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| | #1 |
| Gear interested Join Date: Apr 2007
Posts: 3
| Advanced MIDI features in REAPER's future? Justin, I’ve been watching REAPER’s development for a while now and it seems that more focus is on audio than Also, is there a way to disable REAPER from scanning my plug-ins at start up? It slows me down. |
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| | #2 | |
| Gear nut Join Date: Oct 2006
Posts: 87
| Quote:
As far as scanning plug-ins, for it to be able to find VSTs that may be loaded by a project, it has to scan them. However it only loads the DLLs when it sees one for the first time-- so if you havent installed any new ones since the last time you ran it, it should only take a few seconds. | |
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| | #3 | |
| Gear interested Join Date: Apr 2007
Posts: 3
| Quote:
It was taking about 10 seconds to start up because I had to duplicate DLLs. I deleted the duplicates and REAPER started in a second, | |
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| | #4 |
| Gear nut Join Date: Dec 2003 Location: Hermitage, TN
Posts: 111
| I'd like to give a BIG BUMP for MORE MIDI LOVE in Reaper!! There's not a lot of options for midi composers on the Windows side of the world. Cubase is very good in most ways. Sonar's midi is pretty good, but needs updating and improvement. The others have left me wanting in midi or other areas. Here are the midi features important to me - 1) First class piano roll ( just take the best of Cubase, Sonar, and Fruityloops that shouldn't be a problem )2) An event inspector. Click on a midi note or clip and it tells you everything about it- start time, end time, note name/pitch, velocity, etc., etc. Plus you can edit any of these parameters directly in the inspector. 3) Groove Quantize (for both midi AND audio). Oh man, this is huge for me. As I said in another Justin, I really appreciate what your doing with Reaper and how you communicate with your customers and potencial customers!
__________________ Tim Wells aka Cap'n Spanky From the Planet Screwball |
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| | #5 |
| Gear nut Join Date: Dec 2003 Location: Hermitage, TN
Posts: 111
| Oh, one more question... Is it difficult to program/code midi features?? It seems like DAW makers struggle with this. Thanks,
__________________ Tim Wells aka Cap'n Spanky From the Planet Screwball |
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| | #6 |
| Gear nut Join Date: Oct 2006
Posts: 87
| There definitely is a lot of depth to what people consider "advanced" MIDI features.. i.e. lots of details that end up being very important, and the scope is huge as well... |
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| | #7 |
| Gear nut Join Date: Aug 2006 Location: Suburbs of Philly, PA
Posts: 121
| I just don't understand why some DAW apps go light on the Midi. People still have loads of midi gear and want to work with it. These types of poor midi support gripes pop up on forums all over the place. Strong midi support with a great workflow is essential for a DAW to be useable for me. |
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| | #8 | |
| Gear nut Join Date: Oct 2006
Posts: 87
| Quote:
-Justin | |
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| | #9 | |
| Gear nut Join Date: Oct 2006
Posts: 87
| Quote:
as far as drum editing, try the piano roll, and there are a couple of useful options to put it into drum mode--the first is to ditch the piano keys, show the note names (from VSTis that support it), and use single click to add/remove notes. The grid size is used for the lenght of the notes... | |
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| | #10 |
| Gear nut Join Date: Dec 2003
Posts: 110
| I thought I saw a reaper tutorial video on ReaFir that included info on using the output to trigger drum samples. I think it was pretty basic, probably no velocity control. |
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| | #11 |
| Gear maniac Join Date: May 2006
Posts: 204
| If someone hasnt written one yet, its probably easily doable in the JS language |
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| | #12 |
| Gear nut Join Date: Oct 2006
Posts: 87
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