Designing sound for play problem?Please help!!!! - Gearslutz.com Gearslutz.com
 


All Advertisers
Go Back   Gearslutz.com > The Forums > Post Production forum!

Designing sound for play problem?Please help!!!!
New Reply New Reply Thread Tools Search this Thread
Old 11th March 2008   #1
Gear nut
 
Joined: Jan 2008
Posts: 98

Thread Starter
Designing sound for play problem?Please help!!!!

There maybe an obvious answer to this-if so apologies in advance-but I am designing the sound for a play, a very low budget play and one of the ideas is to have a constant background of aircon as it relates to the theme and feel of the play.To this background I hope to mix in various other elements as the drama proceeds and then to switch off the air con at the climactic point of the drama, I'm being long winded here but my question is how am i going to create 1hr 's worth of seamless aircon -apart from going out and recording it.
I have some library samples but I cant see how I can loop a sample without the loop points being noticeable and for an hour!!???

plays in 2 weeks any help appreciated
Cheers.
Sean L is offline  
Reply With Quote
Old 11th March 2008   #2
AKA
Gear interested
 
Joined: Feb 2008
Posts: 21

sounds like a very basic cross-fade issue.
try longer fade times.
AKA is offline  
Reply With Quote
Old 11th March 2008   #3
Lives for gear
 
Chaellus's Avatar
 
Joined: Nov 2007
Location: LA
Posts: 2,128

crossfade crossfade crossfade....get a part of the audio you think can be crossfaded seemelessly and do it...then multiple it and crossfade till your at your desired length
Chaellus is offline  
Reply With Quote
Old 11th March 2008   #4
Dies for gear
 
danijel's Avatar
 
Joined: Jan 2008
Location: Belgrade, Serbia
Posts: 1,961
My Recordings/Credits

air conditioning is usually pretty constant. have you tried looping? one minute of it 60 times shouldn't be noticeable.... unless the play is really silent with no stage movement and speech
not even then, i suppose.

there is also a trick you probably know, but just in case you don't - you can try and reverse the sample and crossfade with the original, so you get double the length, and also smoother xfades, if there was some noticeable modulation from the sample beginning to the end.
danijel is online now  
Reply With Quote
Old 11th March 2008   #5
Dies for gear
 
danijel's Avatar
 
Joined: Jan 2008
Location: Belgrade, Serbia
Posts: 1,961
My Recordings/Credits

if you will be at the performance, you can fiddle the eq and volume over time. it will help with your problem, but it can also help the drama.
danijel is online now  
Reply With Quote
Old 11th March 2008   #6
Lives for gear
 
loujudson's Avatar
 
Joined: Feb 2007
Posts: 3,093

Sort of related - 25 years ago I did sound design for "Moby Dick Rehearsed" by Orson Wlles at the Old Gloce thater in the round - actuall a square space with audience on all four sides. We had a stereo pair for each side, and I used sailboat and ship creaking SFX thorughout. (From the Evirnmants record series mostly).

The incredbly satisfying thing about it was watching the audience begin to sway back and forth as they got their sealegs under them! And when they stod up for intermission or the end they were still swaying a bit...

You might try the bove suggestions, looping, or just make a long recording of it somewhere. Then you can actively mix it according to the drama of the play - softer sometimes, louder others. When there are dramatic moments you can sneak the volume up and people will feel the pseudo-silence, like those moments in life when suddenly you can hear distant rtraffic or ocean because everyone stopped talking briefly. It can be a very exciting addition to the drama!

Best luck, let us know how it went!

Lou
loujudson is offline  
Reply With Quote
Old 11th March 2008   #7
Dies for gear
 
danijel's Avatar
 
Joined: Jan 2008
Location: Belgrade, Serbia
Posts: 1,961
My Recordings/Credits

Quote:
Originally Posted by loujudson View Post
and I used sailboat and ship creaking SFX thorughout.
back when i was in school, i did "the curse of the starving class" by sam shepard with three ambience surround-stems (throughout) and one mono stem that played radio music through the actual boombox on-stage.
that play would be better off without any of that sound, now that i look back
danijel is online now  
Reply With Quote
Old 11th March 2008   #8
Gear nut
 
Joined: Jan 2008
Posts: 98

Thread Starter
Cheers guys, yeah your right gotta crossfade i suppose, wasnt thinkin straight! was also thinking of micing up the hum of the computer in the engineering booth, though this could backfire if anybody moves in there and the fader is up!
will let yis know how it goes
Cheers.
Sean L is offline  
Reply With Quote
Old 11th March 2008   #9
Lives for gear
 
soundboy's Avatar
 
Joined: Jan 2007
Location: Los Angeles
Posts: 784

From a design point of view, the interesting thing about constant sound is that it disappears. I did a play where I had crickets playing during the whole 1st act. At one point during the tech rehearsal the director asked, "Where are the crickets?" I thought maybe the tape had run out and I went to the booth, sure enough, the tape was still running. Our brains had blocked out the consistent sound of the crickets. I had to raise the gain, just to hear them again and have them register to the director, and then take them down again to level. You may have to play with the levels of your Air to get it noticed, so that when It's gone, that becomes noticeable too.
__________________
Charles Dayton, CAS
Twisted Avocado Post Audio
Partial credits:
http://www.imdb.com/name/nm0206743/
soundboy is offline  
Reply With Quote
Old 11th March 2008   #10
Gear nut
 
Joined: Jan 2008
Posts: 98

Thread Starter
Quote:
Originally Posted by soundboy View Post
From a design point of view, the interesting thing about constant sound is that it disappears. I did a play where I had crickets playing during the whole 1st act. At one point during the tech rehearsal the director asked, "Where are the crickets?" I thought maybe the tape had run out and I went to the booth, sure enough, the tape was still running. Our brains had blocked out the consistent sound of the crickets. I had to raise the gain, just to hear them again and have them register to the director, and then take them down again to level. You may have to play with the levels of your Air to get it noticed, so that when It's gone, that becomes noticeable too.
Interesting that makes sense, I will watch out for that,thanks thumbsup
Sean L is offline  
Reply With Quote
Old 12th March 2008   #11
AKA
Gear interested
 
Joined: Feb 2008
Posts: 21

Or - you could actually record an air-co for one hour
AKA is offline  
Reply With Quote
Old 1st June 2008   #12
Gear interested
 
Joined: May 2008
Posts: 21

Air con is usually vey constant sound that does not oscilate.so its a matter of crossfading .Another tip is to reverse every other looped piece of audio .and crossfade into it .cos its a constant sound it will work
andybrannan is offline  
Reply With Quote
New Reply New Reply Submit Thread to Facebook Facebook  Submit Thread to Twitter Twitter  Submit Thread to LinkedIn LinkedIn 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Similar Threads
Thread Thread starter Forum Replies Last Post
PROBLEM: EWQL - CHOKING! PLAY or get MacPro? piano Music Computers 4 7th December 2008 03:21 AM
Live Sound - what dirty tricks do other engineers play? saggsy Remote Possibilities in Acoustic Music & Location Recording 182 14th October 2008 06:14 PM
problem bouncing out a quicktime with sound from DP mixerguy Music Computers 3 6th May 2007 09:14 PM
Strike won't play back, anyone have this problem? RWhite Music Computers 1 24th February 2007 08:38 PM
002 Midi Sound Problem.. -Noodles- Low End Theory 9 9th December 2006 03:51 PM


All times are GMT +1. The time now is 04:37 PM.

Home - Search Forum - Contact Us - Terms Of Use / Privacy Policy - Advertise on Gearslutz - All Advertisers - Top
 
 
Powered by vBulletin®
Gearslutz.com LTD - UK Company Number 7597610.
Registered Office - 35 Ballards Lane, London, N3 1XW.
Hosted by Nimbus Hosting.

By using this site, you agree to our use of cookies.

SEO by vBSEO ©2011, Crawlability, Inc.