![]() | All Advertisers |
| |||||||
Similar Threads | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| PorticoTM 5042 Two-Channel "True Tape" Emulation and Line Driver | Jules | High end | 100 | 8th June 2006 01:50 AM |
| Oh techniques for "low end" rooms | jangoux | Low End Theory | 6 | 20th March 2006 08:18 AM |
| "Faking" a console w/ summing box | springs | So much gear, so little time! | 4 | 5th June 2004 01:25 AM |
| ? Re FatsoJnr's 1176 "emulation". | stedel | So much gear, so little time! | 17 | 19th July 2002 01:26 AM |
![]() |
| | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #31 | |
| Gear Head Join Date: Jun 2003 Location: Champaign, IL
Posts: 30
| Quote:
http://daniellanois.com/soulmining.htm "little Danny lanois is there hanging on to old values --- wearing the hands of a brick layer getting up early --- chasing away crackles and hums wondering why the computer fan is so damn noisy --- in the control room where we will be singing on the day wondering why the stupidity of the inline console has managed to become the standard of the industry he challenges the elitism of the control room." Regards, Graham | |
| | |
| | #32 |
| Guest
Posts: n/a
| Lets try to not make this a 'bitch about mixing in the box" thread. |
|
| | #33 | |
| Lives for gear Join Date: Oct 2002 Location: PHITOWN
Posts: 1,925
| Quote:
If it was such a brilliant ****ing idea they had, they won't forget it in 2 seconds. And since this is MY HOUSE, any and all complaints they may have can be submitted to their almighty deity of choice the following Sunday. Answer your question? | |
| | |
| | #34 | |
| Motown legend Join Date: Jun 2002 Location: Songwriter Gulch, Nashville TN
Posts: 5,271
| Quote:
| |
| | |
| | #35 | |
| Lives for gear Join Date: Jun 2002 Location: Chicago, IL
Posts: 1,394
| Quote:
__________________ Steve Smith - Unorignal, yet commonplace. | |
| | |
| | #36 | |
| Lives for gear Join Date: May 2002 Location: Ans (Liege) Belgium
Posts: 3,214
| Quote:
well .... in this rather extreme example you are right ..... taking in account that you are at a very high class facility and you get an assistant who has been eating / sleeping / living within a 3 foot radius of that patchbay for the last 3 years so he can blindly patch them in for you without even looking at the patch. Guess you would just have to hope that you don't get the intern that just started his second week to do it. anyhow ... just wanted to say that if my guess is right .... PT might have something coming up that could do stuff like that and maybe even more..... hope to know more soon .... it's allready friday here (1.20 AM)houldn't be a secret anymore ... but they are oing to show some kind of track creating / arming / routing software thing on the fly during playback thing at IBC amsterdam in a couple of hours so I suppose I can tell. On the other hand the info we got was rather vague on details concerning that specific thing so it might be that I'm completely wrong for which my apologies if so. Maybe it is what I wanted to read in it. ![]()
__________________ Chris Lambrechts MiLaR Event ITB or OTB ... Who cares .... it's all about MIXING. ![]() | |
| | |
| | #37 | |
| Gear Guru Join Date: Jun 2002 Location: New York City
Posts: 11,229
| Quote:
Wow, nice answer. I could see why as a producer I would want to hire you to engineer my sessions.grudge Oh sorry I forgot, you've never engineered on a large console, but you've recorded on a big console(Neve). Bro, if you want no input than don't start a post about what would make things better. I know its PT and people get touchy when its flaws are pointed out, but I am just suggesting things that if they were fixed could make people feel more positive about working in it. Its not meant to be a personal attack on anyone. That's not my style. ![]() | |
| | |
| | #38 | |
| Lives for gear Join Date: Jun 2002 Location: Lost Angeles
Posts: 3,883
| Quote:
| |
| | |
| | #39 |
| Lives for gear Join Date: May 2003 Location: united states
Posts: 625
| speaking of sleeping digidesign, the hd2 accel and the hd3 accel are out next week. $10,995 , and $13,995. they include the SSUUPPEERR DSP CARDs. who know what that means except i got reamed upgrading to an hd4 a month and a half ago. thanks for the advance warning digi. thanks for coming to the party. thanks for leaving us struggling broke sound guys out in the dark. so nice of you to be thinking about all the guys that keep your company florishing. |
| | |
| | #40 | ||||||
| Lives for gear Join Date: Oct 2002 Location: PHITOWN
Posts: 1,925
| Owe Gawd!!! Ya know, the SECOND I hit Submit Reply on that post, I KNEW somebody was going to be insulted by it and get indignant with me. But I NEVER for even a SECOND imagined that someone was going to be someone who works in NYC. thrillfactor: HAVE A COCKTAIL! Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
| ||||||
| | |
| | #41 | |
| Gear Guru Join Date: Jun 2002 Location: New York City
Posts: 11,229
| Quote:
I would actually prefer a rum and coke(Jamaican rum actually) or maybe a screwdriver. No offense taken. Like I said I am not trying to dig on DAW's(I love working on them), I was just pointing out things that would make it better, or as you asked things that would make it feel like mixing on a analog console. I do work on both and sometimes i prefer working on one over the other(depends on song and project), but mixing on an analog console is still more intuitive. I like you Curve. Your enthusiastic and passionate about what you do. You remind me a lot of the early SSL engineers I came up with. They would defend it(working on SSL's) with a passion. A lot of those guys were the first to embrace working on the first pro DAW(Studiovision) even though it was just two tracks. But over the years they mellowed out. Now its back to the old school. Analog this and analog that. Who would have known. ![]() | |
| | |
| | #42 |
| Gear addict Join Date: May 2003 Location: all over this great world
Posts: 385
| You might be able to work out the technique, but you won't get the sound. And, the sound is more important then the technique. Continue your discussion... |
| | |
| | #43 |
| Lives for gear Join Date: May 2003 Location: united states
Posts: 625
| [quote]Originally posted by Robotnik [b]You might be able to work out the technique, but you won't get the sound. And, the sound is more important then the technique. -------------- are you absolutely sure about that ??? |
| | |
| | #44 |
| Lives for gear Join Date: Oct 2002 Location: washington dc
Posts: 2,010
| I'd say something here but I've never mixed or recorded or farted on "large consoles". How can I compare functionality of my (pitiful unstable) DAW to something I've never used? Why would I want to hypothesize and theorize around people who have large amounts of real experience with BOTH??? ![]() |
| | |
| | #45 | |
| Lives for gear Join Date: Oct 2002 Location: PHITOWN
Posts: 1,925
| Quote:
I'll be in NYC on Saturday. Contact me before then if you want to meet, and it's on me. 215-413-0463, or curvdominant@earthlink.net I have a 2pm meeting on Times Square that should go to 4pm or so. After that...LMK. | |
| | |
| | #46 | |
| Gear Guru Join Date: Jun 2002 Location: New York City
Posts: 11,229
| Quote:
Hi EV, I thought about it(i saw your post on the other forumn). Danny G. is one of my biggest clients business manager/advisor. Only problem is I got a new mix gig and its starts on saturday(50 hrs/10 songs, some rap duo from France). If some how i can slip out of it and start on sunday I'll come(especially with the Hurricane, flights are being pushed back). It be great to hang out and meet some industry chicks that will be there. Let's see. ![]() | |
| | |
| | #47 | |
| Lives for gear Join Date: Oct 2002 Location: PHITOWN
Posts: 1,925
| Quote:
I might be wearing a black bb cap w/ Vincent written across the front (I wear that in case I get lost and forget who I am). | |
| | |
| | #48 |
| Gear addict Join Date: Sep 2003
Posts: 429
| For the DAW enthusiasts here - do you truly get big wide-open mixes that stand up against the best when mixing in the box? I have trouble with that - I listen back to the mixes that I made with digital stems thru an analog board and they sound better - more open, they breathe. So - I am looking into ultra-quiet analog line mixers/summing devices to try and get more life out of the mix. I have been in the box-only for several years now. curious to know anyone's thoughts. thanks Ed |
| | |
| | #49 | |||
| Lives for gear Join Date: Oct 2002 Location: PHITOWN
Posts: 1,925
| Quote:
Quote:
Quote:
a) Get a mixer, and go back to your old way of working which you know works for you, or, b) Think about how you used to work through a console, and improvise ways to emulate that in the box. Which is what this thread is about. Some of us have posted some very good ideas in that regard, but unfortunately the thread took a detour into the DAW-bashing direction which probably confused the issue somewhat. If you would like to draw on my experiences at all...I have been recording and mixing entirely in the box for exactly a year now, and I can honestly tell you I have no intention of ever using a console to mix with. That's not to say that I won't - if a client wanted me to produce a track in a studio that had a console and an engineer on staff, and insisted on using that setup, fine. But I'm past the point where I feel I need that. Lately I've been finding that in order to "truly get big wide-open mixes...more open, that breathe" in the box, it's do-able, so long as some basics are applied. Here's a very rough outline (and bear in mind that I'm no guru and therefore quite inexperienced when it comes to making "how-to" lists when it comes to pro audio): 1) Take the utmost care in preparing signal paths for tracking, preferably using good quality mic preamps. The quality of preamplification will translate to overall mix quality (but you knew that already, so let's move on...) 2) Set your input levels on the DAW so they NEVER CLIP; or even come close to "riding" zero dB. Remember: In digital, a signal can clip even if your faders don't show clipping. This is because the DAW will reconstruct the wave in the D-A process in such ways that overs will occur if the signal is close to zero dB. (Nika Aldrich wrote a white paper on this, which you can find on his ProRec.org forum.) 3) Use the auxilliary channels capabilites on the DAW to mimic the way you used stems to mix out to the console. If you run out of processing power to support this, then use the Bounce To Disk function to suppliment this approach (if you go back through this thread you'll find a post I put up describing this approach - basically you bounce your "stems" with appropriate compression, etc, applied, and re-import those bounced stereo files into your session). 4) Apply all the basic elements a good mix needs: depth, width, variations in use of reverb and delay to create space and dimensional dynamics; EQing by cutting rather than boosting; mult tracks and pan them; pan an instrument, yet send it's reverb or delay to the opposite direction, and balance all these elements across the mix. 5) Have confidence in your tools, and be bold with them. Fortune favors boldness. The limitations you hear in your mixes might concievably have less to do with your gear's inherent weaknesses, and more to do with how far you've gone in experimenting with your gear's possibilities. I'm not trying to diss you with that statement; lest you suspect so, I will explain it further: DAW's are to some extent still the "wild-wild-west" of the pro-audio world. They've been around for awhile, but most peeps are still suspecting of them, and few peeps truly know how to approach them in a way that taps their true potential. If you talk to most in the pro-audio community, they regard the Charles Dye's of the world as maddening anomolies at best, and rogue heathens at worst. The plain and simple fact is that Mr. Dye was simply an early harbinger of the future. That future is based upon certain models of economy, integration, access, and ease-of-use. The DAW fits squarely and firmly into those models, and the old paradigm of the 2" tape machine with its accompanying big analog console does not. But I digress, and so let us leave this monotonous subject of DAW/Analog=Future/Past, and get back to your predicament. Imagine, if you, will, that some hypothetical phenomenon had eradicated the existence of analog consoles from our planet completely and irrevocably. So that now, you have a DAW, and no possible choice but to record and mix soley in the box. Now consider that for many in the world, this hypothesis is in practice actually a reality due to economies. For those people, mixing in the box is a defacto reality; and so consider those people have since discovered and mastered techniques of mixing in the box that not only rival the sound quality of mixing through a console, but have as such created a standard of sound possibilites unique to DAW mixing and editing that audiences have become accustomed to. If you wish to work and compete and thrive in this environment, you may want to give this scenario some consideration before you drop big $$$ on a console. Because that is not the direction things are going in. YMMV. | |||
| | |
| | #50 | |||
| Gear addict Join Date: Sep 2003
Posts: 429
| Quote:
There are many theories out there - yours would seem to imply generous use of plugins (am I right?) - others recommend minimal use of the plugs. In this case - it was recommended to me by someone who works for "the company" to do as you say - get in there with those plugs and carve generously. Stack them up! I didn't go completely nuts - but I did get each individual track to sound interesting by itself and remove overlapping freq's between groups of tracks, etc. I now question the plugz-galore practice - in fact I think that the plugs overall have helped to destroy the sound (yes I use negative EQ etc - I have been doing this in various forms for about 20 years although I am a musician and composer first and and engineer second) - that perhaps when one sums all of that DSP the overall soundstage just "collapses" for lack of a better term. Anyway - it's a mystery to me at this point. Or perhaps it is the DSP of my software which I will not mention out of respect for Friends at The Company. I am interested however in learning more about Nuendo and the rumor that it's DSP and summing are superior to other DAW options.[quote][i] Quote:
Quote:
When I put on Hendrix's "Are You Experienced" - now THAT is BIG and WIDE OPEN sound. Still not convinced about DAW summing until I hear it - and until I can cut thru the Company Hype - which is I guess what I am in the process of doing right now. But I do appreciate your time and commentary - and I am not saying that you are wrong. I just know what I hear - and I know there is lots of room for improvement in DSP and DAW summing. best regards Ed | |||
| | |
| | #51 | |
| Lives for gear Join Date: Jun 2002 Location: London UK
Posts: 1,785
| Quote:
Because analogue and digital emerged at different times with the former being the established benchmark and having it's own methodology, it's hard to approach the topic with a completely open mind and there are so many variables which alter on a daily basis. It's each to their own at the end of the day as is said over and over again.
__________________ www.christisloving.com | |
| | |
| | #52 | |
| Gear addict Join Date: Sep 2003
Posts: 429
| Quote:
| |
| | |
| | #53 | |
| Motown legend Join Date: Jun 2002 Location: Songwriter Gulch, Nashville TN
Posts: 5,271
| Quote:
You know we've been screwing around with digital audio and not liking the results for 18 years now. In contrast, analog tape first became widely available in 1948 and many many recordings made during analog's first ten years are still considered benchmarks of recorded sound. Glynn Johns and Geoff Emerick both had considerably less than five years of experience learning analog when they made recording history. Inexperience with digital was a plausible argument ten years ago but it doesn't stand up today. | |
| | |
| | #54 | |
| Lives for gear Join Date: Jun 2002 Location: London UK
Posts: 1,785
| Quote:
I didn't use the word 'inexperience' I am saying that there are factors and complexities in analogue and digital comparison that can get ignored. Issues like cost, availability, functionality, sound quality, creative freedom, personal taste, delivery form, science, era etc etc I can see the validity in the urge to compare, but the conclusions drawn often seem to be dismissive and to focus on right /wrong thinking which I find over simplistic. Regarding the DAW mix bus issue, people think it's a flaw, or a sound, or a missing sound. I tend to think that people have to battle with digital more soundwise . I also think that the 'mix bus' flaw argument is probably, (in this era of amateurs who call themselves 'producers'), all too often the convenient mute scapegoat for poor mixes.
__________________ www.christisloving.com | |
| | |
| | #55 | |
| Gear addict Join Date: Sep 2003
Posts: 429
| Quote:
| |
| | |