what you need for audiopostproduction? - Gearslutz.com

Gearslutz.com

All Advertisers
Go Back   Gearslutz.com > The Forums > Post Production forum!


what you need for audiopostproduction?

New Reply New Reply Thread Tools Search this Thread
Old 20th November 2010   #1
Gear addict
 
Joined: Oct 2009
Posts: 317

Thread Starter
what you need for audiopostproduction?

Hi,

What are the basic tools you need to do some decent audiopostproduction?

Thanks
datafeist is offline   Reply With Quote
Old 21st November 2010   #2
Gear Guru
 
charles maynes's Avatar
 
Joined: Jan 2004
Location: out in the dirt.
Posts: 15,625

you will receive many answers on that- some will not be very helpful-

The gear requirements are varied, and will be defined by your location, the sort of work you expect to do (editing vs mixing) and a whole bunch of other variables-

the best thing to do is scan through the postings here to get a feel about what others use.
__________________
Charles Maynes credits
Charles' webpage

"Better the Arabs do it tolerably than that you do it perfectly. It is their war, and you are to help them, not to win it for them." T.E. Lawrence

today is a good day to make your obituary better....



General Smedley Butler- WAR IS A RACKET

American Rhetoric: Dwight D. Eisenhower - Farewell Address
charles maynes is offline   Reply With Quote
Old 23rd November 2010   #3
Lives for gear
 
Joined: Aug 2008
Location: North Hollywood, CA
Posts: 668

Quote:
Originally Posted by datafeist View Post
Hi,

What are the basic tools you need to do some decent audiopostproduction?

Thanks

Equipment wise, just go through the forum and see what other people who do what you hope to do are using.

Most importantly, the patience of Buddha, the ability to listen and bite your tongue, a healthy imagination and a burning desire to keep learning new things.
__________________
Rick Sanchez
Post Haste Media, Inc.
11115 Magnolia Blvd.
North Hollywood, CA. 91601
818-232-7556
http://www.posthastemedia.com

Rick Sanchez is offline   Reply With Quote
Old 23rd November 2010   #4
Gear addict
 
Joined: Feb 2010
Location: London
Posts: 437

Quote:
Originally Posted by Rick Sanchez View Post
the ability to listen and bite your tongue, a
Do any of us actually have a tongue to bite any more? i'm down to just a stub

FF
FullFrequency is online now   Reply With Quote
Old 23rd November 2010   #5
Gear Head
 
Joined: Jan 2010
Posts: 37

an understanding of eq and noise
good headphones
good speakers
a DAW like protools or Logic pro on a computer
soundsoap by bias
__________________
SFXsource Sound Effects and Royalty Free Music
AdamJ is offline   Reply With Quote
Old 23rd November 2010   #6
Gear Head
 
Joined: Sep 2010
Posts: 47

experience.. experience.. experience..
Left Coast is offline   Reply With Quote
Old 23rd November 2010   #7
Gear interested
 
Joined: Aug 2010
Posts: 8

what you need for audiopostproduction?

You can't get any experience without getting something to work on!
BillBoy is offline   Reply With Quote
Old 23rd November 2010   #8
Lives for gear
 
PoxyMusic's Avatar
 
Joined: Jan 2010
Location: The OC
Posts: 524

Quote:
Originally Posted by datafeist View Post
What are the basic tools you need to do some decent audiopostproduction?
What's your budget?
PoxyMusic is offline   Reply With Quote
Old 24th November 2010   #9
Gear addict
 
Uncle Bob's Avatar
 
Joined: Dec 2008
Posts: 421

A fairly powerful computer.

A solid DAW platform.

A solid audio interface.

Nice speakers.

A video monitor.

A quiet, treated room.

This will allow you to edit.


If you want to do sound FX work you will need a sound FX library (ever growing), a soft synth and/or a soft sampler or two plus a few other noise toys (your choice). If you really want to get into it a small mic collection and a field recorder/mixer.

For ADR/VO work a separate medium-sized, sonically isolated, acoustically treated room and a few nice mics.

For Foley work a separate fairly large sonically isolated, acoustically treated room, a few nice mics and an ever growing collection of props.

(Obviously the ADR/Foley room can be the same room.)

For rerecording work you do the best you can in your own control room or go to a certified dubbing facility.


You also need to be a creative problem solver, be a diplomat, have the patience of half a dozen saints and the thick skin of a rhinoceros.
Uncle Bob is offline   Reply With Quote
Old 24th November 2010   #10
Gear Head
 
Joined: Sep 2010
Posts: 47

Quote:
Originally Posted by BillBoy View Post
You can't get any experience without getting something to work on!
I agree, and that is why you need to start out as an assistant, or at some capacity where you can learn and gain experience.

experience is multi-layered like an onion.

experience is the most important tool in your toolbox.
Left Coast is offline   Reply With Quote
Old 24th November 2010   #11
Gear addict
 
Joined: Feb 2007
Posts: 353

Working ears. Good new Apple computer. Pro Tools. 10K at least worth of SFX files. Great monitors (10K). 50K worth of plug-ins at the least. Mouse. Internet. Good room to mix in. That's all bare minimum.
soundfx is offline   Reply With Quote
Old 24th November 2010   #12
Lives for gear
 
nucelar's Avatar
 
Joined: Jan 2007
Location: Barcelona
Posts: 586

... and clients.

Although I wouldn't call them tools, at least not in front of them
nucelar is online now   Reply With Quote
Old 24th November 2010   #13
Lives for gear
 
Jfriah's Avatar
 
Joined: Feb 2009
Location: C,Eh,N,Eh,D,Eh? "Sorry!"
Posts: 1,669

All of the above, yes.
Read posts, yes.

Computer.
Speakers/headphones depending what you wish to do first.
Software.
Ears unaffected by past damage, preferably.
Psychology degree.
Clairvoyance.
Omnipotence.
Sense of humour...
Friends who can give you something to work on as you begin to get experience.
Friends to hang out with and 'observe/train under'.
Training.
Be familiar with the style/genre you are trying to work in.
Luck.
Clients. (hah--good train of thought, Nucelar!)

Jeff
__________________
"I'm not saving lives, I'm helping to put something up there on a screen for people to glance at between text messages."
- Me.

Partials: http://www.imdb.com/name/nm0358864/
Jfriah is offline   Reply With Quote
Old 25th November 2010   #14
Lives for gear
 
Joined: Apr 2010
Location: London, UK
Posts: 560

Quote:
Originally Posted by soundfx View Post
10K at least worth of SFX files. 50K worth of plug-ins at the least.
Where are you getting that from?! Lots and lots of people work in professional post without $50K worth of plug-ins, I agree sound effects are important, but again, you can work with less than that.

As for a recent Mac and Pro Tools - well a Windows PC will do just as good, as long as it's not off the shelf, and lots and lots of people are very successful with Nuendo, Pyramix and others.
tom_lowe is offline   Reply With Quote
Old 25th November 2010   #15
Gear interested
 
Joined: Aug 2010
Posts: 8

Quote:
Originally Posted by Left Coast View Post
.

experience is multi-layered like an onion.

.
I like this, and yes it is good to start assisting or in a job but you can gain experience with your own setup. Although you cant get the 'dealing with clients' experience which, at least in what I do, is just as important as the actual engineering!

and 50k of plugins?!? Thats a bit far, but of course all depends on what type of post you are actually doing.
BillBoy is offline   Reply With Quote
Old 25th November 2010   #16
GS Community Manager
 
Whitecat's Avatar
 
Joined: Jan 2006
Location: Surrey / London
Posts: 6,122

Are there even $50k worth of plug-ins out there, assuming you bought the top-level bundles of everything that everyone makes?
__________________
Scott J. - Gearslutz.com Community Manager

my other job: http://www.whitecat.tv - film/web/tv/video/audio post & music

Gear for sale!

@WhitecatTV
Whitecat is online now   Reply With Quote
Old 25th November 2010   #17
Gear addict
 
Joined: Feb 2007
Posts: 353

I think I was on crack when I wrote that. Perhaps a slight exaggeration.
soundfx is offline   Reply With Quote
Old 26th November 2010   #18
Gear maniac
 
Joined: Jan 2009
Location: Wellington NZ
Posts: 164

You think you were on crack??

+1 Clairvoyance

+ A significant other with a full-time job, at least for the first couple of years.
jozzafunk is offline   Reply With Quote
Old 27th November 2010   #19
Gear interested
 
Joined: Aug 2010
Posts: 13

what you need for audiopostproduction?

What monitors and headphones have you all had success with in the post world?
Modo is offline   Reply With Quote
Old 29th November 2010   #20
Lives for gear
 
Jfriah's Avatar
 
Joined: Feb 2009
Location: C,Eh,N,Eh,D,Eh? "Sorry!"
Posts: 1,669

-you also need to have a metabolism where you can work through periods without eating when the clients want to work through meals and the mixer can't really eat since your hands are 'full' already...


Fave meal orders to eat without using your hands?
Jfriah is offline   Reply With Quote
Old 4th December 2010   #21
Gear addict
 
Liam Judah's Avatar
 
Joined: Nov 2003
Location: Modesto, Ca.
Posts: 306

Quote:
Originally Posted by Uncle Bob View Post
A fairly powerful computer.

A solid DAW platform.

A solid audio interface.

Nice speakers.

A video monitor.

A quiet, treated room.

This will allow you to edit.


If you want to do sound FX work you will need a sound FX library (ever growing), a soft synth and/or a soft sampler or two plus a few other noise toys (your choice). If you really want to get into it a small mic collection and a field recorder/mixer.

For ADR/VO work a separate medium-sized, sonically isolated, acoustically treated room and a few nice mics.

For Foley work a separate fairly large sonically isolated, acoustically treated room, a few nice mics and an ever growing collection of props.

(Obviously the ADR/Foley room can be the same room.)

For rerecording work you do the best you can in your own control room or go to a certified dubbing facility.


You also need to be a creative problem solver, be a diplomat, have the patience of half a dozen saints and the thick skin of a rhinoceros.
Pretty solid, and straight forward answer. Thanks to the OP for the question, and cheers to you for the answer.

__________________
Liam Judah is offline   Reply With Quote
Old 5th December 2010   #22
007
Lives for gear
 
007's Avatar
 
Joined: Jan 2003
Location: Brooklyn, NY
Posts: 1,602

Quote:
Originally Posted by soundfx View Post
Working ears. Good new Apple computer. Pro Tools. 10K at least worth of SFX files. Great monitors (10K). 50K worth of plug-ins at the least. Mouse. Internet. Good room to mix in. That's all bare minimum.
While I think that is certainly a luscious arsenal to have at your disposal, I'm not sure I agree with it being a 'bare minimum'. The OP didn't really elaborate on what level of post-production, perhaps he implied 'what does one need to start out with'? I've heard some amazing audio post done on a fraction of that, and no ProTools in sight. If we're talking "I want to compete with the big boys in Hollywood", then yes, you're onto something, although on crack or not, as you said, the numbers are still a bit, umm... exaggerated.
007 is offline   Reply With Quote
Old 10th December 2010   #23
Lives for gear
 
Player1's Avatar
 
Joined: May 2007
Location: Colorado
Posts: 528

Player1

You better make sure you have the "tools" to get clients! All of the rest of that means nothing without clients. Know your market and collect the marketing tools to get the clients a long with knowing how to use the hardware as it applies to lock to pic.
Player1 is offline   Reply With Quote
Old 10th December 2010   #24
Gear addict
 
Sonsey@mac.com's Avatar
 
Joined: Apr 2008
Location: Ottawa, ON, Canada
Posts: 377

I've said it before, I'll say it again...

Two ears, one brain... everything else is based on that. Audio Post existed LOOONG before ProTools, Plug-ins and Computers (although I really don't want to give up any of those...).
__________________
Howard Sonnenburg
Composer/Sound Designer/Engineer/Gadabout
www.sonsey.com
"Nice Camera... how's the f#$%ing script?" - Adrian Langley
Sonsey@mac.com is offline   Reply With Quote
Old 10th December 2010   #25
Lives for gear
 
Jfriah's Avatar
 
Joined: Feb 2009
Location: C,Eh,N,Eh,D,Eh? "Sorry!"
Posts: 1,669

Quote:
Originally Posted by Sonsey@mac.com View Post
I've said it before, I'll say it again...

Two ears, one brain... everything else is based on that. Audio Post existed LOOONG before ProTools, Plug-ins and Computers (although I really don't want to give up any of those...).
On a day like today where I'm just packing it in, Howard. I'll debate you to the grave on that one... give me mag and sprockets and roll-back...

Something to be said for 'forced' breaks.

Jeff
Jfriah is offline   Reply With Quote
Old 14th December 2010   #26
Gear addict
 
Sonsey@mac.com's Avatar
 
Joined: Apr 2008
Location: Ottawa, ON, Canada
Posts: 377

OK Jeff, we can debate that whilst stuck in our respective snowstorms!

My point was that too many post-production folks starting out focus entirely too much on the TOOLS, as opposed to learning the TECHNIQUES. A good set of tools is nice, but it shouldn't be what defines your post-production ability. Good technique allows you to work with whatever tools you have at your disposal.
Sonsey@mac.com is offline   Reply With Quote
New Reply New Reply Submit Thread to Facebook Facebook  Submit Thread to Twitter Twitter  Submit Thread to LinkedIn LinkedIn 



Thread Tools Search this Thread
Search this Thread:

Advanced Search


All times are GMT +1. The time now is 12:57 PM.

Home - Search Forum - Contact Us - Terms Of Use - Advertise on Gearslutz - All Advertisers - Archive - Top
 
 
Powered by vBulletin®
Gearslutz.com LTD - UK Company Number 7597610.
Registered Office - 35 Ballards Lane, London, N3 1XW.
Hosted by Nimbus Hosting.

SEO by vBSEO ©2010, Crawlability, Inc.