Originally Posted by FeelAudio(Matt)
think about Proving your experience, and creating a portfolio of work.
Grab a video of a game teaser/trailer, chuck it in your sequencer, mute the audio, then re-do / create your own audio from scratch.
Try and find something with different scenes:
Slow intro panning of scenary = emotive soundtrack
Gunfight = sound effects, uptemp background music
Good practice / nice little portfolio.
Other option is to code your own game with music and sound effects.