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| | #31 | |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | Quote:
I'm glad you can hear that I tried, or hear the intended resemblance in some way- in some cases like with Rim_Europa I've allowed the remaining difference to be demonstrated very obviously, because I like being honest. I'm a lot more interested in getting spatial resemblance to what I've heard out of Bricasti than just tonal resemblance, but I can see how part of it is the tonal- that's through my comb filters being more complicated than they normally are, and (as seen in AllSpace) that adds CPU hit very rapidly. I hope the way the brightness control works is suitable- the examples required all different settings on it, and it uses 'smoke' out of AllSpace but covers the fuzziness with filtration so the rolloff is just slightly fuzzed out. It's using a technique out of my old plugin Chrome Oxide that's probably going to find its way, in some form, into Iron Oxide and ToTape before very long. | |
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| | #32 | |
| Lives for gear Joined: Feb 2010 Location: Perth
Posts: 522
| Quote:
Or did you use AS for some of your examples?
__________________ iMac 3.06Ghz 4GB : OSX 10.6.8 : Logic 9.1.7 : Duet : PMC : various plugins http://blueumbrellaband.com | |
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| | #33 | |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | Quote:
AllSpace has Smoke as its own control, separately from Treble. FarSpace3 doesn't implement either of them exactly the same- they sort of merge, so there is no setting quite as bright, or quite as rolled-off, as AllSpace can do. It's set up so that for every setting on Brightness, there's a calibrated amount of the Smoke effect breaking up and fuzzing out the top of the rolloff. If you run sustained high frequency tones into it you can hear what it's doing to some extent. If the tones are higher than what the acoustic space would support at that decay level, it won't just mute them, it'll fuzz them and you'll get a noiselike effect, but not exactly noise... None of the examples use AllSpace, but I'm thinking of trying to do Rim_Europa with AllSpace to see if it's better, as it's structured very differently inside. What would happen is you'd hear possibly a better emulation of the Bricasti one, but mono, and then it would slowly slowly spread a little bit into stereo, but only a bit... | |
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| | #34 |
| Lives for gear Joined: Sep 2003
Posts: 1,500
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Anyone get this yet?
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| | #35 |
| Airwindows Joined: Aug 2004 Location: Vermont
Posts: 2,054
Thread Starter | If I said 'why no, nobody at all ever got it, you'd be the first', would that be bad, or good? ![]() It's got a demo you can try, here: http://www.jinxtigr.com/f/FarSpace3Demo.dmg Do you think it's $50 worth of good reverb? A distinct flavor you can use? If so, I would say go for it. Besides, if I turned around and did the best Farspace in the universe next year, you'd get that free. I think there's quite a few people who would have bought this had I not given it to them as a free update. |
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