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Samplitude/Sequoia 11

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Old 24th July 2009   #1
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Smile Samplitude/Sequoia 11

Very exciting updates for Samplitude/Sequoia are in version 11 which should be available in the States in the near future. Google Translate

These updates include;

1. Improved interface which has docking features, and faster work flow with the project page.
2. Additional skins to choose from
3. Updated effects
4. the SMax 11 and EQ 116: This is one of the biggest updates for me. a mastering linear phase EQ and a limter/maximizer that will beat your old L2.
5. A couple of new VST instruments
6. OMF/AAF support
7. Revolver track: This helps with switching between various takes, efects, fades and track settings in a faster and easier way.
8: Vandal which brings very amazing guitar, and bass amp sounds to the DAW that don't sound like some of the lame sterile sounds of other software you may have heard.
9. Sequoia has multi-synchronous interface: This summarizes complete multitrack recording ( for example an orchestra) when necessary, take each as a single object, and thus makes it easier for you to switch between various takes.
10. Video Engine: The integraged video engine offers you the opportunity to create a video object in the first track of your arrangement invovled. It is possible to have several image and video formats.
11. Sequoia has Video expert: Videos with Sequoia overdubbed and mixed, can be included as a ready mix of new filtes to be exported.
12. Improved Audio Pre/Post REcording
13. Retroactive Midi Recording
14. Improved Groove Quantize features allow you to quantize by rhythm and phrasing
15. Midi FX Veloxicty Dynamics.

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Old 25th July 2009   #2
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they need simplicity in its layout and functions. the more they add, the more convoluted it gets.
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Old 25th July 2009   #3
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The English Language versions of Samp and Sequoia are probably at least another month out or so. They have released the German version and based on bug reports, around the time of the initial English release there will be a maintenance release as well to correct bugs found in that time.

--Ben
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Old 26th July 2009   #4
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I can't tell from the updates listed above but anyone know if Samp 11 is also going to have the video engine added or is that just for Sequoia?
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Old 26th July 2009   #5
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I believe the Video engine has made its way into Samp, but with the limitation of 1 clip as opposed to Sequoia where you can have multiple clips.

--Ben
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Old 28th July 2009   #6
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Yes, one video (in-track if so desired) for Samplitude, and multiple video segments for Sequoia.
You can render out to various video formats, as well as export out and EDL directly into Magix' Video ProX NLE.

Greg
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Old 28th July 2009   #7
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Interesting. Did they decide to discontinue the Samplitude "Master" version in Samp 11?

I can't help still thinking that this software is rather overpriced, but I know that is an old argument.
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Old 29th July 2009   #8
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Here are two videos of Samplitude 11
YouTube - Samplitude 11 Pro - BPM Loop Synchronization

YouTube - Samplitude 11 Pro - Audio to Midi Groove Template Creation
Regards
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Old 29th July 2009   #9
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Tube World what is your connection to Samplitude? Just a user?
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Old 29th July 2009   #10
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Quote:
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Kraznet's videos are very good and I'm still learning a lot from them.

Greg
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Old 2nd September 2009   #11
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Just looked at it on the Samp/Sequoia website it's really getting to be a serious contender for ITB work, i just might look into upgrading from Samp to Sequoia for this version
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Old 2nd September 2009   #12
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Yes, the Music Synchro feature alone may be worth considering Sequoia.

VAST GUI refinements and optimizations. Just coloring objects/tracks, etc. to your own custom colors is great for managing track assignments/instrumentation, etc.

Greg
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Old 2nd September 2009   #13
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Quote:
Originally Posted by rumleymusic View Post
Interesting. Did they decide to discontinue the Samplitude "Master" version in Samp 11?

I can't help still thinking that this software is rather overpriced, but I know that is an old argument.
Pro-Tools is overpriced! ;-)

Primary MIDI => Cubase
Primary Live => Ableton Live
Primary Studio Recording => Pro-Tools
Primary Audio Editing / Mixing / Mastering => Samplitude

Primary no Money => Reaper (really great product!)
Primary want to buy a expensive overhyped product => Studio One
Primary want to trash all your VST/VSTi Plugins => Propellerhead Record
Primary if your mind works logical a bit different => Fruity Loops

Samplitude v11 is great! Check out the Birdline Skins for Samplitude to eliminate the psychic overprice-feeling :-) Btw: The Pro-Version has also the PRO-Support included, with real existing humans answering your questions. You´ll love that if you ever tried to get support from Steinberg.

Greets, Micha
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Old 4th September 2009   #14
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Quote:
Originally Posted by siriusbliss View Post
Yes, the Music Synchro feature alone may be worth considering Sequoia.

VAST GUI refinements and optimizations. Just coloring objects/tracks, etc. to your own custom colors is great for managing track assignments/instrumentation, etc.

Greg

Quote:
Multi-synchronus editing

Multi-Synchronous cutting, i.e. MuSyC, completes and supports the conventional method of editing an audio recording, especially for classical music.
Imagine MuSyC as an assistant for the editing process. You may work normally with the Source Destination Cut, but the functions of the MuSyC system are available at any time.


The goal of MuSyC is to minimize time spent searching for similar passages of music, thereby accelerating the editing process.
MuSyC enhances working with source and destination projects with an overview project. If a passage of music has been recorded multiple times, then these will be available in the source as multiple takes. The overview project primarily serves for navigating in the source. Each take is represented by its own object. Musically equal material is organized in parallel and temporally ideal. This allows takes to be switched exactly according to the sound while an alternative recording is monitored as an overview.


If the active track (i.e. the active take) is switched in the overview project, the playback position and the "source points" will be automatically synchronized in the respective source project.




Yup this is great
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Old 4th September 2009   #15
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How is Samplitude as far as integrating hardware and outboard gear?
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Old 4th September 2009   #16
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How is Samplitude as far as integrating hardware and outboard gear?
Integration is easy.
I have Eventide, TC Electronic, and old Digitech hardware routed in/out/through Samplitude via RME and/or Scope interfaces.

You can also do things like ping external hardware to adjust for latency.

Greg
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Old 4th September 2009   #17
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Integration is easy.
I have Eventide, TC Electronic, and old Digitech hardware routed in/out/through Samplitude via RME and/or Scope interfaces.

You can also do things like ping external hardware to adjust for latency.

Greg
Does it have anything like Cubase's ability to insert hardware basically as a plug-in on individual tracks?
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Old 5th September 2009   #18
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Does it have anything like Cubase's ability to insert hardware basically as a plug-in on individual tracks?
Yes.

Greg
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Old 5th September 2009   #19
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How is Samplitude 11 with ASIO usage? Does it run plugin's like Fabfilter, UVIworkstation and Sylenth1 well? And how about longer audio recordings, no skipping or weird spinning problems? Generally, is it BUGGY?

Im am currently working in Cubase 4 and 5 since January and I am not happy at all with this to be honest.. I'm looking for a replacement and something that just plain works, no workarounds and weird bugs.. No window resizing problems, no silly little beat creation tools that don't work properly and logical..

I am producing and recording techno music, using alot of VST(i) plugins, and I also like to record dj's sets(which is almost impossible in Cubase cause it keeps on recording these weird spin/skip moments even after support and lots of nonsense).

There's not much information about Samplitude 11 yet right? I can't register on the forums, I need to own registered software for that.. EDIT ok I'm registered
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Old 5th September 2009   #20
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Quote:
Originally Posted by noexitrecords View Post
Does it have anything like Cubase's ability to insert hardware basically as a plug-in on individual tracks?
Sorry, but the correct answer is NO! This is the only really BAD point of Samplitude. I love Samplitude and use it since 15 years, but they missed that point and i can´t understand why.

For every external hardware insert there must be a FX Send + FX Return Track. The output of the audio-track must then be routed to the external FX Track. It´s a bit automated now since the last versions, that you can save presets for the external effects and the possibility to create the 2 needed tracks automatically. That´s all not funny, because for every fx must be 2 extra tracks, more than 1 hardware insert on 1 audio-track you need to send the output of fx1 to the input of fx2 and so on ....... also the presets are saved within the project, and not global for all projects.

I´m sorry but the person which decided this point of Samplitude must be an Idiot. Sorry! Every cheap DAW has a simple hardware insert as a vst-plugin now. You can buy Reaper for 60$ and it´s possible ... also Live, Cubase ... Pro-Tools, Logic ...... but Magix invested all the time to integrate some more useless plugins and vsti´s which no one really needs, but which looks better for marketing.

But everything other is great with v11. Great new skins, features, ... everything is good until you want to use external equipment ;-)

Greets, Micha
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Old 5th September 2009   #21
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Not sure what you're talking about two extra FX returns for external hardware.
I use external hardware FX loop in-track now. I think what you're referring to is MONITORING or recording the effects - requiring a neighboring track - which can be assigned to the same channel anyways.
But I understand about having it IN the channel. I think Samplitude's object-based approach leads to this configuration.
I actually don't mind this since you can freeze the external effects on the channel or as an object (good for generating stems for other purposes).

So, although it is inserted as a plugin on a track, there is still the need to monitor on another mixer channel - both of which can be assigned to the same I/O channel anyways.

I use mixer snapshots for saving project effect configurations as well as using templates. Yes, there has been a request to save presets globally across projects, but I prefer just importing what I need depending on what type of project I'm working on.

What I WISH they had (and presumably are working on), is better merging of projects and/or insertion of templates - such as for drum configurations.

As far as ASIO, it's been rock solid here on everything I've thrown at it the past several years (on two DAWs and a laptop), including Sylenth and some 'big juicies' like Omnisphere and Superior2.

Samplitude 11 Pro features are listed here:

Greg
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Old 8th September 2009   #22
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The idea of using external inserts as plugins has been requested for awhile now and it just hasn't made it into the software.

Greg-

The competition will allow you to insert hardware just like a VST plug. If you want to insert a tube comp (for example) in Samp or Sequoia, you can do it, but it is a pain. First you need to route the output of the channel out of the DAW to your gear then bring the return on to a new channel.

For effects like verbs and such, it is not such a big deal, but for inserts of outboard into tracks, it is a pain in the @$$.

While we are at the routing weaknesses in the program, you still cannot send to two busses at the same time either without the workaround of using Auxes.

As much as I love using the program, these are pretty major weaknesses.

--Ben
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Old 8th September 2009   #23
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Quote:
Originally Posted by fifthcircle View Post
The idea of using external inserts as plugins has been requested for awhile now and it just hasn't made it into the software.

Greg-

The competition will allow you to insert hardware just like a VST plug. If you want to insert a tube comp (for example) in Samp or Sequoia, you can do it, but it is a pain. First you need to route the output of the channel out of the DAW to your gear then bring the return on to a new channel.

For effects like verbs and such, it is not such a big deal, but for inserts of outboard into tracks, it is a pain in the @$$.

While we are at the routing weaknesses in the program, you still cannot send to two busses at the same time either without the workaround of using Auxes.

As much as I love using the program, these are pretty major weaknesses.

--Ben
Well, that is enough to keep me in Cubase for now.
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Old 8th September 2009   #24
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are there VCA groups in V11? or whatever samplitude would call it
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Old 9th September 2009   #25
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There is a fader on the folder tracks that can sort of act like a VCA. It isn't offically a VCA track or VCA feature, but for those that want it, it can be used in that fashion.

--Ben
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Old 9th September 2009   #26
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Ben, are you still using Samp or Seq in light of this (or just staying on an older version)?

Quote:
Originally Posted by fifthcircle View Post
The idea of using external inserts as plugins has been requested for awhile now and it just hasn't made it into the software.

Greg-

The competition will allow you to insert hardware just like a VST plug. If you want to insert a tube comp (for example) in Samp or Sequoia, you can do it, but it is a pain. First you need to route the output of the channel out of the DAW to your gear then bring the return on to a new channel.

For effects like verbs and such, it is not such a big deal, but for inserts of outboard into tracks, it is a pain in the @$$.

While we are at the routing weaknesses in the program, you still cannot send to two busses at the same time either without the workaround of using Auxes.

As much as I love using the program, these are pretty major weaknesses.

--Ben
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Old 9th September 2009   #27
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Quote:
Originally Posted by fifthcircle View Post
There is a fader on the folder tracks that can sort of act like a VCA. It isn't offically a VCA track or VCA feature, but for those that want it, it can be used in that fashion.

--Ben
Yes, I presume grouped folded tracks, and use of submix faders could be used this way.

Greg
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Old 9th September 2009   #28
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Quote:
Originally Posted by fifthcircle View Post
The idea of using external inserts as plugins has been requested for awhile now and it just hasn't made it into the software.

Greg-

The competition will allow you to insert hardware just like a VST plug. If you want to insert a tube comp (for example) in Samp or Sequoia, you can do it, but it is a pain. First you need to route the output of the channel out of the DAW to your gear then bring the return on to a new channel.

For effects like verbs and such, it is not such a big deal, but for inserts of outboard into tracks, it is a pain in the @$$.

While we are at the routing weaknesses in the program, you still cannot send to two busses at the same time either without the workaround of using Auxes.

As much as I love using the program, these are pretty major weaknesses.

--Ben
Which is why I use Scope, so I can use plugs 'inline'.
At least with the side-channel you can freeze the effects if so desired.
I just route the effect return to the same channel in Scope.

Yes, they need to finish adding the other routing schemes for deeper ITB use.

Greg
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Old 9th September 2009   #29
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Quote:
Originally Posted by NathanEldred View Post
Ben, are you still using Samp or Seq in light of this (or just staying on an older version)?
I use Sequoia for all of my post work- mixing, mastering, editing. IMO, Sequoia still has one of the best editing models out there and one of the best crossfade editors out there. I also have absolutely no issues with sound and the object editor is unequalled by any other program.

For recording, I use lots of stuff- Pro Tools gets the majority of the work, but I'll use just about anythng- just depends on the gig and what is requried. I'm looking forward to trying out a Fairlight system if the right gig comes for it. My rental house has one and it looks really cool.

--Ben
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