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| Tags: live sound |
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| | #1 |
| Lives for gear Joined: Jan 2003 Location: Portland, Or
Posts: 1,047
Thread Starter |
Ok, I have an entirely slutty new guitar rack rig and am setting up presets. Our band plays w/o a sound man so a decent mix is on our shoulders. Question: for a classic rock/hard rock band, what do you think an appropriate amount of boost for guitar solos should be to get above the mix a bit without being too much? ...fyi, it's one guitar player band My gut says about 3db, but I just wanted to bounce it off you guys to see if there's a rough 'norm' out there used by those in the know thx, Steve |
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| | #2 |
| Super Moderator Joined: Aug 2002 Location: NYC
Posts: 7,405
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Remember, 3 dB is twice as loud...
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| | #3 |
| Lives for gear Joined: Apr 2005 Location: New York Friggin' City
Posts: 2,562
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3dB is a good bump for a guitar solo. if the vocal drops out entirely, you could possibly go to 6dB, but you then risk eclipsing the room for the vocal to exist as well. Given that you are working without a sound man, 3dB is the max you should start with. if you make a tone change to a brighter pickup, you may not even need that. Make sure you take slow steps! Cheers- JvB |
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| | #4 |
| Super Moderator Joined: Aug 2002 Location: NYC
Posts: 7,405
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Well said!
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| | #5 | |
| Lives for gear Joined: Feb 2003 Location: Atascadero, CA
Posts: 4,058
| Quote:
Anyway. It is usually argued that a sound needs to be 6-9 dB louder to be perceived as twice as loud. 3 dB is just plain...yup, that's louder. Not, Ouch!, that's twice as loud! Of course all this depends on so many factors that it's really more of a moot point anyway! As an aside...hey Steve, love the remote forum. Thanks for keepin' on with it. Cheers, Rick | |
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| | #6 |
| Gear interested Joined: Mar 2006
Posts: 7
| Solution
Get a sound guy. They're out there. The ones just starting will do it for free. Maybe even tour/roadie if you feed them.
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| | #7 |
| Gear Head Joined: Jan 2006 Location: San Diego Ca.
Posts: 36
| Guitar Boost
Hi Steve Just want to add my 2 cents worth, I've been mixing live for about 17 years and while I dont know everything, well at least I'm at the point to where I know what MOST of those buttons and knobs kinda do While 3db sounds good as a starting reference a lot will depend on factors such as room acoustics, crowd noise and the bands stage volume. Usually to get a guitar to cut in the mix I will give the channel EQ a gentle 2 or 3db boost at around 1.5 Khz. Rasing the fader a little helps but dont blast it out front. I run a compressor across my output buss and slightly compress the entire mix at about 3:1 to keep all my levels in check.If your running your own sound have a buddy keep an "ear" out front and have him/her give you updates. Usually if you play a room several time you will get a feel for how it sounds. Hope this helped Dan Plitt Sound Source San Diego, Ca. |
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| | #8 |
| Gear Head Joined: Feb 2006 Location: Summerland, BC, Canada
Posts: 42
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If you go with perceived volume, I'd say 9-10 dB is the doubling level increase, in SPLs, for most listeners. Maybe, try to place your amp up a bit higher, where it will cut better from stage, off the top, and then stand out of its' way, as much as possible. Then, a slight boost, like your 3 or 4 dB suggestion, will likely be lots. I also agree with the thought on the tonal shift, to a slightly brighter, or upper-mid-heavy tone, for your solos. Of course, getting a GOOD FOH operator is still the best bet, for my money.... nothin' like the real thing, turning up your solos, and keeping your group sounding awesome, all the time. Consistency is important, from a band's public presentation point of view - don't entrust it to a guess.
__________________ Robert Dewar Rock Shop Pro Audio Box 20181 Penticton, BC V2A8K3 Canada info@rockshopproaudio.com www.rockshopproaudio.com |
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