Surround necessary for game audio creation?
After working through the Avid learning series "pro tools 10 for game audio", I am left with a silly question that I may already have the answer to, but want to confirm...is a reference-grade surround setup unnecessary since sounds, music and dialogue are only mono or stereo and the in-game panorama is determined by the middleware/game engine? If this is the case, I can only see the benefit of a consumer grade surround setup for testing implementation. Of course, I still use a reference grade stereo monitor setup during creation and mixing/mastering.
I understand that dealing with dolby surround is another thread altogether and requires proprietary hardware.