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| | #61 | |
| Gear maniac Joined: Jan 2007
Posts: 267
| Quote:
I hate this attitude. Obviously using sample replacers is good if you are trying to salvage a bad recording but surely this thread of tom secrets is about getting a great tom sound that will not need to be replaced. I would rather we talked about how to get that killer sound. K | |
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| | #62 | |
| Gear addict Joined: Jan 2005 Location: france
Posts: 443
| Quote:
Any way I hate sound replacing, it sounds so fake, I just cant stand those sounds anymore....where has the art of recording gone too ??? | |
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| | #63 | |||
| Lives for gear Joined: Jun 2002 Location: upstate, sc
Posts: 1,739
| Quote:
Quote:
Honestly, I don't really value tuning as much as a drummer that just knows how to 'hit' the drum. I think it's remarkably easy to demonstrate; Most everyone here has had the experience of an OK drummer playing a kit and it just sounds kind of lame. Then a really great drummer sits down, plays the same kit and BOOM! Sounds freakin killer... Tone is in the bone. And, as I've mentioned here before, I'm also really not a fan of the current trend of uber-resonant drums, heads and tunings and resonant enhancing HW; I like for drums to 'speak', and then get the hell out of the way. Quote:
Here's a clip of a line check right before 'spinning some disk'. Drums are 70's 3-ply maple Slingerlands, original (dullish) bearing edges, 'broken in' pinstripe batters, clear ambassador resonants, 609s on tops of toms (13X9" rack, 15X12" as floor), midas pres, touch of eq, no dynamics (other than on the room). Also, I didn't even bother to tweak the tuning; They sounded alright in the room, so I just went with that. I'm the idiot hitting the drums on this. Sounds reasonably decent, and (judging from the ruffs) I'm sure it will mix up just fine. Forgive the sound quality (it's all I have laying around th house at the moment; the file is 128kbps MP3, imported into PT to cut, then re-bounced as a WAV; I don't have the 'mp3 option' on my little home PT setup). But hell, you can hear some toms.
__________________ Sincerely, Casey SC Digital Services ![]() Bob Olhsson wrote on 17th September 2002, 12:56 PM: "Music is being used to sort consumers rather than to entertain people." | |||
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| | #64 |
| Lives for gear Joined: Nov 2006 Location: US of A
Posts: 1,261
Thread Starter |
Casey - Thanks for this. They sound great. Very natural and warm. I'm wondering if I'm boosting too much high end in my tom's eq to get the snap/attack out of them.
__________________ I only need one more piece of gear... |
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| | #65 | |
| Jai guru deva om Joined: Feb 2003 Location: South Carolina
Posts: 12,259
| Quote:
Nice. War | |
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| | #66 | |
| Lives for gear Joined: Mar 2005 Location: Annapolis, MD/Los Angeles, CA
Posts: 3,631
| Quote:
http://gearslutz.com/board/showthrea...weird+lil+song Having a good drummer in a good room who knows how to tune is hardly a "secret..." Perhaps you'd like to share some of your tracks with us, Dan? | |
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| | #67 |
| Gear Head |
i like the sennheiser e604's, what do folks think of the new(er) e904's? -carl |
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| | #68 |
| Gear Guru Joined: Oct 2002 Location: Oz
Posts: 16,854
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At the moment, software like Drumagog is not capable of reproducing the amount of tonal variety or degrees of volume (velocity) a human drummer can produce playing a real tom. Therefore, for me, sample replacement will always be a compromise. It's somewhere to go if you're not happy with your sounds. Not somewhere to go on every session. |
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| | #69 | |
| Lives for gear Joined: Mar 2005 Location: Annapolis, MD/Los Angeles, CA
Posts: 3,631
| Quote:
In a lot of modern rock/pop production, it isn't. It's good to know that you can ADD that kind of consistency later on. If you have to result to augmenting with samples, it's not always the engineers fault. Plus, I'd rather have 127 velocity layers from a great player than 1,000 velocity layers from a bad player. That being said, you shouldn't breeze thru your work as an engineer during tracking just becase you know you can .gog it afterwards. I don't think anybody's implying that, tho... | |
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| | #70 | |
| Lives for gear | Quote:
I never claim to be an expert, but that's my two cents. OH, and get PLENTY of samples if you do this. Don't slack off on the toms. This is a big pet peeve of mine on a lot of drum sample libraries. The more velocities you get on your tom samples, the more natural they're going to sound in the mix itself. | |
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| | #71 | |
| Gear Guru Joined: Oct 2002 Location: Oz
Posts: 16,854
| Quote:
Kind of like hi-hat. A hi-hat doesn't groove in any kind of music without some tip and shaft timbres and some louder and softer notes. | |
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| | #72 | |
| Lives for gear Joined: Mar 2005 Location: Annapolis, MD/Los Angeles, CA
Posts: 3,631
| Quote:
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| | #73 |
| Gear Guru Joined: Oct 2002 Location: Oz
Posts: 16,854
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Yeah, that's reasonable.
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| | #74 |
| Lives for gear Joined: Aug 2004 Location: Escaped from Slipperhell
Posts: 1,697
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How about tips on getting toms to punch through a distorted guitar heavy mix?
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| | #75 |
| Lives for gear Joined: Jan 2003 Location: San Jose, CA
Posts: 5,582
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Transient Designer allows you to give the toms some nice punch. Brad |
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| | #76 |
| Gear maniac Joined: Nov 2003 Location: Stockholm
Posts: 221
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I use an expander to attenuate the bleed in between hits. Much smoother than gating I think. Try Waves Renaissance Channel. It has a great expander section.
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| | #77 |
| Lives for gear Joined: Apr 2006 Location: Melbourne, Australia
Posts: 2,728
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Yes expanders I prefer over gates for toms. The other day we were short some mics and I used acouple of beta58a's on toms (ayotte kit, hide looking heads, funny high rims) and they sounded damn nice and punchy with a nice slap also. Through Al Smart pres. Pretty good for a 150 buck mic.
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| | #78 |
| Gear Head |
I can't believe nobody mentioned this little 'secret'... Now I'm not really for gated toms... Since I've learned to record them properly (using mics and placement as described in this thread) i haven't gated tom, only a bit of expander (dbx 904 or ntp 179-160... yum yum). But here goes: If you hard gate the toms either use a look-ahead gate (does that even exist?) or duplicate the track, slide it a couple of milliseconds to the left and send that to the side-chain/control input of the gate. That way it won't cut off the initial transient of the tom hits. So there you go. Remember TUNING and you won't have to worry about these things... That's probably the reason why no-one mentioned techniques like this. |
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| | #79 |
| Gear addict Joined: Feb 2007 Location: Chicago, Chicago
Posts: 382
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Another big up for tuning and new heads. I've worked repeatedly with this great Memphis drummer with the mojo for tuning, taping crap to the heads, wallet on the snare, all types of tricks. He tunes the toms an octave apart near the tonal center of the project, and has the funkiest looking little kit with two splashes for hats. The small hats cut back bleed, and all the hard work he puts in up front makes mixing a breeze. And he hits the drums real loud, and consistently. This mofo is so bad, years ago we put a click up behind him (he got the count off, no click through the tune,) and he was locked up on the 3rd chorus! The moral to this story is, If it don't sound good hitting tape, you're never going to fix it. I learned the hard way years ago to spend the extra time getting great drum sounds on the front end, rather than futzing around with bandades in the mix process. Oh yeah you can use gates too. |
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| | #80 |
| Lives for gear Joined: Jul 2004
Posts: 616
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Okay, here's a list of what you NEED, and a list of what's HELPFUL. NEED: 1. Consistent, balanced drummer. 2. A room with as few comb-filtering artifacts as possible. 3. An appropriately tuned kit. HELPFUL: 1. New heads. Can we stop with the "new heads are essential" thing? Some of the greatest records with the greatest drum sounds, y'know, the one's everyone starts threads on ("How do I get that great Motown drum sound...?") were recorded with the heads that were on the kit from the last session. And maybe they were un-dented. 2. Tuning each lug to the same tension. Helpful, but certainly not essential. Drum kits (with the exception of tympani and certain manufacturers specific lines) are not designed to produce A440 pitch or anything close to it. The variables of what makes a great drum/tom sound are too many to be reduced to tuning all the lugs to the same pitch. It's a great place to start, but many drummers I know (myself included) then detune one or more lugs to arrive at the final sound. And, yes, this is dictated by the song, the kits shell composition, the bearing edge, the heads, the sticks, the player... oh, and the room. 3. Tuning the bottom head higher or lower. Helpful, but again, not essential. If you're only listening to what the lugs are telling you then you're not listening to what the rest of the kit and the room are telling you. Ever tuned a tom to perfection to find it sets the snares off like nobodies business? Every room and kit is different and requires different approaches. I used to get so pissed off tuning toms, kick and snare at the practice room to only then retune at the venue or studio. I also used to get pissed off tuning drums off the stands only to have the tuning change once they were mounted back on their stands. 4. The "right" mic. I haven't said anything about mics because like many have already mentioned, the room, player and song come first. If the Shanghorn MD Ten Billion XD Tom Mic works for you on every occasion with every player, congrats. I can't imagine that Joey Jordison and the late, great Elvin Jones requiring the same approach to miking so recommending One Mic To Rule Them All is a little redundant. 5. The "right" placement. Again, it's good to have some places to start. But just because sticking Mic X in position Y last time resulted in sound Z, doesn't mean that repeating that formula with yield the same result. 6. The "right" head. Too many variables and personal preferences. Having said that, if you're recording Joey Jordison, (and if you are, lucky you) then I hope you're familiar enough with Slipknot's material and most drums heads in general to know that calf-skin heads probably won't cut it. The fact, or so my experience tells me, is that making a kit sound good is a exercise in lateral thinking and listening. If you're looking for a formula I guarantee you'll get yourself pretty dissappointed before long. The room, the kit, the bearing edge, the shell composition, the head, the stick bead shape and weight, the drummer... oh, and the room (again) will present too many variables to allow a rigid approach based on the mechanics of the physical object. An open mind and the ability to learn make drum tuning so much easier. Hope this helps. Cheers, bdp
__________________ "No work of art has ever done social harm, though a great deal of harm has been done by those who have sought to protect society against works of art which they regarded as dangerous." Stanley Kubrick (1972) "When I listen to a band like Good Charlotte I think they are a bunch of pussies but then I remember that I’m at that age so I should just shut up and get out of the way." Henry Rollins "We are all sons of bitches now." Kenneth Bainbridge, Physicist, Manhattan Project (1945) |
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| | #81 |
| Gear addict Joined: Feb 2007 Location: Chicago, Chicago
Posts: 382
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Dude I heard Elvin Jones used Drumagog on A Love Supreme. With Vintage Warmer in PT. Anybody know what summing box they used? |
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| | #82 |
| Lives for gear Joined: Jul 2004
Posts: 616
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| | #83 |
| Gear addict Joined: Feb 2007 Location: Chicago, Chicago
Posts: 382
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With beat detective and of course plug delay compensation. At 192.
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| | #84 |
| Gear nut Joined: Jun 2006
Posts: 147
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