go as far as, besides recording a couple of individual tracks, printing a compressed drum mix to 2 tracks on the tape machine. On 70% of my mixes that's all i need lateron. if something's missing, i can add a bit of the individual tracks. my tip: learn how to record a drumset with one mic, room and all. if you're good at it, go stereo, two mics. then maybe three. that should be enough to get a great drum sound. everything else (close mics, room mics etc.) is a nice add-on to get a sense of distance, detail, attack and everything. but the general sound of a drumset, the character, shouldn't depend on more than three mics. tom analoghaus - studio label verlag - rock & roll für deutschlandt |
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| | #62 |
| Gear addict Join Date: Nov 2007 Location: London
Posts: 339
| This has been a fantastic thread not least because it confirmed some of my own experiments which I had been unsure about. Like using downward expansion on kick rather than a true gate and going easy on the bottom end of the modern rock kick EQ. Special thanks to Mr Meeker. |
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| | #63 | |
| Lives for gear Join Date: Sep 2002 Location: Elmont NY
Posts: 3,222
| Quote:
Like cutting the mids 6-15 db on the kick, if the drum was recorded with a D6 you now have absolutely NO mids. Often cutting the top on the room mics is NOT good. My general eq suggestions are to start by finding the mid frequencies that need to be lower and cut them, use you ear. Dont look at the eq dial to see what frequency you're adjusting, USE YOUR EARS. It may well be that you wind up using James's eq suggestions but maybe not, also it only matters how the drums sound as a whole, you will make adjustments based on what your hearing from the entire kit, and then how that kit sits in the track. What Sigma mentioned about compression as eq is right on. And what James said about nailing the kick and snare compression first is right on, except I would add the same for whatever you feel your going to use on the rest of the kit. Another thing is to experiment with where the compressor will live in the chain. I tend to put the eq in front of the bass drum compressor if I'm adding low end to the kick. Also some of us are using multiple mics on each drum, so what you're looking for from the kick and kick out mic will be VERY different, same with the snare top and snare side or under[ugh] mics. If you need more attack, parallel compression is your friend. Sometimes if you have too much bleed from the hat you might want to mult out the snare, dont process one channel very much, maybe just some eq and the other channel gets the whole shebang. Sometimes if your using verb on the drums you might want to use the processed channel as the send to the verb and not the unprocessed, unless that's the sound you want. BTW for rock drums, you can mix in a little of the infamous gated verb just to add some more bang. As for mixing in samples, I think only if you can't get what you need from the tracks you have, and then since I think Steve Slate is a good guy, use his.
__________________ Lou Gimenez www.musiclabnyc.com | |
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| | #64 |
| Lives for gear Join Date: Sep 2005
Posts: 3,901
| I meant that these hints would be very helpful if you didn't have a clue about where to start with getting drums. Obviously these suggestions and tips are not the gospel for every drumkit and cut you record, but it is a bunch of really good starting points. You ultimately have to always use your ears. I'll tell you one thing... I have had to get a band mix up without any sound check way too many times in the past. Because I use some general things almost every time I mix I can have the drums pretty well knocked out before downbeat of the first song. I have used this method mixing people like B.B. King, James Brown, The Blues Brothers original line up and about forty major label rock bands in the late '80s/early '90s. In fact, short of things like D.I.s where you can't know the level you'll be seeing, you can have the entire band mix up before they play. It might take the first :30 to get things completely under control and you might tweak for the first song or two. Of course, this is only going to happen if you have system that is set up properly. It can be done in the studio, too. I had to do it too many times! In fact, with a good drum kit provided by a company who supplies backline equipment I know that I can have the drums pretty well ready before downbeat. Some sh*t just works! Sure, there is room for variation, but there ARE a few general truths.
__________________ Danny Brown |
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| | #65 | |
| Lives for gear Join Date: Sep 2002 Location: Elmont NY
Posts: 3,222
| Quote:
in my experience too many of us are turning knobs and not even listening to what we have up. When I track drums my goal is to make them sound killer without ANY compression or eq and then use what I need in the mix. I would NEVER tell anyone not to compress their overheads or to only use parallel compression on the room mics. Actually I would tell everyone to try all of these techniques especially on a learning session so that you can know what those techniques do to the sound, especially whenever the drummer is different you will have to do different stuff. I already mentioned a few things that would offset James's tips. I remember at one of the post AES gearslutz parties Michael Wagner played a mix he had just finished that had no eq on it, at least thats what I remember him saying, and it sounded killer. I would probably have had less of a problem with this if some of the points were a little less specific.
__________________ Lou Gimenez www.musiclabnyc.com | |
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| | #66 |
| Lives for gear Join Date: Nov 2007 Location: Cleveland, Ohio
Posts: 1,376
| Good points, but let's be honest--if you are having to ask for drum tips you need something more constructive than "use your ears." People know to use their ears. It's like training a doctor and telling them "just keep giving them medication until the patient gets better." Not too helpful for an up and comer! At the "tip" stage I think people are looking for framework and starting points. From there they'll make adjustments and use their own mind. After trying out a couple hundred "tips", seeing what worked, what flopped and so on you get an idea of the CONTEXT of different techniques. Yeah, cutting 15 db at 400 hz on a kick drum recorded with a SM57 is probably not the context of that technique. However, in about 99.9% of my mixes I've found that cutting lower mids at least a little bit on the kick was where it was at. The amount is the context and personal choice/ears part. The reason the amount was so radical is I see a lot of younger guys just out of school that get gun shy when it comes to EQ... they'll be aiming for a Slipknot sound and pulling out 2 db at 350 hz... not gonna get you there.... Engineering is simply knowing WHAT you got, WHERE you need to go, and HOW to get there. That's why tips/techniques/experience is useful--it's a guidepost to get you there. Ultimately your ears tell you where you start and when you arrive, but your sensibility and style determine which path you take. Perhaps we should break a tip section off for different stages of drum recording: Setup and Tuning Mic Choice and Placement Preamp Choice and Gain Structure Mixing and Editing Because every stage is important to the final product.
__________________ http://www.myspace.com/jamesmeekerproductions |
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| | #67 | |
| Gear addict Join Date: Aug 2003 Location: Milwaukee, WI
Posts: 343
| Quote:
Bobby Peru Milwaukee, WI | |
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| | #68 |
| Lives for gear Join Date: Nov 2007 Location: Cleveland, Ohio
Posts: 1,376
| Oh and by the way nothing that comes out of my mouth is gospel! Nothing in audio engineering is gospel. I've seen stuff I've thought was plain stupid succeed brilliantly, and the most well-laid plans fail gloriously. It isn't important to be omniscient in this field. I think determination and good attitude are more important than knowing everything. And getting a second opinion from someone you trust. And lots of Mountain Dew. Very important.
__________________ http://www.myspace.com/jamesmeekerproductions |
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| | #69 | |
| Lives for gear Join Date: Dec 2005 Location: Toronto, Canada
Posts: 719
| Quote:
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| | #70 |
| Lives for gear Join Date: Nov 2006 Location: US of A
Posts: 1,014
| Either that or they say, "Do a search".
__________________ I only need one more piece of gear... |
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| | #71 |
| Gear addict Join Date: Oct 2006 Location: Kent, England
Posts: 339
| It's unfair that a couple of you have had James justifying his post when all he's done is listed mixing techniques that he considers useful to pass on. So what if you don't agree with them all! The OP has gotta learn for himself what he likes and dislikes and James has given him more then useful starting points. There's some right dicks on GS! |
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| | #72 |
| Lives for gear Join Date: Feb 2005 Location: montreal
Posts: 583
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| | #73 |
| Lives for gear Join Date: Nov 2007 Location: Cleveland, Ohio
Posts: 1,376
| No worries here, I just didn't want anyone to get the impression that I was trying to pass off anything as the 'final word' on audio. Since there really isn't a final word on something as subjective as music production anyways. One man's piercing hell is another man's recording nirvana. Plus I know how engineers can be... a weird, argumentative and cantankerous bunch prone to "microphone" measuring against one another. Everyone always knows that you could have made a better record than that other dude. Heck, sometimes you might even be right! I don't worry about that stuff. The only thing I really care about is learning how to make a better record, doing it faster and having more fun while doing it. There are definitely too many cool things to record to waste energy fussing over someone else's opinion of sonic bliss (no matter how ill informed and stupid hahaha).
__________________ http://www.myspace.com/jamesmeekerproductions |
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| | #74 |
| Lives for gear Join Date: Nov 2007 Location: Orange CA
Posts: 980
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| | #75 | |
| Gear Head Join Date: Aug 2007 Location: A tour bus new you
Posts: 37
| Quote:
Pro Ac studio 100's and an MC-2105 mac for me. Meaning: 1-monitors that translate the same at low and loud listening levels. 2-$2 or $20,000. Pick one, it doesn't matter. 3-If it sounds punchy at quiet levels it crushes when blasted. 4-Single horrortone for mid check balance or similiar. 5-If you blast just once, wait an hour or so for your ears to re-set or your waisting your valuable time on earth. Ask a hearing Dr. to explain. | |
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| | #76 |
| Gear maniac Join Date: Oct 2004
Posts: 291
| Here's an old page full of basic drum recording tips which may be useful: Tips for recording drums link here 1. Use two room mics on the kit as well as conventional close mics and overheads- one in front of the kit for a bass drum heavy sound (positioned 50 cm in front of the bass drum at head height- move closer or further as is required) and the other above the drummers head pointing to the snare (for a snare heavy sound) 2. Unless its the desired effect dont over compress bass drum, snare and hi-hat microphones when recording. Save it for the mix 3. Remove any cymbals or toms that are not being used so as to avoid extra resonance 4. When using two microphones on the snare (one on top & one underneath) remember to check/reverse the phase on the bottom microphone. Avoid having the microphone's too close, the top mic should be 2-3 inches up and out aimed at the centre of the head. The mic under the snare should be aimed at the centre/snare band and no closer than a couple of inches 5. When a microphone is placed too close to the head, it doesn't pick up as much of the "crack", it catches more of a timbale sound and will sound unnatural. Listen to the snare in the room as the drummer is playing - and then listen to the snare on tape - are they the same ? If not, they are probably too close 6. Experiment with the microphone beneath the snare, if it's too close to the snare band it wont sound natural 7. Use the bottom snare microphone as an FX send (a spring reverb always works for me!) 8. If the snare is buzzing find the cause of it and retune it, usually it's the toms. If that doesn't work try gaffer tape over the snare band (bearing in mind to stay close to the rim) 9. Between 5khz and 6khz is always a good frequency to EQ/boost on snares 10. If you want a fat snare sound, keep the bottom skin low pitched - regardless of the pitch of the top skin 11. If you want a more cutting snare sound, tune the bottom skin up in pitch and keep the top skin lower in pitch than the bottom 12. Use two bass drum microphones, one close to the beater (for attack) and the other just outside the outer skin(for depth). If you mix the two microphones together to create one killer bass drum sound, remember to check the phase. (check Little Labs Pro Audio Tools for tools to help with this technique) 13. Movement of the microphone as little as a few cm in the bass drum can make big changes. Closer to the inner head results in more definition and less "boom" from the drum. Careful not to get too close to the beater or the mic amp will overload and distort and/or you will damage the mic. Wooden beaters are my personal favourites as they give a good natural definition 14. If you're recording on less than 24 tracks, try to keep the amount of tracks to a minimum. If you take care whilst setting up the sound, and by mixing 'overhead', tom and room mics together into one big stereo pair you will be able to achieve great drum sounds and never use more than five tracks - (taking into account a separate track for kick, snare and hats). If you are unsure of your sound/balance you can always bounce once you have your take recorded and you are happy with the sound 15. Record any clicks/loops or guide music to tape before you record so you don't have to wait for sequencer to catch up if doing any drops and to minimise any sync problems (especially if using Ataris or drum machines- sync it back up when you have finished recording). If your clicks/guide music are on tape, you can experiment with the vari-speed whilst recording. If the song is too fast for the drummer try slowing it down as it may help them achieve a better feel. I do this a lot as I like the way it affects the sound and helps to iron out any laziness in the delivery 16. When bouncing the toms, ride them up in the fills. Louder is always better and if later on you find its too much use a compressor (often a nice effect in breakdowns) 17. If the hi-hats are too loud in the natural balance (i.e in the live room) try making the drummer use a lighter drumstick (or nylon tipped) on hats and a heavier stick on the snare. 18. If you're using clicks on a sequencer - make a simple percussion pattern and even a bass line/tambourine as opposed to a brain numbing vibe killing blip. (Quantized of course) 19. Get the best sound you possibly can before recording - always think like your mixing and give the drummers a good headphone balance- check and ask if they want or need something louder in their headphone mix 20. Be adventurous with the low frequency, especially with room/ambient mics and kicks 21. If possible quiet cymbals are always best for recording, so the older the better. Raising them high above the kit works best, might look funny and the drummer might complain, but the sound is better as you will have less spill on tom mics. Jazz drummers and Buddy Rich fans will fight you on this one! 22. If like me you like compressed sounding drums but don't like the way it always affects the crash cymbals- overdub them later on and then bounce them into your stereo room/overhead track. (Dave Grohl often records like this) 23. Spend time making sure the tuning of the drums is as good as possible. If the drums naturally sound good then getting them recorded is a breeze. Once you have a rough sound together record a minute or so, then play it back whilst vari-speeding both faster and slower, so as to check whether the sound of the drums are better up or down in pitch 24. Assuming you're working on analog tape, record drums loudly and don't be scared to rock the meters so as to guarantee maximum tape compression 25. If you're working on analog tape with SMPTE (and are in-sync with sequencers) prepare 3 takes for each rhythm. All three sharing the same SMPTE time (i.e starting from 0 min on each take). By having the same sync/smpte reference you will be able to edit between takes and still be in sync (as long as you replace the same sections from one take to the other i.e Verse 1 on take 1 for Verse 1 on take 3 (and your edits have to be clean of course !) For this technique to work there are a few simple things to be aware of : * Make sure the drummer plays the same arrangement on each take * Choose the best take and then replace relevant sections. Don't be overly fussy about it, but you will need a good drummer! * Use natural places to edit from - snares, the start of fills etc. Try and avoid downbeats (especially if you are playing/recording with other loops that are being triggered on the downbeat) * Be careful when editing after a cymbal (listen out for the decay) it might sound Ok at low volume or on the close mics but when you compress the room mics and overheads, the decay becomes longer and more audible * Set your sequencers SMPTE page correctly - most have a sensitivity threshold that can be adjusted (if your edits are clean you shouldn't have any problems). Some software/smpte synchronisers are more sensitive than others so experiment * As you are recording make notes - as you have three takes you can make sure you get exactly what you need. If you've got it in two takes let the drummer know and let him go mental on the third take, you might get something extra |
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| | #77 |
| Lives for gear | |
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| | #78 |
| Lives for gear Join Date: Jul 2005 Location: Phoenix, AZ
Posts: 1,260
| A lot of this goes to the question of what you're after. If you don't know what drum sound you're looking for, it's going to be harder to get something that works. Of course, there are situations where you just have to let the drums lead you, and try to get something as authentic as possible. But other times, you know that you want a garagey trashy sound, so you want to set up a mic or two with that in mind. You probably want to have the usual array of clean mics too, but if you don't have a good trashy room mic, it's hard to emulate it in the mix. The same is true with regards to selection of drums, mics, etc. As far as mixing tips go, use groups channels to your advantage. Lately I've been setting upa group for toms, one for overheads, one for kick and snare. Then a group where those are all combined together. I like to compress, eq and setup reverb or delay on the toms as a group, and having them on one fader lets you ride fills up easily. I also setup a really crushed compressor (I like the free CamelPhat plug) on a send, then send a bit of each drum to it. Sort of like parallel compression, but the setuop is different. Lastly, if you have a snare that just won't cut, try copying it to a 2nd track. On this 2nd track, set a super tight gate, that only opens for a few milliseconds with each snare hit. Limit it so the limiter lights on hard hits, but not all hits. Eq it to have a good amount of highs and high mids. Insert a reverb on this channel, a unique one that nothing else uses. Blend this signal with the uneffected snare track, and you can get something workable without fake-sounding samples.
__________________ --------------------------------- Suitcase Recordings Indie, Punk, Garage - On Location Recording |
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| | #79 | |
| Gear maniac | Quote:
Or distortion from overloaded input electronics. | |
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| | #80 |
| Lives for gear Join Date: Dec 2007 Location: Vegas
Posts: 860
| Bonham's sound was in the wide open(no muffling or tape)drums and good tuning of them. Most of the sound was in the overheads, live room, and a bit of well chosen compression. Someone has outtake files up of the "In Through The Out Door" sessions, I would prefer that to many of the drum sounds on "modern" records! ![]()
__________________ Beyersound Protools is great for Corporate America, the rest of us want real choices!!!! ""Musicians should learn...the fundamentals, just like a baseball player. Run, hit, throw. And if you don't know that stuff, you'll never be a major leaguer. It's an old fashioned, cranky way of thinking, but I'm sorry, there's no easy way. You can go on American Idol and scream your head off, but if you can't play an axe, I'm not going to respect you." --Billy Joel www.myspace.com/beyeraudio |
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| | #81 |
| Lives for gear Join Date: Dec 2007 Location: Vegas
Posts: 860
| Great tips James Meeker and Space Station. I agree with James that snares love plate verb, the middle plate on the UAD-1 EMT Plate 140 is great for this. It is cool when you drive some of the EMT Low eq and hi eq(which are pre reverb) into the verb and dial the center freqs to taste. This drives the verb in the frequency areas you want to enhance and has a much more profound effect than eq on the return. Space Station, great tip on the snare mic placement, to explain further, the timbale effect comes from the mic accentuating the funky, resonant mids when it is too close and resulting in higher rejection of the stick attack. There are no tuning rules, I would suggest the snare tuning method of the same pitch top and bottom and more wide open(if you must, maybe a 3/4" zero ring), this tuning eliminates most strange overtones(because you are not combining two different pitches) and accentuates the fundamental. I learned this at a Simon Phillips clinic 20+ years ago, and it has served me well live and in the studio. ![]()
__________________ Beyersound Protools is great for Corporate America, the rest of us want real choices!!!! ""Musicians should learn...the fundamentals, just like a baseball player. Run, hit, throw. And if you don't know that stuff, you'll never be a major leaguer. It's an old fashioned, cranky way of thinking, but I'm sorry, there's no easy way. You can go on American Idol and scream your head off, but if you can't play an axe, I'm not going to respect you." --Billy Joel www.myspace.com/beyeraudio |
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| | #82 |
| Lives for gear Join Date: Nov 2007 Location: Orange CA
Posts: 980
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| | #83 | |
| Lives for gear Join Date: Sep 2005
Posts: 3,901
| Quote:
I don't really think that YOU are a spokesman for any other people that need me to justify or explain anything. If they want to argue or have me clarify my position then they can ask on their own. There are "tools" that you develop over time that allow you to get a consistent drum sound in a timely manner. Very little of my studio work over the years has allowed time for "experimenting" with finding the right sound for the right song. I did my experimenting years ago and I know what will work in most cases. I know what drummer I want to use, I know what type of kit to ask him to bring, I know what mics I'll use, etc... To me the actual drums on the QOTSA record I mentioned sound good, but the cymbals sound dis-connected. The sound of the drums "confused" me from the very first time I heard them. It just doesn't sound "right" to me. While I like their records A LOT, I don't like that drum kit sound. For one thing it sounds really claustrophobic to me. If it was the effect that they wanted to achieve then great. It "works" for the eff |