I've been struggling with this for a month now. I tried using a bunch of diffuser delay lines with primes as the millisecond input and then different multiplications of the delay times. It doesn't even sound like a blurry delay. The plan is to find a way to make a really blurry delay cloud and then doing something with that, maybe filtering it into different areas of the frequency field. Any experience points or ideas would be appreciated. Love the sound of for instance the Eos plate reverb algorithm.
Thanks, love, hksbloa.