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Old 26th March 2007   #1
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Sound Designer Gig - ATL

Thought I'd pass this along for anyone interested.
http://www.ccpgames.com/jobs/us.asp


Sound Designer
CCP|White Wolf is looking for an experienced Sound Designer to work on our upcoming World of Darkness MMOG. To create compelling and atmospheric game content and immersive environments. Responsibilities include:
  • Participate in the creation of test plans, test cases, and test procedures to facilitate complete product testing as requested or assigned.
  • Perform software and hardware compatibility tests
  • Troubleshoot problems when they arise.
  • Write up clear and concise defect reports in bug-tracking system. Run bug queries and produce bug reports.
  • Create test reports and provide QA metrics and feedback to management.

Other Responsibilities:
  • Creates high quality audio content for PC development projects. This might include sound effects, dialog and music.
  • Using industry standard practices creates high quality audio content. Tasks include: Field Recording - Record real-world sounds for product development.
  • Studio Recording - requires a solid understanding of recording techniques for vocals and musical instruments, microphone placement and having the ability to direct talent.
  • Foley Work - Create new sound effects in the studio using various recording techniques and props.
  • Digital Sound File Editing - Edit sound assets using a Digital Audio Workstation. Work includes music and dialogue editing, sound effect region creation and file naming.
  • Digital Audio Post Processing - Sound format conversion, EQ-ing, looping, mixing, and adding digital audio effects, normalization and sound balancing.
  • Sound Effect Scripting - Prepare defined sound effects using both propriety and non- propriety tools for use in the game engine. To define volume, pitch, pan, delays, layering randomization, and enveloping, to facilitate the triggering of sound effects in videogames.
  • Mastering - Use EQ and compression to create high quality finalized material.
  • Audio Post Production for FMV sequences - Using professional audio editing tools record, edit, synchronize and master audio for full-motion-video content. An understanding of EQ, dynamic range and compression techniques.
  • Review materials delivered by external contractors - Listening to delivered sound assets for sound quality (good bandwidth, no distortion, appropriateness) to ensure they meet our quality standards.
Required Experience/skills
  • 1-2 years software testing experience
  • Excellent communication skills required and must be a good team player.
  • Bachelor of Science in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience in the areas of software testing.
  • Recording: The use of microphones, audio processing equipment, and recording devices (both in the field and in the studio.)
  • Editing: The use of professional audio editing tools like (but not limited to) ProTools, SoundForge, Bias Peak, Waves Plugins, sequencers, etc.
  • Mastering: The use of signal processing devices such as compressors, limiters, equalizers, etc.
  • Imaginative use of audio production tools, props, recording techniques, etc. to create high quality original content.
  • In addition to organizing the audio assets required by each project in a logical way to best facilitate implementation and final execution, the senior sound designer is expected to manage audio content creation on multiple projects.
  • The ability to work collaboratively with the other members of a game development team.
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Kevin Genus

Last edited by voiceaddict; 26th March 2007 at 12:46 AM.. Reason: I'm not affiliated ...
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