![]() | All Advertisers |
| Member Services Directory | Classifieds | Reviews | Jobs | Deal Zone | Merchandise | Marketplace | Books, DVDs & Gadgets | Video Vault | Tips & Techniques |
| |||||||
New Reply | Thread Tools | Search this Thread |
| | #91 | |
| Lives for gear Join Date: Mar 2004 Location: Cape Town, South Africa
Posts: 866
| Quote:
I still got to get my hands on a M7 with the new software to try out. For now though I'm in happy land as two weeks ago a friend came to visit from a neighboring country bearing gifts. He had picked up a PCM 70 ver 2.0 for less than $300 in 2nd hand store. And he gave it to me... awesome friend I know. | |
| | |
| | #92 |
| Lives for gear Join Date: May 2003 Location: Cambridge MA USA
Posts: 1,076
| |
| | |
| | #93 |
| Lives for gear Join Date: Dec 2008
Posts: 947
| Am I alone in thinking the TC M30 Reverb sounded like 300 ping pong balls dropped onto a kitchen floor? I was expecting a lot more to be honest. As for it sounding like the Eventide reverbs....not a chance. It sounded over bright, grainy and just not to my liking at all :( Do the hardware units sound like this as I have never used a TC hardware reverb before only Eventide and Lexicon Pcm's? |
| | |
| | #94 | |
| Lives for gear Join Date: Dec 2005 Location: London
Posts: 1,920
| Quote:
That kinda silk for that kinda price - excellent!
__________________ . "There's no correlation between creativity and equipment ownership. None. Zilch. Nada." Hugh MacLeod ~ peace ~ | |
| | |
| | #95 |
| Lives for gear Join Date: Dec 2008
Posts: 947
| Aahh my fault, must learn to read properly and not skim ![]() Looking forward to the new native reverb then. |
| | |
| | #96 |
| Lives for gear Join Date: Mar 2008 Location: southampton
Posts: 936
| Just tried it on backing vocals and it sounds great! |
| | |
| | #97 | ||
| ValhallaDSP Join Date: Feb 2009 Location: Pacific NW
Posts: 1,533
| Quote:
Quote:
__________________ Sean Costello Valhalla DSP, LLC Words: http://valhalladsp.wordpress.com Plugins: http://www.valhalladsp.com | ||
| | |
| | #98 |
| Lives for gear Join Date: Jul 2009 Location: Auckland, New Zealand
Posts: 2,119
| |
| | |
| | #99 |
| Gear addict Join Date: Dec 2003 Location: Norway
Posts: 316
| I`ve been comparing the EOS with the UAD 250 which I think sounds very very good, better then the 250 in my TC6k. After a little while of tweaking the EOS I had it sound very similar to the 250. Close enough so that I`ve could have used both in my mix. Good algo Sean!
__________________ seb |
| | |
| | #100 |
| Gear nut Join Date: Jun 2009
Posts: 91
| I really like this reverb. Smooth and open sounding, bright but not harsh. nice on vocals. Not very versatile but it does one thing and it does it well. just did a quick a/b with the waves rverb and that just sounded like crap compared to this one. otoh, i don't own any of the fancy reverbs mentioned in this thread. thanks tc. |
| | |
| | #101 |
| Lives for gear Join Date: Nov 2007 Location: N.Y.
Posts: 978
| |
| | |
| | #102 |
| Lives for gear | Funny timing, I dl'ed the M30 in the hope of comparing it with my aging TC M-1 and just as I switched it on, the display froze and no signal passes... ![]() Anyway, I like how TC verbs are unobtrusive on vocals and the M30 has that quality as well. It sits in the mix and isnt too upfront. I wish it had more controls but, yeah its a freebie. It can maybe now replace my dying (dead?) M-One. ![]()
__________________ "The secret in life is to have no fear" Fela Anikulapo Kuti |
| | |
| | #103 |
| Lives for gear | |
| | |
| | #104 |
| Gear interested Join Date: Sep 2009 Location: austria
Posts: 18
| TC M30 compared with Logic 9 Platinumverb I felt motivated to do little comparision on logic 9 Macbook Pro OSX 10.5 with this TC M30, Platinumverb, space designer and ozon 4 reverb, see attached file. (logic 9 file) IMO The M30 sounds close to what u can do with Logics Platinumverb. |
| | |
| | #105 |
| Lives for gear Join Date: May 2003
Posts: 751
| on SONAR 8.5 64-Bit on a Windows 7 64-bit PC this ran like crap - until I set the pluggin to run in the J-bridge wrapper. Runs great now and sound better than my convolution verbs. |
| | |
| | #106 |
| Gear nut Join Date: Apr 2006 Location: berlin / Germany
Posts: 127
| |
| | |
| | #107 | |
| Lives for gear Join Date: Aug 2006
Posts: 4,131
| Certainly there are other problems, but this was added to the download page: Quote:
| |
| | |
| | #108 |
| Gear addict Join Date: Jan 2009
Posts: 445
| |
| | |
| | #109 |
| Lives for gear Join Date: Mar 2004 Location: Cape Town, South Africa
Posts: 866
| Have the SoundToys Bundle and while they are great I'd still like a plug that can do a nice TC2290 emu and one the can deliver the quality pitch shifting delays that the Eventide Ultrahamonizers can deliver - then we are talking. |
| | |
| | #110 | ||
| Lives for gear Join Date: Mar 2004 Location: Cape Town, South Africa
Posts: 866
| Quote:
![]() But hear you. I did notice uneven, odd and random behavior of the phases during sweeps that I tried on several verbs. One some plugs specifically DSP based this is true. Random distribution? Interesting. I would have thought the results would be precise calculations in the case of a room, plate, hall or any other real world space emulation. Not so much in a special effect where one wanted an amount of the un-predicated. Or is this the norm with verb plug-ins? The use of random generators to create pseudo fluctuations to mimic a sense of distribution instead of a more accurate and obviously very complex model that would deliver a more realistic emulation. ![]() Quote:
I had an H8000 FW until recently (had to let her go as I closed the studio) and apart from the plethora of great effects on the unit some of the larger mod verbs where it's at for me. The SP2016 is very very different to some of these verbs found on the bigger Eventides. There are two things that have softened the impact of parting with the H8000 in the last few weeks. They are the PCM70 ver 2.0 that was given to me and your Hall algo in Eos. Well done Sean!!! | ||
| | |
| | #111 |
| Lives for gear Join Date: Jul 2009 Location: SP , Brazil
Posts: 1,666
| I've got mine ! Have already used it on a recent project . I would compare it favorably with my M3000 hardware . ;-) For free , ain't got nothing to complain , actually ! (EDIT: Just realized I got the number of the beast on my number of posts ... I can hear Bruce Dickinson screaming on my ears !)
__________________ www.fossaristudio.com.br Last edited by fossaree; 19th November 2009 at 09:27 PM.. Reason: joke, for fun ;-) |
| | |
| | #112 |
| Gear addict Join Date: Jan 2009
Posts: 445
| I think it sounds beautiful -- when it doesn't blow my ears out...ah, TC will fix it and I will love it A LOT. |
| | |
| | #113 |
| Gear Head Join Date: Sep 2007 Location: Oakland, Cali; In but not of Babylon
Posts: 63
| Thank you |
| | |
| | #114 | |||
| ValhallaDSP Join Date: Feb 2009 Location: Pacific NW
Posts: 1,533
| Quote:
There are a few different approaches to reverb algorithm design. One is a physical model, where you adjust the walls, the shape of the room, the materials of the walls, etc., calculate the resulting echo pattern, and map it to your algorithm. This approach is probably best embodied by the high end algorithms in the TC6000, where great care is taken to model the early reflections of the space, and smoothly transition this into a late reverberation process. An alternate approach looks at reverberation from a perceptual approach. The goal here is not to approximate a given space's physics, but to generate a sonic impression that resembles that space, or perhaps an ideal space. The Lexicon algorithms tend to lean towards a perceptual approach . Most of the Lexicon algorithms do not have separate early and late reverb, but model this as a single process. The 480L algorithms have "Shape" and "Spread" controls, that allow you to tailor the initial attack and decay of the reverb process. These controls can be tweaked to get things into a state that is very unlike most real-world reverberation processes, but are very useful in adding good sounding ambiance to a recorded signal. Both of these approaches take huge short cuts. At some point, the directly modeled reflections are mixed with a late reverb process that uses delay lines feeding back on each other and themselves. The total amount of delay memory used is usually a small fraction of what would be needed to accurately model the statistics found in a real hall. The randomizers (modulators) found in these algorithms help to generate the impression of denser resonances, as the resonance density is directly linked to the total delay length. A bit more about the "resonances" I refer to: You could model a room as a whole bunch of resonant bandpass filters in parallel. The peaks are the "resonances," while the valleys in between the peaks are the "antiresonances," or "notches" or whatever. In order to get even close to the sound of a reverb, you need to use a few thousand of these, distributed across the audible frequency range. A real hall can be viewed as having several BILLION of these resonances. Clearly, you can't do this in real time on any computer known, so you have to fake it. A cheap way of generating a lot of resonances really quick is to use a delay line, and feeding the output back into the input. This will generate as many resonances as there are samples of delay, which is why this sort of feedback delay is referred to as a "comb filter" - the frequency response looks like the teeth of a comb. However, the resonances in a standard delay based comb filter have a problem, in that they are regularly spaced. The ear picks up on this regular spacing right away, and attributes a pitch to this. A room or hall has a VERY random distribution of these resonances, where it is very difficult to impossible to hear any pattern in these resonances. So, the trick in artificial reverb algorithms is to use a bunch of feedback delay lines, while not having any regular patterns between the resonances that result in comb filtering being heard. This is the sort of random response I was referring to earlier - ideally, you will have several resonances per Hz, with a different random pattern between left and right channels. The time-varying randomizers / modulators are usually used to take an algorithm that has a resonance every few hertz, and make it sound like it has several randomly distributed resonances per Hertz. However, the modulation by itself can't fix an algorithm that has regularly spaced resonances. You need to design the algorithm in such a way that the basic resonances are as randomly spaced as possible, with no audible clusters of peaks or big holes in the distribution. Another problem with reverbs, both artificial and real-world, is having one or more of these abstract resonances being much louder than the other ones. This will result in a ringing sound, or a beating sound if two or more of the extra-loud resonances are next to each other. Quote:
Quote:
| |||
| | |
| | #115 | |
| Lives for gear Join Date: Mar 2004 Location: Cape Town, South Africa
Posts: 866
| Quote:
This not only explains a lot but also helps me and hopefully others understand better how these current processes work. At times I play around with the Quantum FX workbench and all this random/modulation talk has inspired me to mess with just that but not with something as complex as a verb but probably try make a delay with a saturator and basic random/modulator in the feedback chain. Quantum FX is great for non programmers like myself to play around and create plugs and have some fun ![]() | |
| | |
| | #116 | |
| Lives for gear Join Date: Oct 2008 Location: Earth
Posts: 3,587
| Quote:
KVR: KVR Developer Challenge 2009 HybridReverb http://www2.ika.rub.de/publications/2009/borss09vst.pdf
__________________ "The only true wisdom is in knowing you know nothing." - Socrates | |
| | |
| | #117 | |
| Lives for gear Join Date: Jul 2009 Location: SP , Brazil
Posts: 1,666
| Quote:
| |
| | |
| | #118 | |
| Lives for gear Join Date: Feb 2006 Location: Paris, France
Posts: 1,882
| Quote:
Question: do convolution reverbs using IR's achieve this "Billion" or close? Do they give you the "real" room? What are the limitations of IR? Thanks in advance, | |
| | |
| | #119 |
| Gear addict Join Date: Jun 2007 Location: London
Posts: 328
| I recommend anyone reading this to demo the Redline Reverb. To my ears it's the nearest I've heard to a good hardware reverb yet. This TC freebie is just that, a freebie. I'll definitely be demoing whatever this new 480 style plugin turns out to be though.. |
| | |
| | #120 | |
| ValhallaDSP Join Date: Feb 2009 Location: Pacific NW
Posts: 1,533
| Quote:
However, most rooms are time-varying, due to temperature variations in the room which cause small variations in the speed of sound. These small variations are enough to cause largish errors in the late frequency response of the convolution impulse, and the small pitch changes that the real room would have cannot be captured by convolution. A real acoustic space will demonstrate the same types of randomization as found in the best algorithmic reverbs, although a real acoustic space will have a far greater number of modulation sources, with far more subtle "settings" of each modulator. Having said this, in a fairly small acoustic space (a "room," not a "hall"), the speed of sound differences will be fairly subtle. I think that using convolution to model smaller spaces is a good idea. This also works well with how the cost of convolution scales with the length of the impulse - long halls will take more CPU than short rooms. Compare this to a typical algorithmic reverb, where the CPU is the same for any decay length. A counter to the argument I just gave: People love the EMT250 for short ambiences. This algorithm is TOTALLY time varying. Getting back to the billions of resonances: The billions of resonances are from a physical perspective. From a perceptual perspective, it is highly unlikely that we can perceive those billions of resonances accurately, or discriminate them from several hundred thousand resonances with the right type of time variation applied. I haven't seen many studies on this, but one paper suggested that a few thousand resonances can do the trick, if time variation is properly applied to each resonance separately. This approach (a few thousand parallel 2nd order filters, each with its own randomizer) is still too expensive for modern computers, although it would lend itself well to GPUs. I would want to hear the results before commenting on the quality of this approach. Many academic papers have made claims about how a given reverb approach is indistinguishable from an acoustic space, but very few of those claims hold up over time. The demands of the marketplace put higher demands on sonic quality than what seems to be going on in acadamia. | |
| | |
New Reply
Facebook
Twitter
LinkedIn
| Thread Tools | Search this Thread |
| Similar Threads | ||||
| Thread | Thread starter | Forum | Replies | Last Post |
| attention boutique guitar company people (pedals etc) free top ranked google promo! | 7161 | So much gear, so little time! | 1 | 13th October 2009 01:09 PM |
| Not liking convolution reverb so much these days...recommoned me a reverb plugin? | danbronson | So much gear, so little time! | 19 | 16th June 2008 07:12 PM |
| NEW RADIOHEAD ALBUM free to D/L in 9 days | kedbear | So much gear, so little time! | 12 | 2nd October 2007 07:02 PM |
| |