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| | #31 |
| Gear maniac Joined: Dec 2009
Posts: 155
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this is so repetitive.
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| | #32 |
| Lives for gear Joined: Jan 2008 Location: Philly/New York
Posts: 5,112
| I personally believe that "digital" and "analogue" are simply different realms - and that superiority can be found in both and in different forms. I'd like to take the test just to check it out.
__________________ I have a new website - check it out: www.Weiss-Sound.com Member of The Pyramid Recording Collective. Grammy Nominations, Platinum & Gold credits, yeah... we got that. |
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| | #33 | |
| Lives for gear Joined: Jan 2008 Location: Philly/New York
Posts: 5,112
| Quote:
One of the reasons I like my choice analog gear is actually because I can be lazy. I find software is very exacting overall, you really have to hit the precise settings to find sweet spots - whereas the analog gear that I like makes the signal sound better just running through it - and then gets better and better from there. | |
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| | #34 |
| Gear addict Joined: Sep 2010
Posts: 454
Thread Starter |
so Story, is your process a mix of ITB and out? are you using any analogue modeled plugs or opting for the real thing instead? |
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| | #35 | |
| Lives for gear | Quote:
Don't get me wrong; accuracy is nice. But really only for users who are accustomed to the hardware and instantiate a plugin with certain expectations. For the vast majority of users, it really doesn't matter if that channel strip plugin nails the SSL sound or not. As long as it sounds good and it works in the specific context, it's a useful tool. Ironically, some of the GUIs are actually counterintuitive when ported over to a screen for use with a mouse, but it's that very GUI that can convince people of the authenticity of their user experience. For example, the hardware API 550 interface is one of the most intuitive console EQ interfaces in my studio. But manipulating it onscreen with the Waves API emulations (which I feel sound great, by the way) is cumbersome and slow. Hell, come to think of it, this is true of most emulations; hardware is designed to be operated with both hands, which makes operation via point-n-click mousing onscreen a bit of a pain in the ass. Creating plugins that sound great is a noble cause (relatively speaking, of course), whether it requires writing an innovative new algorithm or emulating a famed piece of analog gear. But dressing it up with fancy logos and a familiar GUI is largely a marketing tool. The only people who really benefit from all that visual effort are those already intimately familiar with the hardware being emulated, which, for the plugin market, is a very small percentage of users. Everyone else is being seduced by pretty pictures. | |
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| | #36 |
| The Official |
^^^ +1 Co Sign the shit out of that post. Even the API being slow to tweak.
__________________ JoRillo JoRillo: Space Ship Status - from the album No Sleep http://soundcloud.com/jorillo-1/no-sleep-space-ship-status Wake Up - Start the Coffee - Make - Mix - Master - Sleep - Start Over |
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| | #37 |
| Lives for gear Joined: Jan 2009 Location: Hungary
Posts: 589
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We're here agian. Analog has something that digital doesn't have. You guys can bring 123 videos talking the opposite or get caught up in bits and kHz and voltages it will still. If you can't hear what a good analog gear does to the sound you should improve your hearing or consider dropping this craft. anyway, trying to test it is like trying to test whether Victoria Beckham is more sexy or Roselyn Sanchez. To me there's no competition but how can I prove that? :-) |
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| | #38 | |
| The Official | Quote:
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| | #39 | |
| Lives for gear Joined: Jan 2008 Location: Philly/New York
Posts: 5,112
| Quote:
I'm sort of with Benny on this one. I'm not really concerned if the emulation is accurate or not. As long as it's going to do what I need it to do, that's all I really care about. I don't think I've ever chosen a digital emulation over the hardware unit though. Anyway, I didn't see any kind of link to this test. | |
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