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| | #1 | |
| Lives for gear Joined: Dec 2005 Location: London, UK
Posts: 638
Thread Starter | Animated Sci Fi feature, how long for one man?
Hello. Don't have much experience with animation. How long would it take me to do a 90min animated sci fi film by myself? And yes I am serious! ![]() There will be a fair amount of dialog, music, action and sfx. Its not sparse in any of those areas. It's a medium budget sort of production. If anyone is feeling a bit confident with their estimations, perhaps they'd like to have a stab at breaking it down: foley / tracklay / mix Much appreciated Matt
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| | #2 |
| Gear maniac Joined: Apr 2003 Location: Toronto
Posts: 192
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I used to do "Skyland" 24 minute episodes in a week (with either each show scored by composer, or edited from library by our music editor). Pretty much all by myself. It's a very sfx heavy show. Since I was editing sfx and mixing I sort of rough mixed sfx as I cut them, then spent another day smoothing out the mix. When I say a week I mean 6 - 14 hour days. |
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| | #3 |
| Gear nut Joined: Feb 2007 Location: San Francisco
Posts: 122
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When I did the '9' short a few years back, it took about 1 week/minute of film. That was without proper Foley facilities (having to cut feet by hand & such). If you have access to pits & props, that time can be reduced significantly. Still, it all depends on the complexity of the project and how deep you are willing to go. --Dave |
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| | #4 | |
| Lives for gear Joined: Mar 2008 Location: The Heart of Screenland
Posts: 1,603
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For Foley, I figure that 7 or 8 days for a busy feature is probably the absolute minimum. I don't do a lot of editorial budgets, but off the top of my head I would figure a week per reel (48 hour week) for DX/ADR, the same for FX, 2 weeks for BGs and 1 week for Foley, assuming you don't have to program everything. Remember that if you are supervising the ADR, that is at least a couple of extra weeks that you won't be cutting. That's just a ballpark estimate and without seeing the film it's almost useless.
__________________ Gary Gegan | |
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| | #5 |
| Lives for gear Joined: Jun 2002 Location: LA, USA
Posts: 6,836
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How much time is in direct relationship to how much money they have.
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| | #6 |
| Lives for gear |
It's a lot of work and how long it takes is pretty subjective. One time saver that I use is to have common tedious stuff like footsteps and cloth etc mapped out in sampler banks.. very easy to perform to picture.. then try out alt sounds by moving the midi around.. adjusting pitch and time is pretty easy this way too.. in fact I'd say the most difficult thing is knowing when to stop. print and sweeten when you're happy. I'm on an animated project right now too... which calls for sound design of specific things like supercomputers and nano robots.. but I'm using the same method and loading up sound sets I create to the keyboard for speed and flexibility. Also, with the keyboard is really easy to accidentally come up with the perfect sound.. I often come up with stuff that is pretty cool, but doesn't fit the project... bounce it anyway and it'll usually end up in a future project somewhere. J
__________________ www.kdsound.net PT10.2 CPTK Nuendo 5.5.3 Avid Control, Mix, Transport Basehead 3.2 JBL LSR4326 win7 64 |
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| | #7 | |
| Gear maniac Joined: Oct 2007 Location: Moscow, Russia
Posts: 154
| Quote:
). Also, in mixing and editing, is the lunch break included in paid time? How much $$ overall is a medium US budget today? | |
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| | #8 | |
| Lives for gear Joined: Jun 2002 Location: LA, USA
Posts: 6,836
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| | #9 |
| Lives for gear Joined: Apr 2005 Location: Los Angeles
Posts: 1,749
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5 weeks if your chops are up there. edit: When doing these rambo things I tend to work 14 hours a day until its done so when I say 5 weeks I mean 5 weeks straight. Also the more panning and leveling you do while editing the better. |
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| | #10 |
| Lives for gear Joined: Mar 2008 Location: The Heart of Screenland
Posts: 1,603
| That works out to about 10 48 hour weeks.
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| | #11 |
| Lives for gear Joined: Apr 2005 Location: Los Angeles
Posts: 1,749
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| | #12 |
| Lives for gear Joined: Apr 2005 Location: Los Angeles
Posts: 1,749
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Just to expand I did a ultra low budget sci-fi film for xxk all in and was able to find it in the budget to source out a lot of the stuff (foley, dx editorial)
Last edited by JSt0rm; 17th August 2010 at 02:31 AM.. Reason: hmmm... second thoughts on putting the budget on the www for all to see |
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| | #13 |
| Gear addict Joined: Feb 2007
Posts: 353
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My perspective might be a tad different. I have done animation solely for the last 5 years as a one-man show. And the way I work...I don't do foley first, then DX, then mixing. I do it all at the same time, so I would say 3-4 weeks if you are fast and have a fantastic library you can work from. I would venture to do 5-10 minutes of screen time each 9-hour work day. But there are a lot of variables, so there can't be a "set" timeframe. If I were bidding this sort of gig, I would say one month of solid work, with no other projects butting in.
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| | #14 |
| Lives for gear Joined: Mar 2008 Location: The Heart of Screenland
Posts: 1,603
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I guess it all depends on what "medium budget" feature means. In my world it means a range of between $250k to maybe $450k for an all-in sound budget on a union show. That's a lot more than some and a lot less than others. For that kind of money people expect high quality, highly detailed work mixed on a good sized theatrical dub stage and will not want to compromise, although at the lower end of that range there will definitely have to be a few corners cut. I would consider $150k to $250k all-in to be low budget for union features. I don't see how you can do a union feature for much less than $150k if you are playing by the rules. By my definition, all non-union features are either very low budget or micro-budget. That's not a value judgement, it's just how I see the relative scale of budgets using mainstream Hollywood features as a guidepost.
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| | #15 | |
| Lives for gear Joined: Apr 2005 Location: Los Angeles
Posts: 1,749
| Quote:
But I will say that no matter what if I take the job I give it 130% It may not be in the budget for custom recordings and 5 weeks on the dub stage but I try to make the best product I can. I feel that there is no way I will grow into working on bigger and bigger stuff if I don't tackle every project like its going to be my last. | |
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| | #16 | |
| Lives for gear Joined: Mar 2008 Location: The Heart of Screenland
Posts: 1,603
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| | #17 | |
| Lives for gear Joined: Dec 2005 Location: London, UK
Posts: 638
Thread Starter | Quote:
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| | #18 |
| Lives for gear Joined: Dec 2005 Location: London, UK
Posts: 638
Thread Starter |
And thanks everyone else. The figure that's been tabled is 6 weeks. We discuss it all tomorrow. Hoepfully you'll hear more from me on this subject. Thanks again |
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| | #19 | |
| Gear maniac Joined: Apr 2003 Location: Toronto
Posts: 192
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The voices were recorded pre-animation, as is traditional in all animation. I do know from other series that they can record an episode in a day . . . however due to logistics of booking actors that's rarely the actual case. A French version was recorded after animation and I had to mix that version as well. Funny part is that with all the action the original English actors yelled a lot, however the French actors were much more intimate (read "whisper") so the French mix was pretty challenging. | |
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| | #20 | |
| Lives for gear Joined: Dec 2005 Location: London, UK
Posts: 638
Thread Starter | Quote:
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| | #21 | |
| Lives for gear Joined: Dec 2005 Location: London, UK
Posts: 638
Thread Starter | Quote:
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| | #22 | |
| Lives for gear Joined: Feb 2009 Location: C,Eh,N,Eh,D,Eh? "Sorry!"
Posts: 1,669
| Quote:
![]() things are a bit different up here. Jeff
__________________ "I'm not saving lives, I'm helping to put something up there on a screen for people to glance at between text messages." - Me. Partials: http://www.imdb.com/name/nm0358864/ | |
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| | #23 | |
| Gear addict Joined: Oct 2007 Location: Charlotte, NC
Posts: 319
| Quote:
I would estimate at least 5 weeks of post if they want you to do a decent job. Preferably longer. Thats an awful lot of work for one person (speaking from experience). As others have said, premixing while you're editing helps.
__________________ ~Will | |
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| | #24 |
| Gear addict Joined: Nov 2009
Posts: 313
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Usually takes about 4 months between a shipped animatic and full colour footage returning to the studio so you have some time to be prepping etc whilst working on something else. I would give yourself a week of wiggle room at least in the post schedule - if your at the mercy of overseas studios returning footage for you to work on maybe more - I've had nothing to work on one week and then 5 ep's the next week....
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