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| | #1 |
| Gear Head Join Date: Apr 2007
Posts: 41
Thread Starter | Getting these type of drum sounds. Hi all, Without asking how much you don´t like this (linked) music, let´s just ask for any recording and mixing advisory for extremely powerful drums (like these), be it with or without drummachines. I would value that a whole lot. Here are some youtube vids and I am mainly concerned with drumsounds, roughly how to approach the end product. I wouldn´t ask you to listen to all of this stuff...you´ll get the idea after a while. stike Fastforward to 1:20 where the drums kick in. YouTube - Ich will= Drums start at 0:34 YouTube - Sisters of Mercy - Dominion Drums start at 1:16 YouTube - The Sisters of Mercy -- More (BLOODY GREAT!) Drums start at 0:19 YouTube - MINISTRY- N.W.O.= Drums start at 1:12 YouTube - Peace Love & Pitbulls - Caveman= Drums start at 0:16 YouTube - Nine Inch Nails - The Hand That Feeds Drums start at 0:31 YouTube - Ministry - Burning inside The drums kicks in at 0:11 YouTube - Revolting Cocks-Fire engine And so, the common denominator is very punchy or for lack of a better word, aggressive, drums. Being novice I´d appreciate some hints of what to look for. I suppose it is not only effects and processing, but also the original core sounds. Thank you! Robert |
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| | #2 |
| Gear Head Join Date: Apr 2007
Posts: 41
Thread Starter | Knew you´d be bored. |
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| | #3 |
| Lives for gear Join Date: Sep 2005 Location: New York City
Posts: 4,088
| The answer is different in each case. Many of those sounds are samples/drum machines others were recorded in a vary large space. There's reverb, but not a lot of effects. If you want to record a kit and mix it sound like that, start with a good drummer and good kit, with new heads that have been tuned carefully. Use a mix of closed, mid and far mics. Spend a lot of time checking phase which will be the bigges factor in getting a big sound. Compress the close mics with slow attacks or not at all. Compress the far mics with fast attacks and fast releases to bring up room ambience. Try a few expereimtal mics where you put them in places the seem illogical and then distort them. You may find an SPL Transient Designer easier and more effective to use that a compressor. Definitely get the 4 channel version. |
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| | #4 |
| Gear maniac Join Date: Jun 2007 Location: manhattan
Posts: 199
| you mean drum sounds that sound like you're playing them through am radio? that's all i can hear through youtube. however, just as a poster above mentioned it seems like you are more interested in the production of drum sounds first? the drummer, kit, tuning, heads, selection of room and then engineer and micing, all before the mixing. |
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| | #5 |
| Lives for gear Join Date: Jan 2005 Location: SF, CA
Posts: 1,405
| Unfortunately there is no easy answer. There are lots of different ways to get those drum sounds, but the one common thread amoung all of them is ideal situations. Great drummer, great drums, great tuning, great engineer, etc... The EASIEST way to get these sounds in your recordings is going to be with the use of samples to augment or completely replace the originals... and I'm not just saying that because I own a sample company. In a lot of the examples above that is exactly what they are doing.
__________________ ------------------- E. Wesley Hill ::Supersonic Samples::Premium Drum Replacement Library/ WAV & GOG Heavy Hitters Edition coming soon! ------------------- |
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| | #6 |
| Gear Head Join Date: Apr 2007
Posts: 41
Thread Starter | [quote=Mike Caffrey;1450662]The answer is different in each case. Many of those sounds are samples/drum machines others were recorded in a vary large space. There's reverb, but not a lot of effects....quote] Thanks for the advisory, I appreciate that. Well, I am doing pre-production stuff at home and would like to dial in as close as I can to what I´d like to achieve in the end. I´ve recorded stuff in studio before and it didn´t really achieve what I had in mind. So instead of paying for not getting what you want, I figured I´d better learn some of it myself. The music I´m doing is slightly in the neighbourhood of what I posted. The other option is to find somebody who surely can get this "right" but that may be a tad over my current budget, we´ll see. I´ve used drummachines but I´ve not nailed what I envision, yet. Any suggestion for particular drummachines or sample libraries? Thank you, Rob |
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| | #7 | |
| Gear Head Join Date: Apr 2007
Posts: 41
Thread Starter | Quote:
I´ll take a look at your samples. Thanks Robert | |
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| | #8 |
| Gear addict Join Date: Jan 2005 Location: france
Posts: 443
| If you want the sound of the music you put up samples is the only way to go, not really what I would call natural drum sounds.... , but should not be to hard to get if you get the right samples, but thats maybe the hard part.Last edited by seb37000; 22nd August 2007 at 01:09 AM.. Reason: typo mistake |
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| | #9 | |
| Gear Head Join Date: Apr 2007
Posts: 41
Thread Starter | Quote:
Exactly! For this genre that´s a good thing. However, as you said, it´s hard finding the appropriate sample + whatever needs to happen to it. If the ambition was about natural sounding, it would be rather easy, there´s so much of that. Billions of sounds for hip hop, rap, techno but for this avenue it´s kinda tricky. Nobody´s adressed it "plug and play" though these genre´s sell quite a bit. On the other hand, maybe everything shouldn´t be plug and play either.... | |
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| | #10 |
| Gear Guru Join Date: Oct 2004 Location: The Land of Sunshine
Posts: 11,037
| yes, lots of samples and grooveboxes. also, lots of the right kind of compression, most of it very fast. compression on the drum channels, compression on the drum sub, compression on the mix. be warned, you'll *never* achieve these kinds of sounds without the help of a talented mastering engineer. additional mastering compression and the ubiquitous L2/L3 for the final splat-up-against-the-brick-wall vibe are essential for what you're hearing. you will save yourself months and months of agony and grief if you find a local engineer who can pull off this kind of sound and book 4 hours with him. let him know in advance your intention is to learn as much as it is to mix. bring your tracks in, ask questions humbly and tactfully, and watch him work his magic. recognize that there are two different agendas at work inside of you: to learn the tricks of audio engineering, and to write and complete songs. trust me when i tell you that pursuit of the former will seriously compromise your ability to be productive with the latter. not only will your time and energies be diverted from music generation, your self-critical circuits will kick into overdrive, and your perspective on what sounds good will scatter with the winds. always be aware of where your priorities are, and monitor how your choices impact your progress. good luck. gregoire del ubk . |
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| | #11 | |
| Gear Head Join Date: Apr 2007
Posts: 41
Thread Starter | Quote:
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| | #12 |
| Gear Head Join Date: Apr 2007
Posts: 41
Thread Starter | Wanna earn a greater place in heaven? Just point me to an appropriate sample lib thing for the type of drums discussed in this thread. ![]() |
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| | #13 |
| Lives for gear Join Date: Feb 2006
Posts: 4,075
| A lot of those drums sounds are what I would call "white noisey". No doubt samples and machines were used. But obviously the same tricks used to make those samples can be used to process a live snare track. Analog drum machines often use white or pink noise to create those dense snare type sounds. Some engineers used to gate white/pink noise with the real snare to add some bite. These days we have convolution reverbs, and it's possible to make nasty dense "reverb" tails out of noise. Even an off-tune am radio could be used to generate noise, and either gate or sample it. Compressing, distorting, eq'ing it can add to the texture. I prefer the more natural sounding reverbs. Room mics, compressed, distorted, eq'd can get a similar "white noise" quality. Amps or sims can be used to brutalise snares and/or their reverb tails. Artificial reverbs of all types can be treated the same way. I actually think these types of aggressive snares are really easy to make, and really easy to over-do and make them too agressive.
__________________ My carbon footprint is bigger than yours. |
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| | #14 |
| Lives for gear Join Date: Feb 2006
Posts: 4,075
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| | #15 | |
| Gear interested Join Date: May 2006
Posts: 29
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| | #16 | |
| Gear maniac Join Date: Apr 2006 Location: The Vortex of Sound
Posts: 293
| Quote:
The drum samples are actually multisamples where 2-3 sounds (or more) are layered with each layer "doctored" to some degree. An eventide harmonizer distortion patch layered and gated on the snare is often used for sizzle and detuned for fatness. It isn't as simple as finding a single sample to achieve the individual sounds. | |
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| | #17 | |
| Lives for gear | Quote:
You definitely took the words out of my mouth The only think I'd add is: use layer compression. Don't add all the compression you need on single drums and amb/OH mics but as far as you are adding pieces together process every buss you create with a light compression. This will lead you to a more natural sound, I mean compression is still there but it's not sooooo evident. Another thing I do when I want the "snap" is to add a little bit of peak limiting to the drum bass (a little bit...don't smash the hell out of it) Almost a must if you record rock or heavy stuff. | |
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| | #18 |
| Gear Head Join Date: Apr 2007
Posts: 41
Thread Starter | Pain. I appreciate all the feedback, really do, at least I now have a basis for discussion and argument whereas I barely knew what a compressor was back when I went to the studio the first time. Given the general "there is no one drum sample", there must though be a demand for a quick assembly solution, som prefab sets for our particular ballpark of sonic muscle. I listened to some of those drumagog library things and there I thought they made a really good job, although it was geared for more traditional rock, pop and metal. Your typical dry standard sounds makes me nearly retch because they don´t inspire you as easily. In our music it is a bit like " you don´t want to sound like the "little guy" in the club". Sounds loaded but I think you get it. And as pointed out by others here, you don´t want to overdo things either. Having said that, if anybody know of somebody who could be great (producer, mixer, engineer, collaborator,) with this sort of music, please feel free to give a pointer! When I make other forms of music, more traditional rock, this topic is no big deal. Salute, R |
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| | #19 | |
| One with big hooves | I'm 90% sure that all the drums you've posted are not just samples, but also programmed. There might, in the case of NIN... be some live drums mixed in to...maybe even as the "core" of the sound, but in those cases they're usually not using standard micing/processing techniques and end up cutting & looping parts around... But Minsitry & all... Very much programmed.
__________________ J. 'Moose' Kahrs producer|mixer|recordist MooseAudio.com mooseaudio.bandcamp.com Quote:
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| | #20 | |
| Lives for gear Join Date: Dec 2005
Posts: 1,430
| Quote:
Post of the year Nominated by Firby! | |
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| | #21 | |
| Gear maniac Join Date: Jun 2007 Location: manhattan
Posts: 199
| Quote:
that thin 80's drum machine snare with reverb isn't hard to reproduce, its just that the samples have been abandoned. im sure you can find them somewhere. | |
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| | #22 | |
| Gear Head Join Date: Apr 2007
Posts: 41
Thread Starter | Quote:
/R | |
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| | #23 |
| Lives for gear Join Date: Feb 2006
Posts: 4,075
| You would probably love the old Alesis HR16B - the Black one. |
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| | #24 | |
| Gear maniac Join Date: Jun 2006
Posts: 156
| Quote:
is the concept of "tracking engineer" or "recordist" truely dead, final nails in the coffin? are we now as an industry looking to mastering to as the be-all end-all of processing? 20 years ago it was "fix it in the mix" now it's all up to the guy who's cutting the glass master for duplication??? ![]() ![]() ![]() ![]() ![]() ![]() | |
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