Voice FX & cell phone playback - Gearslutz.com

Gearslutz.com

All Advertisers
Go Back   Gearslutz.com > The Forums > Post Production forum!


Voice FX & cell phone playback

New Reply New Reply Thread Tools Search this Thread
Old 16th December 2010   #1
Gear maniac
 
NotVeryLoud's Avatar
 
Joined: Mar 2007
Location: Oregon
Posts: 273

Thread Starter
Voice FX & cell phone playback

I'm working on a voice project for cell phone playback. I need to apply some pretty heavy effects to some of the voices to give them an other-worldly and dreamlike sound. I'm finding this to be a bit of a challenge, as what I create in studio does not at all transfer once it's played back through a voice-mail system. The amount of dynamic compression (or expansion, more likely) is insane. Effects I've mixed in at -15/-20dB below the main voice sound equally as loud, and the noise gates they have in place wreak havoc on any sort of reverb tail, or subtle delay.

I'll workout something eventually, but in the meantime, just wanted to ask for advice on processing voice for phone playback. In particular, voice with reverbs, delays, or other special effects applied to them.

Thanks!
NotVeryLoud is offline   Reply With Quote
Old 16th December 2010   #2
Lives for gear
 
Joined: Aug 2008
Location: North Hollywood, CA
Posts: 668

Good luck. I would use delay, chorusing or a non-linear/gated reverb.

Anything subtle or reverb with a tail will get destroyed. Just the fact that it's going to be heard on a cell phone pretty much guarantees that it's going to have an otherworldly ghostly and almost unintelligible sound to it.

Forget about dynamics or using any sort of subtle reverb. You can use some rather extreme midrange EQ to get some variety to the voice.

Unfortunately, the telcom and VOIP providers seem to have absolutely no interest in hi fidelity voice quality, even though the technology exists to have superb voice quality over phones. Sadly, 81 year old land line technology still offers the best quality.
__________________
Rick Sanchez
Post Haste Media, Inc.
11115 Magnolia Blvd.
North Hollywood, CA. 91601
818-232-7556
http://www.posthastemedia.com

Rick Sanchez is offline   Reply With Quote
Old 16th December 2010   #3
Gear maniac
 
NotVeryLoud's Avatar
 
Joined: Mar 2007
Location: Oregon
Posts: 273

Thread Starter
Thanks Rick,

I may try the EQ thing . . . maybe a sweepable comb filter of some sort.

It's a fun challenge, for sure.
NotVeryLoud is offline   Reply With Quote
Old 18th December 2010   #4
Gear interested
 
Joined: May 2009
Location: Israel
Posts: 4

Send a message via MSN to rafukyo Send a message via Skype™ to rafukyo
try listening to your mix through Speakerphone just to get an idea how it will sound like.
rafukyo is offline   Reply With Quote
Old 18th December 2010   #5
Gear Head
 
rfnoise's Avatar
 
Joined: Dec 2010
Posts: 53

Trial and error is probably the best way to go. I think your biggest problems are the way speech compression is being handled these days. Its not just restricted dynamic range or frequency bandwidth. Predictive and time domain coding are kind of like having a "dictionary" of sounds that are used in speech. Encoding interprets original speech into a bunch of descriptions that are sent to the listener's end. Those descriptions are used to assemble something that resembles the original. The coding techniques don't work very well for non-spoken sounds. The "dictionary" doesn't include descriptions for those fancy effects you want to use, so they don't get reconstructed in a predictable way.

Consonant recontruction, where a noise generator and shapers are used to make S, T, SH, etc., can cause some really unusual results. (The original sounds require too much bandwidth to be transmitted well so they are recreated on the receiving end and substituted into place.)

I found this website kind of interesting, especially the examples at the bottom of this page.
Speech Compression
rfnoise is offline   Reply With Quote
Old 18th December 2010   #6
Gear maniac
 
NotVeryLoud's Avatar
 
Joined: Mar 2007
Location: Oregon
Posts: 273

Thread Starter
Quote:
Originally Posted by rfnoise View Post
The "dictionary" doesn't include descriptions for those fancy effects you want to use, so they don't get reconstructed in a predictable way.
Wow. Fascinating.
No wonder I'm having so much trouble.

This appears to explain a lot. I've been baffled by the end results when auditioning the final audio over a phone. There are sounds coming out that are so mangled, they bare little resemblance to what was in the original recording.

This also makes auditioning the audio through something like Speakerphone or band limited EQ somewhat useless, as it can't take the encoding, formant prediction, and data compression techniques into account.

I have discovered a technique that seems to get me closer to what I'm trying to achieve . . . with some severe sidechain compression I'm able to duck the reverbs and delays while the main, mostly unprocessed voice is speaking, which keeps it in the clear and intelligible. Early sidechain trigger offsets and slow release times keep the effects from overlapping with the voice. It's not perfect, but it's not too bad.
NotVeryLoud is offline   Reply With Quote
New Reply New Reply Submit Thread to Facebook Facebook  Submit Thread to Twitter Twitter  Submit Thread to LinkedIn LinkedIn 



Thread Tools Search this Thread
Search this Thread:

Advanced Search

Similar Threads
Thread Thread starter Forum Replies Last Post
Please help, cell phone EMI eschybach Electronic Music Instruments & Electronic Music Production 5 5th August 2010 04:50 AM
Feckin' cell phone companies! Bierce85 The Moan Zone 16 18th January 2009 02:17 AM
Cell Phone Interference Beauarts So much gear, so little time! 12 24th February 2006 02:19 AM


All times are GMT +1. The time now is 12:59 PM.

Home - Search Forum - Contact Us - Terms Of Use - Advertise on Gearslutz - All Advertisers - Archive - Top
 
 
Powered by vBulletin®
Gearslutz.com LTD - UK Company Number 7597610.
Registered Office - 35 Ballards Lane, London, N3 1XW.
Hosted by Nimbus Hosting.

SEO by vBSEO ©2010, Crawlability, Inc.