Can't fix what I can't reproduce, with the same settings here Reaper reports between 0.1% and 0.2%, and I think that if anyone else had the same problem I'd have heard of it by now. Something's pretty weird on your side, I hope we can figure out what.
Why do you want to work with resolution and delay all the way up anyway? It doesn't really make sense to do that...
Now it's around 50% when window open, yesterday that was around 95% and audio was all over the place.
Now it's around 50% when window open, yesterday that was around 95% and audio was all over the place.
Thanks for the screenshots, it helps with figuring it out. Looks like it's all due to the graphics and the way the host handles them that takes a lot of CPU. Some hosts (including Reaper on Windows) will take very little CPU despite SplineEQ's frequent graphics changes (most of the time Reaper doesn't reach 1% of CPU activity according to the task manager, even with SplineEQ's window open) but on some others (like in your case with Reaper on Mac) it will take a full CPU core.
Nothing I can do about it short of lowering the FPS further which would make things look choppy for everyone under every circumstance and you'd still have a pretty high CPU usage. Apparently it's a known problem with the Mac version of Reaper, complete with playback glitches, and it might depends on your hardware (like the graphics card) see Mac OSX high CPU load - Cockos Confederated Forums
__________________
Developer of Photosounder, spectral editor/synth
Thanks for the screenshots, it helps with figuring it out. Looks like it's all due to the graphics and the way the host handles them that takes a lot of CPU. Some hosts (including Reaper on Windows) will take very little CPU despite SplineEQ's frequent graphics changes (most of the time Reaper doesn't reach 1% of CPU activity according to the task manager, even with SplineEQ's window open) but on some others (like in your case with Reaper on Mac) it will take a full CPU core.
Nothing I can do about it short of lowering the FPS further which would make things look choppy for everyone under every circumstance and you'd still have a pretty high CPU usage. Apparently it's a known problem with the Mac version of Reaper, complete with playback glitches, and it might depends on your hardware (like the graphics card) see Mac OSX high CPU load - Cockos Confederated Forums
It's the only plug I have that does it, maybe you can program a button to turn
spectral analyser on and off, otherwise I can't see how I can use it. Cheers.
It's the only plug I have that does it, maybe you can program a button to turn
spectral analyser on and off, otherwise I can't see how I can use it. Cheers.
No I can't do that, it would be pointless since everytime you do something there's something moving. Anyway what you want to do is look for a way to make Reaper do less GUI refreshes or something like that, cause ultimately that's the host that controls all that.
I've just released v1.0.7. All rejoice for I have improved the readability of the knobs! It's now bright blue text on a dark background (as opposed to green on light grey) and the font is slighter larger too.
I've also changed the number of decimal places in the knobs for small values and in the tip area (because you don't need thousandths of a Hz).
Also it can't be overstated how good this plugin works on just about everthing and how easy it is to use especially with the real time spectrum comparison!
M/S processing is in the plans, plans which I've started executing. This is just the beginning but I've already added a few things, as you can see the spectral curve visualisation thing displays pan (in colour) which will come in handy when I have M/S processing working. See:
Right now the next step is linking yellow dots together, M/S might come next.
But besides M-S [which I look forward to], I do think that the EQ window is somewhat limited in the horizontal plane, simply too narrow. Either an option to re-size or at least zoom, would be very welcome, to make it easier to adjust specific bands with more detail.
What I meant was adjustment with visual feedback, not just the knob-numbers.
The physical space between freq bands is pretty narrow, especially compared to the large vertical space that the freq-window occupies. I prefer a more rectangular window.
What I meant was adjustment with visual feedback, not just the knob-numbers.
The physical space between freq bands is pretty narrow, especially compared to the large vertical space that the freq-window occupies. I prefer a more rectangular window.
::
Mads
Ah, I have to say I find that annoying too, especially with 3 dots for each band. A resize option would be nice. Esp with the upcoming analyzer in the 'pro' version this would help immense.
I have a new version out, v1.0.8, it's all about optimisation, the performance can be up to about 25% faster (mostly at high precision settings). I really don't think it can be optimised any further short of using a much faster FFT routine (I don't think there's any such routine) or doing it on the GPU (and then again it wouldn't necessarily work faster).
Quote:
Originally Posted by mljung
Yes it's a fine EQ!
But besides M-S [which I look forward to], I do think that the EQ window is somewhat limited in the horizontal plane, simply too narrow. Either an option to re-size or at least zoom, would be very welcome, to make it easier to adjust specific bands with more detail.
::
Mads
Yeah I'll do that. Someone mentioned to me a way to do M-S editing already, thought I'm not sure I understand how it's done. It's about using a "Mid-Side matrix" to split the signal into two "groups" (I don't know what that is), pan each group to the left and right respectively and have two instances of SplineEQ on each group and then combine the outputs back together using another Mid-Side matrix.
I have no idea how to do any of that though, I don't get how a plugin can split into two "groups".
Yeah I'll do that. Someone mentioned to me a way to do M-S editing already, thought I'm not sure I understand how it's done. It's about using a "Mid-Side matrix" to split the signal into two "groups" (I don't know what that is), pan each group to the left and right respectively and have two instances of SplineEQ on each group and then combine the outputs back together using another Mid-Side matrix.
I have no idea how to do any of that though, I don't get how a plugin can split into two "groups".
Thanks for the update - looking forward to the windows resizing/zoom function in the next version, and M-S if you get the technical stuff sorted out.
Personally I would adore to have a bandpass filter that one could engage to find troublesome frequency areas, something that both Voxengo, iZotope Ozone and Melda have in their eq's - very useful indeed..!
In the beginning I thought just another linear EQ, but after I tried it, it sounds very nice, and second the price is great too.
So Great work has been done here!
Thanks for free version too.
This is must have Linear EQ.
Yes I finally obtained access to the Avid SDK thing a few weeks ago. I'll try to do a RTAS build, I have a friend who said he would work on an AAX port of the framework I use but so far I haven't heard much from him about that.
Can't wait to try the new version, will it be able to do L/R also?
Keep up the good work!
A.
Yeah, joint stereo (as it is now), M/S and L/R.
Speaking of which, can I get beta testers for the next version? So far I've already implemented an analysis curve visualisation thing, handles that can change in length, a sort of Q control, a way to group bands together into groups that can be moved all at once, and more recently a very different approach to the limiter thing, which is what needs testing the most (I'd like to know which setting of the Debug knob works best for you when cranking the gain up but setting the Limiter low).
If you want to test let me know and I'll send you a link.
Alright I just went ahead and released v1.0.9 with the new Limiter. Now can't nobody complain about accidentally hurting their ears/blowing up their speakers. If you used to leave the Limiter at 60 dB I suggest you set it to 0 dB (the new default). I'd still like to hear how it works for you though.
Yeah I find it quite annoying though. Anyway I think this is a better approach, it makes things still listenable while warning you (with the knob lighting up) that the limiter is in effect.
Alright I just went ahead and released v1.0.9 with the new Limiter. Now can't nobody complain about accidentally hurting their ears/blowing up their speakers. If you used to leave the Limiter at 60 dB I suggest you set it to 0 dB (the new default). I'd still like to hear how it works for you though.