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| Thread | Thread Starter | Forum | Replies | Last Post |
| Phase issues | MATTI | High end | 1 | 29th January 2006 01:15 PM |
| How do you manage with phase issues ? | SLy_drums | So much gear, so little time! | 8 | 24th October 2005 11:45 AM |
| Analog EQ phase issues | papawhitehead | So much gear, so little time! | 7 | 18th March 2005 01:46 PM |
| Phase issues in mixing | streetbeats | High end | 31 | 12th October 2004 06:31 AM |
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| | #1 |
| Gear interested Join Date: Jun 2004
Posts: 26
| Mults and Phase issues I am reading a lot of tips about Mult part like taking your kick and making a duplicate or two in Protools and then compressing the crap out of them and adding eq of flavorl the question I have is do you need to flip the phase for the duplicate. I thought if two tracks are the same they would cancle each other out. Ther is a lot of talk about multing tracks thanks |
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| | #2 |
| Gear maniac Join Date: Apr 2004
Posts: 250
| I think you have it backwards. If two identical files are mixed together and one is out of phase with the other (180 degrees) then they will cancel out. If you just mix two identical sounds together they just get louder. |
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| | #3 |
| Gear maniac Join Date: Sep 2004
Posts: 299
| Make sure that you don't have any latency issues brought by plug in , and make sure that they are copied on the same timeline. I have found that even if program have latency compensation it produces some latency on some plugs that can make your kicks sound like they are out of phase . If you get everything right your bunch of copied samples should sound louder ![]() |
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| | #4 |
| Gear interested Join Date: Jun 2004
Posts: 26
| hi thank for the information. I am using protools HD. I thought there was no latency but maybe once I copy the track and insert a Joe meek compressor how do know how much latency there is and how to fix it thanks |
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| | #5 |
| Lives for gear Join Date: Jun 2002 Location: Germany
Posts: 1,355
| mix user here : watch the " numbers " under the fader ( they are green over here ) . apple + mouseclick changes the display to : fader level , peak level or delay created by inserts on the individual tracks . sounds easy but its an endless story ![]() |
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| | #6 |
| Gear maniac Join Date: Sep 2004
Posts: 299
| But that is your problem solved |
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| | #7 | |
| Lives for gear | Quote:
__________________ "I hate it when they tell us how far we came to be, as if our people's history started with slavery...." Immortal Technique www.sicbeats.com | |
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| | #8 |
| Lives for gear | I kinda have a ghetto way of doing it...I've been using this trick to "mult" on PT for a while. I'll bus the kick (for instance) -- Bus 1 I'll create aux ins (two? three?) -- Bus 1 Whatever plug-in(s) I wanna use (on ANY bus), I'll instantiate 'em on each aux in Then I'll change the plug-in to a null setting on all the mults (except for the one I'm trying to use) -- this is a no-brainer way of taking care of timing issues. Also, the fact that you're using auxes instead of actual (printed) audio tracks saves the track count. So, if we do the Pensado triple kick: (pasted from drum mults topic) D.P. SEZ: Let's take kiks today. I tap off a piece of the original sound, and split it to 3 tracks. The original I EQ with the board (SSL). On the second tap I run it thru a 160XT, ratio 6:1, and knock off enough to get the mid attack or thud to come thru (don't use the Over-Easy in). Run this into an API 550A. Next, take any compresser that has variable attack and release and use kinda fast A/R. Crank the threshold down to knock off 25 or so dB. Run this into any EQ and focus on the attack. You mite have to add 20dB at 10K. Experiment. Now combine all three tracks plus your samples (usually 808 type subby sound, or mid thump sample, etc.) Pick your samples so they don't change the original sound, just make it better. Before you knock this technique try it. I do the same with vocals, snares, bass, guitars, and damn near everything. The beauty of this is that you preserve the dynamics and transients, but still have compression! So your apparent loudness, clarity, and punch are still improved better than if you compressed and EQ'd only the original sound. GREGG SEZ: My version of doing this on PT would be to make another track & cut/paste the sample with tab-to-transients (if necessary). Then I'd bus the original kick to Bus 1, make 3 aux ins, put ALL IDENTICAL FX on each -- for instance, if I'm using plug-in EQ *A* as the "board" EQ (Dave's mult #1) and plug-in EQ *B* as the "attack" EQ (Dave's mult #3), then BOTH auxes are gonna have EQ *A* and *B* -- *B* will be flat on the #1 track (just there for timing). Same with compressors. Next, I'd set up an entirely IDENTICAL chain for the samples -- aux send --> Bus 2, EQ *A* and *B*, whatever compressors. The auxes can go to another aux for combined compression (that's the "experiment" part). This type of chaining can turn into a DSP hog, but those McDSP and Ren EQ FX can instantiate multiple times on one chip, so that'll help out... |
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| | #9 |
| Lives for gear Join Date: Jun 2004
Posts: 710
| Just curious, for us native/CPU usage challenged boys, how many samples of latency do you allow before you take action? Having a session filled with bypassed plugs is not my idea of a good time I'm new to this multing stuff, and I'm not sure how much to trust my monitoring. thanks! |
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| | #10 | |
| Gear Guru Join Date: Jun 2002 Location: New York City
Posts: 10,954
| Quote:
This is a huge difference. ![]() | |
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| | #11 | |
| Gear addict Join Date: Jul 2003 Location: Jersey
Posts: 322
| Re: Mults and Phase issues Quote:
__________________ My opinion may change at any time without notification. | |
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| | #12 |
| Lives for gear | krs you don't have to allow any latency issues to affect you -- there are many ways to compensate during mixdown. If you're really low on DSP, you can slide tracks by a # of samples matching the latency which the plug-in is inducing. In PT, you can even playlist the track -- maybe name it "Kick Slid" or something...then put in the "comments" strip how many samples you slide it (that's the Charles Dye strategy) -- as if you probably couldn't get that info off of the original time stamp in spot mode, but anyway...OK -- make sure there's a little blank space at the beginning of the track (or it won't slide earlier on the edit screen), then mark the track and hit "option-H" (in Mac PT) -- that's Slide. Use the samples window, and make sure "earlier" is checked. If you turn off your plug-ins, switch back to your old playlists. You can also use a sample-accurate delay on ALL tracks except the most "latent" one. This is the traditional method. |
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| | #13 |
| Lives for gear Join Date: Jun 2004
Posts: 710
| Thanks Greg - I don't have a sample accurate delay...so I wanted to be clear (because I don't normally use playlists) is my only other option is to print and nudge the tracks? (This sucks 'cause it doesn't allow me to change comp/eq settings in mixing). For just 1 sample of latency? Any other options? Thanks a million. My mixes are starting to sound aggressive |
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| | #14 | |
| Gear maniac Join Date: Sep 2004
Posts: 299
| Quote:
phase shift, otherwise they would cancel out, but I was concetrating on the guy's problem......sorry ![]() | |
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| | #15 |
| Lives for gear | krs, what DAW/software platform & interface are you using? |
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| | #16 |
| Gear nut Join Date: Jun 2004 Location: new orleans
Posts: 96
| gregg very interesting strategy for dealing with latency, i love it. a question: do you bypass the non-used plugs, and if so, does bypassing them ignore them in terms of latency. im asking about bypass, becuause not all plugs are like EQ where you can just leave it flat and itll just pass audio. |
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| | #17 |
| Lives for gear Join Date: Jun 2004
Posts: 710
| PTLE and a lowly 001 ![]() |
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| | #18 | |
| Lives for gear | Quote:
Of course, certain plugs will change the sound regardless. Strangely enough, the Digidesign Dynamics plug-in (the "stock" compressor & gate) is really, really good for this sort of thing (and impacts DSP minimally). krs, I thought there was a sample-accurate delay adjuster in PTLE. I guess maybe it's part of the Waves package. Here's one -- you know what I've done in PT is: I'd "record" a small section on a track from a dead bus (i.e.: digital black) and then zoom all the way in & take the pencil tool and make a one-sample long "click" by drawing in the smallest transient possible. I have this sample in my drum samples folder, actually. So, if I suspect there are timing errors, I can sum two things and then see if the clicks are separated or additive. | |
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| | #19 |
| Lives for gear Join Date: Jun 2004
Posts: 710
| nice trick Gregg. Thanks |
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| | #20 |
| Gear Head Join Date: Sep 2003 Location: ireland
Posts: 64
| Hardware??? Sorry about the delay with the question on this post.... havn't been able to get online as much over the past couple of weeks - withdrawl symptoms started kickin in - wasn't a pretty picture!?! anywho on the latencey issue in regards to multing kicks etc.... from a hardware point of view do you guys notice much phase diffrence when recombining due to more units being on one section of an instrument than the other... and if so how do you fix this... with a crude phase reversal or have you got a trick or two up your sleeve to combat this. Just starting to get into the whole idea of splitting ranges in instruments and sending to diffrent units.. then recombining later. Unfortunatley no access to a lot of hardware at the mo so no can do on the test for myself front. Would apreciate your comments. Will. |
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| | #21 | |
| Moderator | Quote:
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| | #22 |
| Lives for gear Join Date: Jun 2004
Posts: 710
| is there a freeware out there that would do this (pluggo runtime?) or something? It seems like a pretty simple thing - that would be a popular plug for LE users... |
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| | #23 | |
| Lives for gear | Quote:
A delay plug-in?...why don't you just move the track?......really easy.
__________________ _________________ "What is a crossfire hurricane & why wasn't I born in one?" Randy Wright http://www.myspace.com/djui5 | |
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| | #24 |
| Gear interested Join Date: Jun 2004
Posts: 26
| In protools if you change the display on the faders to insert delay. is this number in millaseconds ms I am sure it is. So basically you can shift the track earlier by that amount. I looked at my vocal track. it say 9 on the fader display for latency or delay. |
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| | #25 | |
| Moderator | Quote:
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| | #26 | |
| Gear Guru Join Date: Jun 2002 Location: New York City
Posts: 10,954
| Quote:
They are designed to replicate an EQ passing signal throught it. The best way if you are looking for no change sonically is to bypass it. | |
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| | #27 | |
| Lives for gear Join Date: Jun 2004
Posts: 710
| Quote:
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| | #28 |
| Lives for gear | Yeah -- use playlists & nudge by samples. That's the #1 way. My whole matched-sets-of-plug-ins thing is a quick fix, although, if you're mixing 3 songs in a day, sometimes the quick fix is the right one! If you're going after these kinds of multing FX, it'll get you there faster than you can say "New Audio Track> Aux Input" I think krs was trying to find a plug-in way so that he could change the active plug-in and just have the sample-accurate delay ready to go on parallel tracks/sends. |
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| | #29 | |
| Lives for gear Join Date: Jun 2004
Posts: 710
| Quote:
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| | #30 |
| Lives for gear | If you have any DSP-intensive plugins on other tracks, you can disable them -- solo out your drum tracks, and control-command-click your auto-tune or C4 on your vocal track or master channel. Then you have more DSP and speed to play with while you figure out your multing. Control-command-clicking will gray out the plug in and free up DSP (different from just bypassing), but it'll retain the settings. Then, when you've got it like you like it, bounce a 2-track drum stem, save the original as a slave session, and import the 2-track into a new master session. That way, if you have to tweak it, you can do it in the slave session and re-bounce, but you still have DSP in the master mix session. |
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