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My music in new Speed Racer game for iOS
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Old 11th April 2012   #1
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My music in new Speed Racer game for iOS

App Store - Speed Racer: The Beginning
I did the in game music for a new iOS game launched today for Speed Racer (including the remake of the theme song on the title menu). There are ten original songs in the game and I spun that into an album of original electro-rock, instrumental material now up on iTunes.
iTunes - Music - Black Hole Shadow by Olivia Neutron Bomb
I'm pretty excited, the game is only $.99, if you have an iPhone or iPad and are so inclined give it a try and rate it if you like it! Thanks!
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Old 11th April 2012   #2
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congrats man. Your music do have a bit of that anime feel going on.
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Old 12th April 2012   #3
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Nice one!
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Old 15th June 2012   #4
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App Store - Speed Racer: The Beginning


Since everybody likes free stuff, the game is free for a limited time!!!
If you have an iOS device go download it!!!
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Old 16th June 2012   #5
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Congrats! Downloading now!
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Old 27th December 2012   #6
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Very nice congrats
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Old 28th December 2012   #7
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Thanks! I heard they passed 500,000 downloads a few months back. Of course no royalties, but at least half a million people have heard my original music!!!
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Old 28th December 2012   #8
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Quote:
Originally Posted by jeremy.c. View Post
Thanks! I heard they passed 500,000 downloads a few months back. Of course no royalties, but at least half a million people have heard my original music!!!
Way to go man!!! All Slutz should be proud
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Old 3rd January 2013   #9
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Quote:
Originally Posted by jeremy.c. View Post
App Store - Speed Racer: The Beginning
I did the in game music for a new iOS game launched today for Speed Racer (including the remake of the theme song on the title menu). There are ten original songs in the game and I spun that into an album of original electro-rock, instrumental material now up on iTunes.
iTunes - Music - Black Hole Shadow by Olivia Neutron Bomb
I'm pretty excited, the game is only $.99, if you have an iPhone or iPad and are so inclined give it a try and rate it if you like it! Thanks!
Hey man, I was wondering how you were able to get into this position? Did you know people in the industry? Why don't you get any royalties?
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Old 3rd January 2013   #10
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Awesome!

Cheers, X
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Old 3rd January 2013   #11
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Awesome!

Cheers, X
Love the avatar!
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Old 3rd January 2013   #12
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Originally Posted by Edward Shnapper View Post
Hey man, I was wondering how you were able to get into this position? Did you know people in the industry? Why don't you get any royalties?
For the first two questions: I had done a lot of music with and for the guy who ended up running the game company. He knew my work from producing and recording his music. Not only that, he got to know my work ethic and knew I would deliver on time. This turns out to be an important concern.
I encourage people to be honest in their dealings, work at 100% and don't burn bridges. When I worked on his music he wasn't in any position to do this for me, but a few years later he popped up again and asked me to contribute. You never know where these things go. Luck = opportunity + preparation

The royalty question: I own the music exclusively. The company did a non-exclusive royalty free license with me. They only get to use it for this game (on any platform they develop it for) and only for (I think) five years. They don't have sync rights though, so any advertisements they do they have to pay me for.
The upshot to this is that I get to sell my music and license it elsewhere. I think the only thing beyond that I agreed to was if I sell the rights they get first option to buy from me, but I'm pretty sure anyone buying the exclusive rights to a composition wouldn't want to buy something already used in worldwide distribution.
The downside is that a non-exclusive, royalty free license doesn't pay a lot.

I have had a few other things go out here and there through a library. If you're getting established, the best way is to get your product up to snuff and get a library to put it out there for you. You make less (usually 50%), but it's a great exposure. Otherwise, working hard with good people can end up being it's own reward too!
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Old 4th January 2013   #13
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Originally Posted by jeremy.c. View Post
For the first two questions: I had done a lot of music with and for the guy who ended up running the game company. He knew my work from producing and recording his music. Not only that, he got to know my work ethic and knew I would deliver on time. This turns out to be an important concern.
I encourage people to be honest in their dealings, work at 100% and don't burn bridges. When I worked on his music he wasn't in any position to do this for me, but a few years later he popped up again and asked me to contribute. You never know where these things go. Luck = opportunity + preparation

The royalty question: I own the music exclusively. The company did a non-exclusive royalty free license with me. They only get to use it for this game (on any platform they develop it for) and only for (I think) five years. They don't have sync rights though, so any advertisements they do they have to pay me for.
The upshot to this is that I get to sell my music and license it elsewhere. I think the only thing beyond that I agreed to was if I sell the rights they get first option to buy from me, but I'm pretty sure anyone buying the exclusive rights to a composition wouldn't want to buy something already used in worldwide distribution.
The downside is that a non-exclusive, royalty free license doesn't pay a lot.

I have had a few other things go out here and there through a library. If you're getting established, the best way is to get your product up to snuff and get a library to put it out there for you. You make less (usually 50%), but it's a great exposure. Otherwise, working hard with good people can end up being it's own reward too!
okay, cool., thanks for sharing
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