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Originally Posted by charles maynes hey Jamie-
great work- you covered the action very nicely.... I actually am not a huge fan of the original gun sounds in BOB, and I think the choices you made were quite tasty- I think it was mentioned that you could have had some bullet whizzes and stuff like that- which I also agree with-
as far as critique (beyond the last paragraph) the thing I didnt quite feel was the sense of the sort of battle chaos / danger that the images suggested- sometimes, you will not have supporting visuals for that, but generally placing your protagonist in a sort of escalating danger enhances the story telling via sound...
one of my favorite examples of that is in Saving Private Ryan, where Captain Miller is trying to get a way for his squad off the beach- Saving Private Ryan - Covering Fire! - YouTube
sometimes you can use bullet whizzes as motivating devices for sharp mvts of your protagonists getting out of the way of danger...
other than that though, I loved it. if thats a first effort, you are ahead of many people who have doing that sort of things for years.... |
Thanks a lot for the feedback, that Scene from Saving Private Ryan you posted was an amazing example. Next time I attempt another action scene I'll definately start using some more bullet whizzes and cracks to increase that level of raw danger felt by the audience.
Also, your last comment blew me away. You've made me think more about pursuing this as a possible career path
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Originally Posted by inf0l I'll have to chime in with the others - great work!
Two things sounded slightly of place to me:
The grenade at 23sec; it felt too much like a 'generic explosion effect', whereas the later explosions fit the scene nicely.
The panning of the German voice at 37sec; there's no camera movement to support the pan from right to left
Keep it up! |
Thanks!
You're right, the grenade at 23 secs was just a generic explosion sound effect and not an actual grenade sound. I'm not sure why I didn't use an actual grenade explosion effect. I'll have to pay closer attention to these details in future.
With the panning at 37 sec, I was experimenting with panning a few sounds purely for effect but I guess in this case its had an opposite result. Instead, I'll have to make sure I only really pan sounds if the camera movement supports it, as you said
I just want to say thanks to everyone who has given their feedback so far, it has really helped. As I mentioned earlier, I am thinking about pursuing this as a possible future career path, and all of these comments are a big encouragement