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Old 17th August 2006, 04:43 PM   #61
Cucco
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Awesome!!!

It has the spectral cleaner integrated now too!!! Just as I was about to drop the $$$$ on the Algorithmix stuff. I can't imagine this is making Algo too happy. (Seeing as how I got hate mail from them when I stated how pleased I was that Magix Audio Cleaning lab was a $50 alternative to them!)

BTW-

They are going to do Sequoia V9 too, right?????

Pretty Please????

So - initial release planned Aug/Sep 06, actual release:
May 07.

Any takers??

J
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Old 17th August 2006, 05:51 PM   #62
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I tried out Samplitude a few years ago alongside SONAR and Digital Performer and I did notice it sounded better (shouldn't but it did) . I never made the decision to get it as the person who owned it could not get the fader and mute automation to work well (may have been his fault I don't know).

So I have been curious as to automation problems in Samplitude. Obviously it can do fader automation. Can you Samplitude gurus confirm that it does mute automation as well? Thanks.

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Old 17th August 2006, 07:02 PM   #63
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Quote:
Originally Posted by Bluzzi View Post
I tried out Samplitude a few years ago alongside SONAR and Digital Performer and I did notice it sounded better (shouldn't but it did) . I never made the decision to get it as the person who owned it could not get the fader and mute automation to work well (may have been his fault I don't know).

So I have been curious as to automation problems in Samplitude. Obviously it can do fader automation. Can you Samplitude gurus confirm that it does mute automation as well? Thanks.

jim
Well "Bluzzi" to answer your question"I guess ITS YES" that is all the HYPE about the NEW version 9.. it is supposed to have a FULLY AUTOMATION capabilities and even beyond. I also heard that you wil ber able to Automate Send on the Editor Window.. imagine, that will simply be Amazing.. but hey.. dont even bother asking because we're all here like you, simply waiting to hear some feedbackss from those who will get it or upgrade once it will be released and we should by then know... and u will have your answer... but from what I've seen in the PDF file, try to open it and zoom IN well, you can see in your left side the AUX SEND Levels that tey add as in nuendo or SX and i simply can not iamgine that they wont be Automatble

Peace,. patience!!

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Old 17th August 2006, 07:28 PM   #64
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Yeah J, I am upgrading my Samplitude 8 and Sequoia 8. yes, they are doing Sequoia 9. Ive already got funds allocated for both upgrades.


Quote:
Originally Posted by Cucco View Post
Awesome!!!

It has the spectral cleaner integrated now too!!! Just as I was about to drop the $$$$ on the Algorithmix stuff. I can't imagine this is making Algo too happy. (Seeing as how I got hate mail from them when I stated how pleased I was that Magix Audio Cleaning lab was a $50 alternative to them!)

BTW-

They are going to do Sequoia V9 too, right?????

Pretty Please????

So - initial release planned Aug/Sep 06, actual release:
May 07.

Any takers??

J
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Old 18th August 2006, 12:36 AM   #65
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Thanks for the reply Solar. I'll hang in there.

What I want really is to be able to click on the MUTE button and have the mute on or off recorded as with the fader moves. (I know you can just move the fader to inf attenuation but its not the same for me)

Automating Aux levels would be nice but I'd rather have mute. I use an analog mixer to send all my tracks to sometimes and the mutes would really be handy.

If I can see this working with new version I'll have to get Samplitude.

jim
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Old 18th August 2006, 12:48 AM   #66
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Thanks for the reply Solar. I'll hang in there.

What I want really is to be able to click on the MUTE button and have the mute on or off recorded as with the fader moves. (I know you can just move the fader to inf attenuation but its not the same for me)

Automating Aux levels would be nice but I'd rather have mute. I use an analog mixer to send all my tracks to sometimes and the mutes would really be handy.

If I can see this working with new version I'll have to get Samplitude.

jim
Hey Jim!

you're welcome!! U know your matter about ON & OFF, i'm damn sure it will be covered , because i dont thing that Samplitude would put the Aux send automation and not the Mute & OFF, that wouldnt make them loook good..

So lets hang in there... peace

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Old 18th August 2006, 03:45 AM   #67
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Solar, I'll keep checking from time to time, thanks.

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Old 18th August 2006, 05:27 AM   #68
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Samp does not have mute automation and I haven't seen anything about mute automation in 9. Plugin and Aux automation yes, but mute no... FWIW, you can very easily automate mutes using objects, though.

Use "T" to split the objects, (I use ranges), then I select all the split objects that I want and hit Control M and that will mute all the selected objects. Then if you want to adjust the location of the splits, you can just grab a handle and adjust as you desire.

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Old 18th August 2006, 06:38 PM   #69
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the sound thing is a joke. On top of that, SAW is ugly as hell.
Samplitude uses floating point math. Do a google search on 'floating point' and 'errors'. Especially when it comes down to summing and dithering...

SAWstudio uses fixed integer math. Hence the fact it simply sounds better... So the joke is in your ears ;)

There are many skins out there that make look SAWstudio like Samplitude even..

Now that we have that straight.. Samplitude is a nice program for sure with some nice features as well...
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Old 18th August 2006, 07:11 PM   #70
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Show us a link...

Quote:
Originally Posted by BorrelNote View Post
Samplitude uses floating point math. Do a google search on 'floating point' and 'errors'. Especially when it comes down to summing and dithering...

SAWstudio uses fixed integer math. Hence the fact it simply sounds better... So the joke is in your ears ;)

There are many skins out there that make look SAWstudio like Samplitude even..

Now that we have that straight.. Samplitude is a nice program for sure with some nice features as well...
Can u show us a link where we can preview and see diff other Skins that make SAW look different if u may!!

thx
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Old 18th August 2006, 10:07 PM   #71
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Can u show us a link where we can preview and see diff other Skins that make SAW look different if u may!!

thx
Just for example :

http://www.sawstudiouser.com/forums/...ead.php?t=4562

but there are many other shades..do a search on the sawstudio forum and you can see..
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Old 19th August 2006, 03:09 PM   #72
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Score Editor??

Hey, Bob Humid or anyone else who was in the beta-test group for samp9: how is the score editor? How much can you manipulate it? Can you do customized polyrhythms and meters? Can you add your own text as well as dynamic, performance, articulation etc... instructions? And can you print sheet music at least good enough for bringing in studio musicians? Chord symbols?

If it's not particularly flexible, is there a way to use it in conjunction with Finale or Sibelius?

I don't actually own Samp yet, but will, regardless of the answers to these questions. The buggy demo version (8.11) they have up sounded so much better than Cubase SX, and was fun to use. I'm just waiting (rather impatiently) for 9 to become available so I can answer my own questions about what it can do!
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Old 19th August 2006, 07:07 PM   #73
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Beta testers are bound by a rather strict Non Disclosure Agreement... We aren't allowed to talk about anything that has not been publically announced already. There is a score editor, but until the software has been released, we are not allowed to discuss functionality.

As for the discussion about summing- be aware that Samp and Sequoia are not strictly 32bit float. The framework is, but many of the processes in it are linear phase and have 80 or more bits of resolution.

--Ben
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Old 19th August 2006, 07:20 PM   #74
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Beta testers are bound by a rather strict Non Disclosure Agreement... We aren't allowed to talk about anything that has not been publically announced already. There is a score editor, but until the software has been released, we are not allowed to discuss functionality.

As for the discussion about summing- be aware that Samp and Sequoia are not strictly 32bit float. The framework is, but many of the processes in it are linear phase and have 80 or more bits of resolution.

--Ben
80 bits ! really how do you know that, and why do they refer to it strictly as a 32 bit float app?


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Old 19th August 2006, 11:57 PM   #75
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Algohythmix Plugs supported on Samp 9.0?

Anybody know?
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Old 20th August 2006, 06:23 AM   #76
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80 bits ! really how do you know that, and why do they refer to it strictly as a 32 bit float app?


Sinewave.
There was a time when they weren't quite as secretive about inner workings of the program... A number of the developers used to post on the old sekd newsgroup and they described a few processes that hit that number of bits in the calculations- it isn't the entire engine, but certain processes.

As for the bit rate of the engine, it does follow the standard 32 bit float. However, a year back or so I asked Volker (the lead developer) about perceived sound differences in summing engines on the Samplitude User's board. What he basically said is that the summing methods are pretty standardized. However, there are ways of dealing with rounding in math that is definitely not standardized. That is where they feel they excel.

So, yes the engine is 32 bit float as a whole. There are minor differences between the way that programmers deal with the math and that accounts for some of what we hear- especially when the summing gets bit (ie lots of tracks, plugins, etc...). However, individual processes inside (EQs, FFT, Reverbs, etc...) hit the processor pretty hard with high-bit and sample rate operating.

As for the question about the Algorithmix... Direct-X is still supported so the basic pro plugins will be supported. They gear their support a bit more towards Sequoia, though. Sequoia still has the Renovator interface. So no changes there...

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Old 20th August 2006, 09:13 PM   #77
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Quote:
Originally Posted by BorrelNote View Post

SAWstudio uses fixed integer math. Hence the fact it simply sounds better... So the joke is in your ears ;)
Cmon guy, you are going to throw some "science" at me , and then tell me that based on that "science" , that one product will sound better than another? What are you, a car salesman? Insurance dealer? GC Clerk?Pimp? Get off it. That is like me saying that based on the lower noise specs, a km184 will sound much better than a km84. That being said, you keep using SAW. Ill "suffer" using samplitude and Sequoia. What you use doesnt matter one way or the other to me, unless you work for me.

by the way(if saw is so phenomenal, youd think that people would be chomping at the bit to use it..how come that isnt so?)Half my european colleagues havent even heard of it.
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Old 21st August 2006, 11:49 AM   #78
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alrighty,

i'm considering changing system at the moment from cubase to something else.

now, i intend fully to try the samp 9 demo when it is released to see if i can hear the vaunted difference in sound quality. if i hear it and i like the ergonomics of the program then i will jump on board.

but for now could someone please explain to me what the differences are between samp and sequoia? what am i paying the difference for?

if i intend to use my DAW of choice for multitrack recording and mixing of rock and roll bands with the ability to integrate and sync to video then which is more suited to my needs?

many thanks,

regards,

richie.
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Old 21st August 2006, 04:17 PM   #79
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alrighty,

i'm considering changing system at the moment from cubase to something else.

now, i intend fully to try the samp 9 demo when it is released to see if i can hear the vaunted difference in sound quality. if i hear it and i like the ergonomics of the program then i will jump on board.

but for now could someone please explain to me what the differences are between samp and sequoia? what am i paying the difference for?

if i intend to use my DAW of choice for multitrack recording and mixing of rock and roll bands with the ability to integrate and sync to video then which is more suited to my needs?

many thanks,

regards,

richie.


Hey they are basicly the same except that sequoia has certain advanced features that makes it geared towards the high end postproduction world, kind of like the difference between cubase and nuendo where they have the same audio engine but nuendo has extra features for the post world.
My humble advice to you is not to judge samp with any prior experience you may have with other apps, you have to let it reveal it's self to you, it is a different beast (but not difficult to use ). you can be up and recording in no time, but you have to spend time with samp to get to know it really well.

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Old 21st August 2006, 04:24 PM   #80
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but for now could someone please explain to me what the differences are between samp and sequoia? what am i paying the difference for?
Up on Samplitude.com, there is a comparison chart for features. The basic feature set is identical, but Sequoia adds a whole different editing paradigm (similar to what was possible with the old Sonic Solutions workstations- both 4point edits and the sweet fade editor), there are features for multi-user environments, extra channels of surround (12 vs 6), and other post features. In Version 9, those features will be more numerous- the most notable being the new video engine which will be in Sequoia only.

--Ben
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Old 21st August 2006, 05:34 PM   #81
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Thanks guys, I was wondering the same thing. Will there be a samp 9 demo? How much of a pain is it to do the rent thing. I'm in Toronto, Canada.
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Old 21st August 2006, 05:55 PM   #82
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... see if i can hear the vaunted difference in sound quality...
I did a comparison of Cubase SX to the 2 year old, buggy demo of Samp 8.11 that's available now at their site and I could easily hear that Samp sounded fuller and more like the source (an acoustic guitar...and yeah, I adjusted for pan law differences). Other people picked Samp over Cubase as well, which I played within the files. It's an older version of SX, though, so I don't know how Samp would compare to SX3. Still, I plan on getting Samp 9 as soon as it comes out.

Anyway, it was very easy to download the demo and record a track. I'd say it's worth doing it with Samp 8.11 just to get an idea of how it sounds, and I assume that Samp 9 will sound at least as good as 8.11, if not better with the hybrid engine....whatever that is...just beware that that 8.11 doesn't have nearly the MIDI of 9, and in fact is quite buggy (like Rewire doesn't work well with Reason), apparently long-since worked out.
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Old 21st August 2006, 06:16 PM   #83
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Cmon guy, you are going to throw some "science" at me , and then tell me that based on that "science" , that one product will sound better than another? What are you, a car salesman? Insurance dealer? GC Clerk?Pimp?
At least I can motivate why I (and with me many others) hear it sounds better....you just are telling jokes. The only pimp in here is you fanboy..

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Old 22nd August 2006, 06:03 PM   #84
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Quote:
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Thanks guys, I was wondering the same thing. Will there be a samp 9 demo? How much of a pain is it to do the rent thing. I'm in Toronto, Canada.
I am sure that there will be a demo if past experience is any indicator.

http://www.samplitude.com/de/dwnloads.htm
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Old 22nd August 2006, 06:11 PM   #85
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I am sure that there will be a demo if past experience is any indicator.

http://www.samplitude.com/de/dwnloads.htm
That would be nice, but I was told at the Samplitude forum that the 8.11 demo that's up now is almost 2 years old, and they know it's really buggy. I was told that they haven't supplied more current demos because a lot of the features after 8.11 were dongle dependent and there wasn't a practical way to do it. Maybe they'll figure it out for version 9. They really should because it's such a different program than 8.11. In fact, at least half the newbie posts at the Samp forum are people asking questions about stuff not working in the demo, and the reply is always "oh, the demo is full of bugs so you shouldn't trust it"....if they don't make a demo for 9, they should just not have a demo because it scares people off.

All that said, the old demo still sounded better than my Cubase SX, and that was good enough for me. I have faith in the bugs having been fixed since then.
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Old 22nd August 2006, 09:59 PM   #86
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Just got an email yesterday from Magix. Those of us doing Sam for Rent will automatically get upgraded to Sam 9. I'm über-geeked! I love Samplitude. It kicks the pants off of everything else I've tried, even if half of the people I've talked to have never heard of it. Oh, and I can't stand Windows, but Samplitude is so cool that I built a PC just to run it. (I haven't tried it on my new Intel MacBook, but I'm hoping I'll be able to use that as a location DAW.)
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Old 24th August 2006, 06:30 PM   #87
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Complete info is out at:

www.samplitude.com

Looks amazing.
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Old 24th August 2006, 06:50 PM   #88
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Damn!

Wow.. this looks amazing and sounds promising.. i can not wait to hear seom feedbacks from users and i know after i will be calling my guy here at Synthax to get the Rental one for 3 months and try it myself....

And after i'm sure i will buy it... damn!!!
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