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| | #1 |
| Gear Head Joined: Apr 2009
Posts: 47
Thread Starter | Spectral Editing
Anyone have any tips about spectral editing - i.e. removing, shifting, delaying or otherwise manipulating partials for making sound design type FX? In theory it should be possible to do all sorts of interesting and useful things but the only previous experience I've had in this area was with NI's now discontinued Spektral Delay and the results were just smudgy and uninteresting. I'm hoping to make a red tailed hawk sound like a Wilhelm scream. |
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| | #2 |
| Gear Guru Joined: Jan 2004 Location: out in the dirt.
Posts: 15,625
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that has to be about the most awesome audio cliche ever..... excellent! as to morphing them, there are different things out there...... Prosoniq Products Software GmbH ยป morph
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| | #3 | |
| Gear nut Joined: Nov 2009
Posts: 108
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| | #4 |
| Gear maniac Joined: Jan 2010
Posts: 243
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The soundhack stuff is cool too. Also check out TAPESTREA Its a very neat program that essentially allows you to grab certain elements from any sound from within the frequency spectrum and timeline. It creates its own "assets" with your selection and then allows you to recreate and re-synthesisze each asset in a new timeline with wonderful randomization features. Imagine taking an ambient recording of a specific environment, selecting exciting elements and reworking it to be a new environment. There is a short video explaining how it could be used. You may view it here http://soundlab.cs.princeton.edu/lis.../tapestrea.mov You may download TAPESTREA from thier website here TAPESTREA: A New Way to Design Sound It takes a little learning to get things working but its fairly straight forwards. If you have used basic spectral repair software then you already know how to do most of the isolation of sounds, the manipulation and re-synthesis is pretty straight forwards. |
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