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| | #1 |
| Lives for gear Joined: Sep 2003 Location: NYC
Posts: 532
Thread Starter | Best Way to print a pulled down mix
Hey gurus, I was wondering if I could get some advice. I'm currently working on an animation project that is being animated at 24 fps. It is a musical piece and we are providing all audio content, delivering it to the animator and then doing audio post. The workflow has been fine with everything coming back to us with no sync problems working with their 24 fps reference QT videos. However, the initial plan to output the piece to 35mm film has been scrapped which is why we were all adhering to 24 fps instead of an NTSC frame rate in the first place. Now, the final master for this will likely be on HDCAM SR at 23.976 fps. It's easy enough for us to pull down both the video and audio to work at that frame rate. However, when it comes to layback, is the best option still to go analog into the deck since we're technically working at a 47,952 Hz sampling rate? I've done a few tests with printed mixes using various time shifting plugins to pull the mix down 0.1% and the results have been less than stellar with a fair amount of artifacts. So, is an analog transfer during layback still the way to go? Is it possible to clock our PT SYNC HD unit to house tri-level sync and still be able to pull down the sample rate while maintaining a good lock? Thanks so much in advance! |
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| | #2 |
| GS Community Manager |
I would simply resample it all... it should be artifact-free if you use a high-quality SRC process like the iZotope one in Wave Editor. You'd be staying digital. Anyway, all you need to do is convert the 48000 khz output to 47952.04187 khz (but don't resample it) - then convert the resulting bit back to 48000 with resampling. Et voila. Problem solved. There will be a very slight pitch difference but there should be no artefacts if the SRC is good.
__________________ Scott J. - Gearslutz.com Community Manager my other job: http://www.whitecat.tv - film/web/tv/video/audio post & music Gear for sale! @WhitecatTV |
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| | #3 |
| Gear Head Joined: Jun 2009 Location: San Diego
Posts: 35
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This is interesting. Why does the sample rate change with the frame rate change? I figured a second is always a second regardless of how many frames there are. And samples aren't locked to frames, right?
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| | #4 |
| Gear maniac Joined: Oct 2006 Location: NYC
Posts: 150
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A second is always a second, but if you're slowing down the video, you need to slow down the audio as well. +1 for resampling. |
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| | #5 |
| Gear Head Joined: Jun 2009 Location: San Diego
Posts: 35
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Ok, so the video frame rate was not converted, just pulled down.
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| | #6 |
| Lives for gear Joined: Jan 2009 Location: Los Angeles, CA
Posts: 1,025
| Unless you are doing 29.97 for example... a running time of 1 hour on 29.97 is 1 hr and 3.5 seconds of absolute time. That is why they created "Drop Frame". Drop frame TC drops two frames every minute, except every tenth minute, in order to stay in sync with "wall clock" or absolute time.
__________________ Derek Jones Audio Engineer - Producer - Composer http://www.linkedin.com/pub/derek-jones/8/986/9b9 http://www.myspace.com/daogkilla "We were working on Raiders [of the Lost Ark]. He [Ben Burt] told me that the sound source for opening the lid of the ark in the last reel was within 20'. I couldn't figure it out. It turned out to be lifting the back off the toilet above the water chamber, and slowing it down." -Tomlinson Holman |
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