28th December 2010
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#1 | | Lives for gear
Joined: Mar 2009
Posts: 1,832
Thread Starter | New Tape Emulation - "Roundtone"
I proudly present the new one: Roundtone.
***edit
It is a multitrack tape machine emulation vst for Windows and Mac with several algorithms.
***
Very light on cpu, it is a mono/stereo effect to add subtle punch and colour to every track or submix/mix.
This is the actual interface:
This is an audio sample:
- dry
- bassdrum, snare, bass, guitar through individual tape
- mix through tape, too - No "emphasis"
- "Emphasis" set to max
- dry Roundtone_Audio_Demo_mp3 Roundtone_The-Same_Audio_Demo_wav
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This is an audio demo on the "natural" side
A multitrack drumset recording, first dry then effected.
Bassdrum, snare, panoramics and bass guitar on tape.
Note the evenness of the dynamics in the "taped" example. Drumset_Dry_wav Drumset-Tape_wav
---
Roundtone is currently in beta-test (send an email to my address if interested in testing)
It is going to cost 9.99$ and should be available in a few days from www.sknote.it 8)
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28th December 2010
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#2 | | Guest |
Well it's a lovely looking plugin, but that's not important now is it?
It's a bit difficult to judge its sound from the wav demo you provided (at least to me, here at work, on the headphones) because the audio examples are not level matched.
It's just louder, which means nothing.
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28th December 2010
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#4 | | Lives for gear
Joined: Feb 2005 Location: Durham, NC USA
Posts: 8,895
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Finally we seem to be having a tape emu renaissance!  I will have to try it when it comes out. The price is right. A poor man's UAD A800. |
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28th December 2010
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#5 | | Lives for gear
Joined: Jun 2006 Location: VA
Posts: 691
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TAAAPE WARRRZ!! Keep'em comin'!
All silliness aside though, the dry sample sound like it hit tape
already--which sounded damn-good as is.
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28th December 2010
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#6 | | Lives for gear
Joined: Mar 2009
Posts: 1,832
Thread Starter | Quote:
Originally Posted by Topgear | RMS matching is the wrong way to go, with such a special case (saturation).
Peak matching is the right one...
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28th December 2010
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#7 | | Lives for gear
Joined: Mar 2009
Posts: 1,832
Thread Starter | Quote:
Originally Posted by 3rdeyeKnight TAAAPE WARRRZ!! Keep'em comin'!
All silliness aside though, the dry sample sound like it hit tape
already--which sounded damn-good as is.  | The dry samplee is just multitrack digital recording through RME FireFace |
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28th December 2010
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#8 | | Lives for gear
Joined: Mar 2009
Posts: 1,832
Thread Starter | Quote:
Originally Posted by Animus ... The price is right. A poor man's UAD A800.  | No, that's wrong.
You don't evaluate sound by pricing, right? |
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28th December 2010
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#9 | | Lives for gear
Joined: Feb 2005 Location: Durham, NC USA
Posts: 8,895
| Quote:
Originally Posted by quintosardo No, that's wrong.
You don't evaluate sound by pricing, right?  | Surely if it's more expensive it's better right? Let's be proper gearslutz how bout it! |
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28th December 2010
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#10 | | Lives for gear
Joined: Aug 2005 Location: North Mylon
Posts: 835
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And Mac ?
G
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28th December 2010
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#11 | | Lives for gear
Joined: Jan 2010 Location: Melbourne, Australia
Posts: 2,389
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in development......
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28th December 2010
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#12 | | Lives for gear
Joined: Jun 2009 Location: Berlin
Posts: 2,055
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ok, just saw the KVR thread regarding sknote going mac.
sounds cool. just had a look at your other plugins - def. interesting!
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28th December 2010
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#13 | | Lives for gear
Joined: Mar 2009
Posts: 1,832
Thread Starter |
Thanks miro
this one should be the first porting to Mac. It is general purpose enough to be a good candidate and it is very useful (for me, at least |
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29th December 2010
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#14 | | Lives for gear
Joined: Aug 2005 Location: Sweden
Posts: 576
| New Tape Emulation - "Roundtone" Quote: |
Originally Posted by quintosardo Thanks miro
this one should be the first porting to Mac. It is general purpose enough to be a good candidate and it is very useful (for me, at least  | Cool!
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29th December 2010
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#15 | | Lives for gear
Joined: Mar 2009
Posts: 1,832
Thread Starter |
This is another audio demo on the "natural" side.
A multitrack drumset recording, first dry then effected.
Bassdrum, snare, panoramics and bass guitar on tape.
Note the evenness of the dynamics in the "taped" example. Drumset_Dry_wav Drumset-Tape_wav |
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29th December 2010
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#16 | | Gear addict
Joined: Apr 2009 Location: Switzerland
Posts: 420
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yes this one should go mac and all the others also... |
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29th December 2010
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#17 | | Lives for gear
Joined: Jun 2007 Location: Zurich
Posts: 1,185
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Yes, Mac is a must in pro audio |
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29th December 2010
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#18 | | Lives for gear
Joined: Mar 2008 Location: Montreal
Posts: 1,406
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Bought it |
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29th December 2010
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#19 | | Lives for gear
Joined: Apr 2007 Location: Keystone, CO
Posts: 1,513
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I was sitting next to my wife and we were both on the internet with our laptops.
I played drums dry for myself and nothing happened.
Then I played drums tape and my wife who was still staring into her web site started bobbing her head to the beat.
"You like that do ya?" I said.
"Uh hu"
Ok.
I played the dry one without her knowing what was up
Nothing....
I played the tape version.
A smile and a head bob.
That's the best endorsement I know of.
When the girls like it you win.
Bought it.
thumbsup
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:LSB
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29th December 2010
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#20 | | Gear maniac
Joined: Sep 2008 Location: Stockholm
Posts: 242
| Quote:
Originally Posted by bitman I was sitting next to my wife and we were both on the internet with our laptops.
I played drums dry for myself and nothing happened.
Then I played drums tape and my wife who was still staring into her web site started bobbing her head to the beat.
"You like that do ya?" I said.
"Uh hu"
Ok.
I played the dry one without her knowing what was up
Nothing....
I played the tape version.
A smile and a head bob.
That's the best endorsement I know of.
When the girls like it you win.
Bought it.
thumbsup |
Now thats how you test gear!! *S* thumbsup
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29th December 2010
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#21 | | Gear maniac
Joined: Jul 2009 Location: Spain
Posts: 211
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For this price, I'll buy it for Mac when avalaible.
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29th December 2010
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#22 | | Lives for gear
Joined: Sep 2005 Location: Richmond Hill, Ontario (Canada)
Posts: 3,266
| Quote:
Originally Posted by Animus Finally we seem to be having a tape emu renaissance!  I will have to try it when it comes out. | Too funny, I was thinking the same thing
How long have we of VST ilk been begging for a good tape sim plug. The proverbial floodgates have now officially been opened.
Oh well, better late then never.
__________________
"In the time of chimpanzees I was a monkey" - Beck, Loser
"I do use compressors/limiters but not for controlling dynamics, I use EQ for that!" Jp22 (damn I miss him)
"Education is a progressive discovery of our own ignorance." -- Will Durant, historian (1885-1981)
"I try to get a boom out of the bass drum, in one of my albums, my CD, boom, I try to get that big boom, I could not get a big boom, I paid bucks, and could not get the boom" - Recording Expert, Tad Donley
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29th December 2010
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#23 | | Lives for gear
Joined: Mar 2008 Location: Montreal
Posts: 1,406
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Just played with it for a few minutes on the Master buss.
A lot of tone possibilities. So far this is the more versatile Tape Emu i've heard.
I wish the emphasis knob could accentuate the high freq a bit more tho |
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29th December 2010
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#24 | | Lives for gear
Joined: Sep 2006 Location: Rocky Mountains of Colorado
Posts: 519
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NO brainer for under 10 bucks. Just bought it.
I assume an email with a d/l link will be forthcoming.
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30th December 2010
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#25 | | Gear maniac
Joined: Mar 2006
Posts: 271
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Quintosardo,
Could you explain what processing this plug uses? Tape machine impulses? High freq pre-emphasis? Wow and flutter emulation? Oversampling? etc
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30th December 2010
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#26 | | Lives for gear
Joined: Mar 2009
Posts: 1,832
Thread Starter | Quote:
Originally Posted by Tranny-Cap-Tube Quintosardo,
Could you explain what processing this plug uses? Tape machine impulses? High freq pre-emphasis? Wow and flutter emulation? Oversampling? etc | Yes, of course.
No impulses at all, no classic convolution.
It is based on the principle that we don't need to emulate a single machine, we need to get the "principle" that gives interesting side-effects and discard the bad (for me) ones (i.e. wow, flutter, noise).
What we look for were considered limits, now we understand we are missing them.
Two main aspects were considered: smooth processing, prevention of aliasing.
We attempt to get the first one by avoiding tables and interpolation. the models are computed analitically (modelling by formulae).
The second one by defining continuous variation of the model with frequency. Saturation and dynamic control are modeled with multidimensional formulae, so that, for example, saturation curve varies with frequency, without steps.
This has another important function: decreasing saturation with increasing frequency prevents aliasing. No oversampling, more transparent processing.
Emphasis is another important point: modeling pre-emphasis prevents aliasing even more and models saturation and color with frequency (depending on ips setting).
There are several requests for more "colored" algorithm. They probably will be included in the next free update.
I'm afraid this message looks worse than it is
***edit*** done ***
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30th December 2010
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#27 | | Gear addict
Joined: Apr 2009
Posts: 430
| Quote:
Originally Posted by bitman
I played the dry one without her knowing what was up
Nothing....
I played the tape version.
A smile and a head bob.
That's the best endorsement I know of.
When the girls like it you win.
Bought it.
thumbsup | But did you play the level matched version that I posted, or the original?
The reason is, as you probably know, the human brain works in such a way, that the louder sample always seems to sound better, when we're talking about short samples of audio. If you used the first audio demo provided, of course she would perceive the processed one to sound better, anyone would.
In fact, even the file where I evened the peak levels, it's still kinda "cheating" in the pluins favor, because the plugin sample still has a little more RMS volume. More perceived loudness. And that's what humans are gonna pick out as sounding the best in any A/B test.
If the samples had the same perceived loudness, then it would be a battle all about tone and dynamics...which I think would be a more fair test.
That said i DO like the tone that this plugin brings, and the price is great so I'll probably buy it.
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30th December 2010
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#28 | | Lives for gear
Joined: Mar 2009
Posts: 1,832
Thread Starter |
Yes, I agree with you. But consider that one of the positive side-effects is increasing the rms and the perceived level inside the same "headroom" limits. So, level is actually higher, while limiting the peaks... I don't rms-match to compare when looking at limiting. You peak-matched sample is a good test |
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30th December 2010
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#29 | | Lives for gear
Joined: Apr 2007 Location: Keystone, CO
Posts: 1,513
| Quote:
Originally Posted by Topgear But did you play the level matched version that I posted, or the original?
The reason is, as you probably know, the human brain works in such a way, that the louder sample always seems to sound better, when we're talking about short samples of audio. If you used the first audio demo provided, of course she would perceive the processed one to sound better, anyone would.
In fact, even the file where I evened the peak levels, it's still kinda "cheating" in the pluins favor, because the plugin sample still has a little more RMS volume. More perceived loudness. And that's what humans are gonna pick out as sounding the best in any A/B test.
If the samples had the same perceived loudness, then it would be a battle all about tone and dynamics...which I think would be a more fair test.
That said i DO like the tone that this plugin brings, and the price is great so I'll probably buy it. | The level matched version.
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30th December 2010
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#30 | | Gear addict
Joined: Nov 2007 Location: Milan,Italy
Posts: 316
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quanto ci vuole per avere per avere il link di download?
ho gia pagato
how long does it take to get the download link?
i've already paid
thanks
__________________ Basic Audio Mastering
Milan,Italy |
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