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| | #1 |
| Gear addict Joined: Apr 2006
Posts: 339
Thread Starter | Comp on Kicks, Snares, etc...
It would be great to get a breakdown of how to use compression on Kicks, Snares, Hatz, etc...and how and when to use what comp where...like the 1176, LA-2A, Waves RComp, etc.... I know there are no set rules and I've done lots of trial and error but if there are any pros on here who produce RnB/Rap...please let us know... Thanks |
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| | #2 |
| Lives for gear Joined: Oct 2005 Location: ATL
Posts: 515
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i use to use compression on all of my drums, but i recently stopped! i use a lot of sampled drums and hits that have probably been processed a million times before so compressing them again would be overkill. i may compress kicks and snares with a fast attack if they are layered under another samples so the attacks dont interfere with each other. besides that, i dont mess with the compressor at all anymore on drums. besides, i'm constantly meeting a ton of 'un-engineering' producers who have dope sounding beats and they dont use compressors or eq, so why should i rack my brain trying to figure out what works best.......last but not least, use the best sounds you can find, and if you mix your sounds so they sound really good, resample them and use those again....this will eliminate the need for further processing
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| | #3 |
| Lives for gear Joined: Mar 2004 Location: Los Angeles, CA
Posts: 1,086
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I'm mostly use parrallel compression on drums to give it more support across the stereo field. Somestimes I'll use a compressor on a snare or something if I want to acccentuate the tail.
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| | #4 |
| Lives for gear Joined: Jan 2003 Location: GEARmany
Posts: 985
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If samples are shot from a sampler/software with ADSR envelopes I reach for the ADRS, because it gives the most controll over the way the sound gets sculpt. With a SP1200 I would reach for a dbx160(X,XT but I also would use a A). But all in all it very much depends on the sounds that the producer delivers. Working on a SSL would start by seting up the channels gates and comps on all channels. This are settings that give your mix a signature sound, from there I would tweak on some channels for more GR if it needs more color.
__________________ "Any recording engineer who uses a tube U47 is obviously not a professional" Stephan Temmer 1979 |
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| | #5 |
| Gear maniac |
I try not to compress sampled kicks and snares too much because it can take away a lot of the magic of the original sample. You need to be careful and use compression sparingly. It's too easy to destroy the kicks punch or the snares snap with over-compression. The most important thing is getting the attack time right, I think. Especially with snares. You want to let the initial punch of the kick or snap of the snare through relatively uncompressed otherwise you'll crush and destroy the most important part. |
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| | #6 | |
| Lives for gear Joined: Jan 2003 Location: GEARmany
Posts: 985
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| | #7 |
| Lives for gear Joined: Feb 2006
Posts: 1,741
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With a lot of sampled material like Hip Hop/RnB i don't compress the sounds directly to often , if i do it's to create a different sound from the orignal not because anything was wrong with the original , failing that i just change the sound ! Most samples have been beaten to death with comps so if it aint sitting nothing is going save it , best is to parrallel compress (Comp on Aux) , or split your sounds especially kick into frequential regions you can combine(if you want more control) and still parralell compress ! Sampled snr's might sometimes have to be eq'ed into submission instead of compressed unless you need a bit more thwack on the original source ! At the end of the day nothing is going to sound better than a good balance/pan with the right choice of sounds , also good tracking through a good AD is essential , worse thing you can do is try to fix a bad source(only gets worse) because of less than great tracking .
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| | #8 |
| Gear addict Joined: Apr 2006
Posts: 339
Thread Starter |
Yes, this is very helpful. I guess the mystery for me lies in how certain producers are able to get snare/clap combos to sound sweet like 'aaaah' rather than shrill and brittle. Looks like it's more about the actual samples used. BTW, I am using Reason 3.0 for beats. Maybe also, it's the mastering used to keep everything nice a lush and phat! Does anyone recommend the Waves SSL channels? |
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| | #9 | |
| Lives for gear | Quote:
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| | #10 | |
| Gear Head | Quote:
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| | #11 | |
| Gear Head Joined: Jun 2006
Posts: 44
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| | #12 | |
| Lives for gear Joined: Feb 2006
Posts: 1,741
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Hip Hop is not a live form of music so what dynamics exactly are we try to control ? The inconsistent snr of the drummer | |
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| | #13 |
| Lives for gear Joined: Jul 2004 Location: Orlando
Posts: 3,686
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I think the most important part to getting your drums to knock right is : Picking the right sounds pitching them right. this is really the most important. I use my ears and pitch different samples different ways. slicing the transients correctly so the layers glue together correctly proper panning and EQ maybe compress the drum buss in parallel if it needs it.
__________________ Professionally played Basslines for $35 a Track. www.professionalbassguitar.com |
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| | #14 |
| Lives for gear Joined: Aug 2005 Location: south fla
Posts: 1,155
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ok, im a dummy......can someone explain compressing a buss in parallel....thanxxxxxx
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| | #15 |
| Lives for gear Joined: Feb 2006
Posts: 1,741
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Simple, instead of putting a Rev on a eff bus wack a comp on it , feed you kicks and snrs into it or whatever part of the drums , smash that comp hard and feel the grit ! Turn up eff send to your liking .... Make sure you have delay compensation on when doing this in Logic,Cubase etc |
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| | #16 |
| Gear addict Joined: Jul 2006
Posts: 300
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what exactly do you mean with "slicing the transients correctly so the layers glue together correctly" could you explain it in simple terms please |
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| | #17 |
| Gear maniac Joined: Jul 2006
Posts: 181
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Its always good to start with Good drum samples.... But I like using MCDSPs CompressorBank for Drums. " If the Drums aint Tight, The Beat aint Right! " -HAVOC of MOBB DEEP -T |
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| | #18 | |
| Gear maniac Joined: Oct 2005
Posts: 274
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| | #19 | |
| Gear maniac Joined: Oct 2005
Posts: 274
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Now the second point, u have me curious bout the slicing of transients as well.I'm not too familiar with this myself, though I've heard it in passing but never actually paid enough attention to it.U have my attention now.Pls do enlighten and enquiring mind.thumbsup | |
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| | #20 |
| Gear nut Joined: Apr 2006 Location: Los Angeles, CA
Posts: 98
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just make sure your samples start off good! and by the time the beat is multi band compressed / limited it should sound bangin !
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| | #21 |
| Gear addict Joined: Jul 2006
Posts: 300
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transient slicing?
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| | #22 | ||
| Lives for gear | Quote:
Quote:
I guess, it's about "clean" material with collective attack and phase? n | ||
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| | #23 | |
| Lives for gear Joined: Aug 2005 Location: Paris, FRANCE / L.A, USA
Posts: 683
| My way Quote:
I think I just kind of work just like you do Methlab. When I make a beat, especially for drumz, here's the two questions I ask myself : First, "what snare sound would be great on this melody" Second, "In which space would the drum be" (very very important question). Then, I start "shopping" for one sound that go to the closest thing I would've imagine, without its natural release / reverb if possible (I consider the attack at first). If it just sits, musically speaking, well in the melody, then I start mixing with basic equing, and just add convultion reverb if I don't want my whole track to have a "minimal" style. If I don't find the right sound, that's more complicated. As much complicated as when you've found the right sound, but its quality doesn't reach your needs . PS : sometime, "radio" style drums heat up the dancefloor as good, as we've understood when people were beginning to make hot beats with 2nd handed SP1200 I guess. So, if it's not high-quality, or doesn't have any stereo field, I just layer the sounds. Sometime it happens that I layer the same sound, but with 2 different equing process. I rarely pitch my drumz, but that's another whole dimension of creating multiple/Single layered snares I should more think about : the Neptunes pitched their snares when they didn't have real drums, so that the snare sound like a Picollo snare, or something close to it // Yes, that's really a simple and smart move that the not-wealthy genious do // Sometime, the less gear/tools you have, the better it is, we all know it. When I've reach at max 4 layers of snares, I take away every bothering transient of it with an EQ, and SYNC them propperly (syncing is very important too, so you can have one snare making the attack, and another making the release, etc...). In this case, Compressing is not needed,. You just need a good limiter that won't harsh your sound into something earcandy for the ears, but not for the whole song. After I found the right snare for the right song, I do the same thing for the kicks, and Hi Hats. After having mixed the drums so that it sounds like everything has the same color, I start wondering "where should be the drum, ?", and then I start mixing it according to the sound, controlling the stereo field, brightness, & presence of my beat. As you can see, compression has a small part in this drumkit creation process. I just find compression usufull for hit hats, maracas, and other ethnical and world percussions. But still, it can be usefull when your bass is bothering my kick's punch / distinction. Anyway that's just my way of doing things. This thread a really interresting. Thanx for the guy who started it (dsound). | |
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| | #24 |
| Lives for gear Joined: Jul 2004 Location: Orlando
Posts: 3,686
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hey guys...when i said slice the transients, this is what i meant: I open Battery I load in my drum samples. I then group them by drum and solo a group in Cubase (kick for example). I adjust the start and stop points of each sample by ear. So for a kick, I may have 4 samples going. So for each one, I adjust the start point so they all hit at exactly the same time. Doing this by ear is the only way. You will notice that your drums will glue together more and will hit much harder this way. You may visually see the filter lining up the 0 crossing of the transient, but trust me, you have to listen to get it perfect. |
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| | #25 |
| Gear addict Joined: Jul 2006
Posts: 300
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do you use the graphical envelope (the one at the bottom to the right) when slicing the transients in battery? and what did exactly mean with: "You may visually see the filter lining up the 0 crossing of the transient, but trust me, you have to listen to get it perfect." that you have to adjust the start-point in the envelope view by ear and not by eye to get it correct? |
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| | #26 |
| Lives for gear Joined: Jul 2004 Location: Orlando
Posts: 3,686
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yes and yes. gotta use your ears.
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| | #27 |
| Gear Head Joined: Jan 2006
Posts: 46
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well...I use compression on 90% of the drum patterns I do... mostly 160a on the bassdrum and bss dpr402 on the drum bus (bass drum, snare, hihat) to glue things together... the bss is great because it is a very fast compressor (attack/release) and it has a de-esser on every channel...and that deesser is my secret weapon when it comes to taming hihats and snares that come out to harsh sounding on the drum bus.. I have to add that I do not use samplelibraries..strictly vinyl (no hiphop records though) for me its very important that the programmed drums sound like a original break alone and unless the elements (bd,sn,hihat) fit perfectly together in the first place my compressor setup as described above helps me to bend things in the right direction |
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| | #28 |
| Gear Head Joined: Jun 2006
Posts: 44
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Alright. I gotta share this. I generally use all my drums off vinyl as well. Same as above. I wanted to start writing my own breaks though that I could leave as a whole and not have to worry about sample clearance. My problem with this is all the "real" drum sounds in Logic and other samplers sound TOO good. They dont sound vintage and classic. I couldn't wait to get a real rummer into my studio, So I wrote a bunch of breaks in Logics EXS and split up the channels so I could EQ and mix them individually. Ran them through a bit of the UAD-1 Plate 140. Then MASHED them against my unbelievably crappy 1/4' tape machine which hasn't been aligned or biased in it's lifetime. Then dumped that into the MPC and began chopping. I have NEVER rocked MPC drums that sound like that! Not a single compressor was touched in the making of these drum sounds.
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| | #29 | |
| Lives for gear Joined: Mar 2005 Location: Detroit, WHAT!!!
Posts: 3,881
| Quote:
Anyway, so I'm listening to my song and then to the reference track. I noticed that my vocals had a little too much high end. I found this out by turning up my track loud and then the reference track. It became obvious to me when my vocals were becoming more and more ear piercing and just downright irritating...the louder the volume got. On the flipside, the ref. track still maintained it's balanced, even sound. Now...I could tell slight differences when both tracks were low but it became extremely apparent when the volume was pushed to the extremes. So I had diagnosed a problem....cool. Remember, I'm still trying to get the vocals to not only sit properly in the mix but also, to get them to not disturb anything else around it and to be heard completely. Cool. Make a long story short...first I tried eqing it to death and it worked somewhat..but not to my liking. It still just wasn't comparable. I ended up putting the waves deesser on that baby with the wideband mode on...knocking only about 0.4 db off the top.... And all of a sudden the vocal had more focus, the highs weren't so harsh and earpiercing and even more importantly...it gave the snare more of a pocket. It was like the I could damn near see the vocal and the snare, which magically appeared to reside just above the vocal. I just learned this today and it really open the gate a lot wider for me on what is being done in the mixing process by the pros. Before today...I never paid the deesser no mind because I thought it was for super obvious "s" problems. Now I really see how important it is in just maintaining the whole high frequency range and keeping things from being chaotic, irritating, and unfocused. Why didn't anyone tell me about this a lot sooner? Can anyone contribute anything useful, relating to this? | |
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| | #30 |
| Gear Head Joined: Jan 2006
Posts: 46
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>Then MASHED them against my unbelievably crappy 1/4' tape machine which hasn't been aligned or biased in it's lifetime. Then dumped that into the MPC and began chopping. I have NEVER rocked MPC drums that sound like that! Not a single compressor was touched in the making of these drum sounds welln in a way you DID use a compressor, because "mashing"/printing your drums on tape at high levels means you did benefit from an effect called "tape compression".... |
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