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| | #1 |
| Lives for gear | extending the sound of one shot samples Ive been trying to figure out how to do this in reason for some time. I know its possible via looping a start and end point in the sound but whenever i do it I always get loud clicks. Ive also heard of people doing it on older samplers (eps, asr ect) in a similar fashion. I was hoping to get some tips. I always get loud clicks in the sound instead of a clean loop. Please help.
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| | #2 | |
| Lives for gear Join Date: Aug 2005 Location: san jose, califas
Posts: 1,953
| Quote:
http://www.tweakheadz.com/Sampling_Tips.html don't know reason specifically but those instructions (and the rest of the shit on that page) apply to pretty much any sampler. follow the directions there, and you'll be on your way. | |
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| | #3 |
| Lives for gear | is there such thing as a sample being too short when doing this? i have some horns in particular that i want to use but i cant get them right they are 1 second stabs mostly
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| | #4 |
| Lives for gear Join Date: Aug 2005 Location: san jose, califas
Posts: 1,953
| no because when you loop usually to get a good sound you take a really really short piece of audio. we're talking milliseconds........anything longer and you hear the loop, not the tone of the sample looping. |
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| | #5 |
| Lives for gear | hmm perhaps thats my issue im using too big of loops thanks for all your help thus far
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| | #6 |
| Lives for gear Join Date: Feb 2005 Location: on the couch
Posts: 946
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| | #7 |
| Lives for gear Join Date: Aug 2006
Posts: 665
| That's not really true... It totally depends on the instrument. A synth might need a very short loop, but strings or a horn might use a much longer loop than a few milliseconds in order to be convincing. It's how carefully you choose the loop points that makes it more/less convincing. |
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| | #8 |
| Lives for gear | i want to make that horn hold out longer but no matter what loop settings i select i always get big clicks and pops
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| | #9 | |
| Lives for gear Join Date: Feb 2005 Location: on the couch
Posts: 946
| Quote:
so the actual part you could loop without clicks is extremly short. Iīve tried it with forward, backwards, alternate, crossfading - it is slightly too short to remain itīs natural sound. it sounds more like a saw. | |
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| | #10 |
| Lives for gear | i dont mind sawish I could always use it as a layer this is a learning experience i guess
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| | #11 | |
| Lives for gear Join Date: Aug 2005 Location: san jose, califas
Posts: 1,953
| Quote:
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| | #12 |
| Lives for gear Join Date: Aug 2006
Posts: 665
| What I hate is how samplers always seem to have 1 or 2 features missing, and it's always different. It's like hmm on this one you can do A B C, but no crossfade looping... Hmm ok, on this one you can crossfade loop and X Y Z, but there's no sample start controller mapping... Ok well this one has that, but it's missing blah and it only has 1 LFO... It's been years, we all know what the imprortant features are... Why can't they just put it all in! Give me so many features, I complain that they are TOO many instead :D |
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| | #13 | |
| Gear Head Join Date: May 2006
Posts: 30
| Quote:
I dunno if u know this, but if u hold down a shift key while timing ur sample, uīll get more precise movements...I was bored so i tryed to make a loop out of this (With Acid 6). Added stereo fx for some movement. | |
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| | #14 |
| Lives for gear | im in awww right now. ive been trying to get this right for months please tell me what u did
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| | #15 |
| Lives for gear Join Date: Aug 2005 Location: Paris, FRANCE / L.A, USA
Posts: 665
| He probably looped many parts of the original audio sample, that did not have the closed hat in it, cut the attack and high pass @ 100 or 200hz (wherever the kicl was), to keep the attack of your horns, yet, erase the kick behind it. He also duplicated the track and messed up with the audio samples so it does not phase when going stereo, or used a Stereo effect (such as a chorus but without oscilation, linear, or a PSP PseudoStereo). He just did a great job, and I'm pleased to know he did it with Acid ^^.
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| | #16 | |
| Lives for gear | Quote:
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| | #17 |
| Gear Head Join Date: May 2006
Posts: 30
| Yea, my procress was similar to what Zacchino described...Unfortunately i was stupid enough to not save the acid file. Im gonna try to explain precisely what i did. Its actually simple process, but i might (probably!) overcomplicate it, because of my not-so-great english speaking ability. :) 1st, did a low frequency cut, up to 200hz. 2nd, choosed sample part between kick and hihat. added fade out. second fade out type, straight linear/diagonal one. 3rd, duplicaded sample into a new channel. added fade in (it still had a fade out too) and moved sample like half way of the first one. 4th, duplicaded the duplicate :) into a new channel once more, and moved its sample half way of the second channel one. 5th, now i just selected samples in the second and third channel, and just copy and pasted them. 6th, added a waves supertap 2-taps mod and mondmod into the master fader fx. It took some time to get the fade in/out lenghts and types right, but yea, after a few trys i found something what sounded ok. Ps. aslo, imo, if sample is pretty short, like this was, its good to lower it by an octave or so. So uīll get double lenght. Then after editing, looping, exporting u could just pitch it back to orginal pitch. I hope it helps. |
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| | #18 | |
| Lives for gear | Quote:
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