Hi again,
first of all thanks to everyone for their suggestions... I will be trying out
some different stuff in the next couple of days...
Concerning "emulating" a phone-call I have seriously considered writing
a small VST which bandwidth-limits a signal to 100-3100 Hz (either by
filtering or downsampling) and does an actual codec-conversion from
linear to G.711 (u-Law or ALaw) and back to linear to get "the real thing".
Don't know if this is worth the hassle, or if just applying EQs is a good
enough approximation of the telephone-line...
Quote:
Originally Posted by JimmySX Recordquality as high as possible. After that compress the hell out of it and use a filter to get rid of the lows. Boost around 4K. Then run the whole bunch thru a L2 or something similar and voila you're done!!! |
What do you exactly mean by "compressing the hell out of it"? High
compression-ratio? I would really appreciate a short hint what kind of
attack/release and compression-ratios could be useful... just to get a
starting-point from which to go on and experiment a little...
What is the reason for having the L2 as the last step, if I have already used
a large amount of compression?
Quote:
Convert with CoolEdit (which is really a cool app for telephone stuff) and you're done |
I have been using CoolEdit for years now - it is very intuitive to use and the
sample-rate-conversion is really good... I'm currently tracking the voices using
Cubase SX 2 with 44.1/24, applying VSTs there, rendering it out to 44.1/16 and
then doing the final cuts and SRC in CoolEdit...
Tobias