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Samp and Sequoia 9.02 is out...

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Old 22nd January 2007   #1
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Talking Samp and Sequoia 9.02 is out...

Just an FYI- go to the download page in the support section of samplitude.com. It should be there for registered ver 9 users...


--Ben
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Old 22nd January 2007   #2
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Nice

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Old 23rd January 2007   #3
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Thanks body!
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Old 23rd January 2007   #4
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thanks for the heads up... too bad the readme file is practically illegible, but it looks like some important fixes were addressed.
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Old 23rd January 2007   #5
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Quote:
Originally Posted by classicalrecord View Post
thanks for the heads up... too bad the readme file is practically illegible, but it looks like some important fixes were addressed.
Yes the bugs of V 9 has been addresed, but i can't wait for V 9.1 when some new features will be introduced.
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Old 23rd January 2007   #6
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Quote:
Originally Posted by classicalrecord View Post
thanks for the heads up... too bad the readme file is practically illegible, but it looks like some important fixes were addressed.
Here is the readme:

01/15/2007 Sequoia 9.02

-several clipstore fixes (e.g. saving of files added by drag’n’drop, overwriting of following track with silence,…)
-Crossfade-Editor: casual moving of several markers to one time postion –fixed
-Crossfade-Editor: track speed problems with playback of unused audio behind fade out –fixed

Bugfixes:
-project could not be shortened using "Delete with Ripple" when drawing the range with the mouse over all tracks - fixed
-menu of DirectX plugins extends beyond screen bottom with big fonts settings –fixed
-inactive master was automatically activated on loading a project –fixed
-Samplitude: Video "play always" was deactivated automatically –fixed
-track options dialog: missing mixer update after menu commands to set all track names from object names –fixed
-Record Preload –Setting wurde auch beim Playback verwendet –fixed
-after Surround-Mixersetup, Stereo Master didn't work in Hybrid-Engine –fixed
-problems with object latency compensation for DX/VST in mono tracks –fixed
-reverb after object didn't work with Roomsim –fixed
-Hybrid Engine: VSTi parameter automation doesn't work in first track with active RecMon switch –fixed
-Hybrid Engine: VST-FX parameter automation for VSTi tracks without audio/midi objects doesn't work –fixed
-hybrid engine: doubled MIDI notes after loop restart when using latency FX -fixed
-vertical scrolling with mousewheel or section half up/down (Shift+ Arrow Down) commands behaves wrong
with hidden tracks -fixed (at least similar to the move down of active track down command Alt +Cursor Down)
-mono VSTi tracks using just the left or right of one stereo VSTi output are 6dB louder with active RecMon switch in HybridEngine and TrackFX monitoring -fixed
-missing mixer update when using a right click on a track editor value display to decrement values –fixed
-missing track editor EQ update e.g. after loading of track FX presets –fixed
-Crash after deleting tracks –fixed
-Hybrid Engine: MIDI Peakmeter out of Sync with Latency-FX –fixed
-Hybrid Engine: for VSTi, MIDI and Audio-Peakmeter were shown –fixed
-ObjektEditor: incomplete timestretching reset, if resampling was aktiv –fixed
-Smooth Timestretching changed Tempo, even only pitch was changed –fixed
-Hybrid Engine: latency of master DX /VST plugins was compensated twice – fixed
-stzrange behaviour of master channel after Undo of delete tracks operations -fixed

**********************

There will be a bunch more bug fixes in 9.1. There have been several threads on the forum where they have mentioned that the fix will be in ver 9.1. 9.02 is a pretty stable release, though.

--Ben
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Old 24th January 2007   #7
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I just freakin' love samplitude
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