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| Thread | Thread Starter | Forum | Replies | Last Post |
| It's official, I'm going to L.A. this August !!! | Zacchino | Rap + Hip Hop engineering & production | 11 | 19th August 2006 12:10 AM |
| Want My NYC Studio for August? | relaxo | So much gear, so little time! | 0 | 14th June 2004 03:08 AM |
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| | #61 |
| Gear interested Join Date: Dec 2005 Location: Virginia
Posts: 27
| Awesome!!! It has the spectral cleaner integrated now too!!! Just as I was about to drop the $$$$ on the Algorithmix stuff. I can't imagine this is making Algo too happy. (Seeing as how I got hate mail from them when I stated how pleased I was that Magix Audio Cleaning lab was a $50 alternative to them!) BTW- They are going to do Sequoia V9 too, right????? Pretty Please???? So - initial release planned Aug/Sep 06, actual release: May 07. Any takers?? J |
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| | #62 |
| Gear addict Join Date: Oct 2004 Location: Montreal
Posts: 361
| I tried out Samplitude a few years ago alongside SONAR and Digital Performer and I did notice it sounded better (shouldn't but it did) . I never made the decision to get it as the person who owned it could not get the fader and mute automation to work well (may have been his fault I don't know). So I have been curious as to automation problems in Samplitude. Obviously it can do fader automation. Can you Samplitude gurus confirm that it does mute automation as well? Thanks. jim |
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| | #63 | |
| Lives for gear Join Date: Jul 2005 Location: Canada/Vegas
Posts: 678
| Quote:
Peace,. patience!! My | |
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| | #64 | |
| Lives for gear | Yeah J, I am upgrading my Samplitude 8 and Sequoia 8. yes, they are doing Sequoia 9. Ive already got funds allocated for both upgrades. Quote:
__________________ I think it is wrong to make everything equidistant from the listener with too many mics. The pasting-on effects end up like bad Photoshop work on graphics & photos - too unbelievable.-Tony Faulkner http://www.last.fm/user/TeddyBullard/ | |
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| | #65 |
| Gear addict Join Date: Oct 2004 Location: Montreal
Posts: 361
| Thanks for the reply Solar. I'll hang in there. What I want really is to be able to click on the MUTE button and have the mute on or off recorded as with the fader moves. (I know you can just move the fader to inf attenuation but its not the same for me) Automating Aux levels would be nice but I'd rather have mute. I use an analog mixer to send all my tracks to sometimes and the mutes would really be handy. If I can see this working with new version I'll have to get Samplitude. jim |
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| | #66 | |
| Lives for gear Join Date: Jul 2005 Location: Canada/Vegas
Posts: 678
| Quote:
you're welcome!! U know your matter about ON & OFF, i'm damn sure it will be covered , because i dont thing that Samplitude would put the Aux send automation and not the Mute & OFF, that wouldnt make them loook good.. So lets hang in there... peace | |
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| | #67 |
| Gear addict Join Date: Oct 2004 Location: Montreal
Posts: 361
| Solar, I'll keep checking from time to time, thanks. jim |
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| | #68 |
| Lives for gear Join Date: Apr 2003 Location: Los Angeles
Posts: 2,302
| Samp does not have mute automation and I haven't seen anything about mute automation in 9. Plugin and Aux automation yes, but mute no... FWIW, you can very easily automate mutes using objects, though. Use "T" to split the objects, (I use ranges), then I select all the split objects that I want and hit Control M and that will mute all the selected objects. Then if you want to adjust the location of the splits, you can just grab a handle and adjust as you desire. --Ben |
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| | #69 | |
| Gear maniac Join Date: Jan 2005
Posts: 167
| Quote:
SAWstudio uses fixed integer math. Hence the fact it simply sounds better... So the joke is in your ears ;) There are many skins out there that make look SAWstudio like Samplitude even.. Now that we have that straight.. Samplitude is a nice program for sure with some nice features as well... | |
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| | #70 | |
| Lives for gear Join Date: Jul 2005 Location: Canada/Vegas
Posts: 678
| Show us a link... Quote:
thx | |
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| | #71 | |
| Gear maniac Join Date: Jan 2005
Posts: 167
| Quote:
http://www.sawstudiouser.com/forums/...ead.php?t=4562 but there are many other shades..do a search on the sawstudio forum and you can see.. | |
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| | #72 |
| Gear addict Join Date: Jul 2006 Location: Chicago
Posts: 314
| Score Editor?? Hey, Bob Humid or anyone else who was in the beta-test group for samp9: how is the score editor? How much can you manipulate it? Can you do customized polyrhythms and meters? Can you add your own text as well as dynamic, performance, articulation etc... instructions? And can you print sheet music at least good enough for bringing in studio musicians? Chord symbols? If it's not particularly flexible, is there a way to use it in conjunction with Finale or Sibelius? I don't actually own Samp yet, but will, regardless of the answers to these questions. The buggy demo version (8.11) they have up sounded so much better than Cubase SX, and was fun to use. I'm just waiting (rather impatiently) for 9 to become available so I can answer my own questions about what it can do! |
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| | #73 |
| Lives for gear Join Date: Apr 2003 Location: Los Angeles
Posts: 2,302
| Beta testers are bound by a rather strict Non Disclosure Agreement... We aren't allowed to talk about anything that has not been publically announced already. There is a score editor, but until the software has been released, we are not allowed to discuss functionality. As for the discussion about summing- be aware that Samp and Sequoia are not strictly 32bit float. The framework is, but many of the processes in it are linear phase and have 80 or more bits of resolution. --Ben |
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| | #74 | |
| Gear addict Join Date: Jun 2006
Posts: 333
| Quote:
Sinewave. | |
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| | #75 |
| Lives for gear Join Date: Feb 2005 Location: Chicago
Posts: 906
| Algohythmix Plugs supported on Samp 9.0? Anybody know? |
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| | #76 | |
| Lives for gear Join Date: Apr 2003 Location: Los Angeles
Posts: 2,302
| Quote:
As for the bit rate of the engine, it does follow the standard 32 bit float. However, a year back or so I asked Volker (the lead developer) about perceived sound differences in summing engines on the Samplitude User's board. What he basically said is that the summing methods are pretty standardized. However, there are ways of dealing with rounding in math that is definitely not standardized. That is where they feel they excel. So, yes the engine is 32 bit float as a whole. There are minor differences between the way that programmers deal with the math and that accounts for some of what we hear- especially when the summing gets bit (ie lots of tracks, plugins, etc...). However, individual processes inside (EQs, FFT, Reverbs, etc...) hit the processor pretty hard with high-bit and sample rate operating. As for the question about the Algorithmix... Direct-X is still supported so the basic pro plugins will be supported. They gear their support a bit more towards Sequoia, though. Sequoia still has the Renovator interface. So no changes there... --Ben | |
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| | #77 | |
| Lives for gear | Quote:
. What you use doesnt matter one way or the other to me, unless you work for me.by the way(if saw is so phenomenal, youd think that people would be chomping at the bit to use it..how come that isnt so?)Half my european colleagues havent even heard of it.
__________________ I think it is wrong to make everything equidistant from the listener with too many mics. The pasting-on effects end up like bad Photoshop work on graphics & photos - too unbelievable.-Tony Faulkner http://www.last.fm/user/TeddyBullard/ | |
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| | #78 |
| Lives for gear Join Date: Nov 2005 Location: Dublin, Ireland
Posts: 1,142
| alrighty, i'm considering changing system at the moment from cubase to something else. now, i intend fully to try the samp 9 demo when it is released to see if i can hear the vaunted difference in sound quality. if i hear it and i like the ergonomics of the program then i will jump on board. but for now could someone please explain to me what the differences are between samp and sequoia? what am i paying the difference for? if i intend to use my DAW of choice for multitrack recording and mixing of rock and roll bands with the ability to integrate and sync to video then which is more suited to my needs? many thanks, regards, richie.
__________________ regards, richie. "a paradigm of restraint and good taste at a time of frequent excess" |
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| | #79 | |
| Gear addict Join Date: Jun 2006
Posts: 333
| Quote:
Hey they are basicly the same except that sequoia has certain advanced features that makes it geared towards the high end postproduction world, kind of like the difference between cubase and nuendo where they have the same audio engine but nuendo has extra features for the post world. My humble advice to you is not to judge samp with any prior experience you may have with other apps, you have to let it reveal it's self to you, it is a different beast (but not difficult to use ). you can be up and recording in no time, but you have to spend time with samp to get to know it really well. Sinewave. | |
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| | #80 | |
| Lives for gear Join Date: Apr 2003 Location: Los Angeles
Posts: 2,302
| Quote:
--Ben | |
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| | #81 |
| Lives for gear Join Date: Jul 2004 Location: Ottawa
Posts: 1,294
| Thanks guys, I was wondering the same thing. Will there be a samp 9 demo? How much of a pain is it to do the rent thing. I'm in Toronto, Canada.
__________________ Michael Scott --------------------------------------------- "Two degrees in bebop, a PHD in swing, he's the master of rhythm, he's a rock and roll king" -Lowell George- |
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| | #82 | |
| Gear addict Join Date: Jul 2006 Location: Chicago
Posts: 314
| Quote:
Anyway, it was very easy to download the demo and record a track. I'd say it's worth doing it with Samp 8.11 just to get an idea of how it sounds, and I assume that Samp 9 will sound at least as good as 8.11, if not better with the hybrid engine....whatever that is...just beware that that 8.11 doesn't have nearly the MIDI of 9, and in fact is quite buggy (like Rewire doesn't work well with Reason), apparently long-since worked out. | |
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| | #83 | |
| Gear maniac Join Date: Jan 2005
Posts: 167
| Quote:
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| | #84 | |
| Lives for gear | Quote:
http://www.samplitude.com/de/dwnloads.htm
__________________ I think it is wrong to make everything equidistant from the listener with too many mics. The pasting-on effects end up like bad Photoshop work on graphics & photos - too unbelievable.-Tony Faulkner http://www.last.fm/user/TeddyBullard/ | |
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| | #85 | |
| Gear addict Join Date: Jul 2006 Location: Chicago
Posts: 314
| Quote:
All that said, the old demo still sounded better than my Cubase SX, and that was good enough for me. I have faith in the bugs having been fixed since then. | |
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| | #86 |
| Gear maniac Join Date: Jul 2005 Location: Pittsburgh, PA
Posts: 221
| Just got an email yesterday from Magix. Those of us doing Sam for Rent will automatically get upgraded to Sam 9. I'm über-geeked! I love Samplitude. It kicks the pants off of everything else I've tried, even if half of the people I've talked to have never heard of it. Oh, and I can't stand Windows, but Samplitude is so cool that I built a PC just to run it. (I haven't tried it on my new Intel MacBook, but I'm hoping I'll be able to use that as a location DAW.) |
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| | #87 |
| Lives for gear Join Date: Apr 2006
Posts: 1,361
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| | #88 |
| Lives for gear Join Date: Jul 2005 Location: Canada/Vegas
Posts: 678
| Damn! Wow.. this looks amazing and sounds promising.. i can not wait to hear seom feedbacks from users and i know after i will be calling my guy here at Synthax to get the Rental one for 3 months and try it myself.... And after i'm sure i will buy it... damn!!! |