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| Tags: advice observations enlightenment, foh, help please help, live sound, technique |
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| | #61 | |
| Lives for gear Joined: Dec 2008 Location: Chestertown MD USA
Posts: 969
| Quote:
It isn't the normal way of dialing in but it does have it's place. I've never had any objection when I ask to do it this way because I tell them why. Every venue is different. Every band is different. There are no rules. | |
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| | #62 | |
| Lives for gear | Quote:
Firstly I would love it if a rig could be teched out in 20-30 mins, but it would take almost that amount of time to smaart the system if you are taking a reasonable number of measurements throughout the room to check your coverage properly, more if you have to re-focus/move boxes and change amp settings. You still have to run some audio and walk the venue to do a final "happy with that" check. I can't understand why your "me" time triples with a digital console? With a digital console you just recall your show file and start your tweaks balance wise. With the Venue it's even easier, all you have to do is call up a previous days Pro-tools file and use that for your audio walk, a couple of touches for balance verbs etc and you should be good to go. As for spending time on drum sounds, I do the line check, check the drums are not sounding too far off from where they should be, same with the other instruments and vocals then I get the band to play and listen. What's the point of pratting around with a drum sound until you hear it in context with the other instruments. On a live gig, like in the studio, the vocal and the song is what is key, everything sound wise is there to put the song across, I don't care if you have the most slamin' drum sound ever heard, if it doesn't serve the song or the players it's a waste of time. Go listen to the Beatles, Mowtown artists, Paul Simon all great artists, what's a drum sound got to do with their stuff? Having been present at soundchecks with guys spending 30 minutes or more on a bloody bass drum sound, only to have it sounding average or, even worse, nothing like the player playing it. Roland | |
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| | #63 | |
| Lives for gear Joined: Jul 2008 Location: Memphis TN
Posts: 3,962
| Quote:
.You do have to do some weird and tricky stuff in the small rooms. When it comes together it's all worthwhile.
__________________ I think I just ran past myself. http://www.memphisindie.com ![]() I won't use pitch correcting software. I use "coaching" maybe you've heard of it. It keeps working even when you don't have it on. | |
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| | #64 | |
| Banned Joined: Jul 2007 Location: Toronto
Posts: 1,678
| Quote:
I didn't say tech a system in 20 min...I said when I get to it (being the FOH guy for the band) that's what I need to tune it the way I want..anyway without picking at eachother...there are many reasons a guy would spend 30 minutes on a kik drum (which i don't usually) a bad reason is thinking that it is important enough to spend 30 mins...a good reason is if something is up with the subs and your trying to figure it out.. telling me that vocals are important is preaching to the choir buddy...I live it...and BTW you should try a pair of Avs over two vocal groups with all the vox assigned there...you'd be surprised...I'm not a huge Avalon fan, but there they work well. what I do agree with is that a live mix should be musical and not all kik drum...i've done my time thinking too much about the kik...it's normal, but eventually you have to move on from that thinking or move over... and finally...of course a digital console can be recalled if you are travelling with one. I was talking about having to dial one in from scratch...let's face it most FOH guys are doing all kinds of one offs...most aren't touring sheds and rinks with their own consoles Peace Roland...we agree more than dis I think Nick | |
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| | #65 | |
| Lives for gear Joined: Dec 2006 Location: Australia
Posts: 998
| Quote:
hmm, not sure they play together much these days, and we are talking about live sound arnt we? and we are ment to be answering a question arnt we? shall i sum it up for the origional poster.... probably not a good idea to take on a major label artist as a FOH engineer. man i thought i got grilled by saying i use gates on live drum kits, but hey i dont really care if studio engineers, or some live engineers dont use them. i can get a great sound, quickly. which leaves time for a bit of rest before mixing a show. as for the pissing contest this has turned into. really, i thought you guys on here would be better than the folk in studio central forums when it comes to getting along. if this thread is anything to go by, well lets just end it there before i say something i'll regret
__________________ http://www.myspace.com/judemay | |
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| | #66 |
| Lives for gear |
The ENTIRE drum kit normally represents the widest frequency spectrum that will be consistently used, the greatest dynamic range, largest amount of transients and the largest amount of leakage in a live show. By using the drum kit first you have it as the reference point for the entire system/mix. It also helps you to determine the full room response, standing waves and the nature of the rooms reverb, A voice is really not adequate for fully tuning the system. Is it important to have the voice out front in the mix, absolutely, but it is a very poor instrument for tuning an entire system.
__________________ AnalogTubes.com - Cutsom Tube Sets Guitar-Tubes.com Crank it up A studio is a financial black hole with good acoustics. It's only vintage if it works. Other wise it's just old crap. JS Bach or Beethoven never used auto-tune or comp tracks, nor an eq, a compressor/limiter, a reverb or a delay an analog or digital mix system. All that was achieved in the writing and performance of the music. Obviously Bach and Beethoven were doing it wrong. |
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| | #67 | |
| Lives for gear | Quote:
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| | #68 |
| Lives for gear Joined: Jul 2008 Location: Memphis TN
Posts: 3,962
| I must say it guys, it hasn't been said yet, it has to be busted out of the box because you know it's true: Even if you're with a major label band, if you aren't the main act, YOU DON'T GET A SOUNDCHECK! You get a line check if you're lucky, bub.If you think you can survive that well, go for it. I hope the band knows this too. Q's: Are you the main act, who is the label, are they really a major, are you getting your own console to mix on or are you line sharing, if you are the main act, will you get a provision for the opener to use a separate console? |
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| | #69 | |
| Banned Joined: Jul 2007 Location: Toronto
Posts: 1,678
| Quote:
Yes Memphis! and that is the reality of most FOH guys..it's not usually an ideal situation/environment your working with...that's why you have to develop a good system and be able to work under stressful conditions..that's why getting to know digital consoles is way way down on the list of priorities for an up and coming FOH guy/gal... good point Memphis Nick | |
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| | #70 | |
| Lives for gear | Quote:
Some opening acts don't make it any easier, some do. I remember Todd Rundgren as an opening act. They did everything via DI including the drums. 10 lines and 3 vocal mics. They even had the snake to plug in the stage box. Took about 5-10 minutes to setup. They got a sound check every show. Loved those guys as an opening act. Nice guys too. Then there was this Roboto band (whose name I will not mention) that had something like 40 lines, more frigin monitor sends then brains, and it took them forever to get their gear on stage. They never seemed to get a sound check or maybe 10 minutes worth before doors open. | |
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| | #71 |
| Lives for gear |
I would suggest that it is imperative to learn digital consoles these days, almost all the major sound hire companies (at least here in England) are slowly, but surely outing their analogue desks. This shouldn't be a problem if engineers (or sound hire companies) have decent festival patches on the console or memory stick, kind of gives you a pretty good starting point even coming in cold. Regards Roland |
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| | #72 |
| Gear nut Joined: May 2006 Location: The point of no return
Posts: 91
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I don't have a dog in this fight, nor am I a touring FOH engineer, but I would say that it is imperative to learn your way around as many of the digital boards as you can for any up-and-comer. Let's face it - if you can work one large format analogue console, you can find your way around any other fairly quickly (just watch those knobs - I remember one board that shall remain nameless that had a gain knob where most normal human beings would put a pan knob - "let's put the congas over to the right a little - REEEENNG" - I digress). However, navigating all of the menus on digital consoles and having to deal with the endlessly flexible routing can be a bit overwhelming to the uninitiated. Add to that the fact that every digital board has its own proprietary convoluted scheme of organization which does not translate from one board to another - just finding what you need to find can be a headache at times. On the other hand, snapshots are the best thing since sliced bread. Being someone who learned on analogue boards, when I use a digital console I still catch myself looking at the screen too much, rather than watching the stage. Maybe it's just me...
__________________ "Now you listen to me - are you gonna dither down quietly or am I gonna have to truncate you?" - scene from "A Bronx mastering Tale" |
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| | #73 |
| Lives for gear Joined: Dec 2006 Location: Australia
Posts: 998
| that would be the yamaha PM X000 consoles hey?
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| | #74 |
| Lives for gear |
or the Gamble |
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