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| | #1 |
| Gear maniac Joined: Feb 2010 Location: Bristol UK
Posts: 181
Thread Starter | Post-production for smartphone frequency response
I've been composing a lot of music designed for smartphone games recently (Blackberry, iPhone, Android etc). I was wondering if anyone had any specific post-production tips in this regard. I've got to find a way of making a piece of music that sounds good when listened to through a pair of earphones, but also "pleasing" to the ear when coming outloud from the phone's internal speaker. I heard the theme tunes from both Angry Birds, and also Plants Vs Zombies - both seem to sound great but also relatively minimalistic. I suppose not having things cluttered up in a single freq band would be a good tip - but has anyone else any advice? |
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| | #2 |
| Gear nut Joined: Feb 2007 Location: San Francisco
Posts: 122
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Mix on the intended device. Short of that, you can try putting an instance of Speakerphone on your master output and choosing a similar device. --Dave |
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| | #3 |
| Gear maniac Joined: Feb 2010 Location: Bristol UK
Posts: 181
Thread Starter |
Good tip thankyou - I'd never heard of Speakerphone before. |
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