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Old 20th February 2012   #421
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Originally Posted by Beatworld View Post
That can be a problem with ÜberMod
This was a problem during the development process as well.
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Old 20th February 2012   #422
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No problem with the Beta... "ready for release"
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Old 20th February 2012   #423
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No problem with the Beta... "ready for release"
Thanks! I need to get back to the MailChimp work today, to send out the update info to all users. Non-Valhalla things came up in the last week, that required almost all of my attention.
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Old 20th February 2012   #424
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Thanks! I need to get back to the MailChimp work today, to send out the update info to all users. Non-Valhalla things came up in the last week, that required almost all of my attention.
A thing which is more important than Valhalla?
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Old 20th February 2012   #425
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Experiment with Solo Violin (VSL extended) sent to a Bus with VRoom (Narcissus - 9 seconds) first and then straight into ÜberMod on the same Bus (50% wet). I was actually only checking some non-vibrato and vibrato transition samples for another thread on KVR but then I had to do something with it.

http://soundcloud.com/sampleconstruct/violin-in-space
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Old 21st February 2012   #426
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ValhallaÜberMod is fast becoming my favourite guitar FX plugin. I love the chorus!
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Old 22nd February 2012   #427
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I love the chorus effects on guitar as well. The Dimchorus2 and Dimchorus8 presets are great starting points for wide stereo and subtle chorusing (if you want) that make a lead track stand out.
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Old 22nd February 2012   #428
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i was set on getting the new le masque delay by xils but man im demoing this and in can do some really nice thingsss, i dont know what to do now!
imho : Totally different units. What can do one, the other can't.

They might compliment each other well. I'd recommend people to test both and see wich one fits the more their needs, or eventually : Get both ( yes I know wallet is not extendable )

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Old 22nd February 2012   #429
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Originally Posted by LotuZia View Post
imho : Totally different units. What can do one, the other can't.

They might compliment each other well. I'd recommend people to test both and see wich one fits the more their needs, or eventually : Get both ( yes I know wallet is not extendable )

LtZ
At this price point, it seems to me like a no brainer anyway. A lot of people spent way more for other software
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Old 23rd February 2012   #430
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HAs the update landed? not got the email yet...
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Old 23rd February 2012   #431
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Originally Posted by 79reubenp View Post
HAs the update landed? not got the email yet...
Not yet. Still working out MailChimp things, plus recovering from the non-Valhalla stuff that flared up last week. Send me a PM or email, and I can send you the beta.

I really need to just send this out to everyone, as it is good to go, but I need to do so in a way that won't end up getting my IP flagged for spam (this started happening with VRoom email updates).
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Old 23rd February 2012   #432
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but I need to do so in a way that won't end up getting my IP flagged for spam (this started happening with VRoom email updates).
Should be a timed sequence no? Every 5 seconds an email, not all at once.
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Old 25th February 2012   #433
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I'm looking for the right beta tester:

- Already owns VRoom, but not ÜberMod
- Is running Lion

If you fit those criteria, and would like to beta test the new version of ÜberMod (and be a bit of a guinea pig), drop me a note - PM or email. I need to see if there are any weird anomalies going on with Lion and my installer.
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Old 2nd March 2012   #434
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ValhallaÜberMod Version 1.0.1 is now officially released.

ValhallaÜberMod has been updated to version 1.0.1:

The changes:
  • New control, WARP InputPan. This allows the user to reverse the input stereo image, sum to mono, or send to the left or right input channels only. The InputPan control can be used with WARP fbMix to create standard ping pong delays, as well as ping ponged multitap delays, ping-pong reverbs, tape delays that oscillate back and forth, and so on.
  • New factory preset groups: DoubleTracking, PingPong, StereoEnhancers
  • Fixed bug with 32-bit VST, where incorrect MODE names were displayed for some settings
  • Fixed mono->stereo bypass bug in RTAS

I've sent out an email with update links to all of the ÜberMod customers, and posted new demo versions at

http://www.valhalladsp.com/valhallaubermod

Thanks to all of the beta testers for helping make this a smooth and stable release!
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Old 2nd March 2012   #435
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Sean, you rock. Thanks for the awesome.
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Old 2nd March 2012   #436
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Just bought my copy, can't wait
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Old 2nd March 2012   #437
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Thanks Sean
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Old 2nd March 2012   #438
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If anyone has any preset requests for the new ping pong features, let me know. I'll be working on blog posts in the next week, finishing the documentation and adding examples.

Here's a quickie: PingPonged Reverse Reverb!

<ValhallaUberMod pluginVersion="1.0.1" presetName="PingPongReverseReverb" Mix="1" Depth="0.189999998" StereoWidth="0.486000001" Delay="1" Feedback="0.739000022" Spread="1" Slope="0" Skew="0.0199999996" Random="0.592000008" TapGain="0.5" Diffusion="0.972000003" DiffSize="0.106122449" DiffModRate="0.0490490496" DiffModDepth="0.5" LowCut="0" HighCut="1" SpatialXover="0.145728648" DetuneRate="0.145145148" DetuneDepth="0.56400001" VibratoRate="0.298245579" VibratoDepth="0" OverMod="0" DriveInGain="0.375" DriveOutGain="0.75" DriveNoiseGain="0.333333343" FeedbackRotate="1" SmoothingTime="0.0990990996" ColorMode="0" DelaySync="0.235294119" type="0.375" DiffEnable="1" Drive="0" DrivePrePost="1" Speed="1" InputPan="0.5"/>
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Old 2nd March 2012   #439
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Something else I forgot to mention:

In the first release of ÜberMod, changing the Mode would result in the delay lines being cleared. I had put this in to fix some bug, but it turns out the bug was caused by something else I fixed before the first release. I removed the delay clearing in the 1.0.1 update, which means that changing modes will result in a "slewing" of the delay taps to the new positions, at a rate determined by the WARP Smoothing time.

This behavior is close enough to "morphing" that I would use that term, if I woke up and found out that I had been sent in a time machine back to 1997. Come to think of it, I think I actually owned a Lexicon Vortex back in 1997. It currently sits in storage, so I guess I wasn't all that enamored with the Vortex.

Having said that, the slewed delay tap transitions when switching modes in ÜberMod make things closer to tape echos. Although the tape echo would have to be able to switch from 2 tape heads to 32 tape heads, and have all the tape heads slide into their correct positions. I guess the digital world has its advantages.
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Old 3rd March 2012   #440
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I still didn't get the update email Sean, is it exactly the same as the pre-release beta you sent me the other day?
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Old 3rd March 2012   #441
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Originally Posted by Babaluma View Post
I still didn't get the update email Sean, is it exactly the same as the pre-release beta you sent me the other day?
Yes. It is the same as the beta 2 release.

I'll check to make sure you are on the mailing list. If any other ÜberMod users haven't received their update, send me a PM or email.
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Old 5th March 2012   #442
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Quote:
Originally Posted by Sampleconstruct View Post
Experiment with Solo Violin (VSL extended) sent to a Bus with VRoom (Narcissus - 9 seconds) first and then straight into ÜberMod on the same Bus (50% wet). I was actually only checking some non-vibrato and vibrato transition samples for another thread on KVR but then I had to do something with it.

http://soundcloud.com/sampleconstruct/violin-in-space
Really like that sample. Nice creepy feeling to it.
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Old 5th March 2012   #443
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Funny, I was looking for a room sound for some Zeppelinesque riffy guitars. Ya know what sounded as good as Vroom in this application?
Ubermod! Totally different but just as applicable.
Sean your plugs are eating themselves.
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Old 5th March 2012   #444
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Funny, I was looking for a room sound for some Zeppelinesque riffy guitars. Ya know what sounded as good as Vroom in this application?
Ubermod! Totally different but just as applicable.
Sean your plugs are eating themselves.
This happens. If my plugins tend towards anything, it is "reverby."

For a short room ambiance, you only need a few reflections. A little bit of short diffusion can be useful, but mainly to smear the phase of the reflections - too much or too long of diffusion, and you can get ringing. I just threw together this preset:

<ValhallaUberMod pluginVersion="1.0.1" presetName="SmallGuitarRoom" Mix="0.317000002" Depth="0" StereoWidth="0.5" Delay="0.0476999991" Feedback="0" Spread="1" Slope="0.699999988" Skew="0" Random="1" TapGain="0.5" Diffusion="0.575999975" DiffSize="0" DiffModRate="0.0480480492" DiffModDepth="0" LowCut="0.0502512567" HighCut="0.212060302" SpatialXover="0.145728648" DetuneRate="0.0490490496" DetuneDepth="0.5" VibratoRate="0.298245579" VibratoDepth="0" OverMod="0" DriveInGain="0.375" DriveOutGain="0.75" DriveNoiseGain="0.333333343" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="1" DelaySync="0" type="0.25" DiffEnable="1" Drive="0" DrivePrePost="1" Speed="0" InputPan="0.125"/>

8 Taps, a touch of diffusion (with the Diff Size at the shortest setting), no modulation whatsoever, no feedback. The TAP Spread is set to maximum, TAP Skew to -100% (to stagger taps left/right, starting with the left), TAP Slope to 40% (to produce taps that decay in volume) and TAP Random at 100% (to eliminate metallic comb filtering). Try playing with the DELAY slider to change the size of the virtual room and control how wide the stereo image is. Turning up the DEPTH slider is useful for creating a "wetter" ambiance, that might sit better in some mixes.
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Old 5th March 2012   #445
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This happens. If my plugins tend towards anything, it is "reverby."

For a short room ambiance, you only need a few reflections. A little bit of short diffusion can be useful, but mainly to smear the phase of the reflections - too much or too long of diffusion, and you can get ringing. I just threw together this preset:

<ValhallaUberMod pluginVersion="1.0.1" presetName="SmallGuitarRoom" Mix="0.317000002" Depth="0" StereoWidth="0.5" Delay="0.0476999991" Feedback="0" Spread="1" Slope="0.699999988" Skew="0" Random="1" TapGain="0.5" Diffusion="0.575999975" DiffSize="0" DiffModRate="0.0480480492" DiffModDepth="0" LowCut="0.0502512567" HighCut="0.212060302" SpatialXover="0.145728648" DetuneRate="0.0490490496" DetuneDepth="0.5" VibratoRate="0.298245579" VibratoDepth="0" OverMod="0" DriveInGain="0.375" DriveOutGain="0.75" DriveNoiseGain="0.333333343" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="1" DelaySync="0" type="0.25" DiffEnable="1" Drive="0" DrivePrePost="1" Speed="0" InputPan="0.125"/>

8 Taps, a touch of diffusion (with the Diff Size at the shortest setting), no modulation whatsoever, no feedback. The TAP Spread is set to maximum, TAP Skew to -100% (to stagger taps left/right, starting with the left), TAP Slope to 40% (to produce taps that decay in volume) and TAP Random at 100% (to eliminate metallic comb filtering). Try playing with the DELAY slider to change the size of the virtual room and control how wide the stereo image is. Turning up the DEPTH slider is useful for creating a "wetter" ambiance, that might sit better in some mixes.
Just tried the preset. Excellent! I'm going to use it instead.
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Old 5th March 2012   #446
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Just tried the preset. Excellent! I'm going to use it instead.
Here's another version of the preset, with more modulation. Probably better for vocals than guitars.

<ValhallaUberMod pluginVersion="1.0.1" presetName="ShortVocalAmbience" Mix="0.386999995" Depth="0.310000002" StereoWidth="0.66900003" Delay="0.0423999988" Feedback="0" Spread="1" Slope="0.592000008" Skew="0" Random="1" TapGain="0.5" Diffusion="0.472000003" DiffSize="0.0122448979" DiffModRate="0.0600600615" DiffModDepth="0.312000006" LowCut="0.160804018" HighCut="0.096482411" SpatialXover="0.145728648" DetuneRate="0.0490490496" DetuneDepth="0.5" VibratoRate="0.298245579" VibratoDepth="0" OverMod="0" DriveInGain="0.375" DriveOutGain="0.75" DriveNoiseGain="0.333333343" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="1" DelaySync="0" type="0.25" DiffEnable="1" Drive="0" DrivePrePost="1" Speed="0" InputPan="0.125"/>
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Old 6th March 2012   #447
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Here's another version of the preset, with more modulation. Probably better for vocals than guitars.

<ValhallaUberMod pluginVersion="1.0.1" presetName="ShortVocalAmbience" Mix="0.386999995" Depth="0.310000002" StereoWidth="0.66900003" Delay="0.0423999988" Feedback="0" Spread="1" Slope="0.592000008" Skew="0" Random="1" TapGain="0.5" Diffusion="0.472000003" DiffSize="0.0122448979" DiffModRate="0.0600600615" DiffModDepth="0.312000006" LowCut="0.160804018" HighCut="0.096482411" SpatialXover="0.145728648" DetuneRate="0.0490490496" DetuneDepth="0.5" VibratoRate="0.298245579" VibratoDepth="0" OverMod="0" DriveInGain="0.375" DriveOutGain="0.75" DriveNoiseGain="0.333333343" FeedbackRotate="0.5" SmoothingTime="0.0990990996" ColorMode="1" DelaySync="0" type="0.25" DiffEnable="1" Drive="0" DrivePrePost="1" Speed="0" InputPan="0.125"/>
this plug is really strong, but I am happy to have as many presets as possible as it makes working faster, especially with that many possibilities I get lost and can't decide anymore. Presets are therefore very helpful starting points go achieve fast results
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Old 6th March 2012   #448
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this plug is really strong, but I am happy to have as many presets as possible as it makes working faster, especially with that many possibilities I get lost and can't decide anymore. Presets are therefore very helpful starting points go achieve fast results
I have to agree. Ubermod is soooo deep and I don't have time to explore and create, so the strong presets are excellent starting points.
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Old 8th March 2012   #449
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Originally Posted by leonardo777 View Post
this plug is really strong, but I am happy to have as many presets as possible as it makes working faster, especially with that many possibilities I get lost and can't decide anymore. Presets are therefore very helpful starting points go achieve fast results
Documentation would help as well. I hate writing documentation. I actually hate writing in general, as far as sitting down and writing something in a non-conversational tone. Still, ÜberMod is deep, and as much as I've tried to put documentation into the tooltip area, it needs a manual.

So, I've just written 3 more "manual" posts:

ValhallaUberMod: The EQ Parameters

ValhallaUberMod: The DRIVE Parameters

ValhallaUberMod: The WARP Parameters

I need to write up a description of the preset menu next, and then a few posts about "what is ÜberMod" and "WHY ÜberMod." After that, I'll put everything into a PDF, and ba-da-bing, ba-da-boom, there's your manual right there! Tips and Tricks will be posted as needed.

My wife put together a document for all the ValhallaRoom posts, as well. I'll review that in the next few days, and post that as a PDF manual.
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Old 9th March 2012   #450
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Documentation would help as well. I hate writing documentation. I actually hate writing in general, as far as sitting down and writing something in a non-conversational tone. Still, ÜberMod is deep, and as much as I've tried to put documentation into the tooltip area, it needs a manual.

So, I've just written 3 more "manual" posts:

ValhallaUberMod: The EQ Parameters

ValhallaUberMod: The DRIVE Parameters

ValhallaUberMod: The WARP Parameters

I need to write up a description of the preset menu next, and then a few posts about "what is ÜberMod" and "WHY ÜberMod." After that, I'll put everything into a PDF, and ba-da-bing, ba-da-boom, there's your manual right there! Tips and Tricks will be posted as needed.

My wife put together a document for all the ValhallaRoom posts, as well. I'll review that in the next few days, and post that as a PDF manual.
that sounds good an very usefull
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