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| | #1 |
| Gear nut Joined: Jun 2008
Posts: 93
Thread Starter | Sound effects designers.. what do i need to know?
Hey everyone, I was just looking for information on sound design as a profession. Mainly, What is expected of you to know? Is mastery of synthesis enough? How much does your level of kit matter? Does anyone have links to well known SFX designers? .. Or information on workflow? I've been making tracks for a few years now and would like to seriously concider this as a new career move. Any info helps me alot, Thanks! |
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| | #2 | |
| Lives for gear Joined: Dec 2002 Location: El Lay
Posts: 2,209
| Quote:
Owning a hammer doesn't make you a carpenter.
__________________ Purveyor of fine sounds since 1961. My very incomplete IMDB list: My very incomplete IMDB list I'm all ears. | |
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| | #3 | |
| Gear nut Joined: Jun 2008
Posts: 93
Thread Starter | Quote:
Which is why i am more interested in things like workflow and thought process. Or, how a designer would approach a project or situation. Or how they work with other people(video game designers for instance) on a project. haven't been able to find this type of info. | |
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| | #4 |
| Gear nut |
bump because I'm interested in this topic as well. peace. |
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| | #5 |
| Lives for gear Joined: Jul 2008 Location: @$tr@L pL@n3
Posts: 1,511
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Does anyone have links to well known SFX designers? Eric Persing, founder of Spectrasonic and (before of that) creator of some Roland synth Libraries. + there are some books on the argument...
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| | #6 |
| Lives for gear Joined: Dec 2002 Location: El Lay
Posts: 2,209
| Then I think you should consider that you'll be working for years to get good at something that will then only net you a lower - middle class income.
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| | #7 | |
| Lives for gear Joined: Mar 2008 Location: The Heart of Screenland
Posts: 1,603
| Quote:
But as per your question, synthesis is not the basis of most sound design I see on the dub stage. It is more likely to be creative combinations of recorded sound effects that may or may not be sonically manipulated in some way. Here is a website that may be of interest to you: FilmSound.org: dedicated to the Art of Film Sound Design & Film Sound Theory
__________________ Gary Gegan | |
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| | #8 | |
| Lives for gear Joined: Dec 2005 Location: San Francisco area
Posts: 2,422
| Quote:
Philip Perkins | |
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| | #9 |
| Gear maniac Joined: Nov 2003 Location: wellington, new zealand
Posts: 194
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10k hours sounds about right... i sure as hell know after spending a year at film school I spent 5+ years working first as a trainee, then an assistant & then an FX editor on TV series before I had the required experience & maturity to start working on films... if 5 years seems too long, maybe consider a different career? btw synthesis? do you mean sound design, as in creating presets for softsynths or something? synth sound design is not film sound design... maybe you should read a book on the subject? this one gives a good overview: Amazon.com: Practical Art of Motion Picture Sound, Second Edition: David Lewis Yewdall: Books
__________________ i am in love with vibrating air molecules http://hissandaroar.com Sound FX Libraries |
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| | #10 |
| Gear Guru Joined: Jan 2004 Location: out in the dirt.
Posts: 15,625
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There are exceptions to every rule in sound design- one of the most clever guys to ever be in the business started out as a sound librarian. It is something is really complex in description, but that CAN be easier in execution. I would suggest making a list of the films which you are most attracted to sound wise, and choose one or three of them, and dissect the sound track to see what was done- were the sounds natural, or surreal, how much foley made up the sound experience etc... the one hurdle the broad majority of sound effects designers (please take note- I did not say sound designers) have is being versatile enough to be able to tackle a variety of genres.... good luck though- If you are passionate, patient and have a good attitude, you can go pretty far in the trade.
__________________ Charles Maynes credits Charles' webpage "Better the Arabs do it tolerably than that you do it perfectly. It is their war, and you are to help them, not to win it for them." T.E. Lawrence today is a good day to make your obituary better.... General Smedley Butler- WAR IS A RACKET American Rhetoric: Dwight D. Eisenhower - Farewell Address |
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| | #11 |
| Lives for gear Joined: Mar 2008 Location: The Heart of Screenland
Posts: 1,603
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I don't particularly like the term "sound designer". To me it is too nebulous to mean anything. It is supposedly an invention of Walter Murch, and while I have the utmost respect for Walter (having worked with him in the past, I unhesitatingly acknowledge his genius) I think the term is really meaningless as applied today. I don't think that the current usage of the term really even conforms to the original Murchian concept, which I gather was more of a pre-production function. The first time I heard the term was when working with Northern California sound editors who traveled to Socal for work on occasion in the 80's when the Norcal post production industry was experiencing a slump. At the time most Socal people I knew considered it an attempt by Norcal editors to distinguish themselves as "artists" as opposed to Hollywood studio "factory workers". That may or may not have been true, but that was definitely the reaction of many Socal sound editors I knew. As time went on the term caught on and now is in common use here in Socal as well. I'm not trying to re-ignite North-South rancor, I'm just commenting on the origins and usefulness of the term. Thankfully the rivalry seems to have died a quiet death. I have absolutely nothing against Northern California editors and greatly admire the work of many of them. In fact, I was born and raised in Berkeley and worked in the film and music business In San Francisco and Marin County in the late 70's and early 80's. Anyway, I don't see a real difference between a sound editor who creatively uses surrogate sound effects to cover something that doesn't exist in the real world and a sound designer. For that matter, mixers constantly warp things sonically as a normal part of their job. So what exactly distinguishes a "sound designer" from other sound people? |
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| | #12 |
| Gear nut Joined: Jun 2008
Posts: 93
Thread Starter |
thanks for all the replies guys! It all helps a great deal. The type of design i'm interested in most is synthetic sound effects and ambience. Stuff you are more likely to hear in video games and Sci-Fi films. I was wondering, are there people who specialize in this area of sound design? |
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| | #13 | |
| Gear Guru Joined: Jan 2004 Location: out in the dirt.
Posts: 15,625
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| | #14 | |
| Lives for gear Joined: Oct 2007 Location: Granada Hills
Posts: 847
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| | #15 |
| Gear Guru Joined: Jan 2004 Location: out in the dirt.
Posts: 15,625
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| | #16 | |
| Lives for gear Joined: Oct 2007 Location: Granada Hills
Posts: 847
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| | #17 |
| Gear Guru Joined: Jan 2004 Location: out in the dirt.
Posts: 15,625
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| | #18 | |
| Gear interested Joined: Aug 2008
Posts: 3
| Quote:
Nikola Zivojinovic Belgrade, Serbia | |
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| | #19 |
| Gear nut Joined: Jun 2008
Posts: 93
Thread Starter | |
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| | #20 |
| Post Freak! |
Does anybody here know how to get a hold of Charles Maynes? (Jut Kidding) :-)
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| | #21 |
| Lives for gear Joined: Nov 2004 Location: minneapolis, mn
Posts: 2,029
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I think it comes down to choices and taste. It takes years to develop both the sophisticated sense of taste (and is influenced by all kinds of factors in your life) and the skill set to pull it off.
__________________ Tom Hambleton CAS Ministry of Fancy Noises IMDb Undertone on Facebook Undertone on Vimeo |
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| | #22 |
| Lives for gear Joined: Dec 2005 Location: San Francisco area
Posts: 2,422
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re: "Sound Designer", I've heard the term used to describe a person who was in overall charge of the non-musical sound of a project (I had this role on several TV series), under whom the location sound and transfer people, the sound editors and the mixers worked, answerable directly to the show directors and producers, esp. the executive producer since the SD had had input into the audio budget for the whole series (with several directors, editors, mixers etc involved). I've also heard it used in a more game-biz sense, as a person who makes original audio-constructs for fantasy creatures, machines and situations that don't exist to record directly, and who has no other responsibility at all--they deliver their audio to the editors or the dub stage like a composer. A last usage is from the theatre world, where the first use of the term I heard of was to describe Dan Dugan's audio work supporting the legit-theatre productions at ACT in SF in the 1960s. I agree that the term generally seems to make more questions than it answers anymore, so I tend to avoid it. However, many sound editors now routinely act as "sound designers" as part of their jobs. If this is a common generally as it is in my world, then perhaps the term "sound editor" is enough, since people will understand that that work can now encompass much more than just editing dialog and existing SFX audio. Philip Perkins |
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| | #23 |
| Gear addict Joined: Feb 2007
Posts: 373
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I think there are good terms for what we do and everyone should use them sensibly and this is my take on it. Sound Supervisor: Sound editor in charge of the sound (post) team, he might be an actual sound editor or perhaps in more a managing role typecasting character sounds and beeing in charge of making sure that all the various parts (BG's, Sfx, Dia, ADR & Foley) go together as per the directors intentions. Sound Editor: The guys and girls that actually do the job, more or less (or not) overseen by a sound supervisor. Sound Designer: A specific sound editor in charge of creating a specific sonic stage for the characters or creating imaginary character sounds. To me combining stock sound fx's is not sound design in any way. Recording and manipulating and/or creating new sounds in various ways might be, but not always in my definition as we all do this a lot of the time without actually beeing a sound designer per se in my opinion. In my view the sound designer is specified by the director/producer/sound supervisor to be in charge of a specific sound design, this is not a self made role imho (even though it might have started that way).
__________________ Europa Sound Production Euphonix 32 fader S5MC + stand alone MC, Nuendo x 7, Protools x 10 4 x VVTR, Avid Adrenaline, Final Cut Pro http://www.europasound.se |
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| | #24 | |
| Lives for gear Joined: Dec 2005 Location: San Francisco area
Posts: 2,422
| Quote:
Philip Perkins | |
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| | #25 |
| Gear addict Joined: Feb 2007
Posts: 373
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spot on philip Time to go to bed. Happy New Year Everyone! |
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| | #26 | |
| Lives for gear Joined: Mar 2008 Location: The Heart of Screenland
Posts: 1,603
| Quote:
In terms of Sound Designer, I don't see a consistent job description for all the people taking that credit, and I don't see a consistent credit given to all the people who do the job you describe. Like I said, it doesn't really matter to me. Many jobs overlap these days. Editors mix in the cutting room, Mixers edit on the dub stage, Sound Editors and Mixers both do sound design, Composers do sound effects and "sound design", Sound Editors and "Sound Designers" do music. I can't tell you how many times I've seen music editors get really upset because they feel some sound effect is straying into their territory, and I have had to dump sound effects because there were sound effects in the music that conflicted with what the sound editor cut. (The sound editor almost invariably loses that conflict). | |
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| | #27 |
| Gear addict Joined: Feb 2007
Posts: 373
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As far as I can remember reading somewhere the use of the word had to do with sound editors not beein eligeble (sppelling?) for various awards, and thata specified role as sound designer actually is... Right or wrong? But personally I think that the overuse of sound design is beeing its own downfall. I have yet to ever credit myself as a sound designer, although I have often designed sounds both as a mixer and as an editor. In Sweden a few years ago there was this push from the Swedish CAS to start using a swedish new word for what we do. Why? Because editing (cutting and moving and shuffling stuff around) is not all that is done by editors and editing for various reasons in the mind of many peopl is a technical role and not a creative one. OTOH Picture editors have always been recognized as a creative role regardless of the name editor... Incidentally in sweden it's not actually called sound editor it's called "ljudläggning"-"sound placement". The word editing would only be used for pretty low level jobs in a film. Isnt it strange how things differ and yet still are the same. |
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| | #28 |
| Lives for gear Joined: Aug 2008 Location: North Hollywood, CA
Posts: 668
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How about "certified aural manipulitist"
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| | #29 | |
| Lives for gear Joined: Oct 2007 Location: Granada Hills
Posts: 847
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| | #30 | |
| Gear Guru Joined: Jan 2004 Location: out in the dirt.
Posts: 15,625
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