Gearslutz.com
All Advertisers

Go Back   Gearslutz.com > The Forums > Post Production forum!

Similar Threads
Thread Thread Starter Forum Replies Last Post
PROBLEM: EWQL - CHOKING! PLAY or get MacPro? piano Music computers 4 4th March 2008 11:44 AM
problem bouncing out a quicktime with sound from DP mixerguy Music computers 3 6th May 2007 09:14 PM
Strike won't play back, anyone have this problem? RWhite Music computers 1 24th February 2007 09:38 PM
Live Sound - what dirty tricks do other engineers play? saggsy Remote Possibilities in Acoustic Music & Location Recording 172 1st February 2007 11:07 PM
002 Midi Sound Problem.. -Noodles- Low End Theory 9 9th December 2006 04:51 PM

Reply
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 11th March 2008, 01:05 PM   #1
Sean L
Gear Head
 
Join Date: Jan 2008
Posts: 58
Designing sound for play problem?Please help!!!!

There maybe an obvious answer to this-if so apologies in advance-but I am designing the sound for a play, a very low budget play and one of the ideas is to have a constant background of aircon as it relates to the theme and feel of the play.To this background I hope to mix in various other elements as the drama proceeds and then to switch off the air con at the climactic point of the drama, I'm being long winded here but my question is how am i going to create 1hr 's worth of seamless aircon -apart from going out and recording it.
I have some library samples but I cant see how I can loop a sample without the loop points being noticeable and for an hour!!???

plays in 2 weeks any help appreciated
Cheers.
Sean L is offline   Reply With Quote
Old 11th March 2008, 01:14 PM   #2
AKA
Gear interested
 
Join Date: Feb 2008
Posts: 16
sounds like a very basic cross-fade issue.
try longer fade times.
AKA is offline   Reply With Quote
Old 11th March 2008, 03:39 PM   #3
Chaellus
Lives for gear
 
Chaellus's Avatar
 
Join Date: Nov 2007
Location: Rancho Cucamonga, California
Posts: 1,126
crossfade crossfade crossfade....get a part of the audio you think can be crossfaded seemelessly and do it...then multiple it and crossfade till your at your desired length
Chaellus is offline   Reply With Quote
Old 11th March 2008, 03:54 PM   #4
danijel
Lives for gear
 
danijel's Avatar
 
Join Date: Jan 2008
Location: Belgrade, Serbia
Posts: 659
Send a message via MSN to danijel Send a message via Skype™ to danijel
air conditioning is usually pretty constant. have you tried looping? one minute of it 60 times shouldn't be noticeable.... unless the play is really silent with no stage movement and speech
not even then, i suppose.

there is also a trick you probably know, but just in case you don't - you can try and reverse the sample and crossfade with the original, so you get double the length, and also smoother xfades, if there was some noticeable modulation from the sample beginning to the end.
danijel is online now   Reply With Quote
Old 11th March 2008, 03:56 PM   #5
danijel
Lives for gear
 
danijel's Avatar
 
Join Date: Jan 2008
Location: Belgrade, Serbia
Posts: 659
Send a message via MSN to danijel Send a message via Skype™ to danijel
if you will be at the performance, you can fiddle the eq and volume over time. it will help with your problem, but it can also help the drama.
danijel is online now   Reply With Quote
Old 11th March 2008, 04:53 PM   #6
loujudson
Lives for gear
 
Join Date: Feb 2007
Posts: 1,000
Sort of related - 25 years ago I did sound design for "Moby Dick Rehearsed" by Orson Wlles at the Old Gloce thater in the round - actuall a square space with audience on all four sides. We had a stereo pair for each side, and I used sailboat and ship creaking SFX thorughout. (From the Evirnmants record series mostly).

The incredbly satisfying thing about it was watching the audience begin to sway back and forth as they got their sealegs under them! And when they stod up for intermission or the end they were still swaying a bit...

You might try the bove suggestions, looping, or just make a long recording of it somewhere. Then you can actively mix it according to the drama of the play - softer sometimes, louder others. When there are dramatic moments you can sneak the volume up and people will feel the pseudo-silence, like those moments in life when suddenly you can hear distant rtraffic or ocean because everyone stopped talking briefly. It can be a very exciting addition to the drama!

Best luck, let us know how it went!

Lou
loujudson is offline   Reply With Quote
Old 11th March 2008, 05:12 PM   #7
danijel
Lives for gear
 
danijel's Avatar
 
Join Date: Jan 2008
Location: Belgrade, Serbia
Posts: 659
Send a message via MSN to danijel Send a message via Skype™ to danijel
Quote:
Originally Posted by loujudson View Post
and I used sailboat and ship creaking SFX thorughout.
back when i was in school, i did "the curse of the starving class" by sam shepard with three ambience surround-stems (throughout) and one mono stem that played radio music through the actual boombox on-stage.
that play would be better off without any of that sound, now that i look back
danijel is online now   Reply With Quote
Old 11th March 2008, 05:47 PM   #8
Sean L
Gear Head
 
Join Date: Jan 2008
Posts: 58
Cheers guys, yeah your right gotta crossfade i suppose, wasnt thinkin straight! was also thinking of micing up the hum of the computer in the engineering booth, though this could backfire if anybody moves in there and the fader is up!
will let yis know how it goes
Cheers.
Sean L is offline   Reply With Quote
Old 11th March 2008, 05:59 PM   #9
soundboy
Gear maniac
 
Join Date: Jan 2007
Location: Los Angeles
Posts: 251
From a design point of view, the interesting thing about constant sound is that it disappears. I did a play where I had crickets playing during the whole 1st act. At one point during the tech rehearsal the director asked, "Where are the crickets?" I thought maybe the tape had run out and I went to the booth, sure enough, the tape was still running. Our brains had blocked out the consistent sound of the crickets. I had to raise the gain, just to hear them again and have them register to the director, and then take them down again to level. You may have to play with the levels of your Air to get it noticed, so that when It's gone, that becomes noticeable too.
__________________
Charles Dayton, C.A.S.
Twisted Avocado Studios
soundboy is offline   Reply With Quote
Old 11th March 2008, 11:06 PM   #10
Sean L
Gear Head
 
Join Date: Jan 2008
Posts: 58
Quote:
Originally Posted by soundboy View Post
From a design point of view, the interesting thing about constant sound is that it disappears. I did a play where I had crickets playing during the whole 1st act. At one point during the tech rehearsal the director asked, "Where are the crickets?" I thought maybe the tape had run out and I went to the booth, sure enough, the tape was still running. Our brains had blocked out the consistent sound of the crickets. I had to raise the gain, just to hear them again and have them register to the director, and then take them down again to level. You may have to play with the levels of your Air to get it noticed, so that when It's gone, that becomes noticeable too.
Interesting that makes sense, I will watch out for that,thanks
Sean L is offline   Reply With Quote
Old 12th March 2008, 11:43 AM   #11
AKA
Gear interested
 
Join Date: Feb 2008
Posts: 16
Or - you could actually record an air-co for one hour
AKA is offline   Reply With Quote
Old 1st June 2008, 10:40 PM   #12
andybrannan
Gear interested
 
Join Date: May 2008
Posts: 22
Air con is usually vey constant sound that does not oscilate.so its a matter of crossfading .Another tip is to reverse every other looped piece of audio .and crossfade into it .cos its a constant sound it will work
andybrannan is offline   Reply With Quote
Reply

Bookmarks

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 05:56 PM.


Powered by vBulletin®
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.0.0