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| | #1 |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | ![]() ![]() Airwindows Audio Unit Plugins Back into plugins after the whole 'make everything 64 bit/32 bit/PPC all at once' thing! Here's the demo (includes both, you get both for $50)- http://www.jinxtigr.com/f/FarSpace3Demo.dmg I'm just going to use this thread for the newer FarSpace3 release. Please compare this directly with all the algorithmic verbs you can, and I'll try to get some example settings up though I am still not willing to divulge the settings I used to clone Bricasti sounds downthread. That's cheating and anyhow it's unnecessary, you don't need to do that to get good reverb sounds. Last edited by chrisj; 31st January 2012 at 05:02 PM.. Reason: Combining possible threads/existing threads |
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| | #2 |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter |
C'mon, folks, trust me on this one. Dual mono verb is good! I put back FarSpace/NearSpace in case the mono is too scary, but trust me- this is the one you want. At least for certain things? Let me show you. ![]() Attached are two mp3s for easy listening without leaving this page. One is using AllSpace to do a sci-fi deep ambience, and the other is the dry signal. It's two Alpha Juno synth tracks, a mono Farfisa playing two sounds, and a bass just to be dry and define what the true depth of dry signals are. Never mind the long talking example if you didn't like it- listen to this, and what you can do when your synth pads are stereo but you have things on mono channels as well. It's called separation within the reverb field. This is a useful thing, on lots of different mixes. It works fine for room ambiences too. http://www.jinxtigr.com/f/AllSpaceDemo.dmg Trust me! This is one of the good ones, not one of the swing-and-a-misses! |
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| | #3 |
| Lives for gear Joined: Jul 2007
Posts: 511
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I have no doubt that this is a quality algorithm. My honest first impression, however, is that I don't know what distinguishes this from other reverb products on the market (some of which are very high quality and come in at the same price point, with nice GUIs and presets).
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| | #4 |
| Gear interested Joined: Jan 2012
Posts: 6
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Let me say, 1) At first blush, I did find myself not really getting what "the big deal" was. Not a bad sounding reverb by any stretch of the imagination - quite the contrary - but it didn't immediately announce itself as distinct from the pack, IMO. 2) (Re) reading Chris' description, and following his guidelines, some of it started to reveal itself - particularly cranking the Liveness control and using its "ducking" function just as it's teetering on the edge of feedback oblivion. That's REALLY cool. Tweaking room size invariably produces glitchy artifacts - which is fine by me! - but behaved quite differently than the ostensibly smooth buffer-size changes that the description led me to expect. I enlarged Logic's own buffer a bit, and didn't see any huge CPU spikes, but still the noise when tweaking room size. (And again, I LIKE some good glitchiness!) I'm still trying to uncover the mysteries of the Smoke parameter - sometimes I can hear it make a difference, and sometimes not. Which leads me to... 3) Maybe more than any other Airwindows plug, this one seems to me to be screaming for some factory presets. I don't think it's possible to get a sense of the scope of the thing just from the default start-up setting. Even a handful of presets showcasing some of the more obvious or extreme settings might go a really long way towards deciphering this. I don't know what presets would entail, installation-wise, but perhaps at least a few sample ones that could be dl'd and put into a Library folder...? I really don't want to be misunderstood here - I think the subtlety of a lot of Chris' plug-ins can be a real double-edged sword. Once I've spent some time working with them (I'm thinking Desk and Console, in particular) and following Chris' always-in-depth directions, they really start to reveal themselves. But I have to wonder how many people don't bother to follow GS threads, double-check instructions, really listen for differences, etc... I'll spend more time getting to know it, for sure. But: presets...? (Desk2 is another one where I think presets could be a huge boon, off the top of my head. I've spent a lot of time looking up various GS threads and getting great info, but again I have to wonder if I'm the exception here amongst users...) As always, huge gratitude to Chris for his time, energy, and innovation. I hope all of this is taken with the great respect and appreciation with which it's written. |
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| | #5 |
| Gear addict |
the airwindows system is daunting and not user-friendly. I have a few of your plugins and love them, they are on every mix, but they are for the experienced user, no doubt. Perhaps if you started bundling plugins, say AllSpace, NearSpace, and Farspace for a discount it'd be more appealing. but what do i know.
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| | #6 |
| Gear interested Joined: Jul 2010
Posts: 3
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Sounds sweet!
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| | #7 | |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | Quote:
FarSpace has done okay, but I always thought it was clunky having to have two versions hardcoded with different reverb algorithms. For AllSpace, I worked out how to control that, but I went with the dual-mono thing. It's not too late to change things around. Would you guys like to see Farspace modified to cover the same range of room sizes Allspace does (but no other changes) and then Allspace bundled with it? Right now, Farspace/Nearspace are the bright stereo verbs (I could also give them the liveness range of Allspace, possibly the liveness-clamping) and Allspace is not only dual-mono but has very different internal coding, such as for the equalization. That's causing it to be brutally CPU-hungry and I'm not at all sure I should get rid of the friendlier Farspace/Nearspace for that. I've also got a different approach to pushing the reverb depth far back in the soundstage. It's raised questions about just how far I'm willing to alter an existing plugin that people are using. Also, I have a Digital Performer user for whom Allspace is not validating, and whom I'm working with on that. Is anybody getting validation issues with the new 64 bit plugins? | |
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| | #8 |
| Gear Head Joined: Jun 2011
Posts: 33
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From the demo, though subtle, I loved what Smoke does, too bad it's not something I can just slap onto the reverbs I'm currently married to... Especially like it at lower liveness settings, allspace shall be mine soon-ish |
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| | #9 |
| Legend............ Dairy! Joined: Mar 2009 Location: California
Posts: 739
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Maybe try a limited time 50% off to get it out there, I'd be interested if it fit my budget. Right now I already have a lot going into a new mic, laptop, MIDI keyboard and USB interface. Just a thought. You should work on a GUI for it, not a huge deal but you need a neon sign for any item you try to sell. Sent from my LG-P925 using Gearslutz.com |
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| | #10 | |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | Quote:
Actually I'll make that official- it's being combined with Farspace. Nobody yet has bought it directly- don't. Get Farspace, and I'll email you a copy directly, and will be updating Farspace with some of the new tech and then including Allspace in its disk image. Farspace will get lower liveness settings (but not the liveness ducking, it needs to be more 'realistic') and the adjustable room size. I can't update Farspace instantly, but as of now you get Allspace with Farspace (and vice versa I guess if you really want to specifically order Allspace- it'll work out to being the same thing). Cheers ![]() Another possibility is pulling a 'BussColors' and simply dumping all the algorithms into the one plugin. Usually I don't do that because I like not having a bunch of unused code in the plugin, but compared to the space graphics take up it's not that big a deal- does that sound good? I'm warming to it. Just a selector like in BussColors2. The danger is I'll run amok and have a bunch of strange reverbs... which will delay the finishing of the plugin... | |
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| | #11 | |
| Gear Head Joined: Jun 2011
Posts: 33
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I don't own it currently, but like many others have a list of your wonderful things waiting to get. This seals the deal though, I'm getting Farspace right this moment! Quote:
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| | #12 | |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | Quote:
I cannot include Allspace as a selectable option on Farspace. They're going to continue to be separate plugins, just bundled together both for $50 (as is happening right now- until Farspace updates, I'm personally sending out copies of Allspace to any buyers, by email) Farspace (and Nearspace, which will end up a setting on Farspace) is a stereo plugin- only works as two channels. Allspace is N to N- mono, stereo, quad, 5.1, anything. That means I can't put it in a stereo plug without losing major functionality, so it's going to remain separate. I'm just building as much as I can into Farspace now, so they'll have similar functionality. Notably, the vary-the-room-size thing. Farspace will remain simpler, though- room size, liveness, and dry/wet. I'm pretty sure I can make it a go-to stereo reverb, and you'll get Allspace for more extreme behaviors. | |
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| | #13 |
| Gear interested Joined: Nov 2007
Posts: 25
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Chris, Love your approach and the plug-ins! My question is Farspace and Nearspace are separate plugs... but they'll be combined into one? THEN... Allspace will be combined (in price, but as a package) with Farspace for $50? If that's correct, I'm going to buy it now. Your products are great! |
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| | #14 |
| Gear Head Joined: Jun 2011
Posts: 33
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That's too bad, though I'll be happy either way. Feeding allspace into farspace is so much fun |
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| | #15 | |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | Quote:
I don't have the room-size from AllSpace built in yet, but that's how you'll get Farspace/Nearspace combined into one- it'll be on a slider, which will make subdued crashy noises when moved. I'll just go check my email so I can send you whichever one you didn't get... | |
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| | #16 |
| Gear interested Joined: Nov 2007
Posts: 25
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SOLD. (bought Farspace2) Keep on making great products.
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| | #17 |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter |
I'm working on FarSpace3. Opinions on how it's doing? I can make an interesting comparison (though when it gets its own thread with Allspace bundled, I'd rather just put up the demos- I don't wish to do this in an original post). Casey's been good enough to put up wonderful Bricasti examples AND the raw signals used to drive them- probably because if you try to replicate Bricasti sounds with regular ITB reverbs, it catastrophically fails (especially with some of his crazier stunt examples like Rim Europa). I'm starting to do well enough that I could do an A/B stunt making people guess which is which, but I don't feel like being that tacky. So- here's FarSpace3 (which isn't out yet but should be ready soon) doing its Bricasti impression on some of the examples that have already been posted to Gearslutz. I will call out the faults FarSpace3 has, as I see them, so you can pick out the ways Bricasti is better. It's up to you if you feel it is $3000 better... and you can have many instances a little more cheaply. First, two different acoustic guitar rooms- the Bricasti examples are named just as they were originally named in whatever GS thread I found them, the FarSpace3 examples have the same names but with FS3_ on the front of the name. (I had guit_rich_plate done too, but apparently I've put it in the Console thread for some reason. I include the FarSpace3 version anyway but without the comparison) |
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| | #18 |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter |
Next, I tried the orchestra example, trying to replicate Orch_Concert_Hall because it was the biggest, glossiest one of the examples. It came out pretty well- this is one of those ones where I could probably get FS3 mistaken for the Bricasti because I could match the sonorities pretty well and we're both putting reverb in the far field where it belongs. I think I have the highs 'gleaming' a little bit too much, but only just barely. I didn't want it to be too dull, and the rosin pours off the strings just a BIT more than it should. But it handles the clusters properly without clogging or going opaque and that's the important thing. Then, the drum beat example with SN_SN_Chamber, and I ran into one of the FarSpace tricky-bits; I had to put a second of blank space as a leader to process it, because if you have sound in the first instant as FarSpace starts up, it takes about half a second to dial in its buffers and it made a little scrunch that caused the examples not to sound the same on the first beat. After I did that, they're pretty close, though not identical- I think the Bricasti is woodier, and more cohesive. I'm not sure it's $3000 worth of more cohesive but it's pretty obvious to me they're different, though I did my best to dial in FarSpace3 to exactly match SN_Chamber. You can't have everything as will be apparent on the 'Rim' examples... |
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| | #19 |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter |
Lastly, Casey's shrewd enough to put up some examples designed to flat-out destroy normal ITB reverbs, so of course I had to try them! The Rim examples are nothing but one rimshot and then listening to the reverb tail. If you filter away the highs you lose all the treble bloom of the ambience, and almost any ITB algorithmic verb will freak out given just one rimshot- it's a recipe for totally losing any smoothness and having your algorithm totally break up. Rim_East_Church is some kind of crazy prank- it's got loads of treble bloom but dies away real fast. I'm not sure if it was some kind of custom algorithm but I tried to match it with settings on FarSpace3 alone- I think you can just barely hear the algo-reverb quality on Casey's, mine has about as much but it came in slightly brighter and died off quicker- doesn't bloom exactly the same but it's in the ballpark. I should point out that this is hard to do- this is a very mean example to try to mimic. But that's nothing compared to Rim_Europa. This is sort of Casey being a loveable wiseguy, I think, because it's basically a 20 second reverb tail, all algorithmic, with HIGHS. This is stupidly hard to make algo reverbs do, and though FarSpace3 is able to get the overall tone and sustain pretty much exactly right, it shows strain and here's how: it's obvious that the tail is 'fluttery' compared to the real Bricasti version, which is totally smooth. This wouldn't have as much effect on sustained notes, but the rimshot is total worst-case scenario. I am pleased that FarSpace dies away similarly in other ways, though- it hangs on to the same airy tone in the rimshot- and the soundstage depth isn't totally different. I'm not telling the settings. Find your own, that's what the sliders are for, FarSpace will not have 'Bricasti presets', all that is within the normal range of adjustment. But I will reveal that to do the Rim_Europa, I had to have the room size at I think 0.994, NOT 1.0... it becomes sensitive to small differences and 'flutters' differently and that was the smoothest superlong tail I could find at that setting. So, getting ready to release? Want? |
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| | #20 |
| Lives for gear Joined: Aug 2010 Location: Oxfordshire
Posts: 3,177
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These are going to be fun to listen to later! |
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| | #21 |
| Gear interested Joined: Jan 2012
Posts: 6
| I'm certainly not going to suggest you do any differently, but I am very intrigued as to your reasons for feeling this way - would you care to talk about that? Again: simply curious as to your thinking here (I'm assuming this applies to AW settings in general...?) and absolutely no disrespect intended.
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| | #22 | |
| Lives for gear Joined: Feb 2010 Location: Perth
Posts: 522
| Quote:
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| | #23 | |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | Quote:
A product like Bricasti is the result of a lot of love, attention, and good taste, that you can take and have for the pushing of some buttons. You're not only buying the technology that allows algorithmic reverb to deliver those spatial qualities, you are also buying Casey's good taste in selecting combinations of 'settings' into presets with appropriate names so that if you have no idea what you're doing, you can buy the thing and go ahead selecting a likely sounding name and get a workable result- indeed, $3000 worth of workable result regardless of whether you're an expert at what kinds of comb filter sizes, feedback levels and internal decays would produce those 'names' and recognizable spaces. They're still imaginary- there is no 'church', it's just an algorithmic space with a particular kind of bloom and fall-off. When I get people who don't know what they're doing, I load them up on freebies and refuse to sell them anything until they know what they need. There are a lot of people out there who can confirm that, many of whom have called up my phone support line and got me personally (it's just me, there is nobody else to Airwindows, all these years) I have got FarSpace3 to the point where I could do an AB test, give you a third Bricasti example and tell you it's the Bricasti reference, and still have people unable to distinguish the examples- if I picked which example it was, very carefully. This is partly due to the nature of AB tests, but it's also because FarSpace3 is not worse at imaging than Bricasti, just different. They're about the same spatially and depthwise, Bricasti is significantly smoother but softer, FarSpace3 has a rougher texture but more immediacy (mind you, that can turn and bite you- FS3 permits BAD settings if you have no taste, as well as vibrant settings) I'm not going to sell people good taste. Sometimes, bad taste is awesome. I've also tended to resist things like console emulations that are just a layer of 'taste' splatted over everything- I've got to eat, but I made a point of putting out Desk2 even though it confuses people, because it is not a complicated 'sound of specific gear known to show good taste'. You can say 'my sound should be lush, therefore Neve', or you can get BussColors2 and set it on 'Lush' and get Neve, but my heart is with the guys (and girls) who can take more basic, generic building blocks and GET 'lush' anyway, by knowing what they want. I could spell out FarSpace3 presets that exactly clone a few specific Bricasti reverbs and approximate a bunch of others (for that matter, AllSpace can do the Rim_Europa a lot better than FS3) so people who think 'oh, expensive is good, therefore Bricasti preset' can have a combination of Airwindows code-banging and Bricasti good taste, even when they don't know what they're getting other than it's supposed to be 'good'. I refuse. I don't even do that for my OWN mixes, I do what suits the song, even if it's a departure from 'good' taste. All my stuff is set up so that hopefully it's real obvious how to tweak stuff in various directions. If you don't know that small chamber tones are made with small room sizes and feedback, and you make one with a huge bright room that has almost no feedback, you'll be doing it wrong, and so what? That Bricasti east church is a huge bright room with almost no feedback, and it's still interesting. There will be no presets for things like FarSpace3 and AllSpace. Your spaces should sound like YOU and not some identifier for a thing like 'Bricasti Rich Plate'. That's one of the ones that's clone-able. FS3 is coming out today if all goes well. Go find that setting. You'll probably find something different, more personal, that's more suited to your mix. Use that. | |
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| | #24 | |
| Lives for gear Joined: Feb 2010 Location: Perth
Posts: 522
| Quote:
The examples of FS3 in the posts above are impressive. I understand what you are saying and can dig the concept you have. I still can't help thinking that you might just win a few more clients by offering some pre-sets. No one knows how FS3 or AS work better than you ![]() You already have a diminished potential client base by virtue of only offering AU. And then there all the other AU plugins flooding onto the market. You make the observation that you are competing with VALHALLA ROOM in the $50 reverb market. I absolutely LOVE VROOM, Sean has done a fantastic job. VROOM is as good as any ITB reverb out there - at any price. As you know, VROOM ships with VERY comprehensive and diverse factory presets. They offer great starting points for people who perhaps don't feel confident yet in setting up their own reverb sounds. If you offered some pre-sets they might catch the attention of someone enough to try your demos and then buy FS3 and AS once they hear how good they are. My observation from the other side of the world ![]() PS: I love the Airwindows plugins that I have. I'm not suggesting presets for Console ( ) or BussColors2 or ADT2 or ToVinyl or ButterComp or.....
__________________ iMac 3.06Ghz 4GB : OSX 10.6.8 : Logic 9.1.7 : Duet : PMC : various plugins http://blueumbrellaband.com | |
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| | #25 | |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | Quote:
Doesn't mean he owns $50 ultimate reverbs. This time around, FarSpace3 has everything adjustable- on the fly- and bundles a dual-mono verb that's even more adjustable. I hear VRoom as a 'visible reverb', like the great Lexicons (I own a not-great Lexicon, an MPX100). VRoom excels at dark and opaque and cloudy, a specific texture, and it offers more features for adjusting that than my Lexicon ever did. I hear Bricasti as an 'invisible reverb', like miking a room. Very different in how it sits and what you can do with it. Decays are very different, the top-end bloom is very different. THAT is what I'm directly going after here, which means VRoom and FarSpace3 actually don't overlap- if you needed one to do a sound from the other, you wouldn't quite be able to get it. That's fine with me- feels right, in fact. But I'm carefully trying to show respect for my peers while I am also trying to clobber them audio-wise, and I gotta say- you said ITB reverbs. Bricasti is not ITB and is generally considered better than any ITB verb- and that's been my target, not ITB verbs. | |
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| | #26 | |
| Lives for gear Joined: Jul 2007
Posts: 511
| Quote:
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| | #27 | |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | Quote:
I'm only saying that my intention was to go FARTHER, and having done my level best I think I can fairly argue that I did. It's not like people normally consider old Lexicon a BAD thing- it's just not the same thing as physical chambers and plates and venues. I can hear the 'algo reverb signature' in VRoom, FS3 _and_ Bricasti. We are talking about flavors- I think mine's no less worthy, otherwise I wouldn't have hacked away at it to bring it to this point. I want people to buy mine, so I don't starve | |
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| | #28 | |
| Lives for gear Joined: Feb 2010 Location: Perth
Posts: 522
| Quote:
![]() I don't want you to starve either- that is my main motivation in suggesting some factory presets for AS and FS3. Having thought more about it, maybe it isn't that easy for you to add factory presets within your current plugin frameworks and installers. | |
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| | #29 | |
| Lives for gear Joined: Sep 2003
Posts: 1,500
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| | #30 |
| Gear Head Joined: Mar 2006
Posts: 65
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Hi all, As a former Bricasti owner here's my take after listening to the orchestra, snare, and guitar. Very nice reverb. Doesn't offend at all The most obvious thing missing is the uncanny unification of source and space of the Bricasti. It's clear as day. Listening to Chris' versions I'm thinking, OK...there's the source. And, hey nice reverb. With the Bricasti examples, you can't do that. It's there in the room, period - you cannot distinguish the effect. There are other things (like the stupefying beauty of the Bricasti on that orchestral excerpt), but the above is enough to stop any credible comparison to the Bricasti dead. It sounds like a very nice algo verb that uses the Bricasti as a tonal reference. That's a good thing, and for $50, probably a no-brainer if one is back in the box as I am. |
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