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| You guys have 14 hours to talk me out of buying this... | epicproblem | Low End Theory | 3 | 11th January 2007 07:15 PM |
| Access to studio off hours.. | jason | High end | 3 | 2nd October 2004 10:54 AM |
| Project studio tracking chain ideas - medium price range | musictech | So much gear, so little time! | 6 | 26th November 2003 08:39 AM |
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| | #1 |
| Gear addict Join Date: Sep 2004
Posts: 412
| Do youse guys price by project or by studio hours? when you are approached by a band who wants to make a CD, do you normally give them a package price, or do you just give them a price per hour in the studio? whenever i have done a "package deal" i always seem to spend a million more hours than i thought i would need to, and the group is always looking for endless small tweaks or remixes. seems like charging by the hour would give them incentive to come in ready to go, and not ask for tons of additional time later...
__________________ jnorman sunridge studios salem, oregon |
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| | #2 |
| Lives for gear Join Date: Nov 2006 Location: san ramon ca
Posts: 573
| I have done it both ways and hate doing freebies.Qualify your clients first and set your own goal within that. P |
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| | #3 |
| Lives for gear Join Date: Jan 2008 Location: Netherlands
Posts: 780
| I basically always use a project rate, except when the customer wants an hour rate. |
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| | #4 |
| Gear nut Join Date: Jun 2005
Posts: 87
| I usually go per song. Give the client an all in price for 1 song, see how it goes, and how long it takes for them to be happy with that tune, then base the price of of the rest of the tunes on the first song. So that way, you dont under-quote for picky clients as you described. I usually quote per song, unless they feel like they will save money by the hour. Im usually right though...... as usual they always go over the time they thought they could make it in. |
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| | #5 |
| Gear maniac Join Date: Dec 2004
Posts: 156
| Always set your rate per project, on a fixed timeline. Pre-negotiated day rates apply beyond the project rate. Everybody has incentive to finish on schedule because the client would prefer to not go over budget, and you (presumably) already have the next job booked within a day or two of the scheduled end date, so you don't want to deal with the headache of rescheduling anybody. |
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| | #6 |
| Lives for gear Join Date: Sep 2003 Location: Cleveland, OH
Posts: 2,316
| I did the per hour thing for a long time and a couple years ago decided to move to a day rate instead. I was sick of people booking an hour or two when I had prep time, cleanup time, etc. involved. I also found that it was harder to book multiple clients per day because you never know when someone is actually going to finish up (even if they want to stay longer and pay for more time you can't book another client when they expected to finish because then you'd have to kick them out for your next client). So, I charge by the day and only book one client per day. It's worked out much better this way and the clients end up being happier because they no longer have to watch the clock constantly worrying about their budget.
__________________ Joshua Aaron President/Chief Engineer AudioLot/AudioLot Studios High End Pro Audio Sales & Consulting Recording/Music Production/Mixing http://www.audiolot.com --------------- AudioLot is offering 10% off any purchase over $1000, up to $400 off until Nov. 30th, 2008. Use coupon code FALL08 when making your online purchase. |
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| | #7 | ||
| One with big hooves | Quote:
I don't really have an "hourly" anymore... just day & project rates. Never been 'open-ended' on the time thing EVER as it's a sure way to get pinched... Same goes for a "per-song" rate. Only time I do hourly is for DAW stuff, editing...cleaning...importing/exporting etc. that's above and beyond the call of duty.
__________________ J. 'Moose' Kahrs producer|mixer|recordist MooseAudio.net Quote:
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| | #8 |
| Gear maniac | depends on the project. i like to quote per song. if you get the money that you want up front, you usually are more motivated to nail the songs (i know i am) |
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| | #9 | |
| Lives for gear Join Date: Dec 2004 Location: Atlanta
Posts: 888
| Quote:
__________________ "you know, while you're at it...what i miss more than anything else? i miss just working on music, for godsake. just hanging with musicians and figuring out what the hell to do. what the F**K is it when all we talk about is gear...gear...and more gear???" - GM | |
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| | #10 |
| Lives for gear | If your goal is to make money, work hourly. With fixed rates even nice people are going to squeeze you dry (hey, its human nature.) If you work fast and work well, no one will complain about you going hourly and in the end, its more fair to you. Does your mechanic work at a set rate? A plumber? Graphic Designer? Lawyer? Etc, etc. I like to eat, just like the rest of those guys... |
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| | #11 | |
| Lives for gear Join Date: Jun 2007 Location: Winnipeg
Posts: 514
| Quote:
My thoughts exactly. I've felt burnt too many times on project rates. I do hourly, daily and weekly rates. The only project rates I do now are demo's where I'm pitching my work for a larger project and am willing bite the bullet a bit more on the front end in hope of landing the larger fish. It should also be noted that these are projects that aren't just potentially financially rewarding, but creatively as well -- projects that inspire me. | |
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| | #12 |
| Gear nut Join Date: Aug 2007 Location: St. Louis
Posts: 135
| I do hourly. If someone wants a whole CD I may give them a deal ($5 every couple hours or something), something small, but nice. Last time I did pricing by the project I got had in the end.
__________________ Is that the title we all agreed on? I kind of like Operation Stein Grab. |
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| | #13 | |
| Lives for gear | Quote:
That reminds me that I also will do lots of "free" work upfront in order to get the bigger gigs. This can include lots of "free" pre-production meetings, going into someone's place to help them prep files for mixing, phone consultations, etc. But I generally limit these types of freebies to things that will lead to me getting a project in a timely fashion. Again, I think this is sort of analogous to a mechanic driving your car around for 20 minutes to figure out what the hell is wrong with it. | |
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| | #14 |
| Gear Head Join Date: Jul 2007
Posts: 50
| i've tried all sorts of different methods over the past 6 years of doing this full time. best thing for me: day rates. soon as I switched to a daily fixed amount (for approximately 8 hour blocks, sometimes less sometimes more) my business more than doubled and my girlfriend has had to remind me I need a day off once in a while. no fussing, no watching the clock, pay is easy to understand for everyone, etc... That goes for the engineering half. Producer role is different and negotiated on a project basis. |
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| | #15 |
| Lives for gear Join Date: Feb 2004 Location: Sacramento
Posts: 5,611
| I haven't completely settled on a method. It varies. I try to charge hourly, and end up cutting all kinds of slack because I work at home and am sometimes not fully on the clock and it takes longer than I want to bill them for. These kinds of sessions if it was actually 5 hours I might charge for 3. But I also have done it for X amount because that's what they had. But I hate doing a rate per song because they can come back and come back and come back, -- and I can feel ripped off.
__________________ All the best, Henry Robinett |
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| | #16 | |
| Lives for gear | Quote:
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| | #17 |
| Lives for gear Join Date: Dec 2005 Location: Los Angeles
Posts: 559
| when tracking, I charge either hourly or day rate, when mixing, per song |
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| | #18 |
| Gear maniac | When I'm producing, I do a per song thing, because it encompasses so much stuff... If I'm strictly engineering, I like to do hourly but usually end up just doing a day rate. That usually makes everyone happy. Aaron |
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| | #19 |
| Gear maniac Join Date: Dec 2006 Location: nc
Posts: 242
| hourly or daily. After 15 years I still can't even begin to guess how long someone will spend on a project. It's really unknowable, and trying to mold the project to an arbitrary quote always does a disservice. Of course I can always say 'your record will probably cost between $600 and $13K, it's up to you'.
__________________ Best, Doug Williams ElectroMagnetic Radiation Recorders |
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| | #20 |
| Lives for gear Join Date: Nov 2007 Location: Cleveland, Ohio
Posts: 1,156
| Hourly or day rate. If you go by spec you can anticipate they'll abuse the privilege, waste your time and make your life a living hell. Unless you charge like 5k per song.
__________________ http://www.myspace.com/jamesmeekerproductions |
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| | #21 |
| Lives for gear Join Date: Jul 2006 Location: Los Angeles
Posts: 2,341
| The rate thing in any freelance (or job) related equation seems to be to me a matter of distance. If you do a job for a friend, then you'll cut them something flat. If it's a clock, well then it's "bizness". I don't think there's any complete answer to the question of payment.
__________________ Anyway, it.Wow, the pee actually lands right on top of the i in 'it'. That's awesome! |
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| | #22 |
| Lives for gear Join Date: Aug 2007 Location: Toronto
Posts: 587
| A project rate is used unless it's an ongoing (i.e. no real "end") and/or small project. |
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| | #23 |
| Gear maniac Join Date: Aug 2007 Location: Seattle
Posts: 184
| Hourly rate for tracking, because they are paying for every single "Just one more take, I swear!" Flat rate for mixing, because I like to take my time and do it right. |
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| | #24 |
| Lives for gear Join Date: Nov 2006 Location: US of A
Posts: 977
| by the hour. <--- that's a period.
__________________ I only need one more piece of gear... |
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| | #25 | |
| Lives for gear | Quote:
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| | #26 |
| Gear addict Join Date: Dec 2007 Location: Boston
Posts: 333
| It depends on the artist for me...if I'm engineering, I go hourly. Producing, daily, and mixing is per song. If the song needs editing, tuning, etc, then I charge an hourly editing fee. Since some of my artists want the same vibe for each track, once I nail the first track, the basics transfer pretty well to the rest of the project. So while I spend a lot of time mixing the first few tracks, the last few don't take as long, so I figure it evens out. I've never mixed just one song for a client, so I'll cross that bridge when it comes.
__________________ Chris Thomas chris@sidehatchentertainment.com "facts are stupid things" -Ronald Reagan |
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| | #27 |
| Gear addict Join Date: Oct 2007 Location: Amsterdam
Posts: 325
| A day-fee... esp. also for mixing, cause clients (esp. beginners) will want to come back and change things a 100 times. "Can I have a mix to take home with the lead vocal using a plate and a spring reverb..." |
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| | #28 |
| Gear maniac Join Date: Aug 2007
Posts: 154
| Anything that's my time I charge fixed rates (mixing, MIDI sequencing, etc.). Anything that is the client's time (recording, editing, etc.) is charged hourly. Even on the fixed rate charges, it depends on the length of the song. |
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| | #29 |
| Lives for gear Join Date: Oct 2006 Location: Los Angeles, CA.
Posts: 2,075
| I do a day rate for tracking and a song rate for mixing. Anything over 6 hours is considered a day. Anything over 12 hours goes into a 2nd day. For mixing I have an indie rate and a major label rate.
__________________ Mixing in the box, requires thinking outside the box. www.tonysound.com http://techbreakfast.com/dvd/index.php http://myspace.com/mixinginthebox AES 2008 Videos some of my ITB mixes |
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| | #30 |
| Lives for gear Join Date: Sep 2002 Location: Elmont NY
Posts: 3,159
| either a day rate or an hourly rate are the way to go. Per project is complete insanity if you want to earn a living. If I'm producing and it's a singer songwriter rather than a band and I'm hiring the musicians, I can do a per project fee, but it usually entails my incorporating my hourly rate for the studio into it. If it's a band, it's by the hour period.
__________________ Lou Gimenez www.musiclabnyc.com |
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