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| | #1 |
| Airwindows Join Date: Aug 2004 Location: Vermont
Posts: 2,006
Thread Starter | New Convolution Reverb Impulses So, I've been wondering what to do with these ![]() I was gonna sell some of them through Kagi, but I always hated not being able to get free impulses, so they're 'please go buy more AU pluginsware', OK? :D http://www.airwindows.com/f/AirwindowsImpulses.zip Contains: OutdoorBlastoff- sounds like a concert 3000 miles away, so loud it explodes the sun. This sound is the crackle of a Space Shuttle takeoff, miles up in the atmosphere. Straaaaaange acoustic phenomena translate to an absolutely unprecedented reverb impulse. However, it's super bass heavy, so be careful ![]() OutdoorStadium- football stadium. Unreasonably long, because this is a synthetic effect it has an extraordinarily clean tail- also on the bass heavy side. The synthetic impulses are NOT made with the Voxengo raytracer, I wrote dedicated software to generate them. Plate (large, medium, small, super dry)- synthetic plates which I think are unusually good. A lot of this stuff is down to me being a mastering engineer and interested in soundstage depth- to me it's very important that reverb baths are DEEP. Prime (long, medium, short, xtra long)- an entirely mathematical impulse except for a bit of Nyquist-frequency smoothing. Prime is the same technology that's in my BrightAmbience plugin, but without the gating effect: it's a impulse 'tick' sequence with prime number spacings, calculated in such a way that the output resembles white noise- except that, because of the mathematical characteristics of the prime sequence, the reverb is absolutely colorless for all lower frequencies (it does have a nasty ring for anything that actually reaches the Nyquist frequency, though). It's the ultimate giant glass chamber reverb. RoomConcertHall- this is a synthetic Concertgebouw. Can be bass heavy, very orchestral quality. RoomHuge- not kidding. Like a mammoth convention space. Synthetic for perfectly clean tail (again, not the Voxengo raytracer). RoomLarge- giant drum room, not quite as huge as RoomHuge. RoomMedium- big drum room, but small enough to be maybe more versatile. None of these rooms are bright like algorithmic verbs, they're pretty dark and distant. RoomPool- Yes! Probably the most ultimate huge indoor pool impulse in the universe at this time. MONSTROUS and totally synthetic, so the tail is perfectly clean! Unlike the outdoor ones, this one has better controlled bass, so it can also be crushingly loud in the mix- but the ungodly length and sustain of it might make things awfully unmanageable. But in a good way ![]() OK, have fun. I should use these more, now that I have one of the AU conv reverbs with the two output level trims remember, if these change your life and you become rich, famous and very distant, go buy some AU plugs from the link in my sig, they're 'go-buy-other-stuff-I-do-please-ware' ![]() Last edited by chrisj; 18th May 2007 at 07:52 AM.. Reason: now with ZIP ACTION! ;) |
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| | #2 |
| Gear maniac Join Date: Jan 2006 Location: Windsor, England
Posts: 200
| Thanks dude ![]() tom |
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| | #3 |
| Airwindows Join Date: Aug 2004 Location: Vermont
Posts: 2,006
Thread Starter | I have to post a followup because by request I'm putting the files in a zip now. Also I got to add a readme, and I've got NEW IMPULSES in there, these ones: AirportTerminal- just what it says. Of course, one cannot fire off a starter pistol in an airport- so this impulse is created from something else. It is actually the blowing up of a distant building, and the echoes are actually floors collapsing onto other floors, or additional explosions. The exploding empty rooms produce a fantastic vast airport with lots of glass and reverberation. Although this is an acoustic impulse, it has a decent reverb tail, simply because the explosions did not stop there- the real sound rises to a crescendo, which I'm fading gradually to silence to simulate verb decay. CastleThunder- The story of this impulse is interesting- this is a treatment of the famous, widely available 'CastleThunder' thunder sound effect, heard on countless cheesey movies. It's faded just enough to suppress the rumbling tail slightly, and in this context, it is a specialty reverb effect. For what? For producing an old, spooky ambience very convincingly. If you put this as a verb on pads, they will take on a monster-movie character. If you put it on drums, they go krakoww! All without muddying the sound very much- this is a killer 'flavor' effect that reeks of old funky tone color. GiantCave- Another treated thunder effect, this one is much less colored, but still has extremely strong character. It's a very difficult sound, lousy intelligibility, and the dissipation is as if it's only one of a vast series of interlinking caves through which the sound escapes. However, it sounds like you think ultimate caves would sound, which is something I've not ever found from genuine cave impulses. Hangar- This is also pretty close to being an infinitely loud PA on an infinite plain, and it's stereo. The source? Sixteen inch naval guns. A great deal of treatment was necessary to deal with the abrupt decay of the original sound. The result does a pretty good job of seeming either like a near-infinite room, or an infinite plain. A synthetically stretched tail was overlaid onto the source to smooth the tail, but it's not going to produce an infinitely lingering decay- the idea was to have it drop below audibility without artifacts. Amazing for pads. The link is dead, long live the link (the new one, that is) http://www.airwindows.com/f/AirwindowsImpulses.zip |
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| | #4 |
| Lives for gear Join Date: Aug 2006 Location: No longer participating here.
Posts: 6,705
| Psst...you can edit your posts by clicking the "edit" button. Not everyone scrolls down before clicking... thanks for the IRs I can't open the readme...what is that .rtfd format? .rtf I know...TextEdit on 10.4.9 chokes on it. |
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| | #5 | |
| Airwindows Join Date: Aug 2004 Location: Vermont
Posts: 2,006
Thread Starter | Quote:
I'd made a zip with .rtfd, which is TextEdit with embedded pictures, but the zip refused to encode it. So I did the whole thing over with the readme as a PDF instead, and including the new files- and obviously grabbed the faulty zip in the impulses folder rather than the correct one on the desktop :D How nice that I checked here and saw your post. The replacement is halfway uploaded now, overwriting the faulty one. It should be about 18M, not 14M. Cheers, hope you're liking the new impulses when you finally get 'em, I'm off to clean my desktop some more, as it obviously needs it ![]() | |
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| | #6 |
| Gear nut Join Date: Jan 2005 Location: Oslo
Posts: 148
| Thanks A LOT for sharing! I'm going to check these out in my studio tomorrow. thumbsup |
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| | #7 |
| Moderator | very cool! Thanks! thumbsup |
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| | #8 |
| Lives for gear Join Date: May 2005 Location: Nashville, TN
Posts: 912
| Good stuff. nice to see someone sharing their creations rather than trying to get every cent they can! inspirational
__________________ Peter King |
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