I have started to look more and more at making music for games, it looks really interesting and I know it is a fast-moving, dynamic market.
I have produced music for TV and Radio before, so I think I am pretty well prepared for the actual production. But what is the best way of landing the first few commissions—contacting game companies directly or using music licensing companies or any other approach? Any tips here would be most welcome!
I've been trying to read up on this, but most articles I find are heavy on the production but contain very little about getting started. If you know of any good links, it'd be most welcome.
I don't make game music, but I pay close attention to it in video games.
You probably already know this, but great video game music is adaptive to what is going on in the game. Music that is dynamic and changes with the intensity or storyline of the game is really awesome. I'm thinking whoever composes that type of music has a different type of presenting their songs.
I would just reach out and network with some of the companies, send them demo's. Having a great web presence cant hurt either.
Research of course! Get a few cases of beer, a few consoles and get playing some games Write it off as a business expense too From what i've heard these circles are extremely difficult to break into. Guess you need to start shmoozing ;-) get in touch with all the game developers you like and see if any opportunities come up. You could show you skills by recording a video or trailer for a game sequence and put your music to it - same goes for film.
GameSoundCon. Conference on video game music and sound design. Good combination of hands-on training an masterclasses/panel sessions covering everything from the essentials of game audio to business and cutting edge topics.
Gamessound An academic web site with a ton of great links on game music and sound
thanks A LOT for a very informative advice, bschmidt. Haven't meet those pages before even if being searching heavily. Will DIG it.
And I'd be VERY thankful for a good sample/foley sounds resource advice if you have any favorites you could share. Paid-one will be absolutely fine.
Spent tons of time searching for it, looked through the dozens, the best so far is SoundSnap with 250 USD/annual fee, but even if they claim 160 k samples, still the selection is pretty limited for my purposes (casual game).