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Which synths are better for Sound Design for Film/tv
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Old 26th October 2012   #1
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Which synths are better for Sound Design for Film/tv

Hi guys!!

I was wondering if an Access Virus C would be a good choice?
If not, which synths would be better to design sounds for film/tv/games?

Thanks..
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Old 26th October 2012   #2
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It depends on what you what type of sounds you'd like to create. A Virus synth would be good for creating synthetic sci fi sounds but limited, if not pretty much unable, to create anything organic sounding.
Most sound design for film and games is actually created by recording sounds and combining or manipulating them with layering , plugins, or other processing. Synths can be used on occasion, especially useful in sci-fi work, but you'll find that the majority of sound designers don't use them much. Samplers and Plugins are the usual tools of the trade.
That being said, I do use synths occasionally when a project calls for synthetic elements, and in my own arsenal have a Juno 106 (awesome for lfe accents), a nord lead, as well as several soft synths (alchemy, absynth and others). There is no individual SFX creation tool that I use on every project (other than Protools as my DAW), each project needs individual approaches. My use of synths is mainly influenced by the fact that I started in music and have owned synths since the late 80s, but there is certainly no need to own any to create sound effects. The best investment for sound design is a Protools system (or other decent DAW), a good mic and recorder.
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Old 26th October 2012   #3
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Atmosphere/Omnisphere and Iris are great
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Old 27th October 2012   #4
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MixmasterM..

Thanks a lot for your answer.
I think I don't have to look for any additional information. ; )
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Old 27th October 2012   #5
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Atmosphere/Omnisphere and Iris are great
I didn't know about Iris.. It looks pretty good.
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Old 28th October 2012   #6
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Could you please tell me which will be a good field recorder to get as a beginner?
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Old 28th October 2012   #7
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Grab a zoom H4n as it allows ext mics, records 2 or 4 tracks and can do 96k
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Old 28th October 2012   #8
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I haven't used Iris but I I hear it's very interesting for sound design. All the above soft synths (alchemy, absynth, iris, omnishere) and many more, have different approaches and can all be useful, the decision is really based on what creatively works the best for the individual. As far as recorders, the H4n is great as an inexpensive option. The onboard mics are ok, but for higher quality recordings, I suggest using a better mic.The Fostex FR2 is also a great recorder for a few hundred bucks more, but no on board mics.
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Old 28th October 2012   #9
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everything from sonokinetic and sample logic sample libraries for kontakt.
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Old 28th October 2012   #10
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Quote:
Originally Posted by Osbar View Post
Hi guys!!

I was wondering if an Access Virus C would be a good choice?
If not, which synths would be better to design sounds for film/tv/games?

Thanks..
You would be surprised of how little "sound design" is done with synths. Most of the stuff is done my treating organic (real) sounds and layering them.

Better get a field recorder and mics.
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Old 28th October 2012   #11
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I will go with the H4n.
I've seen it before and everybody talks very good about it.
I believe it's the best and affordable option right now.

thanks for helping me!!
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Old 29th October 2012   #12
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H4n is a solid choice, Tascam DR-100 is also a decent choice (that's what I have as my handy recorder).

Record stuff and mangle it!
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Old 31st October 2012   #13
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ditch the synth use real sfx recordings and mash it up

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Old 31st October 2012   #14
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I love mashing real sounds into the plugin blender but sometime I'll sprinkle some synth like Vanguard, Zebra, Atmosphere, Iris or N.I. stuff.
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Old 31st October 2012   #15
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ditch the synth use real sfx recordings and mash it up
Yeah, I will stay with my soft synths and experiment with real sounds as soon as I get the recorder.
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Old 31st October 2012   #16
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I only hope I don't buy it and in 2 months they throw a new model out to the market.
(If I'm right, the H4next is like 4 years old)
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Old 1st November 2012   #17
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One thing about Omnisphere:

The standard license you receive doesn't allow the internal patches to be used for sound design purposes.
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Old 1st November 2012   #18
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One thing about Omnisphere:

The standard license you receive doesn't allow the internal patches to be used for sound design purposes.
Seriously!!!!!!!! You'd think that if you buy something that you'd have the right to use it properly! That's that off my purchase list then.
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Old 1st November 2012   #19
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You'd think that if you buy something that you'd have the right to use it properly! That's that off my purchase list then.
I can see their point. They spend a lot of time creating useful stuff, and if you simply turn around and sell it directly to a client, they'll want their cut of the action.

Buying a creative license isn't the same thing as buying a hammer...you don't own it, you are simply buying the right to use it under certain circumstances.

That being said, I think they are being a bit fussy about it.
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Old 1st November 2012   #20
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I only hope I don't buy it and in 2 months they throw a new model out to the market.
(If I'm right, the H4next is like 4 years old)
Just buy the H4n. Don't wait for the next model....it won't have any crucial features that the current model doesn't have. The key is to start recording and creating new SFX with the recordings. The sooner you start up that work flow, the sooner you'll be building up your own library of SFX. Eventually, if sound design becomes profitable, upgrade to a Sound Devices recorder, and/or better mics and a preamp. You'll still use your H4n for quick and dirty recordings, so it'll never not be useful.
I have an H4 (even older model) and always carry it with me. Never felt the loss at not having the H4n model. Just happy to have a small compact recorder when interesting sounds present themselves.
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Old 23rd November 2012   #21
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I can see their point. They spend a lot of time creating useful stuff, and if you simply turn around and sell it directly to a client, they'll want their cut of the action.

Buying a creative license isn't the same thing as buying a hammer...you don't own it, you are simply buying the right to use it under certain circumstances.

That being said, I think they are being a bit fussy about it.
yeah i see your point, but quite often you'd only use something as one element of the total design. I think they're being ridiculous, and also if you can't use it for design, then how is it useful? Are they saying you can use it for music without a hitch but not for sound des?
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Old 28th November 2012   #22
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The zooms are great if not a little noisy. I've found using an external mixer is a good idea. Sound devices make the 302 which has nice pre's and as you're sending line level to the recorder, the Sig to noise is reduced. They are a bit steep; $1000-1500 on top of the zoom but are a worthwhile investment.
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Old 28th November 2012   #23
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Quote:
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Are they saying you can use it for music without a hitch but not for sound des?
Exactly.
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