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#121
28th February 2012
Old 28th February 2012
  #121
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Roman Rowlands is offline
Quote:
Originally Posted by A_SN View Post
Can't fix what I can't reproduce, with the same settings here Reaper reports between 0.1% and 0.2%, and I think that if anyone else had the same problem I'd have heard of it by now. Something's pretty weird on your side, I hope we can figure out what.

Why do you want to work with resolution and delay all the way up anyway? It doesn't really make sense to do that...
Now it's around 50% when window open, yesterday that was around 95% and audio was all over the place.
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#122
28th February 2012
Old 28th February 2012
  #122
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Quote:
Originally Posted by Roman Rowlands View Post
Now it's around 50% when window open, yesterday that was around 95% and audio was all over the place.
Thanks for the screenshots, it helps with figuring it out. Looks like it's all due to the graphics and the way the host handles them that takes a lot of CPU. Some hosts (including Reaper on Windows) will take very little CPU despite SplineEQ's frequent graphics changes (most of the time Reaper doesn't reach 1% of CPU activity according to the task manager, even with SplineEQ's window open) but on some others (like in your case with Reaper on Mac) it will take a full CPU core.

Nothing I can do about it short of lowering the FPS further which would make things look choppy for everyone under every circumstance and you'd still have a pretty high CPU usage. Apparently it's a known problem with the Mac version of Reaper, complete with playback glitches, and it might depends on your hardware (like the graphics card) see Mac OSX high CPU load - Cockos Confederated Forums
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#123
28th February 2012
Old 28th February 2012
  #123
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Quote:
Originally Posted by A_SN View Post
Thanks for the screenshots, it helps with figuring it out. Looks like it's all due to the graphics and the way the host handles them that takes a lot of CPU. Some hosts (including Reaper on Windows) will take very little CPU despite SplineEQ's frequent graphics changes (most of the time Reaper doesn't reach 1% of CPU activity according to the task manager, even with SplineEQ's window open) but on some others (like in your case with Reaper on Mac) it will take a full CPU core.

Nothing I can do about it short of lowering the FPS further which would make things look choppy for everyone under every circumstance and you'd still have a pretty high CPU usage. Apparently it's a known problem with the Mac version of Reaper, complete with playback glitches, and it might depends on your hardware (like the graphics card) see Mac OSX high CPU load - Cockos Confederated Forums
It's the only plug I have that does it, maybe you can program a button to turn
spectral analyser on and off, otherwise I can't see how I can use it. Cheers.
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#124
28th February 2012
Old 28th February 2012
  #124
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Quote:
Originally Posted by Roman Rowlands View Post
It's the only plug I have that does it, maybe you can program a button to turn
spectral analyser on and off, otherwise I can't see how I can use it. Cheers.
No I can't do that, it would be pointless since everytime you do something there's something moving. Anyway what you want to do is look for a way to make Reaper do less GUI refreshes or something like that, cause ultimately that's the host that controls all that.
#125
5th March 2012
Old 5th March 2012
  #125
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The more I use it the more I love it. Amazing sounding EQ
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#126
31st March 2012
Old 31st March 2012
  #126
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I've just released v1.0.7. All rejoice for I have improved the readability of the knobs! It's now bright blue text on a dark background (as opposed to green on light grey) and the font is slighter larger too.



I've also changed the number of decimal places in the knobs for small values and in the tip area (because you don't need thousandths of a Hz).
#127
2nd April 2012
Old 2nd April 2012
  #127
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please give us M/S processing option. we use SplineEq for mastering
#128
2nd April 2012
Old 2nd April 2012
  #128
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Quote:
Originally Posted by poshook View Post
please give us M/S processing option. we use SplineEq for mastering
+1 - Would be very nice..!

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#129
2nd April 2012
Old 2nd April 2012
  #129
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M/S processing would be great!

Also it can't be overstated how good this plugin works on just about everthing and how easy it is to use especially with the real time spectrum comparison!
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#130
2nd April 2012
Old 2nd April 2012
  #130
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M/S processing is in the plans, plans which I've started executing. This is just the beginning but I've already added a few things, as you can see the spectral curve visualisation thing displays pan (in colour) which will come in handy when I have M/S processing working. See:



Right now the next step is linking yellow dots together, M/S might come next.
#131
4th April 2012
Old 4th April 2012
  #131
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bump for a great eq. works well on everything, and great control
#132
4th April 2012
Old 4th April 2012
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Yes it's a fine EQ!

But besides M-S [which I look forward to], I do think that the EQ window is somewhat limited in the horizontal plane, simply too narrow. Either an option to re-size or at least zoom, would be very welcome, to make it easier to adjust specific bands with more detail.

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#133
4th April 2012
Old 4th April 2012
  #133
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@mljung

I use shift+drag it's working fine
#134
4th April 2012
Old 4th April 2012
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Quote:
Originally Posted by hardwinte View Post
@mljung

I use shift+drag it's working fine
What I meant was adjustment with visual feedback, not just the knob-numbers.
The physical space between freq bands is pretty narrow, especially compared to the large vertical space that the freq-window occupies. I prefer a more rectangular window.

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#135
4th April 2012
Old 4th April 2012
  #135
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Quote:
Originally Posted by mljung View Post
What I meant was adjustment with visual feedback, not just the knob-numbers.
The physical space between freq bands is pretty narrow, especially compared to the large vertical space that the freq-window occupies. I prefer a more rectangular window.

::
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Ah, I have to say I find that annoying too, especially with 3 dots for each band. A resize option would be nice. Esp with the upcoming analyzer in the 'pro' version this would help immense.
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#136
3rd May 2012
Old 3rd May 2012
  #136
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I have a new version out, v1.0.8, it's all about optimisation, the performance can be up to about 25% faster (mostly at high precision settings). I really don't think it can be optimised any further short of using a much faster FFT routine (I don't think there's any such routine) or doing it on the GPU (and then again it wouldn't necessarily work faster).

Quote:
Originally Posted by mljung View Post
Yes it's a fine EQ!

But besides M-S [which I look forward to], I do think that the EQ window is somewhat limited in the horizontal plane, simply too narrow. Either an option to re-size or at least zoom, would be very welcome, to make it easier to adjust specific bands with more detail.

::
Mads
Yeah I'll do that. Someone mentioned to me a way to do M-S editing already, thought I'm not sure I understand how it's done. It's about using a "Mid-Side matrix" to split the signal into two "groups" (I don't know what that is), pan each group to the left and right respectively and have two instances of SplineEQ on each group and then combine the outputs back together using another Mid-Side matrix.

I have no idea how to do any of that though, I don't get how a plugin can split into two "groups".
#137
3rd May 2012
Old 3rd May 2012
  #137
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Quote:
Originally Posted by A_SN View Post

Yeah I'll do that. Someone mentioned to me a way to do M-S editing already, thought I'm not sure I understand how it's done. It's about using a "Mid-Side matrix" to split the signal into two "groups" (I don't know what that is), pan each group to the left and right respectively and have two instances of SplineEQ on each group and then combine the outputs back together using another Mid-Side matrix.

I have no idea how to do any of that though, I don't get how a plugin can split into two "groups".
Thanks for the update - looking forward to the windows resizing/zoom function in the next version, and M-S if you get the technical stuff sorted out.

Personally I would adore to have a bandpass filter that one could engage to find troublesome frequency areas, something that both Voxengo, iZotope Ozone and Melda have in their eq's - very useful indeed..!

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#138
3rd May 2012
Old 3rd May 2012
  #138
Den
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Great tool

In the beginning I thought just another linear EQ, but after I tried it, it sounds very nice, and second the price is great too.
So Great work has been done here!

Thanks for free version too.
This is must have Linear EQ.

Thanks once more.
#139
7th May 2012
Old 7th May 2012
  #139
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Are there any plans on support for ProTools ?

AAX / RTAS ?


Thanks,
G
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#140
7th May 2012
Old 7th May 2012
  #140
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Quote:
Originally Posted by Gemylon View Post
Are there any plans on support for ProTools ?

AAX / RTAS ?


Thanks,
G
Yes I finally obtained access to the Avid SDK thing a few weeks ago. I'll try to do a RTAS build, I have a friend who said he would work on an AAX port of the framework I use but so far I haven't heard much from him about that.
#141
7th May 2012
Old 7th May 2012
  #141
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Can't wait to try the new version, will it be able to do L/R also?
Keep up the good work!
A.
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#142
11th May 2012
Old 11th May 2012
  #142
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Quote:
Originally Posted by Andy_bt View Post
Can't wait to try the new version, will it be able to do L/R also?
Keep up the good work!
A.
Yeah, joint stereo (as it is now), M/S and L/R.

Speaking of which, can I get beta testers for the next version? So far I've already implemented an analysis curve visualisation thing, handles that can change in length, a sort of Q control, a way to group bands together into groups that can be moved all at once, and more recently a very different approach to the limiter thing, which is what needs testing the most (I'd like to know which setting of the Debug knob works best for you when cranking the gain up but setting the Limiter low).

If you want to test let me know and I'll send you a link.

Picture related
#143
12th May 2012
Old 12th May 2012
  #143
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Quote:
Originally Posted by A_SN View Post
Yeah, joint stereo (as it is now), M/S and L/R.

Speaking of which, can I get beta testers for the next version?

If you want to test let me know and I'll send you a link.
I do - I just sent you a note...

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#144
12th May 2012
Old 12th May 2012
  #144
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Oh I forgot to mention, the beta is Windows in 32-bit only for now.
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#145
15th May 2012
Old 15th May 2012
  #145
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Alright I just went ahead and released v1.0.9 with the new Limiter. Now can't nobody complain about accidentally hurting their ears/blowing up their speakers. If you used to leave the Limiter at 60 dB I suggest you set it to 0 dB (the new default). I'd still like to hear how it works for you though.
#146
15th May 2012
Old 15th May 2012
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Great news, thanks.

Sent from my GT-I9000 using Gearslutz App
#147
15th May 2012
Old 15th May 2012
  #147
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FWIW Reaper has auto mute for these hairy moments
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#148
15th May 2012
Old 15th May 2012
  #148
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Quote:
Originally Posted by Roman Rowlands View Post
FWIW Reaper has auto mute for these hairy moments
Yeah I find it quite annoying though. Anyway I think this is a better approach, it makes things still listenable while warning you (with the knob lighting up) that the limiter is in effect.
#149
17th May 2012
Old 17th May 2012
  #149
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Quote:
Originally Posted by A_SN View Post
Alright I just went ahead and released v1.0.9 with the new Limiter. Now can't nobody complain about accidentally hurting their ears/blowing up their speakers. If you used to leave the Limiter at 60 dB I suggest you set it to 0 dB (the new default). I'd still like to hear how it works for you though.
What do we need to do to update the plug in?
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#150
17th May 2012
Old 17th May 2012
  #150
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Quote:
Originally Posted by Roman Rowlands View Post
What do we need to do to update the plug in?
Use the link you received by e-mail, it's a permanent link.

I'm considering making it updatable from the plugin itself, perhaps by clicking the logo or something like that.
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