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| | #1 |
| Gear addict Joined: Oct 2009
Posts: 317
Thread Starter | what you need for audiopostproduction?
Hi, What are the basic tools you need to do some decent audiopostproduction? Thanks |
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| | #2 |
| Gear Guru Joined: Jan 2004 Location: out in the dirt.
Posts: 15,625
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you will receive many answers on that- some will not be very helpful- The gear requirements are varied, and will be defined by your location, the sort of work you expect to do (editing vs mixing) and a whole bunch of other variables- the best thing to do is scan through the postings here to get a feel about what others use.
__________________ Charles Maynes credits Charles' webpage "Better the Arabs do it tolerably than that you do it perfectly. It is their war, and you are to help them, not to win it for them." T.E. Lawrence today is a good day to make your obituary better.... General Smedley Butler- WAR IS A RACKET American Rhetoric: Dwight D. Eisenhower - Farewell Address |
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| | #3 | |
| Lives for gear Joined: Aug 2008 Location: North Hollywood, CA
Posts: 668
| Quote:
Equipment wise, just go through the forum and see what other people who do what you hope to do are using. Most importantly, the patience of Buddha, the ability to listen and bite your tongue, a healthy imagination and a burning desire to keep learning new things.
__________________ Rick Sanchez Post Haste Media, Inc. 11115 Magnolia Blvd. North Hollywood, CA. 91601 818-232-7556 http://www.posthastemedia.com | |
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| | #4 |
| Gear addict Joined: Feb 2010 Location: London
Posts: 437
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| | #5 |
| Gear Head Joined: Jan 2010
Posts: 37
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an understanding of eq and noise good headphones good speakers a DAW like protools or Logic pro on a computer soundsoap by bias |
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| | #6 |
| Gear Head Joined: Sep 2010
Posts: 47
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experience.. experience.. experience..
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| | #7 |
| Gear interested Joined: Aug 2010
Posts: 8
| what you need for audiopostproduction?
You can't get any experience without getting something to work on!
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| | #8 |
| Lives for gear Joined: Jan 2010 Location: The OC
Posts: 524
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| | #9 |
| Gear addict Joined: Dec 2008
Posts: 421
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A fairly powerful computer. A solid DAW platform. A solid audio interface. Nice speakers. A video monitor. A quiet, treated room. This will allow you to edit. If you want to do sound FX work you will need a sound FX library (ever growing), a soft synth and/or a soft sampler or two plus a few other noise toys (your choice). If you really want to get into it a small mic collection and a field recorder/mixer. For ADR/VO work a separate medium-sized, sonically isolated, acoustically treated room and a few nice mics. For Foley work a separate fairly large sonically isolated, acoustically treated room, a few nice mics and an ever growing collection of props. (Obviously the ADR/Foley room can be the same room.) For rerecording work you do the best you can in your own control room or go to a certified dubbing facility. You also need to be a creative problem solver, be a diplomat, have the patience of half a dozen saints and the thick skin of a rhinoceros. |
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| | #10 | |
| Gear Head Joined: Sep 2010
Posts: 47
| Quote:
experience is multi-layered like an onion. experience is the most important tool in your toolbox. | |
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| | #11 |
| Gear addict Joined: Feb 2007
Posts: 353
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Working ears. Good new Apple computer. Pro Tools. 10K at least worth of SFX files. Great monitors (10K). 50K worth of plug-ins at the least. Mouse. Internet. Good room to mix in. That's all bare minimum.
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| | #12 |
| Lives for gear Joined: Jan 2007 Location: Barcelona
Posts: 586
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... and clients. Although I wouldn't call them tools, at least not in front of them |
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| | #13 |
| Lives for gear Joined: Feb 2009 Location: C,Eh,N,Eh,D,Eh? "Sorry!"
Posts: 1,669
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All of the above, yes. Read posts, yes. Computer. Speakers/headphones depending what you wish to do first. Software. Ears unaffected by past damage, preferably. Psychology degree. Clairvoyance. Omnipotence. Sense of humour... Friends who can give you something to work on as you begin to get experience. Friends to hang out with and 'observe/train under'. Training. Be familiar with the style/genre you are trying to work in. Luck. Clients. (hah--good train of thought, Nucelar!) Jeff
__________________ "I'm not saving lives, I'm helping to put something up there on a screen for people to glance at between text messages." - Me. Partials: http://www.imdb.com/name/nm0358864/ |
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| | #14 | |
| Lives for gear Joined: Apr 2010 Location: London, UK
Posts: 560
| Quote:
As for a recent Mac and Pro Tools - well a Windows PC will do just as good, as long as it's not off the shelf, and lots and lots of people are very successful with Nuendo, Pyramix and others. | |
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| | #15 |
| Gear interested Joined: Aug 2010
Posts: 8
| I like this, and yes it is good to start assisting or in a job but you can gain experience with your own setup. Although you cant get the 'dealing with clients' experience which, at least in what I do, is just as important as the actual engineering! and 50k of plugins?!? Thats a bit far, but of course all depends on what type of post you are actually doing. |
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| | #16 |
| GS Community Manager | Are there even $50k worth of plug-ins out there, assuming you bought the top-level bundles of everything that everyone makes?
__________________ Scott J. - Gearslutz.com Community Manager my other job: http://www.whitecat.tv - film/web/tv/video/audio post & music Gear for sale! @WhitecatTV |
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| | #17 |
| Gear addict Joined: Feb 2007
Posts: 353
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I think I was on crack when I wrote that. Perhaps a slight exaggeration.
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| | #18 |
| Gear maniac Joined: Jan 2009 Location: Wellington NZ
Posts: 164
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| | #19 |
| Gear interested Joined: Aug 2010
Posts: 13
| what you need for audiopostproduction?
What monitors and headphones have you all had success with in the post world?
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| | #20 |
| Lives for gear Joined: Feb 2009 Location: C,Eh,N,Eh,D,Eh? "Sorry!"
Posts: 1,669
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-you also need to have a metabolism where you can work through periods without eating when the clients want to work through meals and the mixer can't really eat since your hands are 'full' already... ![]() Fave meal orders to eat without using your hands? |
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| | #21 | |
| Gear addict Joined: Nov 2003 Location: Modesto, Ca.
Posts: 306
| Quote:
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| | #22 |
| Lives for gear Joined: Jan 2003 Location: Brooklyn, NY
Posts: 1,602
| While I think that is certainly a luscious arsenal to have at your disposal, I'm not sure I agree with it being a 'bare minimum'. The OP didn't really elaborate on what level of post-production, perhaps he implied 'what does one need to start out with'? I've heard some amazing audio post done on a fraction of that, and no ProTools in sight. If we're talking "I want to compete with the big boys in Hollywood", then yes, you're onto something, although on crack or not, as you said, the numbers are still a bit, umm... exaggerated.
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| | #23 |
| Lives for gear Joined: May 2007 Location: Colorado
Posts: 528
| Player1
You better make sure you have the "tools" to get clients! All of the rest of that means nothing without clients. Know your market and collect the marketing tools to get the clients a long with knowing how to use the hardware as it applies to lock to pic.
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| | #24 |
| Gear addict Joined: Apr 2008 Location: Ottawa, ON, Canada
Posts: 377
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I've said it before, I'll say it again... Two ears, one brain... everything else is based on that. Audio Post existed LOOONG before ProTools, Plug-ins and Computers (although I really don't want to give up any of those...).
__________________ Howard Sonnenburg Composer/Sound Designer/Engineer/Gadabout www.sonsey.com "Nice Camera... how's the f#$%ing script?" - Adrian Langley |
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| | #25 | |
| Lives for gear Joined: Feb 2009 Location: C,Eh,N,Eh,D,Eh? "Sorry!"
Posts: 1,669
| Quote:
Something to be said for 'forced' breaks. Jeff | |
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| | #26 |
| Gear addict Joined: Apr 2008 Location: Ottawa, ON, Canada
Posts: 377
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OK Jeff, we can debate that whilst stuck in our respective snowstorms! ![]() My point was that too many post-production folks starting out focus entirely too much on the TOOLS, as opposed to learning the TECHNIQUES. A good set of tools is nice, but it shouldn't be what defines your post-production ability. Good technique allows you to work with whatever tools you have at your disposal. |
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