14th June 2012
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#1321 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter |
Oops... double post... look back for the audio samples...
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14th June 2012
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#1322 | | Lives for gear
Joined: Sep 2004 Location: USA
Posts: 4,021
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I think you are very close already with your initial presentation.
The main place that stands out to me is how the original tapes files had more transient response than the DIGI.
Basically they offered more saturation before becoming mushy at least based on how things were set up in your demonstration.
The taped files also have a bit more definition in the neighborhood of 100hz to 250 hz I'm thinking (Tape bump?) and there is more 5K shelf information on the taped files than on the RT and Grasso files.
In a nutshell the thing that is tricky with tape emu is not to go too heavy handed with high frequency loss and also the preservation of transients despite saturation.
Overall though I think you are very close already and look forward to what you'd try next based on my findings.
My main thing would be to retain the punch of the recording once it hits tape and if frequency response gets duller as a result of the tape formula I can correct that with some EQ if need be. However the smack and snap has to be retained at all costs if possible. This is crucial for things like drums.
If I get more in depth on sound by sound basis.
The cello was much darker than the result I got from tape.
The percussion lost some definition in the knock area, the thump sounded flatter and compressed versus the taped original. The top end was darker versus the tape.
The guitar actually sounded in the ballpark, I threw some hi shelf EQ on it and she sat nicely. (WOOT!)
Violin was on point (WOOT!)
The bass is less distorted to the original tape than it is with Grasso and RT. On the taped example the bass offers more punch and pluck, that is missing in the DIGI file.
Overall the main thing is the attack of each source seems to be dialed down on the DIGI examples. If there is a way to bring that attack back, I think that you may see some of the frequency issues addressed as well.
If anything I think what the golden ideal with RT is as a tape emu is to offer the duplicity of tape to be heavy handed and to also be a sonic tickler.
Yes I slammed these things to tape at +3db however as you can see the loss of high end is not overly significant by contrast, its more of a flavor enhancer in this situation.
Definitely see what can be "messed around" with in RTs saturation algos to go lighter on the transients when you hit the machine harder. I think the "sound" of tape is in the workings of RT but now we just need to get the actual reactivity of tape to play its part as well.
More transients and clarity with the saturation is key I think.
Thank you so much Quinto! I am very hopeful that you will figure out something and save the day for my band!
I will definitely post the finished product once we have this thing sorted!
Thanks
Peace
Illumination
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14th June 2012
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#1323 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter |
Great! 
Nice detail, I'll take the mix to a new level...
Getting back the attack is very easy, because of Grasso dynamics knob (I think it has been killed there). Back soon...
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14th June 2012
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#1324 | | Gear nut
Joined: Jul 2010 Location: France
Posts: 149
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Just wanted to say that RT AU 3.0.2 works nicely here, and that indeed the delay is great !
I really like RT, just wish there were more oversampling options (the higher the better).
Anyway great work Quinto ! |
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14th June 2012
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#1325 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter |
Thanks Nil
Thanks to illacov's feedback I'm thinking about a new control in Roundtone. A very simple, very small menu... let's get more control on dynamics while keeping it simple. But now full time on Bus v.2...
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14th June 2012
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#1326 | | Lives for gear
Joined: Sep 2004 Location: USA
Posts: 4,021
| Quote:
Originally Posted by quintosardo Thanks Nil
Thanks to illacov's feedback I'm thinking about a new control in Roundtone. A very simple, very small menu... let's get more control on dynamics while keeping it simple. But now full time on Bus v.2... | When you are ready to beta that you already know I'm first in line LOL
We need to finish that song, you guys will flip when you hear it
Peace
Illumination
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15th June 2012
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#1327 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter |
Trying to compile a list for time sync'd delay:
1/16
(2/16)->1/8
3/16
(4/16)->1/4
5/16
(6/16)->3/8
7/16
(8/16)->1/2
9/16
(10/16)->5/8
11/16
(12/16)->3/4
13/16
(14/16)->7/8
15/16
(16/16)->1
9/8
(10/8)->5/4
11/8
(12/8)->3/2
13/8
(14/8)->7/4
15/8
(16/8)->2
17/8
(18/8)->9/4
19/8
(20/8)->5/4
21/8
(22/8)->11/4
23/8
(24/8)->3
13/4
(14/4)->7/2
15/4
(16/4)->4
Does it make sense for delay addicted?
Just ignore the values inside brackets.
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15th June 2012
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#1328 | | Gear Head
Joined: Apr 2011
Posts: 55
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the more delayoptions the better i say
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15th June 2012
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#1329 | | Lives for gear
Joined: Dec 2005 Location: Europe...
Posts: 619
| Quote:
Originally Posted by ciggi the more delayoptions the better i say | +1. |
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16th June 2012
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#1330 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter |
@illacov:
ok, here is a second attempt. Again, not trying to mix it exactly the same, but to get the "qualities".
(reference file in the last post in the previous page)
Now I know what we miss in Roundtone: a solid state saturating input stage! Missing it on those bass attacks.
A nice addition...
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16th June 2012
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#1331 | | Lives for gear
Joined: Sep 2004 Location: USA
Posts: 4,021
| Quote:
Originally Posted by quintosardo @illacov:
ok, here is a second attempt. Again, not trying to mix it exactly the same, but to get the "qualities".
(reference file in the last post in the previous page)
Now I know what we miss in Roundtone: a solid state saturating input stage! Missing it on those bass attacks.
A nice addition... | Yes this is much closer. The high mid/top end thing I reference before is less obvious but still poking its head out on the cello, however in the other sounds its not so apparent.
The dynamics is definitely a tricky part eh?
I agree that solid state (perhaps even tube as well?) saturation would really improve the way you use Roundtone since most classic decks have some kind of iron in their path.
Ampex 440 comes to mind as one of the more popular tube(with transformers) decks that are used to great success to accomplish retro sounds as of late. I'm pretty sure if you implement this (I recall mentioning this sort of thing a good while ago, glad to see we are getting back to it) that it will really be popular with the Italian/Groove Funk scene. They definitely dig that Daptone vibe on their modern recordings and it would be awesome for them to have this sort of tool at their disposal without purchasing a vintage deck!
I am very excited because you are almost almost there, I just am really seeking the richness in the tape capture, the dynamics is an added plus, I cannot compliment you enough to committing to this. I'm pretty sure a good deal of other folks would back down from something so to the point and raw as this. My hat's off to you Quinto! Regardless of the outcome you're my hero!
This is definitely going to take up some CPU cycles considering all the stage's you're modeling but this is well worth it. I'd totally take the time to freeze every track in a session through this plugin just for the sake of getting that sound!
BTW I hope you're taking notes because while these other results you're getting aren't the 100% sound of my deck, they are DAMN AWESOME taken on their own face value and totally usable. So please make sure you document everything and be sure to let us know how you're accomplishing it!
Thanks again!
Peace
Illumination
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19th June 2012
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#1332 | | Gear addict
Joined: Jun 2007 Location: N. Ireland
Posts: 384
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Hi Quinto,
I reopened an old project earlier that had roundtone on most of the channels and I have a disaster on my hands. All the tracks are playing completely out of time with each other and any attempt to try and deactivate any of the instances of Roundtone is causing Logic to crash.
I know this bug was reported in the initial version 3 of roundtone but I thought the subsequent update had fixed it. Getting your plugins to work correctly in Logic will be the death of you Quinto
Cheers, Mark.
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19th June 2012
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#1333 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter |
Hi Mark,
no, Logic is a great testbench. My death are the hosts which accept everything and don't let me know that there is something wrong
The new Roundtone reports a different latency to the host, so I guess simply switching off and on again every single instance (only the first time, and saving the project) should be enough.
I had just a single report like this one and it was solved by the user this way, before I had the time to answer "ok, looking at it..."
***EDIT
Oh, you already wrote you tried deactivating. I guess there is the hard route: save each preset, replace the instance and reload it...
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19th June 2012
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#1334 | | Gear Head
Joined: Apr 2011
Posts: 55
| Quote:
Originally Posted by valjean24601 Hi Quinto,
I reopened an old project earlier that had roundtone on most of the channels and I have a disaster on my hands. All the tracks are playing completely out of time with each other and any attempt to try and deactivate any of the instances of Roundtone is causing Logic to crash.
I know this bug was reported in the initial version 3 of roundtone but I thought the subsequent update had fixed it. Getting your plugins to work correctly in Logic will be the death of you Quinto
Cheers, Mark. | I had the same problem recently when i switched from a session that was made on logic 9 with RND2 to logic 8 and RND 3.0.2
havent tried the bypass thing yet
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19th June 2012
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#1335 | | Gear addict
Joined: Jun 2007 Location: N. Ireland
Posts: 384
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Quinto, Yeah the problem is that when I click on the roundtone instance on my channel strip to try and deactivate it it's causing logic to crash, so I have no way of actually removing the plugin from the strip it would seem.
Cheers, Mark.
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19th June 2012
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#1336 | | Gear nut
Joined: Apr 2005 Location: Northeastern PA, USA
Posts: 93
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This crash still happens to me in Logic too.
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19th June 2012
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#1337 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter |
It is only when opening an old project which already included Roundtone v.2, right?
Does it let you remove v.2 and insert v.3?
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19th June 2012
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#1338 | | Gear addict
Joined: Jun 2007 Location: N. Ireland
Posts: 384
| Quote:
Originally Posted by quintosardo It is only when opening an old project which already included Roundtone v.2, right?
Does it let you remove v.2 and insert v.3? | That is correct Quinto, only happening with me on projects that already contain v2.
It will not allow me to remove the instances of v2 already loaded in the project. When I attempt to do so it crashes logic :( If it was as simple as removing the v2 instances and loading the v3 versions I'd be happy enough to do so, but I can't even remove the v2 instances without logic crashing.
Cheers, Mark.
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19th June 2012
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#1339 | | Gear nut
Joined: Apr 2005 Location: Northeastern PA, USA
Posts: 93
| Quote:
Originally Posted by quintosardo It is only when opening an old project which already included Roundtone v.2, right?
Does it let you remove v.2 and insert v.3? | Ok, I just tested a new empty project and can't get Roundtone 3 to crash Logic at all. It's rock solid. I'm testing it pretty hard, clicking and closing and opening many times in a row and very fast. But, on the project that I originally had Roundtone 2 in it's very flaky and will crash easily and randomly. I've taken Roundtone 2 out of my components folder and replaced it with Roundtone 3.
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20th June 2012
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#1340 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter |
Ok,
so I guess the only way to get it working on old projects is to restore v.2, save the presets, remove Roundtone from the tracks, save and close. Replace with v.3 in the directory, open the project, insert instances an reload presets.
Not a smooth transition but looks lie a safe way...
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20th June 2012
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#1341 | | Gear nut
Joined: Apr 2005 Location: Northeastern PA, USA
Posts: 93
| Quote:
Originally Posted by quintosardo Ok,
so I guess the only way to get it working on old projects is to restore v.2, save the presets, remove Roundtone from the tracks, save and close. Replace with v.3 in the directory, open the project, insert instances an reload presets.
Not a smooth transition but looks lie a safe way... | Ok, yes that works. Thanks Quinto. I just removed Roundtone 3 and reinserted it into my project. It wasn't an important or finished project so I didn't bother saving presets. It works perfectly now. No crashing and I can open and close it as many times and as fast as I want. Stable and solid.
EDIT: BTW - I didn't even have to save and close my project. Just removing Roundtone 3 from my track and then reinserting it did the trick.
Last edited by choros; 20th June 2012 at 01:26 AM..
Reason: more info
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20th June 2012
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#1342 | | Gear maniac
Joined: Oct 2010 Location: Brazil
Posts: 159
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escusa Quinto but too download the v302 i will have to use the same link as v3?  gracia
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20th June 2012
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#1343 | | Lives for gear
Joined: Jul 2005
Posts: 765
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quiinto, I'd also like a link for ver 3.02. The link I have downloads ver. 3.01.
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20th June 2012
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#1344 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter |
All the links you used for 3.0.1 now download 3.0.2!
There is an error in the Win 64 bit file (if you are using that one), says 3.0.1 but is the new one |
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20th June 2012
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#1345 | | Lives for gear
Joined: Jul 2005
Posts: 765
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cool. thanks, quinto. It's working well.
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20th June 2012
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#1346 | | Gear maniac
Joined: Oct 2010 Location: Brazil
Posts: 159
| Quote:
Originally Posted by quintosardo All the links you used for 3.0.1 now download 3.0.2!
There is an error in the Win 64 bit file (if you are using that one), says 3.0.1 but is the new one  | Yes Quinto,but actualy i didn't downloaded the 301 only 300,is it the same link?
Thanx
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20th June 2012
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#1347 | | Lives for gear
Joined: Mar 2009
Posts: 1,826
Thread Starter | Quote:
Originally Posted by Blackers Yes Quinto,but actualy i didn't downloaded the 301 only 300,is it the same link?
Thanx | Yes, if you find something it is 3.0.2!
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21st June 2012
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#1348 | | Gear addict
Joined: Apr 2009 Location: Switzerland
Posts: 420
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Anyone using this and toneboosters reelbus and maybe uad studer or ampex and can tell the differences used on single tracks ore used on all tracks???
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21st June 2012
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#1349 | | Gear maniac
Joined: Mar 2012 Location: Coastal
Posts: 267
| Quote:
Originally Posted by leonardo777 Anyone using this and toneboosters reelbus and maybe uad studer or ampex and can tell the differences used on single tracks ore used on all tracks??? | Roundtone gets inside the core sound and smears it more, a little mushy but the new brightness control allows you to bring back some sparkle, which is good. Sounds more like compression with high end rolled off in some instances. I don't know an actual tape player that sounds identical to Roundtone, but it does have the vibe.
Reelbus sounds tighter overall with more focused upper mids and clearer high end, almost like they use a hi pass filter with +5k band crossover and then process it independently. The effect has more of an IR effect to me, which is to say it sounds like different non linear filters are sitting on top of the core tone. Reelbus nails the TEAC 1/4" sound and OTARI sound, I know because I own both.
These are just impressions, but generally Reelbus works better on a bus, and Roundtone on an individual track.
you can get a vague idea by running analyzers after each plugin on a cloned track...do an EQ capture before/after or bounce dry vs wet and do a null test.
__________________
GEARLIST: NEVE CONSOLE, ART TUBE MP, GRAVITRON, UNPAID INTERN
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22nd June 2012
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#1350 | | Gear addict
Joined: Apr 2009 Location: Switzerland
Posts: 420
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I am wondering if the new slate tape that just has been announced (and claims to recreate every detail even if highly overdriven) is worth the high price???? Lot of hype
How do Reelbus and Roundtone compare CPU wise?
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