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| | #1 |
| Lives for gear Joined: Nov 2005
Posts: 695
Thread Starter | Music for Video Games
I am very interested in making music for video games. Does anyone out there have any good leads on how to place music? I beleive the next stage in production and promotions is getting music on video games, any thoughts??? Is there any money or publishing benefits, or do you sell your rights to the game maker? Do you get a percent of the moneys generated from the games sales. Does having a credited producer making the soundtrack/music for the game benefit the game maker. I also have a great idea for a game I want to pitch, how or who do I go to. ok...... ready GO!
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| | #2 |
| Lives for gear |
BUMP! I'd like to hear some input on this as well.
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| | #3 |
| Lives for gear | in some cases, you can do a straight buy-out for the music... in most that i've seen or dealt with, you do a non-exclusive licensing agreement with royalties paid based on game's sales, etc...
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| | #4 |
| Gear nut Joined: Dec 2005 Location: Miami
Posts: 130
| www.illfactormusic.com I wrote a score for this online role playing game Aeonfalls... i truly love making music for video games and in which is the very purpose of me starting up my own company to do just that. I gatta say if you think getting your beats/tracks/songs heard in the music industry was a mission... the whole realm of video games are a lot more of a task..But dont let that get you down... there are mroe games being made and released than you can think off and the industry is well over climbing profits than the music industry is so if you wanna do it GO FOR IT.. i would start off learning all the terms that come with the makign music for games start off with buying a couple of books or attending some clinics get as much info you can before even writing one note trust me hope this helps -ill factor |
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| | #5 | |
| Lives for gear | Quote:
any books you can recommend? | |
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| | #6 |
| Lives for gear Joined: Nov 2005
Posts: 695
Thread Starter |
Really I dont have that hard of a time getting heard or placing music with labels, Labels just are not paying that much money these days. The industry is so saturated with producers its kinda wack anyway. The money in the future will be with Multi Media Entertainment IMO. I like you company you are doing what I would like to get into. Do you have any resources or leads . I would be willing to trade serious industry contacts as well as a Who's looking database for 2007, for video game leads. Let me know your thoughts! J |
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| | #7 |
| Gear nut Joined: Dec 2005 Location: Miami
Posts: 130
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Yea man for sure first off a book that i think now is a bit out dated but can deff help you out in getting to know how you make money in making video game music and how much to charge etc,etc is called: The complete guide to Game Audio by Aaron Marks like i said i bought a while ago but the terms and basic need to knows..are very important and are given in this book very well... so hit me up for whateva peace and hope all id well -ill Factor |
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| | #8 |
| Gear nut Joined: Jan 2007
Posts: 99
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music video games
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| | #9 |
| Lives for gear Joined: Sep 2004 Location: Copenhagen, Denmark
Posts: 4,770
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It's quite a tough market to enter, especially the console and arcade world. I've had a peripheral brush with the industry by working with Yuzo Koshiro on Dance Dance Revolution (Konami) and the soundtrack for a Japanese racing game (released by Namco). I'd love to do more if it dropped in my lap but basically a couple of handful of people are doing most of the major works, and I don't bother pursuing it. Then there's more opportunity on the PC market, mini games, online, etc.
__________________ Professional geek Online Mastering - At the moment: Mastering Christopher (EMI) · Mastering Marijana (Universal) · Mixing Michalis (Universal) |
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| | #10 |
| Gear addict Joined: Mar 2010 Location: Wales, UK
Posts: 484
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i shall ressurect this... Basically this is somthing i am interested in doing, so i have posted a few ads on various forums and had some replies so looking to get involved right away. I'm doing it just to boost portfolio work, but some of the animators/programmers have mentioned a percentage of profit i would be entitled too. Now its not the music side of things that im worried about, i just dont want to be bum-plunged or screwed over at all. so really just checking if theres anything i should look out for, or anything to bare in mind at all throughout the process? Thanks Craig |
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