7th August 2012
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#31 | | Gear addict
Joined: Mar 2011
Posts: 396
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Originally Posted by rumleymusic Automation lanes is a great add, the old way was driving me crazy. Glad to see they also worked on the Linear Phase plugins even though I rarely use them. Not too excited about the Breverb though, probably another trial version disguised as a feature. Sad not to see any enhanced features for video implementation, Sonars biggest weakness IMO. | I have the audio midi breverb deal and it's amazing. I'm hoping it is not limited to what I already have.
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7th August 2012
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#32 | | Lives for gear
Joined: Jun 2007 Location: Zurich
Posts: 1,185
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Yes, VST3 is the way to go..
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7th August 2012
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#33 | | Lives for gear
Joined: Mar 2007 Location: Slovakia
Posts: 679
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Originally Posted by ionian It'd be nice if they could return the phase and stereo interleave button back to the tracks. | Buttons are there, you should check it before posting BS |
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7th August 2012
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#34 | | Lives for gear
Joined: Jul 2006 Location: NY
Posts: 1,433
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Originally Posted by icecubeman Buttons are there, you should check it before posting BS  | He means on the track without the inspector, like it used to be.
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7th August 2012
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#35 | | Telling it like it is
Joined: May 2010 Location: Queens, NY
Posts: 3,047
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Originally Posted by icecubeman Buttons are there, you should check it before posting BS  | The buttons used to be on the track before they made the bad decision to move them strictly to the inspector.
Some of us have a long history with the program. You should know about previous versions before you comment on that which you know nothing about.
Regards,
Frank
__________________
My equipment: A Commodore 64, 2 1541 Disk Drives, Dr T's Music Studio and a Casiotone CT-460. www.frankperri.com
Never listen to opinions regarding gear. For every 50 nobodies on Gearslutz that say a piece of gear doesn't sound good enough to cut it, I know at least one somebody who is cutting it in NYC with that piece of gear. ... www.diehipster.com |
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7th August 2012
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#36 | | Lives for gear
Joined: Mar 2007 Location: Slovakia
Posts: 679
| Quote:
Originally Posted by ionian The buttons used to be on the track before they made the bad decision to move them strictly to the inspector.
Some of us have a long history with the program. You should know about previous versions before you comment on that which you know nothing about.
Regards,
Frank | It was not clear from your post and I am with Cakewalk since version Cakewalk 4 {not sonar then}
__________________ My orchestral compositions on Soundcloud{composed using VSL} |
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7th August 2012
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#37 | | Gear addict
Joined: Feb 2010 Location: GA - CA
Posts: 375
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Seriously Frank, how is this even an issue...........
You are complaining about something that is right there, fully visible and accessible on the screen. You know what is hidden though? Access to the widgets on each track. You admit not liking the inspector (for what reason, i have no idea), but hitting 'I' to show/hide it in your case, is no different that having to manually access the widgets.
You've got screensets to work with, custom hotkeys even, but for some reason this makes X1 unusable to the point you talk other people out of using it? (as seen on the cw forums).
__________________ Sonar X2, ASR X Pro, Maschine |
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7th August 2012
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#38 | | Telling it like it is
Joined: May 2010 Location: Queens, NY
Posts: 3,047
| Quote:
Originally Posted by The Hydrilla
You've got screensets to work with, custom hotkeys even, but for some reason this makes X1 unusable to the point you talk other people out of using it? (as seen on the cw forums). | Indeed it is an issue. I don't like using the inspector because it takes up screen real estate for those of us who have real work to get done. I don't have time to press "I", but rather would like to see at a glance on ALL my tracks at once what the phase is and which ones are in stereo and which aren't.
The problem isn't checking on a track by track basis, but being able to look at the status of ALL the tracks at once. It's annoying to have to reduce my screen real estate just to change the phase and switch a track from stereo to mono.
I have no problem with Sonar playing games moving stuff around. What I have a problem with is them moving stuff and NOT letting us have things the way we're used to using them.
At the moment I'm still at 8.5 with a useless x1 install on my drive. We'll see if the bakers have smartened up with X2. If not, I'll just keep chugging along with 8.5 and when that stops working right, I'll just switch to a real daw.
It'd be a shame since I've been with Cakewalk and updated constantly with them since version 6 of the original. But hey, things change and when a company loses its way, it's time to go somewhere else. And yes, I'll still continue to talk people out of using it. Why would I let my peers and co-workers make the mistake of using it? X1 is hardly a professional tool in my opinion.
Regards,
Frank
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7th August 2012
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#39 | | Gear addict
Joined: Feb 2010 Location: GA - CA
Posts: 375
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all tracks at once -------> console view.
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7th August 2012
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#40 | | Telling it like it is
Joined: May 2010 Location: Queens, NY
Posts: 3,047
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Originally Posted by The Hydrilla all tracks at once -------> console view. | Wow, I haven't really used console view in a long time. Does it show the phase and stereo interleave?
I know it might seem like an over-reaction but some people seem to have these uber-monitor set ups with like 2 or 3 27" monitors all over the place. With the tracks on one, the console on the other...etc. But some of us don't have setups like that so every ounce of screen real estate is precious.
Regards,
Frank
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7th August 2012
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#41 | | Gear addict
Joined: Feb 2010 Location: GA - CA
Posts: 375
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yeah, the phase and interleave are there. It is possible they only show when channels are set to wide view, but then scrolling left to right is effortless when holding down ctrl and using your mouses scroll wheel.
Also you can have the console display in the multidock while still in track view, instead of fullscreen. X1 was designed with single screens in mind, which is why everything is so modular.
Honestly its worthwhile just getting used to the slight changes made in X1. It took me a couple of days to get used to the new mute clips shortcut, and getting screensets set up for maximum efficiency, but everything makes sense.
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7th August 2012
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#42 | | Gear Head
Joined: Feb 2010
Posts: 57
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Originally Posted by ionian I don't have time to press "I", but rather would like to see at a glance on ALL my tracks at once what the phase is and which ones are in stereo and which aren't. | why don´t you just press "D" for console view (adjust view to taste) and there you have all tracks with stereo/mono and phase buttons. Then "D" again if you don´t want console view visible.
edit .. like The Hydrilla already said
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8th August 2012
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#43 | | Gear Head
Joined: Jun 2006
Posts: 43
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Count me as someone who also wishes they would return the mono/stereo button to the track. Inspector takes up to much real estate and you can't work with envelopes in console view so I work exclusively in track view.
I find it odd others would protest something that used to be there and probably did not bother them.
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8th August 2012
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#44 | | Gear Head
Joined: Feb 2010
Posts: 57
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^ i probably have different workflow, but i find it odd you constantly have to change mono/stereo and phase on tracks. i mean it´s either on or off, set it and forget it.
mono compatibility you can check from the master bus.
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8th August 2012
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#45 | | Gear nut
Joined: Feb 2006
Posts: 98
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Originally Posted by ionian Indeed it is an issue. I don't like using the inspector because it takes up screen real estate for those of us who have real work to get done. I don't have time to press "I", but rather would like to see at a glance on ALL my tracks at once what the phase is and which ones are in stereo and which aren't.
The problem isn't checking on a track by track basis, but being able to look at the status of ALL the tracks at once. It's annoying to have to reduce my screen real estate just to change the phase and switch a track from stereo to mono.
I have no problem with Sonar playing games moving stuff around. What I have a problem with is them moving stuff and NOT letting us have things the way we're used to using them.
At the moment I'm still at 8.5 with a useless x1 install on my drive. We'll see if the bakers have smartened up with X2. If not, I'll just keep chugging along with 8.5 and when that stops working right, I'll just switch to a real daw.
It'd be a shame since I've been with Cakewalk and updated constantly with them since version 6 of the original. But hey, things change and when a company loses its way, it's time to go somewhere else. And yes, I'll still continue to talk people out of using it. Why would I let my peers and co-workers make the mistake of using it? X1 is hardly a professional tool in my opinion.
Regards,
Frank | + 1
But you don`t need to talk people out of using X2 (or 1)... the trailer music does it for you already.
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8th August 2012
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#46 | | Gear nut
Joined: Feb 2006
Posts: 98
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Sonar losts it ways long ago, trying to be everything and everyone. Console emulation? lol.
Once again cakerol is dismissing BASIC USABILITY and issues with their SEQUENCER
and is focusing on bloatware and are trying to compete in the plugin market.
Once again they showing that they won`t take a couple of years to fix everything and-or build a NEW ENGINE from the ground up (they've been dragging, fixing and updating the same core code for what... 15 years now?)
Once again, I'll tough up 8.5.3 for a few more month... but that's it. time to change.
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8th August 2012
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#47 | | Gear maniac
Joined: Jan 2012 Location: Germany
Posts: 251
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I had sonar 7 and then 8.5 long time ago. I was very proud of it, because nobody i knew used it, and it came with lots of top VSTs. But the only thing i liked was just the mixer, everything else was too unintuitive and hard to master. X1 came and made it even worse. I then made a switch to cubase and at last StudioOne.
Sometimes i still check the updates, but ever since X1 came they only make the DAW more bloated, but the workflow is still messy. It's the same with X2, lots of extra goodies, but no significant change to the DAW itself.
It's sad to see how that once beloved DAW was abandoned by some people and never really recovered since.
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8th August 2012
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#48 | | Lives for gear
Joined: Mar 2006 Location: Austin, TX |
Yeah, X1 took a little time to get used to coming from 8.5. But, really... it's not that big a deal. Sonar X1 is still very intuitive to me, and still primarily like a recorder, with routing like an actual console. Almost couldn't be easier. Going from 8.5 to X1 is a hell of lot easier than going from 8.5 to Studio One or Cubase or whatever else. Workflow in X1 is no more messy than any other DAW. Once you know how to use it (as with all DAWs), workflow is essentially intuitive and straight forward ("DAWs" like Live or Acid being an exception to the "normal" audio workflow). And X1, like most other DAWs, has certain areas where it's lacking, and others where it's exceptional. I don't see any other DAW out there that looks enticing enough to make me wanna switch. X1d is working pretty much flawlessly for me. And I'm looking forward to seeing what Cakewalk has come up with for Sonar X2. |
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8th August 2012
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#49 | | Lives for gear
Joined: Jul 2005 Location: Canada/Mexico
Posts: 2,135
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Originally Posted by javahut Yeah, X1 took a little time to get used to coming from 8.5. But, really... it's not that big a deal. Sonar X1 is still very intuitive to me, and still primarily like a recorder, with routing like an actual console. Almost couldn't be easier. Going from 8.5 to X1 is a hell of lot easier than going from 8.5 to Studio One or Cubase or whatever else. Workflow in X1 is no more messy than any other DAW. Once you know how to use it (as with all DAWs), workflow is essentially intuitive and straight forward ("DAWs" like Live or Acid being an exception to the "normal" audio workflow). And X1, like most other DAWs, has certain areas where it's lacking, and others where it's exceptional. I don't see any other DAW out there that looks enticing enough to make me wanna switch. X1d is working pretty much flawlessly for me. And I'm looking forward to seeing what Cakewalk has come up with for Sonar X2.  | Totally agree with, just like any other DAW we embrace to use and make it our primary Go To  |
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8th August 2012
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#50 | | Lives for gear
Joined: Mar 2007 Location: Slovakia
Posts: 679
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I think Sonar is way more intuitive than for example Cubase or Nuendo. One exact case is freezing tracks  If you dont want to work in Sonar, post it elswere and stop trolling here |
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8th August 2012
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#51 | | Gear nut
Joined: Feb 2006
Posts: 98
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Originally Posted by icecubeman I think Sonar is way more intuitive than for example Cubase or Nuendo. One exact case is freezing tracks  If you dont want to work in Sonar, post it elswere and stop trolling here  | People who are complaining ARE mostly sonar users... not cubendo users, not logic users. I am a sonar user. Our complaints are legit. Being a fanboy and looking the other way when things are not as good as they reasonably should be is NOT helping the situation, au contraire.
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8th August 2012
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#52 | | Telling it like it is
Joined: May 2010 Location: Queens, NY
Posts: 3,047
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Originally Posted by Lourson People who are complaining ARE mostly sonar users... not cubendo users, not logic users. I am a sonar user. Our complaints are legit. Being a fanboy and looking the other way when things are not as good as they reasonably should be is NOT helping the situation, au contraire. | +1000. You said that nicer than I would have been able to.
I feel like, for some people, Cakewalk takes a dump in their hat and they say, "Thank you. It fits much better now."
Regards,
Frank
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8th August 2012
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#53 | | Gear nut
Joined: Apr 2008
Posts: 145
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Originally Posted by Lourson People who are complaining ARE mostly sonar users... not cubendo users, not logic users. I am a sonar user. Our complaints are legit. Being a fanboy and looking the other way when things are not as good as they reasonably should be is NOT helping the situation, au contraire. | +1
Many of long time users are still working in 8.5.3 as a result of the many convoluted & poorly implemented new features in X1.
Also, how many updates did it take to get just the X1 bugs fixed?
X1 was released too early IIRC & IMO not to miss out on the fall / holiday season market.
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8th August 2012
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#54 | | Lives for gear
Joined: Jul 2008 Location: San Diego, CA
Posts: 1,837
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Once again they showing that they won`t take a couple of years to fix everything and-or build a NEW ENGINE from the ground up (they've been dragging, fixing and updating the same core code for what... 15 years now?)
| Actually they just built a new engine a couple of years ago. Sonar 7 or 8 I think it was. It is a very nice one actually. X1 just severely dropped the ball on screen real estate and usability, half the controls are unreachable without going through hoops to fit them on the screen and sacrificing other controls in the process. ie. ProChannel and Control Bar. I emailed Cakewalk about it and they said it wasn't an error but a design implementation, so it would not be "fixed". Quote:
Sonar losts it ways long ago, trying to be everything and everyone. Console emulation? lol.
Once again cakerol is dismissing BASIC USABILITY and issues with their SEQUENCER
and is focusing on bloatware and are trying to compete in the plugin market.
| No argument there. I was hoping X2 would focus on polishing the sloppy controls and editing features instead of adding more gimmicks. I personally just haven't been able to decide where to move on to quite yet. Samplitude, Nuendo, Pro Tools etc., they all have weaknesses in areas Sonar has strengths.
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8th August 2012
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#55 | | Gear addict
Joined: Oct 2007
Posts: 459
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Originally Posted by Lourson People who are complaining ARE mostly sonar users... not cubendo users, not logic users. I am a sonar user. Our complaints are legit. Being a fanboy and looking the other way when things are not as good as they reasonably should be is NOT helping the situation, au contraire. | + 1000
I was a Sonar/ProAudio guy for 15 years.. got fed up & now I am a Studio One guy..
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8th August 2012
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#56 | | Gear maniac
Joined: Apr 2011
Posts: 172
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Oh god please no...
Is not that I don't think this might be a good daw, it's just that X1 wasnt that popular to begin with... I'm amazed of how they even found a budget to come up with a number two.
Sonar has been struggling for a long time now, aint nobody using this daw man...
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8th August 2012
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#57 | | Gear nut
Joined: Feb 2006
Posts: 98
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Originally Posted by an.unna.kid Oh god please no...
Is not that I don't think this might be a good daw, it's just that X1 wasnt that popular to begin with... I'm amazed of how they even found a budget to come up with a number two.
Sonar has been struggling for a long time now, aint nobody using this daw man... | see now THAT's trolling
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8th August 2012
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#58 | | Gear nut
Joined: Feb 2006
Posts: 98
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Originally Posted by gsuser +1
Many of long time users are still working in 8.5.3 as a result of the many convoluted & poorly implemented new features in X1.
Also, how many updates did it take to get just the X1 bugs fixed?
X1 was released too early IIRC & IMO not to miss out on the fall / holiday season market. | not even fixed. I remember the moment I ran back to 8.5.3
from X1C to X1D... they managed to screw up the audio browser.
Whereas before you could browse quickly from samples to samples using your keyboard arrow keys, now all of a sudden you had to use the mouse and point and click at a filename. how totally counter-intuitive... a move to probably prevent crashing of the AUDIO ENGINE
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8th August 2012
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#59 | | Gear nut
Joined: Feb 2006
Posts: 98
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Originally Posted by rumleymusic Actually they just built a new engine a couple of years ago. Sonar 7 or 8 I think it was. It is a very nice one actually. X1 just severely dropped the ball on screen real estate and usability, half the controls are unreachable without going through hoops to fit them on the screen and sacrificing other controls in the process. ie. ProChannel and Control Bar. I emailed Cakewalk about it and they said it wasn't an error but a design implementation, so it would not be "fixed". | from what I know (insider style) the code is still based on the same code ron kuper wrote a decade and a half ago...
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8th August 2012
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#60 | | Lives for gear
Joined: Oct 2008
Posts: 4,728
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i will not be so sure ..it 's fully object oriented now ......i doubt it was the case back then ..
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