13th September 2010
|
#121 | | Gear Head
Joined: Jul 2010 Location: New York
Posts: 66
| Quote:
Originally Posted by JSt0rm hah that maker bot is amazing. So much material there to work with. | Thanks! It was a real joy to record. That little bot can provide such wide variety of sounds and really is a nice centerpiece to the SMALL MOTORS library.
Michael Raphael Rabbit Ears Audio SFX Fieldsepulchra Blog |
| |
13th September 2010
|
#122 | | Lives for gear
Joined: Apr 2005 Location: Los Angeles
Posts: 3,065
| Quote:
Originally Posted by idahorecordist I can do that, already have some heavy and light metal on concrete (to be released soon) I have this 8 ft x 10 in x 1 in thick steel bar I record all the time.
Frank | To expand on this and probably be a separate library but how about metal on dirt, metal on metal and metal on pavement and cement. We could also use plastics on these surfaces.
|
| |
15th September 2010
|
#123 | | Gear nut
Joined: Mar 2007 Location: Pasadena, CA
Posts: 75
| Quote:
Originally Posted by eighttwelve Hey guys, do you know of anywhere I can get some good wild west sounds? lots of old creaking wood, horses, stagecoaches, people, ambience.. really anything. I'm trying to do an album with tons of sound design and I really want to create the environment of the west around and within the music. Thanks guys, this thread is incredibly useful.
Also, has anybody compiled a list of great sites that sell sfx libraries? I feel like many of you probably have more than you know what to do with, haha. | Here's a list of indie library sites: Designing Sound » Independent SFX Libraries |
| |
15th September 2010
|
#124 | | Lives for gear
Joined: Apr 2005 Location: Los Angeles
Posts: 3,065
|
how are those efx firearms? I cant find any samples?
|
| |
15th September 2010
|
#125 | | Gear Guru
Joined: Jan 2004 Location: out in the dirt.
Posts: 15,766
| Quote:
Originally Posted by JSt0rm how are those efx firearms? I cant find any samples? | some of them were licensed by Sound Ideas in the 6000 series..... They are generally pretty giant sounding...
|
| |
15th September 2010
|
#126 | | Gear nut
Joined: Apr 2010 Location: Sandpoint, Idaho
Posts: 114
| Quote:
Originally Posted by JSt0rm how are those efx firearms? I cant find any samples? | EFX guns are also in the Sound Ideas "Guns" library. Yeah, they generally are big and fat sounding.
|
| |
19th September 2010
|
#127 | | Gear nut
Joined: Sep 2010
Posts: 83
| Quote:
Originally Posted by crussom | Great, thanks for the link, it's quite helpful. Anybody know where I can get some varied wind samples?
|
| |
19th September 2010
|
#128 | | Gear Guru
Joined: Jan 2004 Location: out in the dirt.
Posts: 15,766
| Quote:
Originally Posted by eighttwelve Great, thanks for the link, it's quite helpful. Anybody know where I can get some varied wind samples? | Sound Ideas Blow Tools Sound Effects
this is an outstanding resource...
|
| |
23rd September 2010
|
#129 | | Gear nut
Joined: Apr 2010 Location: Sandpoint, Idaho
Posts: 114
|
Hi everyone,
My latest library is now available.
Ultimate Snow SFX Library Released!
The Ultimate Snow Sound Effects Library contains 300 of my best snow sounds recorded at 24-Bit 96kHz over the last 4 years during some of the most fridged and snow-packed North Idaho winters I have ever seen. Included are snowball impacts, large chunks rolling down hills, snowbanks collapsing, snow sliding and falling of roofs, gritty movements, smooth scrapes, footsteps, bodyfalls and mountian climbing foley. The Recordist Ultimate Snow SFX
Thank you,
Frank Bry The Recordist |
| |
23rd September 2010
|
#130 | | Gear addict
Joined: Aug 2005 Location: Germany
Posts: 360
|
very cool! I wish I had these sounds on a project long ago :-) thumbsup
this thread should be sticky!
|
| |
23rd September 2010
|
#131 | | Gear nut
Joined: Sep 2010
Posts: 83
| Quote:
Originally Posted by charles maynes | Wow, ya there are tons of great sounds there. But damn, I never realized how expensive those things can be  .
How do you guys usually do it? Buy in bulk? or search for specific sounds you need for projects? As a soon to be graduated college student I don't exactly have a ton of money to spend, haha.
|
| |
23rd September 2010
|
#132 | | Gear maniac
Joined: Mar 2008 Location: Los Angeles | Quote:
Originally Posted by eighttwelve Wow, ya there are tons of great sounds there. But damn, I never realized how expensive those things can be  .
How do you guys usually do it? Buy in bulk? or search for specific sounds you need for projects? As a soon to be graduated college student I don't exactly have a ton of money to spend, haha. | I tend to buy general sfx libraries when they're on sale, and the more specific ones when the need arises. Eventually your collection grows pretty large, to where you don't need to buy too much, but then great specific libraries come out (like the ones listed in this forum), and you start buying again. Also try to record (anything) as much as you can as well.
__________________
Chris M. Jacobson, CAS
Re-recording Mixer, Sound Designer The Dub Stage IMDB |
| |
25th September 2010
|
#133 | | Gear Head
Joined: Jun 2007 Location: Paris
Posts: 46
| Quote:
Originally Posted by eighttwelve Wow, ya there are tons of great sounds there. But damn, I never realized how expensive those things can be  . | This kind of sounds requires a lot of time investments (right place at the right moment), a lot of tricks (wind traps), and a lot of hardware (windshields etc.), so IMHO the BT serie is quite cheap in this regard.
Making a wind recording has nothing to do with making a door recording or the such, it's way more complicated. Quote: |
How do you guys usually do it? Buy in bulk? or search for specific sounds you need for projects?
| It depends on the budget for the project. As a sound editor you should aks for a budget to buy additional sounds. Unfortunately, in France for example, it's shrinking every year (thanks to those sound editors using "cracked" sound libraries and giving them for free). Quote: |
As a soon to be graduated college student I don't exactly have a ton of money to spend, haha.
| In this case, just use Creative Commons licensed sounds (freesound.org), or do your own recordings, but please respect the work of sound engineers that spent a lot of time doing these sounds, and therefore the price they are asking for them.
Bye.
|
| |
27th September 2010
|
#134 | | Gear nut
Joined: Sep 2010
Posts: 83
| Quote:
Originally Posted by Dode This kind of sounds requires a lot of time investments (right place at the right moment), a lot of tricks (wind traps), and a lot of hardware (windshields etc.), so IMHO the BT serie is quite cheap in this regard.
Making a wind recording has nothing to do with making a door recording or the such, it's way more complicated.
It depends on the budget for the project. As a sound editor you should aks for a budget to buy additional sounds. Unfortunately, in France for example, it's shrinking every year (thanks to those sound editors using "cracked" sound libraries and giving them for free).
In this case, just use Creative Commons licensed sounds (freesound.org), or do your own recordings, but please respect the work of sound engineers that spent a lot of time doing these sounds, and therefore the price they are asking for them.
Bye. | I definitely understand that they're worth the value, I'm just saying it's not something I can afford. Thanks for the input, guys.
|
| |
27th September 2010
|
#135 | | Gear Head
Joined: Jun 2007 Location: Phoenix, AZ
Posts: 67
| Quote:
Originally Posted by cjguitar I tend to buy general sfx libraries when they're on sale, and the more specific ones when the need arises. Eventually your collection grows pretty large, to where you don't need to buy too much, but then great specific libraries come out (like the ones listed in this forum), and you start buying again. Also try to record (anything) as much as you can as well. | Chris do you record your own sounds too? BTW, congrats on the ICON!
|
| |
27th September 2010
|
#136 | | Gear maniac
Joined: Mar 2008 Location: Los Angeles | Quote:
Originally Posted by amiller Chris do you record your own sounds too? BTW, congrats on the ICON! | I do some recording, but not as much as I'd like. Often the time allowed and the budgets on the projects I work on these days don't really allow for it. That's why these libraries are such great resources. It would cost me a lot more to go out and record this stuff myself.
|
| |
30th September 2010
|
#137 | | Gear nut
Joined: Mar 2007 Location: Pasadena, CA
Posts: 75
|
My Dogs Sound Library is now available: Chuck Russom FX*|* Dogs SFX Library
Dogs features vocalizations from 14 professionally trained animal actors. This collection includes barks, whines, yelps, growls, snarls, and sounds that I can’t even begin to describe. Dogs was recorded and mastered at 24 bit 192K. Delivered as 158 24 bit 192K metadata-embedded wav files. 24bit 96K versions are also included.
I've also written a detailed behind the scenes article for Sonic Terrain: http://www.sonic-terrain.com/2010/09...-dogs-library/ |
| |
30th September 2010
|
#138 | | Gear addict
Joined: Aug 2005 Location: Germany
Posts: 360
|
Bang! Top of my List!
I hope that means no more "SI 6003 55 04 dog mixed breed" :-)
This must have been a lot of work.
I guess you have dreamed in dog vocalisations during your editing phase.
|
| |
1st October 2010
|
#139 | | Lives for gear
Joined: Apr 2005 Location: Los Angeles
Posts: 3,065
|
So I had a bit of downtime and took the opportunity to work on a little robot that was cut from Iron Man 2. http://dl.dropbox.com/u/732672/mega_...ound_redux.mov
I used a lot of our new libraries in this piece  The Machine gun is Tim's fireworks. All of the servos and small motor sounds come from Rabbit. I used impacts and slides from the recordist and chuck. So I think I represented all of you in this lol.
I also redid a chase scene from the island (Micheal bay). The one where the giant axles or train wheels are bouncing all over the highway. I think its really cool but I hesitate putting it online as its copy written work. It was more for exercise and to cut effects in a A,B,C,D,E 5.1 subgroup format.
|
| |
2nd October 2010
|
#140 | | Lives for gear
Joined: Aug 2007 Location: Tampa, FL
Posts: 1,086
| Quote:
Originally Posted by JSt0rm | Nice redux! It all sounded very appropriate.
|
| |
3rd October 2010
|
#141 | | Gear Head
Joined: Jul 2010 Location: New York
Posts: 66
| Quote:
Originally Posted by JSt0rm So I had a bit of downtime and took the opportunity to work on a little robot that was cut from Iron Man 2. http://dl.dropbox.com/u/732672/mega_...ound_redux.mov
I used a lot of our new libraries in this piece  The Machine gun is Tim's fireworks. All of the servos and small motor sounds come from Rabbit. I used impacts and slides from the recordist and chuck. So I think I represented all of you in this lol.
I also redid a chase scene from the island (Micheal bay). The one where the giant axles or train wheels are bouncing all over the highway. I think its really cool but I hesitate putting it online as its copy written work. It was more for exercise and to cut effects in a A,B,C,D,E 5.1 subgroup format. | Nice. Did I hear the dremel or the coffee grinder in there?
Michael Raphael Rabbit Ears Audio SFX Fieldsepulchra Blog |
| |
3rd October 2010
|
#142 | | Lives for gear
Joined: Apr 2005 Location: Los Angeles
Posts: 3,065
| Quote:
Originally Posted by sepulchra |
Either or both are the legs. The copy bot is the small gun thing on the head with all the expression |
| |
6th October 2010
|
#144 | | Guest |
This thread is great
All links posted are damn good, with very useful fx!
I'll buy some of them.
Keep them coming!
| |
| |
6th October 2010
|
#145 | | Gear maniac
Joined: Oct 2009 Location: London, UK
Posts: 215
|
I love this thread, but it'd be pretty useful if the first post was updated with all the sound effects libraries featured throughout to save sifting through all the posts if you're looking for a library fast??
Peace
|
| |
6th October 2010
|
#146 | | Lives for gear
Joined: Aug 2007 Location: Tampa, FL
Posts: 1,086
| New Sound FX Library releases
^ + 1
|
| |
6th October 2010
|
#147 | | Gear Head
Joined: Jun 2007 Location: Phoenix, AZ
Posts: 67
| Quote:
Originally Posted by JSt0rm So I had a bit of downtime and took the opportunity to work on a little robot that was cut from Iron Man 2. http://dl.dropbox.com/u/732672/mega_...ound_redux.mov
I used a lot of our new libraries in this piece  The Machine gun is Tim's fireworks. All of the servos and small motor sounds come from Rabbit. I used impacts and slides from the recordist and chuck. So I think I represented all of you in this lol.
I also redid a chase scene from the island (Micheal bay). The one where the giant axles or train wheels are bouncing all over the highway. I think its really cool but I hesitate putting it online as its copy written work. It was more for exercise and to cut effects in a A,B,C,D,E 5.1 subgroup format. | This is great! Love it!
|
| |
6th October 2010
|
#148 | | Guest | Quote:
Originally Posted by Fred Pearson I love this thread, but it'd be pretty useful if the first post was updated with all the sound effects libraries featured throughout | Great idea
| |
| |
7th October 2010
|
#149 | | Gear addict
Joined: Feb 2007
Posts: 323
| Quote:
Originally Posted by Pier Great idea | try this. Designing Sound » Independent SFX Libraries
Miguel keeps up with all of the libraries featured in this thread very closely.
|
| |
7th October 2010
|
#150 | | Gear addict
Joined: Aug 2005 Location: Germany
Posts: 360
|
but this thread could be changed to sticky....!
|
| | | |