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| | #1 |
| Lives for gear Join Date: Mar 2008
Posts: 618
| mic technique for animation vocal reccording I notice that when I see actors recording voices for animated shows, the mic seems pretty far away and above them a lot of the time (it always seems to be either a u87 or a u67 for some reason) can someone explain why the mic is so far away and how the voice is still recorded without too much room sound?
__________________ I started out with nothing, and I still have most of it left. |
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| | #2 |
| Lives for gear Join Date: Oct 2007 Location: Brussels but now Burbank
Posts: 780
| In plain language, its done to remove any indication it was done in a booth, that technique gives it more of a production shoot sound. The room must be very well treated and large to use this method. I did some recording for a major game company. It was a larger room,. The angles and treatment made it feel almost anechoic.
__________________ IMDB Five by Five Sound Now mixing "Kell On Earth" for Bravo. Upcoming: Top Chef Masters, Top Chef, Top Chef Just Deserts, Dance Your Ass Off, and Work Of Art. All Prime time slots |
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| | #3 | |
| Gear maniac Join Date: Dec 2008
Posts: 270
| Quote:
Pricey large diaphragm mics are very sensitive (I use the TLM-103 and the 414B/ULS which are mid-price range), have great frequency range and are very "smooth" sounding. | |
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| | #4 |
| Lives for gear Join Date: Mar 2008
Posts: 618
| what about in unplain language??? I kid I kid, thanks for the info guys, makes sense ![]()
__________________ I started out with nothing, and I still have most of it left. |
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| | #5 |
| Gear addict Join Date: May 2004 Location: Los Angeles
Posts: 498
| In my opinion, that's a mock setup for the camera. I highly doubt they are recording a few feet out, no matter how good the room is.
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| | #6 |
| Gear maniac Join Date: Dec 2008
Posts: 270
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| | #7 | |
| Gear addict Join Date: May 2004 Location: Los Angeles
Posts: 498
| Quote:
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| | #8 |
| Lives for gear Join Date: Apr 2007 Location: Sydney, Australia
Posts: 731
| Always wondered that myself. I understand the proximity effect... for reality TV vo's most of my clients demand it! On a side not, having 2 young kids I watch a lot (a LOT) of kids TV. Shows like Imagination Movers, Curious George, Sid the Science Kid, Dora the Explorer and a multitude of others. I must say, listening closely, I am really impressed with the sound design and music on these shows. If anyone here actually works on any of them, kudos to you. A job well done. |
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| | #9 |
| Gear maniac Join Date: Dec 2008
Posts: 270
| It all depends upon the gear you use. A $3.5k mic into a $4k mic pre does a nice job. You also have to keep in mind that proper mic technique by the talent is also a big factor. |
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| | #10 | |
| Lives for gear Join Date: Oct 2007 Location: Brussels but now Burbank
Posts: 780
| Quote:
You're correct about a few feet. But the OP never mentioned distance. I always had the mic up to 12", and above..... for video game audio.
__________________ IMDB Five by Five Sound Now mixing "Kell On Earth" for Bravo. Upcoming: Top Chef Masters, Top Chef, Top Chef Just Deserts, Dance Your Ass Off, and Work Of Art. All Prime time slots | |
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| | #11 | ||
| Gear addict Join Date: May 2004 Location: Los Angeles
Posts: 498
| Quote:
Quote:
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| | #12 |
| Gear addict Join Date: May 2004 Location: Los Angeles
Posts: 498
| While gear is important(this is gearslutz!), in my experience the talent and room are much more important.
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| | #13 | |
| Lives for gear Join Date: Oct 2007 Location: Brussels but now Burbank
Posts: 780
| Quote:
Awesome sound!!
__________________ IMDB Five by Five Sound Now mixing "Kell On Earth" for Bravo. Upcoming: Top Chef Masters, Top Chef, Top Chef Just Deserts, Dance Your Ass Off, and Work Of Art. All Prime time slots | |
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| | #14 | |
| Gear addict Join Date: May 2004 Location: Los Angeles
Posts: 498
| Quote:
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| | #15 |
| Gear maniac Join Date: Dec 2008
Posts: 270
| I agree 100%. The OP wanted an explanation of why "the mic seems pretty far away and above them a lot of the time." Most of the major facilities have the phenomenal gear to make it possible, and are working with top flight experienced talent. The "budget" facilities usually have neither the room nor the gear. |
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| | #16 | |
| Gear nut Join Date: Dec 2006
Posts: 138
| Quote:
Also, in a case like that, when they record VO at as far as 24'' away of the mic, is it only for the loudest passages or not necessarily (could it be that they want less of a "anouncer" type of audio? | |
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| | #17 |
| Lives for gear Join Date: Mar 2008 Location: The Heart of Screenland
Posts: 673
| I think this really depends on the voice, and also the type of show. Since in animation you don't have to match production, you can mic closer to get a very neutral sound, just not so close that you pick up proximity effect and mouth movement. Some voices you have to mic pretty close, and others you can't. When I was working with James Earl Jones, I could move the mic back 6' and it still sounded like he was right on top of it. He had built in proximity effect. A soft female voice would be the exact opposite. For ADR, I used to mic as far away and as far off mic as I had to in order to get a good match. That could be several feet away and fairly off mic in the case of matching boom mics, or about 8" below the chin and a few inches from the chest, pointing up with some cloth thrown over the mic for for lavaliers. |
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| | #18 | |
| Gear maniac Join Date: Dec 2008
Posts: 270
| Quote:
The 1/2 hour show (about 19 minutes real time) on which I worked had all of the talent at least 12" off of the mic. The very large booth was quite dead sonically. The female voice talent was always closest (they were doing mostly little girl and boy voices), the male talent was usually further away. As far as I know the distance was never changed to accommodate louder dialog passages. All of the dialog - recording, editing, pre-mix - was done in two days. I had six hours the evening after the dialog was completed for the sound FX. I spent over 18 hours on each of the first three shows until I had built up a basic library for eye blinks, footsteps and other commonly recurring sounds. After that it was cookie-cutter sound FX for 60% - 70% of the show which took about an 1.5 hours and I was then able to spend more time on episode specific sounds and building the library. The composer delivered the score for spotting the following morning. Changes/tweaks were done by the supervising sound editor that day and the mix was done that same night. | |
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| | #19 |
| Gear nut Join Date: Dec 2006
Posts: 138
| YouTube - G-Force Recording Session those guys seem to be relatively far off the mic... maybe a foot and half on average and probably over 2 feet when he's screaming (see @ 35 seconds)... ps: Uncle Bob - thanks for answering my question, much appreciated. |
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| | #20 |
| Gear interested Join Date: Nov 2009
Posts: 24
| If your working with kids, be careful of them kicking stools/rustling - try keep them as calm as possible - had a show with 6 kids doing all the voices and vo clean-up was a nightmare - once their tired/fed up you take what you've got! For that reason they were kept within 12" of the mic. Directionality/off-axis sensitivity of the mic is also a factor. Also if the VO director is in the room with them to 'call and repeat', its often more comfortable than leaving them alone in a booth with headphones D |
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| | #21 |
| Gear addict Join Date: Jan 2009 Location: Los Angeles, CA
Posts: 496
| For what it's worth, I have a friend that works for Disney Character Voices and records all the voices for all their animated movies and video games (The Incredibles, 102 Dalmations, Jungle Book, etc). He does a LOT of different things so it's hard to say "this" or "that" is what he does. It really all depends on the voice he is recording at the moment. You should see their mic collection too, it's amazing. You would think that recording voice would only require a couple mics. But no, they have everything from 416s to Manley Gold Ref mics and everything in between. As for placement, sometimes he sets the mic a few feet away, sometimes only a few inches. Sometimes it's really high above the actor, sometimes it's not. Sometimes he sets up two microphones (one for loud passages and one for soft). And so on and so forth... There's no one "thing" he does. He uses his ears and adjusts accordingly. One thing to note though... the rooms that he works out of are fairly large and very dead. Gobos are more to stop the bleed of other actors performing simultaneously in the room rather than to control reflections around the room.
__________________ Derek Jones Audio Engineer http://www.myspace.com/daogkilla "We were working on Raiders [of the Lost Ark]. He [Ben Burt] told me that the sound source for opening the lid of the ark in the last reel was within 20'. I couldn't figure it out. It turned out to be lifting the back off the toilet above the water chamber, and slowing it down." -Tomlinson Holman |
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| | #22 |
| Gear maniac Join Date: Dec 2007
Posts: 160
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| | #23 | |
| Lives for gear Join Date: Oct 2007 Location: Brussels but now Burbank
Posts: 780
| Quote:
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__________________ IMDB Five by Five Sound Now mixing "Kell On Earth" for Bravo. Upcoming: Top Chef Masters, Top Chef, Top Chef Just Deserts, Dance Your Ass Off, and Work Of Art. All Prime time slots | |
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| | #24 | |
| Lives for gear Join Date: Apr 2007 Location: Sydney, Australia
Posts: 731
| Quote: | |
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| | #25 |
| Gear Head Join Date: Jun 2007
Posts: 49
| As Derek points out, there are no hard fast rules. Mic placement and choice will depend on a number of factors including room size. For example I have worked in rooms that were 40 x 50 feet with the mic a good distance away. My personal use ADR room is a much smaller 20 x 8 feet, so a different mic technic must be used due to room size. |
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| | #26 |
| Gear Head Join Date: Jan 2006
Posts: 58
| I have done recording for animated TV shows for the past 15 years. The actors usually stay away from the mic because they like to gesture when recording. Most of them act out the scene and move their arms around a lot. I just try to get it sounding as good as possible depending on what they are doing. The use of a U87 is because it is a studio standard. A lot of times the actor will record lines in many different studios, so using a standard mic is useful to get the same tone. |
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| | #27 | |
| Gear maniac Join Date: Oct 2007 Location: Charlotte, NC
Posts: 210
| Quote:
__________________ ~Will | |
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| | #28 |
| Gear Head Join Date: Feb 2007
Posts: 51
| I used 2 MKH40s for James Mardsen on Cats and Dogs 2: one 12" away, and one 36" away per the voice director's request. We actually marked the floor and measured the mics before hand. No pop screens. Sounded very good. For video games I tend to have two AT4050s set up on a parallel plane about 6" in front of the actor with the 10db pad engaged on mic2 and one giant popscreen that covers both mics hung from a third mic stand. Mic 1 is talking and whispers, mic 2 is yelling - matches very well. We did Borderlands that way, as well as the last two Brothers In arms. |
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| | #29 |
| Gear nut Join Date: Sep 2008
Posts: 105
| If you have 10k microphone and Pre set-up and a fantastic Room but the talent is rubbish it's still going to sound like rubbish. |
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| | #30 |
| Gear Head Join Date: Jun 2007
Posts: 49
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