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| | #91 |
| Lives for gear Join Date: Jul 2007 Location: UK
Posts: 956
| Yep done that too,works fine ? I was trying the different halls and settled on the long dark hall in the end. Even saved it as a default project send reopened the project and still fine Ben
__________________ http://www.myspace.com/digitalimpression |
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| | #92 | |
| Lives for gear Join Date: Mar 2004 Location: Cape Town, South Africa
Posts: 817
| Quote:
![]() it's scary what results some reverb plug-ins give. Also nice for checking out impulses. PS: I can't wait to get my hands on the Eos plug which will hopefully be soon. Are you a fan of the Eventide verbs? | |
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| | #93 | |
| Lives for gear Join Date: Mar 2004 Location: Cape Town, South Africa
Posts: 817
| Quote:
I still got to get my hands on a M7 with the new software to try out. For now though I'm in happy land as two weeks ago a friend came to visit from a neighboring country bearing gifts. He had picked up a PCM 70 ver 2.0 for less than $300 in 2nd hand store. And he gave it to me... awesome friend I know. | |
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| | #94 | |
| Lives for gear Join Date: May 2003 Location: Cambridge MA USA
Posts: 686
| Quote:
![]() -Casey
__________________ cdowdell@bricasti.com www.bricasti.com Be big, be a builder. WYSL signoff message, circa 1967. | |
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| | #95 |
| Gear addict Join Date: Dec 2008
Posts: 496
| Am I alone in thinking the TC M30 Reverb sounded like 300 ping pong balls dropped onto a kitchen floor? I was expecting a lot more to be honest. As for it sounding like the Eventide reverbs....not a chance. It sounded over bright, grainy and just not to my liking at all :( Do the hardware units sound like this as I have never used a TC hardware reverb before only Eventide and Lexicon Pcm's? |
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| | #96 | |
| Lives for gear Join Date: Dec 2005 Location: London
Posts: 1,500
| Quote:
That kinda silk for that kinda price - excellent!
__________________ . "There's no correlation between creativity and equipment ownership. None. Zilch. Nada." Hugh MacLeod ~ peace ~ | |
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| | #97 |
| Gear addict Join Date: Dec 2008
Posts: 496
| Aahh my fault, must learn to read properly and not skim :) Looking forward to the new native reverb then. |
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| | #98 |
| Gear addict Join Date: Mar 2008 Location: southampton
Posts: 477
| Just tried it on backing vocals and it sounds great!
__________________ 'We've made no plans, so nothing can go wrong'- S Milligan 'The art of good management is to keep the people who hate you away from the ones who haven't made up their minds yet' |
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| | #99 | ||
| Gear addict Join Date: Feb 2009 Location: Pacific NW
Posts: 344
| Quote:
Quote:
__________________ Sean Costello Valhalla DSP, LLC Words: http://valhalladsp.wordpress.com Stuff: http://www.valhalladsp.com | ||
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| | #100 |
| Lives for gear Join Date: Jul 2009 Location: Auckland, New Zealand
Posts: 540
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| | #101 |
| Gear maniac Join Date: Dec 2003 Location: Norway
Posts: 152
| I`ve been comparing the EOS with the UAD 250 which I think sounds very very good, better then the 250 in my TC6k. After a little while of tweaking the EOS I had it sound very similar to the 250. Close enough so that I`ve could have used both in my mix. Good algo Sean!
__________________ seb |
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| | #102 |
| Gear Head Join Date: Jun 2009
Posts: 73
| I really like this reverb. Smooth and open sounding, bright but not harsh. nice on vocals. Not very versatile but it does one thing and it does it well. just did a quick a/b with the waves rverb and that just sounded like crap compared to this one. otoh, i don't own any of the fancy reverbs mentioned in this thread. thanks tc. |
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| | #103 |
| Gear addict Join Date: Nov 2007 Location: N.Y.
Posts: 474
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| | #104 |
| Lives for gear Join Date: May 2005 Location: Montreal
Posts: 1,551
| Funny timing, I dl'ed the M30 in the hope of comparing it with my aging TC M-1 and just as I switched it on, the display froze and no signal passes... ![]() Anyway, I like how TC verbs are unobtrusive on vocals and the M30 has that quality as well. It sits in the mix and isnt too upfront. I wish it had more controls but, yeah its a freebie. It can maybe now replace my dying (dead?) M-One. ![]()
__________________ "The secret in life is to have no fear" Fela Anikulapo Kuti |
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| | #105 | |
| Lives for gear | Quote:
__________________ Apogee Rosetta 200, Lexicon PCM91, DSI Evolver, Microwave XTK, Kurzweil K2661, Alesis Fusion 8HD, Yamaha TG77, Roland JD990/D550, Korg 01R/W, SCA N72s | |
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| | #106 |
| Gear interested Join Date: Sep 2009 Location: austria
Posts: 14
| TC M30 compared with Logic 9 Platinumverb I felt motivated to do little comparision on logic 9 Macbook Pro OSX 10.5 with this TC M30, Platinumverb, space designer and ozon 4 reverb, see attached file. (logic 9 file) IMO The M30 sounds close to what u can do with Logics Platinumverb. |
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| | #107 |
| Lives for gear Join Date: May 2003
Posts: 748
| on SONAR 8.5 64-Bit on a Windows 7 64-bit PC this ran like crap - until I set the pluggin to run in the J-bridge wrapper. Runs great now and sound better than my convolution verbs. |
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| | #108 |
| Gear Head Join Date: Apr 2006 Location: berlin / Germany
Posts: 40
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| | #109 | |
| Lives for gear Join Date: Aug 2006
Posts: 2,809
| Certainly there are other problems, but this was added to the download page: Quote:
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| | #110 |
| Gear maniac Join Date: Jan 2009
Posts: 259
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| | #111 |
| Lives for gear Join Date: Mar 2004 Location: Cape Town, South Africa
Posts: 817
| Have the SoundToys Bundle and while they are great I'd still like a plug that can do a nice TC2290 emu and one the can deliver the quality pitch shifting delays that the Eventide Ultrahamonizers can deliver - then we are talking. |
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| | #112 | ||
| Lives for gear Join Date: Mar 2004 Location: Cape Town, South Africa
Posts: 817
| Quote:
![]() But hear you. I did notice uneven, odd and random behavior of the phases during sweeps that I tried on several verbs. One some plugs specifically DSP based this is true. Random distribution? Interesting. I would have thought the results would be precise calculations in the case of a room, plate, hall or any other real world space emulation. Not so much in a special effect where one wanted an amount of the un-predicated. Or is this the norm with verb plug-ins? The use of random generators to create pseudo fluctuations to mimic a sense of distribution instead of a more accurate and obviously very complex model that would deliver a more realistic emulation. ![]() Quote:
I had an H8000 FW until recently (had to let her go as I closed the studio) and apart from the plethora of great effects on the unit some of the larger mod verbs where it's at for me. The SP2016 is very very different to some of these verbs found on the bigger Eventides. There are two things that have softened the impact of parting with the H8000 in the last few weeks. They are the PCM70 ver 2.0 that was given to me and your Hall algo in Eos. Well done Sean!!! | ||
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| | #113 |
| Lives for gear Join Date: Jul 2009 Location: São Paulo Brazil
Posts: 844
| I've got mine ! Have already used it on a recent project . I would compare it favorably with my M3000 hardware . ;-) For free , ain't got nothing to complain , actually ! (EDIT: Just realized I got the number of the beast on my number of posts ... I can hear Bruce Dickinson screaming on my ears !)
__________________ "A thousand shall fall at thy side, and ten thousand at thy right hand; but it shall not come nigh thee" P91 Andrei recording/musician new recording studio coming soon ! (almost there , actually ... ) Last edited by fossaree; 19th November 2009 at 09:27 PM.. Reason: joke, for fun ;-) |
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| | #114 |
| Gear maniac Join Date: Jan 2009
Posts: 259
| I think it sounds beautiful -- when it doesn't blow my ears out...ah, TC will fix it and I will love it A LOT. |
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| | #115 |
| Gear Head Join Date: Sep 2007
Posts: 45
| Thank you |
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| | #116 | |||
| Gear addict Join Date: Feb 2009 Location: Pacific NW
Posts: 344
| Quote:
There are a few different approaches to reverb algorithm design. One is a physical model, where you adjust the walls, the shape of the room, the materials of the walls, etc., calculate the resulting echo pattern, and map it to your algorithm. This approach is probably best embodied by the high end algorithms in the TC6000, where great care is taken to model the early reflections of the space, and smoothly transition this into a late reverberation process. An alternate approach looks at reverberation from a perceptual approach. The goal here is not to approximate a given space's physics, but to generate a sonic impression that resembles that space, or perhaps an ideal space. The Lexicon algorithms tend to lean towards a perceptual approach . Most of the Lexicon algorithms do not have separate early and late reverb, but model this as a single process. The 480L algorithms have "Shape" and "Spread" controls, that allow you to tailor the initial attack and decay of the reverb process. These controls can be tweaked to get things into a state that is very unlike most real-world reverberation processes, but are very useful in adding good sounding ambiance to a recorded signal. Both of these approaches take huge short cuts. At some point, the directly modeled reflections are mixed with a late reverb process that uses delay lines feeding back on each other and themselves. The total amount of delay memory used is usually a small fraction of what would be needed to accurately model the statistics found in a real hall. The randomizers (modulators) found in these algorithms help to generate the impression of denser resonances, as the resonance density is directly linked to the total delay length. A bit more about the "resonances" I refer to: You could model a room as a whole bunch of resonant bandpass filters in parallel. The peaks are the "resonances," while the valleys in between the peaks are the "antiresonances," or "notches" or whatever. In order to get even close to the sound of a reverb, you need to use a few thousand of these, distributed across the audible frequency range. A real hall can be viewed as having several BILLION of these resonances. Clearly, you can't do this in real time on any computer known, so you have to fake it. A cheap way of generating a lot of resonances really quick is to use a delay line, and feeding the output back into the input. This will generate as many resonances as there are samples of delay, which is why this sort of feedback delay is referred to as a "comb filter" - the frequency response looks like the teeth of a comb. However, the resonances in a standard delay based comb filter have a problem, in that they are regularly spaced. The ear picks up on this regular spacing right away, and attributes a pitch to this. A room or hall has a VERY random distribution of these resonances, where it is very difficult to impossible to hear any pattern in these resonances. So, the trick in artificial reverb algorithms is to use a bunch of feedback delay lines, while not having any regular patterns between the resonances that result in comb filtering being heard. This is the sort of random response I was referring to earlier - ideally, you will have several resonances per Hz, with a different random pattern between left and right channels. The time-varying randomizers / modulators are usually used to take an algorithm that has a resonance every few hertz, and make it sound like it has several randomly distributed resonances per Hertz. However, the modulation by itself can't fix an algorithm that has regularly spaced resonances. You need to design the algorithm in such a way that the basic resonances are as randomly spaced as possible, with no audible clusters of peaks or big holes in the distribution. Another problem with reverbs, both artificial and real-world, is having one or more of these abstract resonances being much louder than the other ones. This will result in a ringing sound, or a beating sound if two or more of the extra-loud resonances are next to each other. Quote:
Quote:
__________________ Sean Costello Valhalla DSP, LLC Words: http://valhalladsp.wordpress.com Stuff: http://www.valhalladsp.com | |||
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| | #117 | |
| Lives for gear Join Date: Mar 2004 Location: Cape Town, South Africa
Posts: 817
| Quote:
This not only explains a lot but also helps me and hopefully others understand better how these current processes work. At times I play around with the Quantum FX workbench and all this random/modulation talk has inspired me to mess with just that but not with something as complex as a verb but probably try make a delay with a saturator and basic random/modulator in the feedback chain. Quantum FX is great for non programmers like myself to play around and create plugs and have some fun :) | |
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| | #118 | |
| Lives for gear Join Date: Oct 2008 Location: Earth
Posts: 3,404
| Quote:
KVR: KVR Developer Challenge 2009 HybridReverb http://www2.ika.rub.de/publications/2009/borss09vst.pdf
__________________ "The only true wisdom is in knowing you know nothing." - Socrates | |
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| | #119 | |
| Lives for gear Join Date: Jul 2009 Location: São Paulo Brazil
Posts: 844
| Quote:
__________________ "A thousand shall fall at thy side, and ten thousand at thy right hand; but it shall not come nigh thee" P91 Andrei recording/musician new recording studio coming soon ! (almost there , actually ... ) | |
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| | #120 | |
| Lives for gear Join Date: Feb 2006 Location: Paris, France
Posts: 1,146
| Quote:
Question: do convolution reverbs using IR's achieve this "Billion" or close? Do they give you the "real" room? What are the limitations of IR? Thanks in advance, | |
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