![]() | All Advertisers |
| Member Services Directory | Classifieds | Reviews | Jobs | Deal Zone | Merchandise | Marketplace | Facebook App | Books, DVDs & Gadgets | Video Vault | Tips & Techniques |
| |||||||
New Reply | Thread Tools | Search this Thread |
| | #1 |
| Gear nut Joined: Sep 2005
Posts: 138
Thread Starter | Waves Restoration, Wave Arts Master Restoration Suite, iZotope RX?
What's your favourite plug-in (ProTools on Intel Mac) for production de-noise tasks? Mostly for removing ambient background noise in location audio. Maybe I should start a poll? Anyone who has had the chance to compare any of these directly, your input would be greatly appreciated. Thanks, n |
| | |
| | #2 | |
| GS Community Manager | Quote:
| |
| | |
| | #3 |
| Gear nut Joined: Jan 2007 Location: Las Vegas, NV USA
Posts: 109
|
Of the three I have had the best success with Izotope. john.
|
| | |
| | #4 |
| Lives for gear Joined: Jan 2008 Location: Belgrade, Serbia
Posts: 1,732
|
WaveArts NR is extremely low-latency and low-cpu, and can be used as insert on every dialogue channel. And the noiseprint can be automated, although not very conveniently.
__________________ Danijel Milosevic |
| | |
| | #5 |
| Lives for gear Joined: Aug 2008 Location: North Hollywood, CA
Posts: 668
|
I have had good success with the Izotope and fair results with Waves
|
| | |
| | #6 |
| Gear interested Joined: Oct 2007
Posts: 2
|
It really depends on what you need to reduce. Hum and buzz.... Waves. Pops and clicks... Waves. Random oddities in the recording.... iZotope. Missing segments or errors in recording... iZotope. 60-120Hz hum. Any ol' EQ unless it's a bass or LF instrument then re-record. Hope that helps. Rocky Mountain Recorders - The Professional Recording Studio in Denver, CO ROCK. |
| | |
| | #7 |
| Lives for gear Joined: Oct 2007 Location: Granada Hills
Posts: 847
|
Izotope RX has a very low price tag, even though I have the Waves restoration, you can't beat the RX's de-clipping function.
|
| | |
| | #8 |
| Gear addict |
i just used the hell out of Izotope on a documentary that largely took place in a tattoo shop. while it didn't remove the noise completely by any means, there were some useful results by using the hum remover as a several-band notch filter. i did, however, remove a squeal/squeak type sound from an audio track using (Izotope) Spectral Repair. unbelievable. the editor was amazed. for general noisy environments, RX does ok but frankly, nothing i've tried does it really well. i may have to try the Waves someday. good luck, marty.
__________________ ______________________________________________ everywhere audio • audio acquisition and manipulation http://www.everywhereaudio.com |
| | |
| | #9 |
| Gear interested Joined: Jul 2008 Location: Berkley, MI
Posts: 10
|
I've had the best results with WaveArts with for any tape restoration. I preferred it over Izotope, Waves, Sonic NoNoise, any Sony, and Digi DINR. Has anybody had experience with CubeTec restoration. |
| | |
| | #10 |
| Gear addict Joined: Jun 2002 Location: Lisbon
Posts: 335
|
I have best results with WaveArts MR Noise. I don't find it difficult to automate the curve, if you use a "copy/paste settings" procedure. As Danijel pointed out, low latency is one of the advantages. Waves X-noise produces artifacts easily, while NoNoise's latency (over 4000 samples) makes it useless except for off-line processing.
|
| | |
| | #11 |
| Gear maniac Joined: Aug 2005
Posts: 280
|
On tonal noise, Izotope denoising absolutly rules. I've cleaned a whole bunch of scenes with lamp buzzes and whines this way. You can denoise the tonal and broadband noise independently. Waves decrackle is still a nice one for wireless rustlers. If I could, I'd keep all the tools handy. For now, the RX bundle is a brilliant package to own, if you can only afford one right now. There's plenty of others, but this one does its job on more occasions than the others for me. |
| | |
| | #12 |
| Gear interested Joined: Apr 2008 Location: Fort Wayne, IN
Posts: 3
|
Izotope Rx works incredibly well. In both standalone and plugin mode, you can't beat it for removing backround noise, hiss, hum, etc. Definitely my favorite tool for this kind of restoration.
__________________ Evan Gilmore Sales Engineer Sweetwater Sound, Inc. (800) 222-4700 x1391 evan_gilmore@sweetwater.com www.evangilmore.com |
| | |
| | #13 |
| Gear Head Joined: Jun 2005 Location: Bucuresti, Romania
Posts: 50
|
How much cpu hungy is the VST RX compared to WaveArts MSNoise?
|
| | |
| | #14 |
| Gear addict Joined: Feb 2006
Posts: 333
|
If you all think that Izotope and Waves are so brilliant, then you really should check out the Algorithmix stuff. Blows anything else away. Fredo Temple of Tune Belgium |
| | |
| | #15 |
| GS Community Manager | |
| | |
| | #16 | |
| Moderator Joined: Sep 2003 Location: Belgium
Posts: 4,347
| Quote:
Removing background noise in location audio was what it was primarily designed for
__________________ Mathijs Indesteege aka Mathew Lane mixing - mastering - audio restoration - plugins http://www.mathewlane.com DrMS. Focus on your stereo field. - NEW v3.2 OUT NOW! DrMS spatial processor - native RTAS/AU/VST plugin » Digital Audio Product Support Joystick Audio - Benelux High End Distributor http://www.joystick.be | |
| | |
| | #17 | |
| Moderator Joined: Sep 2003 Location: Belgium
Posts: 4,347
| Quote:
Of course we're talking a different price-level too here, but stating that Izotope Rx can't be beat is not really correct | |
| | |
| | #18 |
| Lives for gear Joined: Dec 2007
Posts: 640
|
Here's a comparison of noise reduction systems on a single short speech file with a broadband noise and hum. It's hard to draw conclusions about quality from a single example, but you can at least estimate what artifacts to expect from different systems.
|
| | |
| | #19 | |
| Lives for gear Joined: Jan 2008 Location: Belgrade, Serbia
Posts: 1,732
| Quote:
I did the first episode using ZNoise and I had to clean EVERY clip off-line, and it took me double the time to edit/mix dialogue than I thought it will. On the next episode, I tried WaveArts on every dialogue channel (as you suggested), but I had it online WHILE editing dialogue, and it felt almost like editing normal dialogue, except that I had to be careful not to change gain BEFORE dialogue enters the MR Noise (so, no clip gain). I made a 'RED CAM NOISE' noiseprint (although, obviously, it is not always the same, but I had no time to automate it for every scene & angle), and automated threshold only. So, I can't say if it's better or worse than any other NR, just that it enables much faster workflow, when time is critical. And all that I said applies to broadband noise only. | |
| | |
| | #20 | |
| Lives for gear Joined: Dec 2005 Location: London, UK
Posts: 638
| Quote:
| |
| | |
| | #21 | |
| Lives for gear Joined: Dec 2005 Location: San Francisco area
Posts: 2,422
| Quote:
Philip Perkins | |
| | |
| | #22 |
| Gear Head Joined: Jun 2005 Location: Bucuresti, Romania
Posts: 50
|
I made an A/B test in Samplitude: RX Denosier vs. MR Noise (realtime, of course) on a hissy Foley track. On my opinion, RX sounds better, but the CPU load is 24-26% compared to the 6-8% of the MR Noise. Algorithmics is very tempting, but for the price tag , I won't even try the demo.
|
| | |
| | #23 | |
| Lives for gear Joined: Jan 2008 Location: Belgrade, Serbia
Posts: 1,732
| Quote:
them, probably because it was a fairly simple project with only a handful of SFX and BG channels and one reverb instance.Each MR Noise takes 5% CPU here (but I'm at a point of going for new hardware). It has 640 samples of latency. I still have 15 days of trial, so I'll look further into automating the noiseprint more conveniently. | |
| | |
| | #24 |
| Gear addict Joined: Jun 2002 Location: Lisbon
Posts: 335
|
In my latest project, I had 8 MR Noise plugins on my dialog tracks. My daw is ProTools HD, and the cpu I'm using is Mac Pro Dual 2.0 (4 processors in total) I use only 3 processors for Rtas plugins and allow the load up to 95 %. Everything worked flawlessly. Sorry to insist, but the right noise print is essential for a good de-noising. I developed a very simple working method: 1. suspend automation 2. select a small piece of audio containing noise only 3. set your MR Noise learn time to 200-500ms (200 is usually fine) 4. run it to learn the noise - MR Noise automatically drops out of the learn mode after predefined time. 5. select the whole clip and tweak until you get rid of the noise. You may tweak the curve, separate reduction values for each band etc. 6. When you're happy, stop and copy the parameters (shift+command+C) 7. position the playhead/cursor before the clip 8. in "latch" mode (with "latch prime on stop" enabled) paste settings (shift+command+V) if you don't like latch prime, use "write"mode. 9. hit play and enjoy! Although it may seem a bit complicated (9 steps to follow), it is actually a very quick way to automate the whole track. I have made a preset with all parameters set to defaults I like, reduction set to 9-12dB, with the noise curve at - infinity, and I keep the plugin always in. Bypassing may change the latency value and cause phase shifts and echo in multichannel recordings. Just one more word: we're talking about a very cheap plugin, so I cannot admit any comparison to Algoritmix, Cedar & co. Btw, on some program, MR works much better than Cedar. Another thing I find worth commenting: I've seen a comparison between various hard and software denoisers, and I read there that many of tested products were not perfect because they failed to reduce hum or other static, single-band noises. In my opinion, it is an obvious case of wrong use of denoiser. All denoisers work much better if you remove narrow-band, constant frequency tones witn a decent notch filter before the denoiser. My denoising chain consists of Equium followed by MR Noise. If I have time, or when I need something different, or simply just want to impress the client, I may plug in the Dolby Orange Box. Branko |
| | |
| | #25 |
| Gear nut Joined: Sep 2005
Posts: 138
Thread Starter |
Thanks for all the input, everyone. We ended up demoing and buying the iZotope RX Advanced stuff... it's a BIG improvement over the Digi DINR plug-in we have. And the spectral repair stuff is really impressive. I was aware of the Cedar stuff, but it's too pricey right now and I'd rather stay in the box. Maybe someday... Thanks again. Cheers, n |
| | |
| | #26 |
| Lives for gear Joined: Dec 2005 Location: San Francisco area
Posts: 2,422
|
I compared MRNoise and Izotope RX on a job yesterday. I was able to get MRNoise pretty close to what Izotope can do on many sorts of BG noise (in a doc), and being able to run it as a live plug in might push me to try even harder to make it work for me. thanks Philip Perkins |
| | |
| | #27 |
| Lives for gear Joined: Nov 2007 Location: Cleveland, Ohio
Posts: 2,311
|
Izotope RX is like magic.
|
| | |
| | #28 |
| Gear addict Joined: Jun 2002 Location: Lisbon
Posts: 335
|
I took some time to listen carefully to noise reduction "shootout" done by Alexey Lukin. First of all, some of the tested systems (plugins) were used in such a way, that they couldn't produce any satisfying results. Let's begin with Cedar DNS 1000: The threshold is set too low, and the reduction is set too high - on every band. Obviously, it will not produce any useful result. On HF, it was not necessary to reduce more than 6-9 dB, and the authors went all the way down. TC Backdrop - set up pretty good, just a slight "underwater" effect on breaths Sonic foundry - big problems with breath, yet the authors report only "incomplete suppression of hum" MR noise - too much reduction, absolutely wrong noise curve, threshold too high. IZotope - heavy noise reduction, serious artifacts on breaths. Second, in post-production, applying NR to a studio recording is a rare case. The real challenge for a NR system (or plugin) is a noisy production track. In most cases, authors didn't pay attention to artifacts NR plugins created on breaths, which are the most critical and most revealing. A general conclusion is that, while trying to kill the hum, authors set the parameters too high and ended up destroying the voice. A good engineering practice has shown that hum and other static, narrow-band tones, require different tools, in most cases a good set of notch filters. |
| | |
| | #29 | |||||
| Lives for gear Joined: Dec 2007
Posts: 640
| Quote:
If you feel that some systems have been misconfigured - you are welcome to produce better examples, and I'll gladly place them on the web page. Quote:
The condition of the test has been to reduce all noise by about 12 dB (and reduce hum even further, if possible). This makes it possible to hear the musical noise artifacts created by most systems. At 6 dB they are barely audible. Quote:
Quote:
Quote:
| |||||
| | |
| | #30 | |
| Gear addict Joined: Jun 2002 Location: Lisbon
Posts: 335
| Quote:
As for the artifacts, they can be easily heard every time the VO artist breathes in. | |
| | |
New Reply
Facebook
Twitter
LinkedIn
| Thread Tools | Search this Thread |
| Similar Threads | ||||
| Thread | Thread starter | Forum | Replies | Last Post |
| Wave Arts announces Power Suite 5 | rpmartino | Product Alerts older than 2 months | 4 | 26th January 2010 07:56 AM |
| restoration and eq suite at the same level of Algorithmix | fafalio | Remote Possibilities in Acoustic Music & Location Recording | 9 | 25th March 2008 08:38 AM |
| Wave Arts announces Master Restoration Suite | slaves666 | Product Alerts older than 2 months | 0 | 9th January 2007 04:12 PM |
| Wave Arts completes Power Suite 5 | rpmartino | Music computers | 11 | 1st March 2006 01:23 AM |
| Wave restoration plugins in production | Tote | Music computers | 9 | 4th April 2005 12:38 AM |
| |